Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,195
Turn III: Spam Spam Spam Spam Spam Spam Spam Spam!
The Year is 1218. Black Chaos Energy is beginning to menace the nations of the world. While some mutations have been reported, it remains scant due to liberal use of euthanasia.
The choppy seas around Angel Island have finally calmed. Treasure, knowledge and adventure await any who set foot on the Legendary Seventh Continent of Mobius, but so does terrible danger.
==Rankings==
Analysts believe that in terms of troop quality, Morgal rules the roost. Its Air magic is unrivalled throughout the world, giving it an edge against EVERY opponent.
Meanwhile, the Bundesleet and East Republic Company command the world's largest economies.
==Good Events==
Sonic is busy exploring Reikland. As a hero, he will protect them from aggression, unless they initiate the war themselves. In which case, he will work AGAINST them. All people have a right to be free.
The former Black Arms elite has visited Morgal. Any Chaos Energy they use will have twice as much effect.
The youthful yet brilliant inventor has set up shop in Khimeria. Any investments in research will be 50% as valuable. (So, 66 gold = 99 gold)
Knuckles has visited Greece. Any Greeks present in Angel Island this turn will have +10% to their chance of generating Chaos Energy, and also have +2 against Abhorrents.
==Neutral Events==
==Evil Events==
==Angel Island==
With the storms calm, Angel Island is now open for business. The island is mysterious, almost everything on it having been wiped out. It's said the volcanos of the Lava Reef Zone erupt constantly as a result of Chaos Instability.
Landing on the island can be done with a fleet or an airforce. Airforces must be used if you intend to reach it from across the world. It is divided into several provinces.
Angel Island is divided into eight regions, each with ten provinces. The seven peripheral regions have a 10% chance of generating any unit of colored energy(non-black/non-gray) - this is a per province benefit. You also will get +1 gold for each province occupied directly into your treasury. The central region provides Gray energy by default.
If you occupy an entire region that chance becomes 100%, so you get a guaranteed 8 of some kind.
Such generous benefits, but there's a catch.
For one, you must first get the units there, and start on the coast and work your way in. If your navies/air wings are not present when your units must retreat, the units will be killed.
For two, there's only so much land to go around. You will have to compete with other players. You will also need to work together with them against the Abhorrents. So, yes, basically, Angel Island is a miniature SonRISK.
For three, the Abhorrents will try to push you back. These beings, twisted by black chaos energy, are all that seems to remain on the Island. They have five attacks a turn - this number can fluctuate. They constantly respawn, and attack your armies with the exact same military quality you have. Only Ixis Nations, or those who have Knuckles on their side, can counter this power. If your forces are captured after being defeated, they will be mutated into more Abhorrents. Abhorrents choose their target proportionally and at random.
Killing an Abhorrent force, however, has a 10% chance of giving you Black Chaos Energy. Don't ask how your forces get it. Seriously, don't.
==Chaos Storm==
An event that rains down on a particular province and kills 1-100% therein. However, it will leave a random type of Chaos Energy in the province. This is a sort of consolation prize.
GREECE was hit by a Chaos Storm! 6 citizens have been killed. Green energy has been deposited on the site.
==Chaos Energy==
Chaos Eruptions are still available.
There are 1864 provinces. 489 of those are settled. That is, a 26% chance Chaos Energy will land in inhabited areas.
If it lands in a major power's land, it will be noted. If not, you can see it on the map as a square of that color. Claim it and the Chaos Energy is yours.
22 Dark Chaos - Greece, Crusaders, Combine, Fringe, Ottomans, Khimeria.
2 White Chaos -
5 Grey Chaos -
4 Red - Freedom
4 Green - Lanayru
4 Blue
4 Yellow - Fringe
4 Cyan - Ottomans
4 Violet - Freedom
[/SPOILER]
Rock it dudes!
==Black Ops==
2 agents against the UBS
5 stolen.
5 agents against the Combine
16 stolen.
4 agents against Morgal
10 stolen. 1 killed on enemy side.
5 steal from Bundesleet.
12 stolen.
1 steals from Fringe. Failure.
3 steal from Khimeria. 1 succeeds. 1 killed.
3 stolen.
5 steal from Greece.
18 stolen.
Spoiler :


