Mobius: Total Chaos

I'll join this.

The Order of the Multi-Universes/United Barbaric States

Capital: New Earth
Races: 80% Human, 10% Vulcan, 5% Wookie, 5% Saiyan
Language: English
Economy: Capitalist
Currency: Galactic Slandered
Government: Constitutional Monarchy
Leader: King Plabous II
Faction: Industrial
Religion: Worships many, many higher deities
Technology: Post-World War 2 tech.
History: During the late 1940's(Earth years) , certain settlements from all over space and time (and even that of separate universes), including that from our own, Star Trek, Star Wars and Dragon Ball. All four of the universes decided to band together to try and build one of the largest empire's in history (and plan on taking over this world through the gem's powers. *Also called the United Barbaric States*

Claims:
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Right, it's been 24 hours. All nations without orders have been automated.

Orders locked.
 
It was a gray, chilly dawn in the Zone. Both stalkers were looking down below, at the small
pack of snorks - about seven of them - gathered around a dead flesh. The horrible beasts were
ripping into the mutant's repugnant side, spilling the radioactive meat onto the gray grass.
"What do you reckon we should do, Loki?" asked the thin, inexperienced rookie. "We take the
fight to them, comrade. Make sure your rifle is loaded."Loki moved his battered-looking GP37
up to his shoulder, using the ground as a support. He set his sights on the largest snork - a
massive, muscular monstrosity. Its spine stuck out far from its back; there were more sores
than flesh on the beast. The breathing line of the gas mask, that made up the snorks olfactory
systems, was waving around wildly as the snork's dull teeth ripped into the tender flesh of
the, well, flesh. Loki squeezed off a three round burst; the most rapid fire he was ever
willing to go.



The massive alpha snork buckled as the three rounds tore into its skull; one ruptured its eye,
which was fused with the cracked and muddy eyepiece of the gas mask, and the other two slammed
into its forehead. It flew backwards, hitting another snork, who attacked the now-dead alpha
male. Loki grinned, firing off another burst (dropping another snork in the process), before
standing up and pulling out his knife - the best weapon against snorks. "Come on, rookie! We
don't have all day! Supposed to be a blowout in an hour or two!" The rookie grimaced at the
thought of a blowout - he had experienced four or five in his week in the Zone, and they had
all been awful experiences. His eyesight had gone red - in one case, he had gone blind for a
few minutes - the world had become shaky, and your nerves caught on fire. He pulled his knife
out of his boot, looking around carefully for incoming snorks. There were two attacks Loki,
but he could handle them - he had a specially-made exosuit, making him extroardinarily hard to
kill - but even a single snork was a danger to a lightly armored target. The rookie heard a
rustle behind him, and whirled around, knife to bear - a snork was leaping at him! It was an
amazing spectacle - the repulsive horrors that were snorks were evolutionary genius. They can
jump a massive amount of distance, and were incredibly fast and hardy... but a knife to the
base of the neck always brought them down. The rookie stepped aside, allowed the snork to slam
into the ground, and impaled the snork's neck with his knife. He quickly pulled it out - with
some difficulty - with a shlicking sound, looking for more targets... but it appeared that
Loki had killed all but two, and was about to finish those ones off. The rookie sighed, going
over to a log to rest. Loki turned towards him, a dead snork in his hand. He dropped the
snork, shouting with horror, "Rookie, NO!" Alas, it was too late; the rookie had sat down into
a whirligig anomaly; bones seperated from flesh, blood flew in massive streams as his body was
torn into shreds. A tattered arm flew by, smacking Loki in the chest with surprising force. It
was over in less than ten seconds;after that, all that was left of the Freedom rookie was a
red stain on the ground, and the various limbs and organs that had flew past and onto the
ground. Loki sighed. Such is life in the Zone.

