Running a game with the 8-16-2 hotfix. Huge, Epic, Emperor, Raging Barbs.
On AI being slow at the start;
I did not personally notice this. The AIs I've discovered so far have been building cities at the same rate as me, except Japan. The policies they picked seemed fair and matching the leader flavour -2 Trad, 2 Prog, 1 Auth-
I think that what could relate to that though is barb behaviour. They seem to me way more aggressive and, especially, way more keen on pillaging tiles this patch (could be because they take damage when they approach a city sometimes? not sure what's up) I would be surprised if the AI does not have trouble under these conditions, I've had myself, many tiles pillaged as well as playing tag with my workers and even lost a unit. The AI is also not escorting it's settlers, as far as I saw.
On founding for the human;
I played a civ with no faith bonus, got 5th Pantheon, picked a Pantheon with not too much immediate faith generation but sufficient later on, no faith ruins or religious city states and went Progress but focused hard on faith in buildings and events (mostly to test the religion race). Got 3rd religion and I'm pleased with that. I am fairly sure there would be games in the previous patch where I could not found under these conditions.
On Progress buffs and game plan;
My order was Liberty -> Organisation -> Fraternity -> Expertise -> Equality, in accordance to the timings that were presented to me. I finished the tree turn 188. I was successful in encroaching on Tradition Austria, had my 4th city down just before their own 4th Settler arrived. Started with Trapping, I used the time when my Capital was at 2-4 Pop to build the Pyramids before a Monument (turn ~15 mining Ruin otherwise I'd not do that) and built a Settler afterwards, also built Temple of Artemis which was great on that Capital and resumed Settler production. Forest Plantations give strong starts. Got Iron Working and Rushed for Parthenon. Had to build and buy a bunch of units in between to control the Barbs and deter Austria.
Me and the AIs all had about the same number of policies (I would be a bit behind without William's UA) and I was a few Techs behind but not too many. Had a problem with Unhappiness before picking Equality but it got fixed big times as I was preparing to settle 3 more cities (built from secondary cities this time)
On Events;
They happen way more consistently in this patch. I got set back on quite a few occasions such as Ice Age and Corruption. However the positive events, especially the Faith related ones, I think will make the Religion race and the early game in general more stable.
On Terrain;
I was using Tectonic but still got a few kinks from Communitas, therefore this should be discussed as it applies to all mapscripts. I would love it if the resources on Swamps were something other than Bananas, like Berries for example, they could be like a Plantation bonus resource but could also be left intact, especially with Marsh synergy like Windmills and Renewal. Seeing a Banana in a Temperate swamp, two tiles away from Tundra is a little silly. Horses on Desert next to fresh water? I actually haven't seen any yet but I know they can spawn from testing in World Editor. It would be nice if this was a bit more rare. Horses do live on semiarid deserts, as far as I know in many cases because of humans. Are we supposed to pretend they are Camels or maybe Llamas? I do like Stones on hills though.
Oh, as for the border expansion, it still feels slow for Progress, which I guess was the intention when it was reduced in the past, It was a little better as I did not have to spend such a massive amount of Gold on Tiles this time, but I still felt Pressed to build the Parthenon to maybe accelerate it a little.
I feel I can get ahead pretty soon, if I keep playing, might continue the game or not, was a bit bummed out by the absolute lack of swamps while the nearby continent has a ton. Still fun though.