Is this one save game compatible?
Yes, I just changed two lines of code.
Is this one save game compatible?
I realized the problem was that there were typos in my code to adjust the era transition artwork. I've updated the original thread with the corrected code. Apparently the Art Define for the Worker unit in Firaxis's original code has an extra underscore for some reason and that was throwing off my code adjustment. Go figure...
EXCEPT Ethiopia, for which they use only the last name. `LEADER_SELASSIE'...no idea why..
Probably some inside joke relating to HAILE TO THE CHIEF.
... I'll show myself out.
Done a couple of games this version, I really like the AI here (especially compared to the december beta).
I feel it's possible to make long lasting alliances, even with direct neighbors, so far I've been friends with babylon from the start of the game until information era despite high border malus and some wonder spamming hate. Compared to the december beta where I had a long standing ally with shared trade routes and religion, and for who I took back the capital from one enemy back to him, backstab me not 20 turns after I gave him back is capital.
Only thing I've found a bit odd, at least compared to how the AI was in the past, is in this version the aggression against city states is very very high, especially in the early game from authority civs, each authority civ usually kills 1 or 2 city states at least in the first two eras if they are withing reach (in communitas map). On maps with even more land extension ,like huge highlands, authority civs also will try to kill their nearest city state despite having tons of room to expand. In fact, I had a game where englad started a war on kabul in early ancient and finalled took it down during renaissance their renaissance era period. But I also had civs like India with tradition actually attack and take a city state when their UU came online, was kinda weird to see I got to admit.
Aside from that, I've had some CTD when looking at the technology tree, spy UI, and the artist placement and trading UI (these last 2 ones never gave me any issues in the past) in the late game in huge maps, but I guess this must be a memory issue sadly.
I assume me selecting Random Personalities in every game really messes the whole thing up, huh?The aim is to make leader personalities both more distinct and advantageous to them based on their unique traits
the aggression against city states is very very high, especially in the early game from authority civs, each authority civ usually kills 1 or 2 city states at least in the first two eras if they are withing reach
I assume me selecting Random Personalities in every game really messes the whole thing up, huh?![]()
Only thing I've found a bit odd, at least compared to how the AI was in the past, is in this version the aggression against city states is very very high, especially in the early game from authority civs, each authority civ usually kills 1 or 2 city states at least in the first two eras if they are withing reach (in communitas map). On maps with even more land extension ,like huge highlands, authority civs also will try to kill their nearest city state despite having tons of room to expand. In fact, I had a game where englad started a war on kabul in early ancient and finalled took it down during renaissance their renaissance era period. But I also had civs like India with tradition actually attack and take a city state when their UU came online, was kinda weird to see I got to admit.
I've noticed the same thing — aggressive civs are basically aping the Mongols. From a gameplay perspective, dramatically reducing the number of surviving CS, vs keeping them as useful variables, is not a good thing.
Same in my game. There are not many CS alive in medieval era already.
In my recent deity games, somehow songhai is always in my game and they always demolish every single AI near him by turn 100. They will have 15-20 cities at around turn 100-120 and will always end up attacking me with their 2 era ahead units. Is there a way to remove certain AI in games without actually picking all the AIs. I realize only Songhai always cause me to lose deity games, without Songhai I will most likely win the game.
In my recent deity games, somehow songhai is always in my game and they always demolish every single AI near him by turn 100. They will have 15-20 cities at around turn 100-120 and will always end up attacking me with their 2 era ahead units. Is there a way to remove certain AI in games without actually picking all the AIs. I realize only Songhai always cause me to lose deity games, without Songhai I will most likely win the game.
What, did you think the burning city ruins behind him were just for show?
I think there's a mod that lets you do that, but I'm not sure what it is.