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  1. pi-r8

    How many cities do you need to keep up in the late game?

    It seems like the standard method for winning in civ4 is to win a war at some point. That gives you a huge advantage in land/cities, and then you can easily out-tech any AI, even with the huge bonuses they get on higher difficulties (some of which increase over time). But what if you can't, or...
  2. pi-r8

    [BTS] I finally won a (literal) space race

    This is a first for me. Neck and neck with Zara in the space race. He launched first, but he only had one engine. I launched the next turn with two engines, but only three casings. My spaceship might have been hanging together with duct tape, but it beat his to the finish line :). Meanwhile...
  3. pi-r8

    Early Oxford Synergy with Elizabeth?

    So, I've always thought that Elizabeth (PHI/FIN) was a really awkward leader. Two solid traits, sure, but they're always in conflict- specialists and cottages are both amazingly profitable for her, so every citizen and tile improvement is a tough choice. But recently I had an idea. What if...
  4. pi-r8

    Anyone tried a medieval amphibious cap rush?

    This is a speculative idea I had, and I was wondering if anyone had tried it or had ideas to make it work. The basic idea is to beeline/bulb astronomy, and take advantage of amphibious sneak attack + a good UU + capitulation mechanics to quickly cap AIs before they have time to respond...
  5. pi-r8

    The Million Mook Army

    A funny strategy idea I just thought of, and I'm wondering if it's at all feasible. Units with several first strikes can almost always damage their opponent, even if they're way behind in strength. And once damaged, units lose strength quickly. Is it possible to conquer the world with a...
  6. pi-r8

    What if Charles Dickens posted on CFC?

    It might look something like this! :crazyeye: Maybe for the aristocracy, but certainly not for the peasants! And now you're contradicting yourself! Only if you think chopping people's heads off is wisdom Another contradiction belief in what? Not really No, I read somewhere that it...
  7. pi-r8

    revolt in conquered cities

    What determines how long a city is in revolt after it's been conquered? Is it just the population, or are there other factors?
  8. pi-r8

    Rep Specialists without GPP

    This is a city micro question. Suppose that you've built/conquered the pyramids, so you have the option of using representation. You've got a fairly large empire, with a lot of cities. You've got one or two dedicated gp-farms that will produce all your great people. You're NOT financial, so...
  9. pi-r8

    The economics of civ

    This article criticizing the way civilization models the real world has got me thinking about alternate models that could be used for a game. In particular, almost every 4X game uses the same basic idea that your economy depends on controlling more resources and people. It's a supply-side view...
  10. pi-r8

    Does it ever make sense to build a warrior first?

    This is something I've been wondering about recently. It seems like most people when the first discover this game have an urge to first grow their capital to size 2, and then make a worker. But after you gain some experience you realize that making the worker first is generally best. I'm...
  11. pi-r8

    Ancient Egyptian Priests

    This strategy is designed to be used with unrestricted leaders, so that you can combine the Egyptian obelisk with a philosophical leader. You could still do it with a non-philosophical leader, but it won't be as good. The basic idea, as you've probably guessed by now, is to produce an...
  12. pi-r8

    What's the best way to fix horsemen?

    I think most people who have played this game a lot agree that the horsemen is way too strong the way it is now. You can easily conquer several nearby civs with it, even on deity. Note that I'm not talking about the companion cavalry here, or even the Mongols with their bonus move- I'm just...
  13. pi-r8

    I wish I could build marshes instead of draining them

    Marshes are the best natural defense tile in the game. They're stronger than a fort on a hill, maybe even stronger than a citadel. You just need a seige unit to put behind the marsh. Evemy units are forced to stop on the marsh because it's rough terrain, however they still get the open...
  14. pi-r8

    Does the AI even try to win?

    Just finished a deity continents game. Alex conquered his whole continent very fast, and became the runaway AI for the game. I slowly took over my own continent, and it became a 2-person game. Around 1300 AD I got the message "Alexander has entered the future era!" while I was just getting...
  15. pi-r8

    ICS, Civ V style

    I was tired of slow wars of attrition against the AI using just a small group of elite units- I wanted to make a massive army and crush them instantly. That's what this strategy is designed to do! This game demonstrates Civ V style infinite city sprawl (ICS) quite well. The settings are...
  16. pi-r8

    How do you take a screenshot?

    How do you take screenshots in this game? When I push print screen, it saves a screen shot in .tga format, which I'm not sure how to handle. Is there a way to change that?
  17. pi-r8

    The meaning of demographics

    I'd like to know what all the numbers in the demographics screen mean, since this game doesn't give a lot of info on how you compare to the other nations. Here's what's available: population:based on the population of your cities, however it's weighted towards big cities. One big city is...
  18. pi-r8

    The "joke unit" is totally imbalanced

    Like a lot of people, I thought the GDR felt really out of place in game of civilization. But then I thought, "well it doesn't really matter, I almost never use modern armor in Civ IV, and this will be even more advanced, so it will be very rare to see it." How wrong I was. I just...
  19. pi-r8

    city combat is weird

    So many little quirks to city combat in this game. In the beginning of the game, city's are quite strong, and do quite a bit of damage. Even newly settled, size 1 cities do this. So even though a settler is unable to defend itself, as soon as it settles down, it becomes a force to be reckoned...
  20. pi-r8

    choking your allies?

    Seems to me that 1UPT will bring back an old, annoying trick from Civ 2, which was using your units to passively block the units of your "allies". A few units to block a choke point could completely prevent them from expanding in that direction unless they declare war on you. Or you could put...
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