I'm using the Steam version of Sid Meier's Civilization IV : Colonization with the "original_release_unsupported - Original Release - UNSUPPORTED" beta program (easy, there is only this option for beta). As advised by install instructions.
Also, still in Steam, I'm using this launch option ...
I found one streamer of WtP 4.1 doing detailed gameplay : It can help maybe. He's using the ressources highlight already in the game. Not filtered but still useful.
https://github.com/We-the-People-civ4col-mod/Mod/releases - check releases history (16 atm).
But I don't think you need it. Nothing is forcing you to play with absolutely all game aspects to win or have fun. I'm more or less in the same boat and it's refreshing to discover new things during...
I'm just starting to play again the mod after 2 years... The amount of work you did guys is insane ! I'm speechless. There are so many new things, especially the goods/ressources. I spent some time trying to understand why it looks necessary to differentiate coal/charcoal/peat (first time...
Is this mod compatible with the BBG (Better Balanced Game) mod everyone's using in competitive Civ VI ? I guess BBG does not modify AI, juste rebalance data/values here and there but I'm not sure. Solo or Coop intended gameplay here.
This post should be pinned IMO. It's hard for me to find a reason why this is less important than... knowing there is a discord for example. It's about avoiding bugs in SP and MP, it's huge.
Usually the first settlement is my capital and I'm always making sure it's not too far from EU and not too far from potential other colonies, in order to accelerate trading in the future. But yeah, each turn = money so, be fast.
Classic strat after that : primary ressources created outside of...
I always keep a pool of money during war because of this situation. You can always pay if I'm not mistaken for those "stolen lands" and then natives are less offended.
It's a pain in the ass for sure but not really impacting the game IMO if you're aware and prepared for it a little.
There are...
Hey guys,
I've done a lot of quick plays recently (Tiny, Governor+) for fun, trying to win asap.
*Something I've noticed quite often, AIs are setting up their colonies in non optimal places regarding natural ressources (sugar, silver and so on).
Like many times I see a colony 1 tile too far...
OMG I just discovered this thread today. All this time I was using the wrong game version... it's so not intuitive (from a player perspective) to use a beta version and especially one with "UNSUPPORTED" written in capitals letters ^^
This warning should be sticked, written everywhere Idk, so...
Hey guys,
I've created this little guide for my friends. No modding knowledge required. It's covering basic stuff for using mods ingame (both SP and MP). - Written in FRENCH
https://mega.nz/file/46BlkIYI#qNzVYpE-GZwL3Oc2dC3CmgqpTqsnKn8dNCX_I8kIPTg
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Salut à tous,
J'ai créé ce petit...
Hey guys,
Since apparently playing MP with mods on this game is quite instable at the moment, I'm trying to create a very basic modpack with only two Vox populi 7-29-1 mods : CMP + Community Balance Overhaul. That's all, no UI change, nothing more.
Is it possible ?
I've tried to create myself...
Tks man, it worked indeed. My install was not on C, as you guessed. Very easy.
One last stupid question.... is it multiplayer compatible ? When executing the mod, I've got only the singleplayer option available.
Oh ok tks... makes sense now.
I've unsuscribed, deleted mods folder content, cleared the cache.
I've Ré-installed using the .exe only (the "with EUI" install)
Looks better but now I get some UI bugs on start, "unable to load texture [DC45_DiplmayOverview.dds]". -- will have to not use this...
After reading all this, it's quite sad to realize it won't be solved anytime soon, unless some genius invest a massive amount of time re-coding everything... Something clearly unreasonable when you don't get paid IRL.
The mod is great but sadly hard to play because of those endless calculation...
Some suggestions as well (mostly based on 2.6 R&R and a huge time spent on the old game) :
Rivers were considered as a specific tile category in the 1991 Col game, boosting production and movements. It was then a huge strategical advantage to establish close to a river network and use it for...
Actually as you can imagine, I've read first the colopedia before coming here and consuming your time.
The page "Line Infantry Soldier" is confusing because of this line "When Veteran Line Infantry Soldiers are recruited in EU, they already have [...] They can also be trained in a colony with a...
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