Mobius: Total Chaos

The colonist crested a hill, looked out at the interior of Angel Island, and was filled with a sense of wonder.
This is just amazing! The Colonist thought.
This colonist, unlike most of the others who had come to claim the north of Angel Island in the name of Itzamna, was a native of Mobius. An anthropomorphic Thylacine, he stood at slightly more than one meter tall, with a stiff tail and a mouth full of sharp teeth.
“Hey Benjamin, come over here!” The Colonist turned his head, and jogged down the hill to where the Jaguar Spirit, K'i'ik, stood.
“You’ve got to help us build the harbor,” K’i’ik said.
“Of course,” replied Benjamin.
As the colonist assisted with the construction of the harbor, he couldn’t help but marvel at the animal spirits that made up the majority of the population of the Heavenly Realm of Itzamna & the Four Bacabs.
Nahual, I think they’re called, he thought.
Throughout the day, the Colonist would steal glances at the airborne Nahual circling the camp. The flock was extremely heterogeneous; you could see Eagles, Owls, Parrots, & Crows, all working together. Some flying insects hovered in swarms at the periphery of the group. And the bats- there were so many bats! Large Bats, Small Bats, Frugivores , Insectivores- he even thought he could see some Hematophages! The most fascinating thing about the fliers was their enormous load-bearing ability; the flock of flying creatures had carried every land-bound colonist to Angel Island, and had also carried every piece of equipment needed for construction & agriculture to Angel Island. Every time the workers finished one section of the harbor, a large Eagle, or a swarm of Bees, would deliver the material needed for the next phase of construction. The fliers also provided for the defense of the workers while the settlement was under construction, driving off Abhorrents who attempted to mount raids.
Recently, however, the twisted natives of the continent had grown bolder; raiding parties were larger & harder to drive off. Unless the city was completed quickly, the Colonists would have to retreat.
Let the Abhorrents come, thought Benjamin, I cannot wait to send them running off into the forest with their tails between their legs!

------------

Lord Priest Maskab Balam & Ek-Chuah, the swarthy-skinned God of Merhcants, Trade, & Cacao, have just reached the site of the Yellow Chaos Well recently claimed in the name of Heavenly Realm of Itzamna & the Four Bacabs

Ek-Chuah: So this is the Chaos Energy that Itzamna tells me we’ve been after.
Lord Priest Maskab Balam: Yes. Well, one of the types, anyway; actually, that is why I requested you accompany me, rather than Itzamna. This particular brand of Chaos Energy is said to bring wealth to those who utilize it.
Ek-Chuah (laughing): M’boy, hahaha, you know just what to do for this old God! Ah yes, money, money, money makes the world go ‘round. Well, Mr. Priest, you certainly have your priorities straight.
Lord Priest Maskab Balam: I knew you would think so.
Ek-Chuah: Yes, I daresay this occasion warrants a celebration.
(Ek-Chuah reaches into his bag of goods & takes out a single Cacao seed. He proceeds to plant the seed near the Chaos Well)
Ek-Chuah: There we are. Once that seed matures into a tree, the beans it gives will be twice the size of beans from lesser trees, and it shall give three times as much. Now, I’ve got to return to Xibalba- but first…
(Ek-Chuah reaches into the Chaos Well. He manages to do the nearly impossible task of grabbing a handful of the Energy, and then places it inside his bag. With a booming laugh, the God disappears as though he had never been there to begin with)

------------

The Demon hissed as the resolute soldier stabbed it with his obsidian-tipped spear.
No time to celebrate now, he thought.
The soldier heard of cry of pain, & sprinted toward the sound as fast as is legs could carry him. When he rounded the root, he saw another of Ah-Puch’s demons assaulting one of his compatriots; the man wore a look of grim determination. The soldier could see that his belly had been sliced open.
This will not end well, the soldier thought.
Before the soldier could assist his friend, the injured man launched a last attack at the vile demon, managing to land a debilitating blow just before he died. The uninjured soldier then dispatched the demon with little difficulty.
As the night wore on, the militia of Otoch K'aax fought more demons. At daybreak, the remaining guards met at the foot of the Great Temple.
“Well,” said the first guard, “The demons could have picked a better day to attack. They probably came for the Lord Priest; it is lucky he left for that odd well with Ek-Chuah.”
“Why do you think they were after the Lord Priest?” a second guard asked.
“Because of the first place they went to, dung-for-brains,” said a third guard. “Why else would they head straight for the Lord Priest’s living quarters?”
“Oh. Yeah, that makes sense,” the dim-witted second guard said.
“Well, with any luck, killing the things will get easier soon. I heard that the higher-ups are giving extra resources to the priests of Hun-Pic-Tok, so we might be getting some heavenly weapons soon,” said the first guard.
“Yeah, that really would make our job a lot easier,” said a fourth guard.

