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    How do I change the influence of 'financial stability' on revolutions?

    I'd like to reduce the scale or impact of financial issues, but the revolution.ini file that I have doesn't have a modifier for that. Am I missing something or does it not currently exist (and if so, can it be added)? Thanks.
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    Route selection broken for mixed group including commando promotion

    I'm not sure when or where this became an issue, but I noticed that route selection is broken if you have a group of units that includes some (but not all) with the commando promotion. The route selected will include enemy territory and take extra turns. If you manually move the units in the...
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    Minor -> Major civ bug

    I'm not sure what happens here, but if you go to the next turn you will see that the Inca go into a golden age, lose the permanent war status, but do not lose their minor civ status. If you worldbuilder you can set the status to war, but otherwise you are unable to enter their lands because...
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    Research changes

    Have there been any changes to research selection? I am playing an emporer game, and I made a beeline (with the help of lib) to get rifling. I have now had it for hundreds of years as a monopoly; the other civs have electricity now, but still haven't researched rifling (and hence can only...
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    No Blue Marble?

    I saw something about needing to reinstall BM after 3.17, and did that. I get the splash screen, but do not get the terrain if I load Bat Mod 1.0. This is with CustomAssets filled with the BM work, and MODs\Bat Mod 1.0 active. If I don't load any mods everything looks good. I can't find...
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    BAT 1.0 no interface

    I removed all references to old versions that I could find, did standard 3.17 install, and it loads with no errors but I don't have user interface in the game. If I hit escape I do get the main menu and can exit. C:\Docs...\username\My Docs\My Games\BTS has a 'Bug Mod' directory created by...
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    BTS 3.17 AI uses Org Rel w/o State Religion (Save Attached)

    I played this game and was surprised to see Monty switch to Organized Religion, seeing as he had no religion (none on our continent, in fact). The initial game was played with Better AI v2.1 and a BUG version from SVN, but loading the game and playing without the mod (empty mod folder) showed...
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    Request: Choose start position selection order

    I was thinking that a monarch game with the last start position pick probably plays similar to an emperor game with the first start position, and that it'd be nice to be able to choose when your start position is selected. Now, this is a bit hard because map scripts can screw with this, so I...
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    Incite revolt too cheap?

    I've been using this almost exclusively, without having to use siege weapons, to reduce a city to 0% cultural defense (do units also defend weaker?). Spies can travel on roads, so they can keep pace even with my faster units. It seems like the cost is too low for the effect. Opinions?
  10. S

    AI building ships in icebound port

    The picture says it all.
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    Viewing units in ships

    In the dim hazy past, I thought that I could see what units were in an enemy ship approaching my territory. Is this true, and if so what are the limitations (no viewing in neutral territory, etc)? I checked a ship, found it 'empty' which then led to an interesting "A Malinese cannon has...
  12. S

    Viewing units in ships

    In the dim hazy past, I thought that I could see what units were in an enemy ship approaching my territory. Is this true, and if so what are the limitations (no viewing in neutral territory, etc)? I checked a ship, found it 'empty' which then led to an interesting "A Malinese cannon has...
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    Minor design issue with espionage and vassals

    When a colony is created, they get the espionage pts of the master against you, but you don't get your espionage points from the master applied to them. This means that the colony has an immediate (and potentially very significant) espionage advantage over you for some time. Edit: Meant...
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    Strange performance hit 4 turns in

    This is with a combination of Solver's Events and his unofficial patch created as a mod 'SolversEvents'. It may be difficult to notice on high end machines. Steps to reproduce: 1. Load the save game (3900 BC) from a fresh launch. 2. Move the scout (or not) and click next turn. 3...
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    UN resolution gets enough votes but fails?

    I feel like I might be missing something obvious here, but it happened twice. The save is the turn before the decision; vote no and watch. Edit: Any civ defying a vote causes the vote to fail (with associated impact).
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    Request: Espionage delta display

    Instead of seeing an icon next to a civ if you have more points, I'd like to see a mod that showed me the delta last turn (are they gaining, am I gaining?). If that's too hard, just show the ratio. Currently it's a ton of micro to figure out who is spending points against you and how much to...
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    (CONFIRMED) Preserve Forest and Sleep hotkey overlap

    The worker hotkey for 'Preserve Forest' is <F> which is the same as the sleep hotkey. I happened to catch my theoretically sleeping workers trying to preserve the forests and get rid of the lumber mills... I didn't realize the workers were closet environmentalists :-)
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    CD install problems (blank CD)

    Just got the CD, inserted Disk 1, brief activity then nothing. Opened the CD drive, it shows a disk, open the disk and there are no contents. No error message, nothing. Reinserted it and the same thing happens. (drive works fine for CivIV). Put in disk 2, no problems. Disk 1, same...
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    Cultural supremacy

    Shuffle map (stringy continents, I think) 1.61 + BetterAI + HOF + difficulty tweaks Japanese (random) vs Gandhi, Cleopatra, HC, JC, GeorgeW, Saladin Monarch difficulty Won by culture in 1931; I decided to try to win by culture around the late 1700s, when I thought you needed 20k in three...
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    UI problem - clicking city removes main menu and civ button

    Kinda small but also kind of annoying. If you have a city selected, then the main menu and pedia icons disappear.
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