I've recently returned to Civ5 after playing Civ6 for a long time and it was totally new perspective, especially considering potential release of Civ7. Some observations:
1. Civ5 and Civ6 take concept of playing the land differently. While Civ6 great job at spreading cities with on-map...
Any big or small feature(s) you would like to not see in the game?
For me, it's World Congress. I really don't like this level of metagame outside the map. The game becomes immediately less interesting once the first WC message appears.
In the base game, amenities from luxuries are distributed automatically. As long as it affects only city happiness (which, in turn, mostly affects growth), that's ok. However, in R&F amenities also affect loyalty and their distribution becomes much more critical.
I can't finish my opinion on...
Every time I load the save it finishes the turn and at some point (probably at trader selection), the game hangs and crashes. Tried to load previous autosave, the turn passed normally but afterI've reached the same point, game hanged and crashed again.
Problem: AI not upgrading units.
Reason: Some upgrades require resources, which aren't needed for original unit.
Solution 1: Encourage AI resource trade to be willing to buy them more and sometimes temporary trade away their only resource.
Pros: More active resource trade, involving human...
You know what I'd like to see? Global Happiness system with unhappiness from districts and buildings instead of cities and population. No crazy formula for calculating district costs, no separate AI to distribute amenities, no 3rd system to limit growth. The same effect, but more clean and simple.
That's something I recently noticed. We had no info about Joint War before Sumer announce, not even in Barbarossa Leak, which was uncut. It looks like it was added 2-3 weeks ago. Some indirect confirmation for this is the large amount of changes the Sumers had between recording their FL and...
We've seen it for a second time, so now we can be nearly sure - AI gets bonuses to combat strength on higher difficulty levels and penalties on lowest ones. Of course, there's some role of new combat mechanics, which allows easier operating precise numbers and easier handling different...
One thing I've just realized. Once you discover new civic, you could freely switch governments and policy cards this turn. I really hope the changes don't come in affect until the next turn or it will be become one of the most awful form of micromanagement:
- Get policy card for missionaries...
It's fun thing to have unexplored map shown as... map. It's also fun to have fog of war represented as the same map, but with features outlined. However, this brings a lot of visual problems:
- Unexplored land looks the same as grass. And looks like plains, deserts and tundra are likely to be...
Previous Civ titles were released somehow stripped bare - with "1 feature in - 1 feature out" game design approach, now we have Civ6 announced to have all features from the release. Could it mean the Civ5 model of small DLC was successful enough, so we shouldn't expect any expansions?
If I'm...
Let's make a separate thread to discuss graphics.
1. Units.
I can't say for sure without looking at the game in dynamic, but overall I like the new style. It resembles Blizzard games a lot and for the reason - Blizzard is making the best visuals for top-down games. Important thing here is...
So, to gather everything up, let's start from what we had in Civ5. It's combat gave us:
Pros:
- Real tactical combat. Overshadows all cons to me.
Cons:
- AI can't handle tactical combat and without ability to throw masses on player, just loses.
- Hard to move masses of units.
-...
... strange expectations of players.
I've seen a lot of people expecting the game to be as deep is involving as SMAC. Why? SMAC is probably, the most atmospheric strategic game ever, a masterpiece. Demanding every game to be like it is a little bit ridiculous. And CBE is just a game of the...
With tech organized in web, it's not clear how common buildings will be opened to be available to all players regardless of their affinity. I see the following variants:
1. Same building could be opened by multiple techs. While this could work, I think it;s unlikely to be that way. First...
As far as we know, affinity is defined by techs you research and I didn't found any mention about locking other affinity techs after you choose one. So...
1. Is it possible to switch affinity if you research more techs of another affinity?
2. If it's possible, how the affinity-specific...
Got my BNW on Friday, played for some time. One thing catched my attention is the approach to problem solving in Civ 5 development (at least after Shafer left).
In Vanilla we had a problem with melee/ranged upgrades loosing promotions. This could be solved by improving promotion system, but...
I really liked the Russian version of vanilla. While not always historically accurate, it had a lot of creativity and attention to details. But in BNW it's just bad. Shoshone ability is translated as if it's "Great Expenses" - people who translated just didn't thought about the meaning at all...
Just posted a reply in Germany-related thread about possible Landsknecht replacement for them and had one thought. We have 5 of 9 civs revealed for BNW and none has 2 UU. Moreover, French second UU is replaced with UI. What if developed did a huge change and replaced all second UUs with...
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