Expansion in Light Teal
65 Gold & 13 Population to build 13 Armies
8 Gold & 1.6 Population to Build 8 Navies (If possible, construct 2 in the Inland Sea that borders the Black Chaos Energy)
5 Gold & 1.0 Population to Build 5 Air Wings
40 Gold into Industry
20 Gold into Military Technology
20 Gold into Agents


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Orders lock in 24 hours, folks. :p
 
The officers stood on the hilltop. Through his field binoculars, Sturm observed workers in NBC suits cautiously making their way around the epicentre. A broken outer ring of similarly-shielded, combat-ready soldiers orbited around them. All this was focused around a swirling black ethereal cloud a few dozen metres wide. The general turned to the gaunt man beside him, gesturing for an explanation. The man ran his fingers through his jet-black hair, slicked back against his scalp. To look at him, one might be tempted to describe him as stereotypically Italian; and one would be right. His name was Giuseppe Langardiologni, a scientist rescued from Rick O'Leigh's clutches in 2007. Like every other egghead, he was forced into working on the madman's most diabolical deviations; for Langardiologni, this meant he had gained considerable experience in O'Leigh's attempts at manipulating "chaos fields", a subject distinct, but not entirely dissimilar, from the Mobian concept.

"Basically," he began, "It's a highly volatile energy flux that has the ability to warp reality around itself, in what is almost always an exaggerated fashion. In terms of practical applications, it is virtually limitless."

"Like X-16?" the general offered.

"Yes and no. X-16 is a chemical formula, and the effects can only be conveyed through physical contact. This is less... substantial. It sounds so simple, but fields like this represent chaos incarnate; pure energy, and can manifest in any number of ways."

"Tell me, Doctor, do you know much about Mobian chaos energy?"

"Not at all," he confessed.

"Neither do I," Sturm frowned, gazing back over the scene below. "But when one of O'Leigh's scientists -begging your pardon- who specializes in chaos fields tells me I'm looking at a chaos field, I immediately want to stop looking at a chaos field." He turned to look the scientist in the eye. "Remove it."

"Forgive me, General, but how?"

Sturm turned to Albrecht. "Do we have schematics for Dr. Ivan's energy containment chambers?"

"I think so, sir. I'll double-check."

Sturm then faced von Buelow. "Get the crew out immediately. Evacuate everyone you find in this province and quarantine everything in a fifty-kilometre radius. No-one gets in; nothing gets out."

"Verstanden, Herr General." The Generalleutnant saluted, turned sharply, and made haste to the command vehicle.

------------------------------

Later that day, Sturm returned to the Fritz Lang. Enough industrial energy had finally been consolidated to roll out the reconstruction in full force, and the fledgling city of New Lunenburg, situated a hundred or so kilometres south-southwest, was fast on its way to becoming the capital of... whatever state the task force ultimately decided they were founding. Plans had been drafted for a military command centre that was almost a city in itself, but for now construction projects were devoted solely to civilian interests; at last the citizens were receiving a taste of the product of their toils. It was the sort of thing that would bring a tear to the general's eye, if only he were the sentimental type.

Moments after stepping out of his shuttle, Sturm was met by Oberstleutnant Müller, one of the communications officers. "We have contacts!" he said excitedly. Soon Sturm, Müller, and a few more aides were back on the road to Falke's station in New Lunenberg, now the main front for interaction between the army and its charges. Some men had shown up -human men- claiming to be from a faraway empire called Reikland; most fascinating of all, they spoke a Germanic dialect. This seemed reason enough for the emissaries to invite a delegation back to their homeland overseas. While the local officer thought the overture cordial enough, he had nevertheless requested the general's personal appraisal.

"So who exactly are they?" asked Sturm as the men debarked from the car.

"You'll know them when you see them," Müller replied.