 
Spoiler The version with correct formatting :
It was a gray, chilly dawn in the Zone. Both stalkers were looking down below, at the small pack of snorks - about seven of them - gathered around a dead flesh. The horrible beasts were ripping into the mutant's repugnant side, spilling the radioactive meat onto the gray grass. "What do you reckon we should do, Loki?" asked the thin, inexperienced rookie. "We take the fight to them, comrade. Make sure your rifle is loaded."Loki moved his battered-looking GP37 up to his shoulder, using the ground as a support. He set his sights on the largest snork - a massive, muscular monstrosity. Its spine stuck out far from its back; there were more sores than flesh on the beast. The breathing line of the gas mask, that made up the snorks olfactory systems, was waving around wildly as the snork's dull teeth ripped into the tender flesh of the, well, flesh. Loki squeezed off a three round burst; the most rapid fire he was ever willing to go.

The massive alpha snork buckled as the three rounds tore into its skull; one ruptured its eye, which was fused with the cracked and muddy eyepiece of the gas mask, and the other two slammed into its forehead. It flew backwards, hitting another snork, who attacked the now-dead alpha male. Loki grinned, firing off another burst (dropping another snork in the process), before standing up and pulling out his knife - the best weapon against snorks. "Come on, rookie! We don't have all day! Supposed to be a blowout in an hour or two!" The rookie grimaced at the hought of a blowout - he had experienced four or five in his week in the Zone, and they had all been awful experiences. His eyesight had gone red - in one case, he had gone blind for a few minutes - the world had become shaky, and your nerves caught on fire. He pulled his knife out of his boot, looking around carefully for incoming snorks. There were two attacks Loki, but he could handle them - he had a specially-made exosuit, making him extroardinarily hard to kill - but even a single snork was a danger to a lightly armored target. The rookie heard a rustle behind him, and whirled around, knife to bear - a snork was leaping at him! It was an amazing spectacle - the repulsive horrors that were snorks were evolutionary genius. They can jump a massive amount of distance, and were incredibly fast and hardy... but a knife to the base of the neck always brought them down. The rookie stepped aside, allowed the snork to slam into the ground, and impaled the snork's neck with his knife. He quickly pulled it out - with some difficulty - with a shlicking sound, looking for more targets... but it appeared that Loki had killed all but two, and was about to finish those ones off. The rookie sighed, going over to a log to rest. Loki turned towards him, a dead snork in his hand. He dropped the snork, shouting with horror, "Rookie, NO!" Alas, it was too late; the rookie had sat down into a whirligig anomaly; bones seperated from flesh, blood flew in massive streams as his body was torn into shreds. A tattered arm flew by, smacking Loki in the chest with surprising force. It was over in less than ten seconds;after that, all that was left of the Freedom rookie was a red stain on the ground, and the various limbs and organs that had flew past and onto the ground. Loki sighed. Such is life in the Zone.
 
Turn I: A New Dawn

Spoiler :
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The Year is 1216. Various foreign nations have been summoned to Mobius by the Chaos Rift. The seas around Angel Island remain stormy as a reuslt of this event.

For the most part, these nations are not completely oppressive, and as such, local populations have welcomed them as bringing order to chaos.

Spoiler :
==Clarifications==

-New provinces actually add 10 to your population, not 100.

-Units can board and disembark navies in the same turn. As such, it is easily possible for nations on the coasts east of Angel Island to form colonies in North and South Cademstar(the two eastern continents) if they desire.

==Rankings==

Analysts believe that in terms of troop quality, Morgal rules the roost. Its Air magic is unrivalled throughout the world, giving it an edge against EVERY opponent.

Meanwhile, the Bundesleet and East Republic Company command the world's largest economies.

==Events==

No events, nor random growth rates, have been recorded as it's so early in the game. I will, however, be willing to turn them on if the majority of players vote for them(think that you could stand to gain more economically than now). The events will turn on on Turn 3.

==Chaos Energy==

Chaos Eruptions are still available.

Right now 15 of ~130 regions are settled. As such there's a 12% chance this turn's eruptions will be in a region controlled by a major power.

If it lands in a major power's land, it will be noted. If not, you can see it on the map as a square of that color. Claim it and the Chaos Energy is yours.

22 Dark Chaos -
2 White Chaos -
5 Grey Chaos -
4 Red - Crusaders, Fringe
4 Green -
4 Blue
4 Yellow - Crusaders, Grakons
4 Cyan - Grakons
4 Violet


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Rock it dudes!
 
