Commander Bello
Say No 2 Net Validations
Disclaimer: Mods, this thread is about the protection of DLC, not necessarily (although the topic will be touched) about Steam. In case you are not fine with such new thread, please transfer it to an already existing thread you think to be proper for this topic.
As far as I see it, it doesn't fit neither into the Steam threads nor into the D2D thread.
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The discussion about which and how many new civilizations will become available in "late 2010" (for the D2D-deluxe customers) lead me to the thought that all these DLC's will have to be copyprotected.
Otherwise, we might assume that they would spread like wildfire through the internet.
Since at least 2 new civilizations will be available "for free" for the D2D-deluxe customers (indicating that non-D2D customers will have to pay for it), and Babylon will be available to Steam customers too, we seem to have to deal with two different sources.
The argument that you will have to have an account at either of the current 2 online distributors seems to be invalid, as you could download it from the source you have an account at and then just copy the respective files.
So, the question is, how will that protection be performed?
Will there be a checking functionality in Steam only, will there be an checking functionality in Steam and D2D?
(Checking functionality in this context means: some functionality which checks for DLC on your computer and matches it against your purchasing records with the respective distributor)
Or will the respective files be "locked" against access, in turn meaning that you cannot access the data of the units in terms of graphics data, and maybe even xml and lua-components? But then, they could still be copied, so this doesn't seem very likely.
Is there any experience outside from D2D and/or Steam customers, how these companies deal with such issues?
As far as I see it, it doesn't fit neither into the Steam threads nor into the D2D thread.
****************
The discussion about which and how many new civilizations will become available in "late 2010" (for the D2D-deluxe customers) lead me to the thought that all these DLC's will have to be copyprotected.
Otherwise, we might assume that they would spread like wildfire through the internet.
Since at least 2 new civilizations will be available "for free" for the D2D-deluxe customers (indicating that non-D2D customers will have to pay for it), and Babylon will be available to Steam customers too, we seem to have to deal with two different sources.
The argument that you will have to have an account at either of the current 2 online distributors seems to be invalid, as you could download it from the source you have an account at and then just copy the respective files.
So, the question is, how will that protection be performed?
Will there be a checking functionality in Steam only, will there be an checking functionality in Steam and D2D?
(Checking functionality in this context means: some functionality which checks for DLC on your computer and matches it against your purchasing records with the respective distributor)
Or will the respective files be "locked" against access, in turn meaning that you cannot access the data of the units in terms of graphics data, and maybe even xml and lua-components? But then, they could still be copied, so this doesn't seem very likely.
Is there any experience outside from D2D and/or Steam customers, how these companies deal with such issues?