Sure enough, as they drew toward the entranceway to the army office building, Sturm noticed five men dressed in fanciful costume that brought to mind the high Renaissance. Noticing their commander's approach, the soldiers entertaining them snapped to attention. "General Wolfgang Sturm, commander of spezielle einheit Falke," announced one of the men.

A member of the entourage clapped a fist to his chest and knelt forward on one knee. "I bring greetings on behalf of Emperor Karl Franz, sovereign protector of Greater Reikland."

"Arise, good sir," said Sturm, smirking. "I trust your needs have been satisfied to your comfort?"

"Most generously," the envoy replied.

"I understand you wish to invite a delegation of our own to your home country."

"That is correct. What we have seen of your society has greatly fascinated us, particularly with respect to your symbiotic co-existence with the native beastmen. We should like to reap what benefits we may from your methods of leadership through a mutual cultural exchange."

"An honourable endeavour, and we would be most happy to facilitate your emperor's desires. We shall arrange a party to accompany you home." He gave a gentle nod. "Forgive me for cutting this audience short, but I have a number of pressing affairs of state. My subordinate officers will arrange the details; in the mean time, this city and its services are open to you."

The emissary bowed again, and the Reiklanders were escorted into the building as Sturm and his entourage returned to the streets. "I didn't know you were a drama major, sir," Müller remarked.

"I'm just lucky they reciprocated," he said, grinning faintly. "'Reikland' sounds familiar too. You ever get the feeling God has a weird sense of humour and started mashing up fact and fantasy for the hell of it?"

"Every day we're here, sir," replied the officer. "What are your orders?"

"They seem a bit wary of the Mobians, so we should stick to our own staff. Call up Katczinsky and see if he's in the mood for a little sight-seeing. Also, get me Marine; I want a boat to shadow their journey."

"Are you worried for their safety?"

"No, but we have no clue where they're going. This way they can keep in radio contact, and get a better picture of the rest of the world."

The men re-entered the transport and headed back to headquarters.

"It's so nice to make friends."

...To be continued!

Allocate 12 #money to deficit reduction.
Invest 20 #money in urbanization projects.
Recruit 4 local guard divisions.
Establish sovereignty over designated territories:


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Apologies (in advance) to Farsight for any faux pas committed regarding the Warhammer universe. I know a lot less of Fantasy than the little I know of 40K.
 
Spoiler :
Don't worry, I'm not an expert either, but I think you've generally got it spot on. One nitpick: my personal headcanon for M:TC is that Karl Franz is tolerant of the Mobians (who are called Mobian Beastmen here) once he figured out that they're NOT the result of Warp mutation, but is rather cautious because they remind him of Chaos Beastmen and generally leaves them to their own devides as long as they don't worship Khorne, Nurgle, Slaanesh or Tzeentch. Basically, he tolerates them but isn't that willing to work beside them unless it's really necessary.

The rest of the Reiklanders, however, are pretty intolerant and suspicous of the Mobians since they're pretty difficult to tell them and Chaos Beastmen apart from the point of view. In fact, pretty much the only thing that stops them from lynching the Mobians on sight is Karl Franz's edicts specifying which Beastman is Mobian and which is Chaos-spawned, and that attacking the former would result in arrest for fear of massive retribution. This though, varies from region to region, with old Reikland being the most prejudiced, and the frontiersmen, having been dealing with them on a regular basis for four years now, are the most tolerant of Mobians. In addition, Sonic's campaign against corruption and oppression is making the Reiklanders slowly but surely warm up to the Mobians, though.

However, should one turn to Chaos, they'll be dealing with an angry mob armed with pitchforks and AK-74s at their doors.
 
Spoiler :
Aye, that was the impression I got. When in doubt, blame the Priests, eh? :)
 
The Mobians were pretending they were living in the Dark Ages.

Reikland actually was.

Falke's delegation to Emperor Karl Franz was awestruck. It was like walking into their own past history: a confederation of pre-industrial townships united principally through trade. Casual surveys of the landscape hinted that the original country had somehow been transplanted into Mobius, as local ruins became less and less common toward the capital city of Altdorf. The soldiers, already on a foreign world, found themselves within yet another world. The party perceived a certain magic in the air; wizardry was a profession, albeit one that seemed to have been set back by the transdimensional transition. Series of question-and-answer sessions revealed that the Reiklanders' suspicion of the so-called "beastmen" stemmed from chaos-tainted creatures of their homeworld; although the party's guides were quick to assure that none of those had been seen since their arrival.

