Thanks for the help Joseph, but I've actually tried to anticipate it and feel Im doing everything I can.
How does the AI handle Crime? better than the players I'd imagine.
I don't know if this has been talked about in the forum anywhere but I believe that the penalty crime (looting) cost is too steepe. Currently its -70gold on V36. As soon as you unlock the tech you vitualy loose all your GDP. I've tried building all the crime reduction buildings but their simply...
Nice to see you guys working soo hard all the time. Will all the performance improvements be implemented into the next patch?
I will try simultaneous turns, i was just always afraid I'd be annoyed with the AI moving with my moves.
Just want to first state how much I appreciate everyone's work and I think this Mod has gone such a long way to give CIV 4 fundamental improvements in almost every way.
Thank you for this amazing MOD!
Over the years I've been playing Rise of Mankind, its addon A New Dawn, and now this great...
I geuss you can call me a noob but I've tried holding shift to clear the cache not shure its working also, Im not shure how to use the SVN at all sorry. Can someone direct me to a link on how to do this?
thank you for all your help soo far.
Dancing Hoskuld thank you for giving me the heads up.
and
Yes Joseph I agree with the tamed animals but doesnt it makes the Animal tamer wonders too easly accessed?.
Question about them.
In past versions you needed the bear trainer to build them, why was wonder requirement removed? I think its a little streching it allowing everyone to build them considering our history never had them
Its now megafunna tech and a palace to build.
Curious to why this was...
Just curious about how defensive values are set inside cities. I've been presently playing a game and started to fall behind in tech. Upon having war declared I've trained about 20 catapults only to see that the bombard city doesn't reduce the defense of the city even 1%! Now my question is: in...
I noticed it is quite difficult to acquire power buildings in the industrial era, but I like that concept..
Although I think there is a problem past that era. The opposite effect happening to the point where you have duplicate buildings which like Wave farm and tidal farms that are practically...
The Computer Centre Nation wonder gives +5 to mech units, but this category has been removed.
I suppose it should be switched Robot units, they would be the closest match.
Nvm I must be going blind, sorry about that.
I noticed in the civopedia each of the leaders have a personality description. However, I cannot quite understand what all the numbers mean exactly, can anyone elaborate to help me explain. I like the Idea, but maybe it should be explained better perhaps?
Errrr.... Seems the problem has gone away. Im suspecting one of the custom options may be responsible for switching religions on and off.
I hope this information will be useful to someone experiencing a similar problem.
Havent had any problems yet besides...
Are religions disabled in this beta build? Or have I missed the button to enable?
Seems when I go to quick play religions are enabled, but when I create a custom game religions always seem to be disabled.
Any idea would be thankful.
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