Wow a ton of posts! My subscription didn't tell me about all of these hmm... I'll check that later.
@AlanH
Apology accepted, but then again I don't think you have to apologize - your house, your rules. We were simply defending our idea behind the move. No hard feelings
@others
Oracle: while skipping it means more settlers/workers, getting it puts us closer to the warring techs. It's "only" 225H and can get us quite a bit of beakers in return. Off-hand I don't think the extra hammers will pay off for the lost tech - without GLH, we can't spam cities as much as we'd like to in this situation. Since we'll be whipping quite a bit, Forges are very appealing to me, but mostly if we manage to grab Organized Religion to get them.
Techs: I would strongly consider early Alphabet if/once we start meeting AIs. Grabbing Iron Working/Mathematics/etc. without having to research them would be very good.
GPP: Based on what we know from the map, I more and more doubt the need for early astronomy... well it could be useful for Salons to get the free Artist I suppose but it would also obsolete 1

from Monuments. Don't think the capital will be our primary GPP site, it'd do more harm than good after the first 1/2 GP.
Scouting: If there's a seafood around the stone, I think we'll want the next city there. Even without Masonry, that's a 4-5F tile combined with a 1F4H tile (mine)... I very much doubt Fish alone can be better than that - and if there's a 2nd seafood then we still have to spend 45H to hook it up, I'd prefer have that 45H as a LH or as a scout.
Also note that we have until t63 to scout with the wb, not t61. The earliest the 2nd city can be made is t63 -> t61 embark+move, t62 move+disembark, t63 settle+Create Fishing Boat (CFB)... that's 11 turns in all, we can get a pretty good look at things.
Second city:
With what I said above in scouting, I also want to add that I'd put as a priority the good tiles in the FIRST ring of the city. Wasting 45H on a monument+15 turns for a border pop isn't much to my taste for the second city.
Presumably, we'll want to get a second exploring wb from this city before helping out with settlers/workers.
Tundra: I said there didn't seem to be any hills around the tundra part.. only one further west... so very low odds on silver (and remember this is hand crafted as evidenced by the grass stone hill). I wouldn't even send the wb there if I had time. However, we could look at other hilly areas for potential gold.
jungle
Since we know there's quite a bit of jungle around, we could expect gems/ivory/calendar goodies.
Length
I agree with Snaaty, let's play a short set until we are ready to settle city #2.
Therefore the most important thing (and only) we have to decide right now is:
workboat scouting path.
Let's get drawing!
@Duckweed
As you said yourself, the first 50 turns take less than 10 minutes to play. I don't really think it's really fair to play 53 turns and then say you did the same in-game time playing as those late turns this time around

(Although it'd probably be a nice change from SGOTM12

)
@srad
Sure, go ahead, next set is yours!