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  1. lemmy101

    Changing tech cost in-game

    Anyone have any ideas how to do this? :/ Setting the cost of things in-game using Modding.PerformAction or DB.Query don't have any in-game effect, even though the set performs correctly on the DB, suggesting that the data is cached by the game. Problem is the core, most important and if I do...
  2. lemmy101

    cyclic includes...

    I've read that 'requires' needs a complete path to the lua file, which may cause problems in the Civ 5 environment. I've not tested requires myself, but notice it's not used anywhere in the Civ 5 lua code base or in other modder's lua I've seen. If it's just as simple as doing requires(blah)...
  3. lemmy101

    Adding Events

    Not sure if this has been covered already here, but you can do this: function MyCode() if whatever then LuaEvents:MyCustomEvent(param1, param2, whatever); end end specifying your own event name and parameters. Then elsewhere, when you want to respond to that event, you...
  4. lemmy101

    Best news story ever

    http://www.bbc.co.uk/news/uk-england-london-11705834 Sorry, but it is.
  5. lemmy101

    Indie Stone XML Conflict Finder

    Coming soon. A quick taster of what's next from Indie Stone: Also part of the tech editor but will also be released as a stand-alone tool. The conflict finder can load up any combination of XML mod files and use them to determine if there are any conflicts from deleted table entries. In...
  6. lemmy101

    Fix to crashes relating to deleting techs/buildings/etc

    Hello all, I know this is a bit spammy posting here too but think it needs posting here so people are aware of it. Apparently mods randomly crashing in-game or when loading when things have been removed via <Delete> tags has been a big problem for people. I just run into it recently when trying...
  7. lemmy101

    [MOD FIX] IndieStone Anti Deletion-Crash Fixinator SQL

    Important note: Unfortunately, pre-made scenarios may have problems with this code as it seems units are placed on the map via their IDs and not their type names. Thanks to primordial stew for pointing this out. To avoid this you can remove the unit section from the XML (just search for unit and...
  8. lemmy101

    DLC Tech Tree modding issue...

    So we're writing a tech tree editor (PLUG) and in doing this I've noticed a potentially very annoying issue with the DLC system and the modding when it comes to new tech trees. I was trying to figure out why it was crashing with a fully new tech tree, since the tool hunts for all changes...
  9. lemmy101

    IndieStone - Visual Tech Tree Editor

    DOWNLOAD LATEST ALPHA VERSION HERE: http://www.weplayciv.com/forums/showthread.php?5126-IndieStone-Visual-Tech-Tree-Editor Download is available here. By Lemmy101 and CaptainBinky REQUIREMENTS: * .NET 4 Redistributable (probably already installed if you're using the SDK) USAGE...
  10. lemmy101

    lack of function signatures driving me MENTAL!!!!!

    WHY OH WHY OH WHY does the Lua SDK reference have NO INFORMATION on what the bloody parameters are for a function????? therefore rendering them completely POINTLESS. I've sat here for about five hours trying to bloody work out how to call ONE FUNCTION. Player:Found Given the functions around...
  11. lemmy101

    Call to arms: Figure out a way to get mods to pick up changes in ArtDefines

    Obviously this works fine with units/unitmembers art defines. Thing is I've not managed to get it to register any changes in civ5artdefines_landmarks.xml or civ5artdefines_wonders.xml whatever I do. Frustratingly, this seems to be the last thing stopping us from getting wonders, resources...
  12. lemmy101

    Lua Events

    Sorry if this has been figured out already, but just thought this page may interest some people here. I know Afforess for one was lamenting the lack of gameplay callback hooks to game events: http://wiki.2kgames.com/civ5/index.php/Lua_Game_Events ActivePlayerTurnEnd ActivePlayerTurnStart...
  13. lemmy101

    HOWTO: New Unit Creation

    How to Add New Units in Mods The EASY WAY! Tool by Lemmy101 and CaptainBinky DRAGON IMAGE COURTESY OF DELIVERATOR This tutorial explains how to get completely new unit models into the game THE EASY WAY. This will be a completely new unit from an FBX with an animation, with stats equivalent...
  14. lemmy101

    IndieStone NEXUS Fixes/Workarounds

    These will likely become redundant when the mod tools are updated, but in the meantime allow for full unit/building/wonder modding, including re-skinning and adding completely new units and wonders For a tutorial on getting new units in the game using this tool, look here...
  15. lemmy101

    IndieStone D.U.C.K.S mod

    Hello all, just announcing our first mod which will be out *at some point*. We'll post any information on the development of the mod here. Any suggestions, discussion and feedback welcome. :) Written, designed, coded and arted by some combination of CaptainBinky and lemmy101. The purpose of...
  16. lemmy101

    People annoy me AKA modding discussion on 2k forums

    Anyway, in my continued 'fight for sanity' I posted some thingy about modding in Civ 5 on the 2k forum. http://forums.2kgames.com/forums/showthread.php?t=93299 Frustratingly it seems a fair few people read 'don't forget the modding' in the subject and replied without reading it, but anyway...
  17. lemmy101

    Cannot find one or more components.

    --------------------------- ModBuddy --------------------------- Cannot find one or more components. Please reinstall the application. --------------------------- OK --------------------------- Nggggh. *rage rage* (only kidding) Does anyone have any idea what I can do about...
  18. lemmy101

    Babylonian Acoustics Policy Slingshot

    Here's a strategy I have which can really give you a significant tech boost. I did it (quite ineffectually) in my first game and since then have been working on perfecting it. (or have I just BROKEN THE GAME? :D) ------------------------------------------------------------ The strategy...
  19. lemmy101

    'ello - My mod plans + how do models work in the mod tools?

    xienwolf advised I jump on in here instead of getting wound up by all the hate in Gen Discussion. He's probably right. :D after all I am going to be mod mental as soon as I get chance. (Still in the throes of bursts of work but I'm hoping to get involved with the modding soon after release of...
  20. lemmy101

    Hail Jon Shafer

    Just a thread to say that, despite a lot of the negativity around (and undoubtedly replying to this very post) there are plenty of us that love Civ V and all the changes and new directions you took the game in. Not just newcomers to the series, and casual players or people too dumb to know any...
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