Crusader-State (33)
4 Armies (13)
10 into economy (3)
bank 3
Spoiler :
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The Combine (33)
4 Armies (13)
10 into Economy (3)
Bank the remaining 3


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Claims:
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Beginning Balance: 36
Army: 5 (@ 5) 25
Navy: 0 (@ 1) 0
Air Force: 1 (@ 1) 1
Total Conventional Forces: 26
Military Research: 0
Industrial Investments: 10
Bank: 0

Offer Trade to the following:
United Barbaric States, the Bundesleet, the Reikland, the Lanayru, and the Crusader-State


RP to come soon
 
Trade already exists between all the nations. :P
 
*Warning: What follows is a shameless rip-off of a famous scene*

Itzamna has summoned Lord Priest Maskab Balam to him; he has urgent news for him

Lord Priest Maskab Balam: What is thy bidding, my master?
Itzamna: There is a great disturbance in Xibalba.
Lord Priest Maskab Balam: I have sensed that, master.
Itzamna: We have a new enemy- Ah-Puch
Lord Priest Maskab Balam: Yes, my master.
Itzamna: He could destroy us.
Lord Priest Maskab Balam: He is just one God. Vucub-Caquix & Hun-Came can no longer help him.
Itzamna: His capabilities are great- the power of the Chaos Energy must not be allowed to fall into the hands of the ruler of Mitnal.
Lord Priest Maskab Balam: If we could harness the Chaos Energy for ourselves, it would give us a potent advantage.
Itzamna: Yes, Yes- it would be a great asset. Can it be done?
Lord Priest Maskab Balam: The Chaos Energy shall fall under our control, or be eliminated.
*Rip-Off over*

------------

Later that day, Lord Priest Maskab Balam is addressing the citizenry of The Heavenly Realm of Itzamna & the Four Bacabs in the capital city of Otoch K'aax

Lord Priest Maskab Balam: My subjects! I have spoken with the Great God Itzamna! He has a mission for us!
Random Citizen #1: What is it, o Lord Priest?
Lord Priest Maskab Balam: Dreadful Gods from the darkest depths of Mitnal seek to gain control over the mysterious energy that permeates this world & tore a hole in the afterlife, for nefarious purposes! We cannot let that happen!
Random Citizen #2: And how can we stop them, Lord Priest?
Lord Priest Maskab Balam: We must harness the energy ourselves! With its power, the forces of light shall be able to hold back the hordes of Mitnal indefinitely!
Random Citizen #3: Then we must go at once! Every second spent here is a second we could spend seizing the Chaos Wells for ourselves!
Lord Priest Maskab Balam: Do not be so hasty, my subjects! We cannot gain control of any nearby known sources of Chaos Energy for at least a couple of years; why, the only way we could would be to cross a vast and unforgiving ocean. No, for now the best course of action is to focus our efforts on expanding the influence of the Heavenly Realm of Itzamna & the Four Bacabs near sources of Chaos Energy that are a bit closer to home.
Random Citizen #2: Well, let us do that, then.
Lord Priest Maskab Balam: We shall, citizen, but there are other considerations that must be taken into account- namely, the existence of the other nations of Mobius. If we overextend ourselves looking for Chaos Energy, then we shall become easy pickings for foreign powers. No, if we expect to survive long enough to complete our heavenly mandate, then we must build up an economy that is capable of supplying an adequate defensive force, and we must extend the hand of friendship to nearby powers.
Citizens: Yes, Lord Priest!
Lord Priest Maskab Balam: Now go citizens, and build our nation into a power that is capable of thriving in this world!

Expansion in Light Teal
5 Gold & 1 Population to build 1 Army
4 Gold & 0.8 Population to Build 4 Navies
20 Gold into Industry
Offer a NAP to everyone on Arreggema & Straun


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Wait, did I get less infra from claiming nonadjacent provinces?

And if so, is that anywhere in the rules?

___

Offer of an alliance to Lanaryu.
 
