Search results

  1. A

    Right, That's IT AI! You're Dead!

    This thread helps explain a fair amount of history.
  2. A

    Something fishy about AI techs

    Is it possible that there is an alternate explanation to Karadoc's original anomoly? Perhaps the Foreign Advisor - Technology panel is relating slightly different information than is being assumed, here. The assumption seems to be that this panel is telling us what techs everyone has...
  3. A

    Abandon City?

    I don't think abandoning a city with population >1 is realistic. Perhaps razing the city, even if it is your own...much to the horror of other civs in the game. Or, perhaps an option to just kick it out of your civ, so that it turns barabarian...thay can have cities, now. Then you, or any...
  4. A

    obsolete units

    Is there a reason to upgrade units with no promotions? It seems like it would be more economical to just recycle those, and build newer units.
  5. A

    Reason for the 1 Day delay

    "You'll rue the day?" Who talks like that?
  6. A

    Why did this happen?

    I found this in my dictionary: life Pronunciation: 'lIf Function: noun Inflected Form(s): plural lives /'lIvz/ 1a: a biological, single- or multi-celled organism with the capability to imitate programmed game behavior I don't know that it applies, though. I don't recall doing anything...
  7. A

    Which Civ2 features you'd like to see in Civ?

    One feature I was rather partial to in CivII, was the ability to subvert a city by gold. I would like that in CivIV with some refinements...maybe pay so much to eliminate city defense bonuses, or cripple some defense units, all the way up to purchasing a surrender. Subversion is just more...
  8. A

    What will your first Strategy Be?

    Large map, fewer opponents, level with no advantages to either me or the AI, and just see if I can figure out how to build up a civ with the new mechanics. Then I'll try to learn war.
  9. A

    Mature Players Association

    I am willing. I am sure I can learn a lot being pasted to the wall and used for target practice by you experienced types.
  10. A

    empire limits

    As I read the interviews and pre-release info: a) additonal cities drain resources rather than contribute them to the empire until they reach a certain level...it is unclear whether that level is just size, or if it involves something more like culture, or something else, b) changes to how...
  11. A

    Civilization players are smart and highly educated?

    BA in Business Information Systems, and a few dozen extra credits in math, science and engineering.
  12. A

    How much is war part of your game?

    Violence is the last resort of the incompetent. I like to think I fit the profile, I use conflict about 25% or 30% of the time.
  13. A

    AI turn/movement - how long

    Seems like the mechanics will help take care of that. Fewer cities, fewer units, less time for the AI to waste.
  14. A

    Will you use the clock and alarm feature?

    I'll use the clock. My internal alarm usually tells my gameplaying to shutdown around 3 or 4 in the morning.
  15. A

    How Old are Civ(4) Fanatics?

    I'm 45, give me a few days and I can skew the 46-50 bar.
Top Bottom