In another thread, Raystuttgart said:
That lets me assume that part of that new military system and tech-tree will be unit upgrades.
There are certain things to be taken in consideration though.
1) The game covers roughly 300 years (1500 - 1800, give or take)
2) Certainly the armies during...
The following is just a thought of mine, not really a proposal. More to wake some kind of awareness in a way.
As the team is currently developing a new military system, I want to talk about a point which is very important but - as I think - very often overlooked.
The operational value of...
This thread is meant to note where we identify potential code optimizations.
I would propose to just list the respective function and to point out what and why it should be improved.
Furthermore, I would propose to do the discussion about the if and how to improve the code in individual...
Just to let you guys know what I am currently doing.
Due to the fact that limited combat rounds have been introduced the whole vanilla concept doesn't fit anymore as the fact of limited combat is unknown to the AI (both natives and Europeans).
Based on this and on the (completely...
Starting with Nightingale's RaRE (upto RaR 1.6), several modders now have released their own modmods for the Religion and Revolution modification, as there are (in no particular order):
agnat86's submod
vetiarvind's "Taxes and navigation" modmod
Schmiddie's modmod (will be part of the...
I have to ask you guys for help.
Since today, I cannot play Col anymore.
The game which I played without errors yesterday I could continue today for only some turns, until it got frozen (turn 95 - my turn). I tried several restarts, yet to no avail.
Then I started a new game, which froze...
Based on the discussion started in this thread (in the RaR subforum) I have created this thread here to discuss topics related to improving the AI which are not mod-specific.
I will first quote two postings from there to get you familiarized with the current state of the discussion. :)...
Would one of our graphics artists be able and willing to change these two units?
Conquistador => making use of muskets instead of swords
Native Mercenay => making use of bow/axe/tomahawk/spear/something alike instead of muskets
Reason:
It has always confused me that natives get muskets...
I have a problem understanding how the diplomacy works.
I want to limit some options in diplomacy with the king, here: transporting treasures.
The respective function is:
void CvUnit::kingTransport(bool bSkipPopup)
Everything upto beginDiplomacy is clear to me (I hope :D).
But, the player...
Hi and merry Christmas to all of you! :)
First, let me remind you that I am only a beginner in coding, so look at my remarks with some cautiousness. :mischief:
Intention:
Anyway, I want to start this thread as a point where modders (DLL and Python) can meet and exchange findings about...
Important! New version 0.7.046 available!
Caution! This modmod is work in progress and will be subject to changes.
Nevertheless, it is stable so far and can be played without hiccups.
What is this?
This is a modmod for the "Religion and Revolution" modification (version 2.0). As...
Just for the fun of it. :)
I've created a new DLL for Religion and Revolution v1.7
This new DLL does two things:
a) it limits entering mountains (peaks) to units in the profession "Pioneer" only.
All other units (meaning any unit not in that profession) are disallowed to enter peaks. By...
As Religion and Revolution has adopted the 2 Plots City Radius since long, this modmerge is outdated (RaR 1.3 isn't even available anymore, but has been constantly updated to current version 2.0).
In case you are interested in the "no entering peaks" feature, please load my modmod (see my...
Disclaimer: Mods, this thread is about the protection of DLC, not necessarily (although the topic will be touched) about Steam. In case you are not fine with such new thread, please transfer it to an already existing thread you think to be proper for this topic.
As far as I see it, it doesn't...
At the 2K forum I have taken the liberty to propose to have campaigns.
As I am not a modder by myself, I am posting the proposal here once again as it might give an idea to our skilled modding community.
The headline already states it:
I would love to have multi-core and x64-support (as my current system is based on an i7-920 running under Win7 64 bit).
Firaxis, please be open to future improvements in the areas of hard- and software!
I made changes to a mod, therefor my observations may be due to mistakes of my own.
I am using the "Rise of Mankind" mod (vers. 0.94) and made some changes regarding where you can create cottages, their bonuses and the growth rate. To do so, I made use of modular xml, which in the last game...
As I have stated in this posting
http://forums.civfanatics.com/showthread.php?p=5841314#post5841314 naval units do not behave in a senseful manner.
In the actual case, I am blockading Carthaginian harbors with 3 privateers and 1 frigate, thus forcing the Carthaginian naval forces (10+...
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