The damage was worse than expected. General Sturm knew that whatever this chaos storm had done, it had left a deep scar across Mobius. Nevertheless, he had assumed, perhaps somewhat naïvely, that enough tatters of the old administration remained to begin a dedicated reconstruction in the seven years, according to his new acquaintance, that followed. He hoped to find cities, but so far all reconnaissance reported were ruins of cities, transients huddling under the shadows of derelict skyscrapers, lighting the night with wood torches because the power plants were overgrown and inoperable. Rustic hamlets dotted the countryside, but existed in relative isolation from one another. Anything that ran on fuel more costly than wood was highly prized and heavily guarded. Oftentimes the general had to remind himself that the natives found their state of affairs as confounding as he did.

Sturm was in a difficult position. The task force was the first visible authority the local Mobians had seen in years; for good or ill, he was their warden simply because he was there. In such situations the masses look to strong leaders, but the general had serious doubts over his ability to deliver. His experience in reconstruction efforts was that of an executive, someone who carried out plans delivered from on high, typically the state administration. He had taken charge of civilian communities before, but rarely without a working plan, and never on such a scale as this world now demanded. They needed a statesman, and he was a mere soldier.

Sturm was sitting in what he supposed he could call his office on board the Fritz Lang. Though the ship was grounded, its facilities had survived mostly intact and supplied the only functioning electronics for kilometres around. A makeshift camp had been erected around the crash site. He had hoped they would simply commandeer an abandoned base as their headquarters; he didn't anticipate they would have to build it themselves. Albrecht appeared at the archway, and the general ushered him forward. The aide handed him a folder containing the operational report of a 2003 mission in southern Turkey. It detailed the initial instructions and the commanding officer's course of action; Sturm read the contents silently over the next few minutes before closing the cover and leaning back in his chair.

"Not quite what we're facing, but it's the best we've got," he sighed. In his scramble to produce something from nothing, he had been scouring past precedents to figure out where to begin. The file he had just read was the closest match he could find to their current predicament. It embodied the Bundesleet standard doctrine for grassroots galvanization, although it also underscored the necessity of requisitioning local Turkish industry, and industry on Mobius was currently at a premium. Sturm could take some minor comfort in that unlike his colleague, he did not have to deal with an enemy army at the same time. It wasn't foolproof, but at least it was a start.

The first order of business was to figure out who did what, and where they were. Scouts had identified villages, but now they needed to learn what those villagers did for a living. The mission needed manufacturers, hard labourers; engineers, architects, metalworkers, machinists; builders. Sturm needed skilled workers, and he needed them concentrated; a central hub for production from which infrastructure could be restored and thereby attract more wanderers about the frontier into the Bundesleet's protective embrace. To this end, the army began recruiting Mobian volunteers to serve in the forward recon squads to facilitate public relations; it was amazing how eagerly a man would follow a stranger's instructions if promised a gun and some pocket money. Like missionaries, they would proclaim the return of law and order, and the scattered peoples would unite once more, journeying to...

To where?

Falke was essentially running the show out of the back of its camper van. Sturm didn't intend to let the ship become a permanent landmark, and it was a general rule of thumb to maintain a separation between the civilians and the soldiers. A few dozen inquisitive families could be reasonably accounted for; but when the immigrants started arriving in the thousands, accommodations would need to be made that neither the unit nor the surrounding communities were in a state to provide. Sturm needed an urban workforce, but he didn't even have a city to house them in.

So he would have to make one.


Invest 20 #money in local infrastructure.
Equip three new scouting parties.
Forward troops to designated coordinates.


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Wait, did I get less infra from claiming nonadjacent provinces?

I didn't notice any RP on your part.

Contrast to CivG and Thorvald, who are RPing quite extensively.

They're Industrial anyway which makes it a lethal combo.

Though I'll post a tip now:

For non-Industrial factions, more investment in your Industry is a good strategy. 10 gold buys 2 armies, which will raise your population by 20, but investing that in your Industry will raise it by 0.01. The former gives +1 gpt, the latter gives +6 gpt, in the case I used.

The effect of more land is simple - it distributes your population and economy more(meaning it's harder to be crippled) and means it's more likely for Chaos Energy to pop up in your lands.

But there, just an idea. :P
 
United Barbaric States (34)
4 Armies (13)
10 into economy (3)
bank the renaming 4


Spoiler :
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Pink is expansion.
 

