btw i had to fix a couple of xml errors for myself in this one too
constructionships apparently can't "build scrub fallout rapidly"
and gravebringers can't "build landmine"
easy to find and take out, runs smooth afterwards
i think i'm going to use some of these as UUs with the...
that was part of it, and i found the other
modules/custom civilizations/orcs/orcs/ogre
ogre_civ4unitinfos
still had sulfur as a needed bonus
same with stoneogre
hopefully this will do it
dude, i really like these. i find it fun to play them in my mod with all of the other "normal" civs. i'm a little fearful being against hitler as this civ's leader and someone like genghis kahn as the leader of the orcs.....
i'm still getting xml error messages on loading
in the ogre, stoneogre, and musketman unitinfo files
i took out the need for sulfur as a prerequisite in those 3 files, but i still get a load error.
where else is sulfur mentioned so i can take it out?
otherwise this mod and the riders...
i think migrant farmers as a fast worker type would be much more appropriate. nothing has shaped the california economy more, except maybe some kind of silicon valley worker....
the watts riots were a riot in the late 60's in the watts section of LA. similar to the rodney king riots. and...
i have about 25 modules in the mod i'm running, and kael is absolutely right, the initial start-up is painfully slow, BUT while playing there is no issue at all
i have no problems at all with civ 4 on my vista laptop
the installation worked beautifully, and the game runs way better on this machine than my last one (probably due to the 2gb of ram, the better graphics card and the faster processor)
there is some kind of xml problem with this
flag doesn't show, pedia information not working. been trying to work on it and can't seem to find the problem
i can tell you right now that does work
i'm running the fexfex "bigger longer faster" mod, along with the "civ customizer" and "racial and ethnically diverse units" and have added EVERY listed modular civ, leaderhead, and unit
i also run all of this with the blue marble graphics
i...
sorry, i didn't tell you impicitly that they were already made and i just hoped you guys could convert them
thank you in advance for your help, and for everything you do.
vlad ~ http://forums.civfanatics.com/showthread.php?t=239141
iceland ~...
the button didn't show up for the su47
one line of xml needs to be changed in the su47_civ4Artdefines_Unit
you need to add one more folder line in there
<Button>Modules/Custom Civilizations/Albania/su47berkut/SU47.dds</Button>
the /su47berkut/ part needed to be added
otherwise...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.