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    Difficulty Settings

    I'm just starting to poke my way around the game files, this may end up being a pretty basic question. I'm looking to find where the difficulty settings are defined in the base game. I'm interested in digging through exactly what's adjusted for the AI and for the player at different difficulty...
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    Modding Known Tech Bonus

    I've been playing around with a mod for a little while, learning the basics of how to create mods. So far I've limited myself to xml modding, and to combining different mods to the core game .dll into a single file. Now I'm trying to do something a bit more complicated and was looking for some...
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    Approval Poll: Turn Player (Grant2004)

    This is a poll to approve Grant2004 as a turn player. Vote yes to approve, no to disapprove I've found that I've had more time lately, and think I could serve as a turn player to help take up some of the load. If you think it would be helpful to have an extra, this is a poll for my formal...
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    Long load times between turns

    I've been trying to play with a group of friends for a while now, but we continue to be frustrated by very long load times between turns. Sometimes even after the new turn loads we'll be stuck staring at the screen, and any clicks we make will do nothing and it'll take an additional minute or...
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    MERLOT Dipolmacy Discussion

    I've pieced together a quick message of greeting for team Merlot. I don't know what our plans will be for relations with them. Our current plan for the 4 way alliance does not include them, so there may not be much we need to say to them beyond hello. I'll post the message here for review...
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    Everything OK on Merlot?

    Hey team Merlot, just checking in. I noticed that you didn't hit enter this turn, and I noticed you were one of the last to play a turn or two back, when there were only a couple hours left in the turn. (I'm not sure if you hit enter or not then.) I was expecting with your monarchy you'd be one...
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    One Unit Per Tile and Foriegn Units

    The one unit per tile rule has been confirmed. I like the idea in general because I'm certain it will lead to more strategic battles as SODs are now gone for good. I'm wondering though how this rule will affect your interactions with foreign units during peacetime. In Civ IV you were able to...
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    Can't Properly Patch Civ 4 or install BTS

    I just got a new laptop and have been transferring files over to it. Everything went smoothly until I tried Civ 4. I can install Vanilla Civ 4 just fine, but I can not install BTS on top of it. I believe that this is because you need to have Civ 4 properly patched before you can install BTS...
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    Death of a game?

    Well I think it's about time that we either consider changing the style of this game, or ending it all together. In the last round of elections we failed to receive interested citizens for too many offices, and the votes for contested offices simply didn't happen. Nobody has stepped forward to...
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    Term 8 Khural

    Many offices have gone unfilled in the last election. There are only two governors currently in office, and it is our duty as prescribed by the constitution to appoint a chieftain. If anyone is interested in filling the chieftainship you'll have quite a bit of work in front of you, namely...
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    Term 8 North Western Aimag

    Welcome to the office of governor of the North-Western Aimag. The Northwestern Aimag is composed of cities 'liberated' from the evil emperor Caesar. Many of these cities have lost many buildings due to collateral damage from the Roman's attempts to continue occupying these cities. The first...
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    Term 7 - North-Western Aimag

    Welcome to the Governor's office for the North-Western Aimag. The North-Western Aimag is a diverse area containing both conquered French and Roman territory, our four cities are south of the great Roman desert, in a belt of warm climate and wild jungles. Our citizens look with anticipation at...
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    Tech Path 1695 AD

    We've just completed democracy and I don't think we've figured out exactly where we're going on the tech tree next. We've certainly got a good number of options. Music/Gunpowder/Military Tradition -allows cavalry and musketmen, useful upgrades which will avoid the melee bonus of Roman...
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    Name for City #1 Run-off

    Per the naming initiative majority votes are required for city naming, as no name achieved majority status in the original poll a run-off is required between Port Khan and Clam Cove.
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    Plans for the war with Rome

    There's been a lot of talk about a possible follow-up war with Rome once the German war is done. Personally I don't see any reason to rush this war, we can very easily get military tradition quickly, and cavalry with 15 strength would defeat Rome with considerable ease, far easier than our...
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    Name for City #1

    A new city has been settled on the eastern coast and 4 names have been nominated and seconded. These names are: Port Khan Clam Cove Scorched Coast The Farm This poll will last 3 days and if no name achieves majority support a run-off vote will follow this poll, per the naming...
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    1620 AD - New Great Person

    As Donsig mentioned in his summary of his recent session we've got a great person coming soon to NOTA, in fact it will arrive next turn! We have a 43% chance of recieving a prophet, 31% recieving a scientist, 6% chance of getting a merchant, and an 18% chance we'll receive an engineer. We...
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    Citizen's Initiative: DP use of incomplete poll results

    The most recent turnchat has pointed out a problem in our current laws, a DP may use incomplete poll results for the basis of actions in a TC, in the past this has been a good practice because polls had a large majority when the DP used them in the turnchat, however the most recent turnchat saw...
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    Shall we attack the longbowman with our 2nd keshik should the 1st fail?

    Should we attack the longbowman across the river, near Berlin with our second Keshik in the event that the first keshik fails to kill the longbowman? I'm sure you're all familiar with the issue of the longbowman hanging around Berlin and the recent controversy about how to deal with him. I...
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    The Battle for Berlin

    The last turnchat was stopped because our army encountered unexpected resistance in Berlin. The Germans have a city defense 3 Longbowman defending the city, surely this is the reason Rome failed to take it. Taking this city was the first and most important goal of this war, so we have to take...
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