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8/16 orders in.

Roiiit. 24 hours until the orders lock.

RS has pointed out something to me. Let me explain Cyan and Blue energy better.

Each army, by default, has one move. This can be used to move to another region, or to initiate an attack.

Cyan allows two attacks per turn. Blue allows an extra peaceful move.

Think of it as a Civ 3 infantry unit. They have 1 move, 1 attack. Cyan gives them 2 attack, but as they can only move once, this is worthless to them. Blue would give them 2 moves, but they'd still have one attack.

So, Cyan is worthless unless you have Army 2(which allows 2 movement points instead of just 1), or unless combined with blue energy.

I hope this clears up any confusion.
 
The storm clouds hung in the sky. The old cargo ship, brought up from beneath the ocean and repaired, was chugging along at a steady pace; all the equipment needed for an extended stay o verseas, along with scientific equipment to document the various anomalous fields. They had heard stories about the great abundance of different anomalies in the region, and decided to launch a massive expedition to find out if the tales were true or not. It would be another week before they made landfall on this strange new continent...

-----------------

Yanov station had finally been set up, on the east coast of the continent. There were people to the north, but they were far enough away to not be an immediate threat. Fortifications were already constructed; concrete and steel bunkers lined the various camps of New Pripyat, as the colony was being called. Yanov Station, the de facto capital of New Pripyat, was the most heavily fortified; several guards, all in exosuits, guarded the perimiter at all times. There were even two jury-rigged anti-aircraft guns in place, just in case this new continent held flying mutants that had never been seen before, back near the CNPP. They had already spotted the usual; there were several whirligigs near the walls, and the road they had constructed twisted and bent around to avoid the numerous other anomalies in the fields. Flesh and blind dogs frollicked in the fields; there would be the occasional boar spotting, but no dangerous mutants had been discovered.

-----------------

The hunting party was coming back in, after exploring an abandoned factory complex. They had brought down 5 flesh, which would feed Yanov station for a week or so, along with a pack of blind dogs, who had made their home within the factory complex. They had discovered a massive anomalous field; it seemed to give off an aura of darkness and corruption. They noted it, but stayed far away from it. Vladimir was the head of the hunting party. They had experienced a fairly weak blowout earlier - hence them being inside a factory complex, where they took cover - and he was antsy from having to stand still for so long. "Let us explore this building, team. There might be some hidden artifacts or ammunition lying about," Vlad called to his squadron of ten. They shrugged and agreed; two people were to remain with the food, so it did not get carried off by the roving packs of dogs. Three people were going to explore up stairs; the least dangerous of all the tasks, in theory. And the remaining five were headed down towards the basement; some of them excited, others frightened of the pitch black bowels of the ancient building. Vladimir walked carefully down the steps, switching the head lamp on his gas mask on, his rifle pointed down the steps. His finger quivered on the trigger, and he was just a little bit short of spraying his entire clip into the wall. He reached the bottom of the stairs, and looked behind him; his team was still there, ready. He pushed the door open quietly, leaning into the room. All appeared quiet... there were no doors leading out, no holes in the walls. And there was nothing in here. He sighed, getting up, striding into the room. "Looks like it's all clear. Search through the rubble for anything interesting, soldiers," Vlad called to his team. He turned back to them, giving them the OK sign, and turned back around. The last thing he saw was two ghost-white eyes, floating in midair, as the bloodsucker materialised out of thin air; its camouflage worked perfectly. It tore into his light armor, and ripped out his neck. The others opened fire, pumping shell after shell into into the bloodsucker's leathery hide. It charged at them, tackling someone - the bloodsucker tried to rip out his throat, but a quick shotgun blast to the head, from the man's friend, brought the bloodsucker to death's door. One final crack from a pistol finished off the beast.
"Get the others," said one team member. "We're getting out of here."
 
The Empire of Greater Reikland

20 EP to Armies
9 EP to Military Tech 1
Expand as follows:



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4 Armies (13)
10 into economy (3)
bank 4

Claim some random territories.
 
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20 into infra
5 for mooks
3 for 3 boats
 
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