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  1. notque

    Adding a mod specific feature to the DLL - Best Practices?

    I'd like to make the City Governor aware of other yields that are in the CP DLL. YIELD_JFD_DISEASE, and YIELD_JFD_HEALTH as examples. That involves theoretically, adding lines to Globals for AI's yield value. Editing globals to include pulling that value from the sqllite database, and then...
  2. notque

    JFD's The Germans (Arminius) for VP

    Legacy of Teutoburg Forest Begin at peace with Barbarians. When war is declared, gain ownership of Barbarians spawned from Tribal Encampments. These Barbarians may disband at lower experience levels. Land units cost 25% less maintenance. Slaganz (Warrior) -37.5% :c5production: Production...
  3. notque

    JFD's The Empire of Germany (Hitler) for VP

    Das Vaterland Great Generals grant the Blitz promotion to adjacent melee units and generate 20 turns of :c5science: Science when created. +10% :c5greatperson: Great General generation for each war and denunciation with a major civilization (up to 100%) Panzer (Tank) +1 :c5moves: Movement +10...
  4. notque

    JFD's The United States of America (Roosevelt) for VP

    The New Deal Choose from either :c5greatperson: Great Merchant points and a :c5gold: Gold boost or :c5greatperson: Great Engineer points and a :c5production: Production boost every time you adopt a new Social Policy. +2 :c5culture: Culture from Great Person tile improvements. Assembly Plant...
  5. notque

    Late Game Balance

    I've converted over JFD's Roosevelt with the Iowa Battleship, and trying to get the UU right has me thinking a lot about late game balance. So many of us win before late game, or quit and know we've won before late game. I've been playing with starts in the late game to test the battleship and...
  6. notque

    Policy decision making

    I don't love the policy decisions in 2nd level choices. If I couldn't get a religion, and I'm not focused on city states, I have one option every single time. I was thinking it might be fun to, once you have unlocked 6 policies that the base 3 trees get buffed a bit so they become worth while...
  7. notque

    CTDs with Custom luajits.

    Latest version of VP, getting CTDs within first 100 turns of any game, with any of the custom luajits, including one built by iteroli in 2015. Is there a new custom luajit that's compatible, or is it expected to only use the default with VP now? -- Update G and Iteroli said it's not an issue...
  8. notque

    Artificially Intelligent AI Mod

    Decided to release a mod I'm working on, it works on different parts of the AI that bugs me. It will continue to evolve over the course of time, please let me know your thoughts. http://steamcommunity.com/sharedfiles/filedetails/?id=892288641 Artificially Intelligent Modding Compatibility To...
  9. notque

    Audio modding

    From Ian Schmidt, Audio Engineer @firaxis With the SDK out, lemme drop a few words about #Civ6 audio modding. You'll need Wwise editor 2015.1.9 for either WIndows or Mac He also adds that in a later release, he will include extensive documentation. Wwise 2016 and 2017 major versions are not...
  10. notque

    Wwise editor 2015.1.9 needed for audio modding

    From Ian Schmidt, Audio Engineer @firaxis With the SDK out, lemme drop a few words about #Civ6 audio modding. You'll need Wwise editor 2015.1.9 for either WIndows or Mac He also adds that in a later release, he will include extensive documentation. Wwise 2016 and 2017 major versions are not...
  11. notque

    Fix Winged Hussar from Obsoleting at Rifling

    -- Make Hussar replace Knight to be upgraded into INSERT INTO UnitReplaces (CivUniqueUnitType, ReplacesUnitType) VALUES ('UNIT_POLISH_HUSSAR', 'UNIT_KNIGHT'); -- Change Obsoletion for Hussar from Rifling to Knights UPDATE UNITS Set MandatoryObsoleteTech='TECH_COMPOSITES' WHERE UnitType=...
  12. notque

    NQMod for Civ 6

    Doesn't seem to be any thread on civfanatics about NQMod, and that's a shame, so I thought I'd make one. Do any of you play NQMod? Have any opinions or thoughts about it?
  13. notque

    Dynamic/Phased Turns is broken - Here's the fix.

    This was very hard to fix, all the thanks to Delnar for helping, and FilthyRobot for troubleshooting/testing. In ActionPanel.lua, look for this section elseif (CheckCityRangeAttackState()) then -- Special "City Ranged Attack" state for when there are no end turn blockers but --...
  14. notque

    Loading SQL in mods?

    I hate using XML, I'd like to just load SQL. Tried to make a SQL file, and add it as a file to modinfo, and it didn't work. Anyone get this to work yet? EDIT: Nevermind, I had a typo. Works just fine.
  15. notque

    Firetuner from Civ 5 seems to work for Civ 6

    The panels to load once you are in game are in the debug folder. Autoplay works, but it crashes for me after so many turns. Need to sort out why. Still going through the other ones.
  16. notque

    Havok Script

    Given that Civ 6 is coming out shortly, and likely uses Havok Script, what lessons have you guys learned from using it? Any summary?
  17. notque

    Random AI thoughts

    1. early game, one civ is -12 gold, not working gold slots, building things which cost money. Really hurting them. Turn 107 finally gets out of the ever increasing hole with a trade route. (first trade route was internal) 2. Washington only built 2 cities, most other civs have 5-7 at this...
  18. notque

    Is it possible to add Cliff terrain graphics ala Civ 6?

    Cliffs are a new terrain which is a coast, that cannot be embarked from or landed from water. Is anyone aware of a terrain graphic for potential cliffs, and is this a fairly reasonable thing to add into Civ 5? Map scripts would have to separately account for it I'm sure, but just asking...
  19. notque

    Adjaceny Bonuses for Great Person Tiles

    Reading about Civ 6, I think it would be entertaining and fun to have adjaceny bonuses for great person tiles that match the criteria of civ 6. Example, Great Scientist Landmark gets +1 science for each adjacent Mountain. I understand others may not feel the same way, but I think it's an...
  20. notque

    Terrain Texture Enhancement 2k

    Would it be possible to include this mod into CBP? It's so beautiful and refreshing. It really gives a nice feel to the game, and helps set a part CBP as a full collection in my view. I know it was just released, but I'm very excited about it, and think it would be a great inclusion into CBP...
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