The Year is 1218. Black Chaos Energy is beginning to menace the nations of the world. While some mutations have been reported, it remains scant due to liberal use of euthanasia.
The choppy seas around Angel Island have finally calmed. Treasure, knowledge and adventure await any who set foot on the Legendary Seventh Continent of Mobius, but so does terrible danger.
==Rankings==
Analysts believe that in terms of troop quality, Morgal rules the roost. Its Air magic is unrivalled throughout the world, giving it an edge against EVERY opponent.
Meanwhile, the Bundesleet and East Republic Company command the world's largest economies.
==Good Events==

Sonic is busy exploring Reikland. As a hero, he will protect them from aggression, unless they initiate the war themselves. In which case, he will work AGAINST them. All people have a right to be free.

The former Black Arms elite has visited Morgal. Any Chaos Energy they use will have twice as much effect.

The youthful yet brilliant inventor has set up shop in Khimeria. Any investments in research will be 50% as valuable. (So, 66 gold = 99 gold)

Knuckles has visited Greece. Any Greeks present in Angel Island this turn will have +10% to their chance of generating Chaos Energy, and also have +2 against Abhorrents.
==Neutral Events==
==Evil Events==
==Angel Island==
With the storms calm, Angel Island is now open for business. The island is mysterious, almost everything on it having been wiped out. It's said the volcanos of the Lava Reef Zone erupt constantly as a result of Chaos Instability.
Landing on the island can be done with a fleet or an airforce. Airforces must be used if you intend to reach it from across the world. It is divided into several provinces.
Angel Island is divided into eight regions, each with ten provinces. The seven peripheral regions have a 10% chance of generating any unit of colored energy(non-black/non-gray) - this is a per province benefit. You also will get +1 gold for each province occupied directly into your treasury. The central region provides Gray energy by default.
If you occupy an entire region that chance becomes 100%, so you get a guaranteed 8 of some kind.
Such generous benefits, but there's a catch.
For one, you must first get the units there, and start on the coast and work your way in. If your navies/air wings are not present when your units must retreat, the units will be killed.
For two, there's only so much land to go around. You will have to compete with other players. You will also need to work together with them against the Abhorrents. So, yes, basically, Angel Island is a miniature SonRISK.
For three, the Abhorrents will try to push you back. These beings, twisted by black chaos energy, are all that seems to remain on the Island. They have five attacks a turn - this number can fluctuate. They constantly respawn, and attack your armies with the exact same military quality you have. Only Ixis Nations, or those who have Knuckles on their side, can counter this power. If your forces are captured after being defeated, they will be mutated into more Abhorrents. Abhorrents choose their target proportionally and at random.
Killing an Abhorrent force, however, has a 10% chance of giving you Black Chaos Energy. Don't ask how your forces get it. Seriously, don't.
==Chaos Storm==

An event that rains down on a particular province and kills 1-100% therein. However, it will leave a random type of Chaos Energy in the province. This is a sort of consolation prize.
GREECE was hit by a Chaos Storm! 6 citizens have been killed. Green energy has been deposited on the site.
==Chaos Energy==
Chaos Eruptions are still available.
There are 1864 provinces. 489 of those are settled. That is, a 26% chance Chaos Energy will land in inhabited areas.
If it lands in a major power's land, it will be noted. If not, you can see it on the map as a square of that color. Claim it and the Chaos Energy is yours.
22 Dark Chaos - Greece, Crusaders, Combine, Fringe, Ottomans, Khimeria.
2 White Chaos -
5 Grey Chaos -
4 Red - Freedom
4 Green - Lanayru
4 Blue
4 Yellow - Fringe
4 Cyan - Ottomans
4 Violet - Freedom
[/SPOILER]

Rock it dudes!
==Black Ops==
2 agents against the UBS
5 stolen.
5 agents against the Combine
16 stolen.
4 agents against Morgal
10 stolen. 1 killed on enemy side.
5 steal from Bundesleet.
12 stolen.
1 steals from Fringe. Failure.
3 steal from Khimeria. 1 succeeds. 1 killed.
3 stolen.
5 steal from Greece.
18 stolen.