I'm one of these people who never played MP Civ and probably never will.
What I enjoy about civ games is slowly building an empire on a huge map on epic or marathon speed while constantly being challenged by the AI through the entire game but not exceedingly so. For me managing huge empire is...
While it may be open for discussion whether global empire happiness is better than per city happiness or not (personally I like per city happiness more because it makes it more challenging and interesting) but Civ 5 clearly overdid it on limiting the number of cities and units.
I'm playing on...
I'd also throw Vassalage in the mix although these extra 2 XP will not yeild instant promotion when the unit is built it will get one faster.
Theocracy also helps offset maintnance of a large army.
Pillaging key resources (the ones you already have anyway) is one thing and to that I agree - making all tiles around the city void is another. If you occupy the tile he can't work it anyway. So why?
Are promos really lost when you upgrade? I thought that units only loose XP... Could it be that units loose only those promotions that they can't have?
I've noticed the same - in stack attack artillery always retreated successully. But I only tried it several times so it could be just luck. Can anyone else confirm or prove it wrong.
However sometimes it would not offer to attack with art/cats if you stack them with other units. I haven't...
Why pillage? It will be YOUR city soon enough so why spoil the goods? Just blockade the tiles around the city. It helps to spread your troops anyway to minimize the effect of siege weapons counter attacks which I experienced several times. Not that it helped the AI much...
In one of my games AI tried to invade me with decently defended group of 2 transports. Not that it got through... :ar15: but it was a close call. This taught me to have a patrol of subs all around my island so that I can see invasions and send in bombers and ships to destroy them before they hit...
That's right - lots of siege weapons with collateral damage promotions. Pound down his defense bonus first, then make sure that you are not attacking across the river group the stack together. See if cannons will attach first if so go ahead (doing a stack attack I noticed that artillery always...
I was able to nuke cities with no LOS. BTW one of the ways of getting LOS is religion :)
However you can't nuke cities with friendly units in them. That could have been the case.
Dude, that's evil and dangerous. It's much more simple. My wife is a CivFanatic as much as myself (with a little help from me of course) :)
If you have kids though you shold be carefull or it might end up in something scary like this :)
I wouldn't say that Spiritual is totally useless. I play Arabs right now and find it useful switching between religions to please the particular leader I'm trying to deal with. It can also be handy to fast switch to nationhood or slavery to rally defenders against a surprise attack.
But...
Spies can also destroy improvements. Comes in pretty handy when you can destroy the only aluminum mine and oil well the other civ has so the can't make modern units anymore or go after his food and luxury resources to cripple his health and happiness. Food is especially nasty since he can't make...
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