While the Emperor may have misinterpreted the true cause behind his guests' bedazzlement, their emotion was genuine, and with self-confidence affirmed he proceeded to entreat them to a show of military prowess. His audience was impressed with what it saw: antiquated though their uniforms may have been, their very modern firearms proved Reikland's soldiers knew their game had changed. The Steam Tanks were clearly the army's crown jewel, and were appreciated as such; though far behind the curve compared to the Bundesleet's arsenal, the technical skill necessary to make such contraptions combat-viable underscored the potential for imperial engineering. The fact they managed to reverse-engineer Kalashnikovs proved how adeptly they could handle foreign technology.

A week of the empire's showcasing concluded and the delegation left to its own devices, Katczinsky radioed home base and reported in glowing terms on everything he had witnessed. Yes, they were old-fashioned, both culturally and militarily, but they had the potential. They eagerly sought advice in modernization and had already seamlessly embraced the technological innovations of their immediate neighbours. Reikland looked to be a lucrative arms market with the added advantage of a vague cultural kinship.

"Still," Sturm muttered, "Steam. Powered. Tanks?"

"All combustion engines work on the same basic premise, sir," Albrecht remarked.

"True enough, I suppose." He idly tidied the transcript of Katczinsky's report. "Either way, we'd be fools to squander this opportunity, especially if they already like us." He reached across his desk and retrieved a separate paper, a rough sketch based on the reported coordinates of Marine's phantom escort. Judging by the plotted course, the original emissaries had travelled quite some distance to reach Sturm's continent. If they were willing to put out for Falke, the only proper course of action was to return the favour, especially if it gave the unit a foothold on the other side of the globe.

"Inform Katczinsky he is ambassador to Reikland until the Mobians have enough of a government to handle diplomacy properly. If he complains, tell him he gets a raise."

"Very good, sir. His instructions?"

"Tell him to tell the Emperor the Bundesleet is his friend."
 
"Think of all Angel Island could offer us, in anomalous research and power!" shouted Loki, arguing over whether or not an expedition should be sent to the mysterious Angel Island. "Even a small, temporary colony could reap massive benifits for us! It would pay for itself in short order." The opposing side, led by General Beard, were shaking their heads.
"There is no guarantee that a colony on Angel Island will yield ANYTHING, except for death. You know what the scout parties reported; those monstrous, devolved and vicious people. A small expedition would end in immediate failure. A large expedition would drain too many resources that are needed for expanding into the Skadovsk region, south of New Pripyat, and settling the rest of the damned CNPP! Maybe in a few years time, when we have that odd, red-colored mutant visit us. But Angel Island is, for now, a waste of resources, Loki." Loki stomped out of the room, heading off towards the wilderness. He understood their logic; he even agreed to it. But the adventurer... the explorer in him yearned for the fighting, for the new landscapes. But, for now, he would have to settle for some old-fashioned boar hunting to pass the time. He stopped by a campfire, surrounded by some of his hunting comrades.
"Come on, lads, let's go see if we can't russle up some boar or flesh. I'm bored," Loki called to the bored-looking men. They jumped up at the opportunity, grabbing some old rifles - no reason to waste the good ones for hunting - and set off after Loki.


-------------------

"Quiet, men," Loki whispered to the men surrounding him. They were outside a small, abandoned village. The place reeked of death; there were skeletons laying everywhere, and half-rotted boars and flesh and dogs lined the ground, the earth soaking up their couagulated blood. They could not hear anything except for the cries of the crows and the distant howls of pseudodogs... Loki motioned for two of the seven man band to go left, two to go right, and the remainder to go with him. The house immediately in front had a hole blown into the wall; He noticed that it led into a hallway, that branched off into two directions. The wallpaper was bleached from exposure; it peeled in places, and the floor boards sagged. Loki went in first, creeping slowly through the building. It was small; it appeared that the two rooms the hallway lead to linked up - they were a kitchen and living room, with a bathroom and bedroom along the hall. There was nothing here... except a ladder leading up to an attic.
"You two go help the other groups, I am sure they will run into something. I will check this attic out, quickly," Loki murmured quietly to his comrades. They nodded and crept out the door, going towards the other groups. Loki climbed up the old ladder, praying for it to hold steady; it did. It was surprisingly strong, and he lifted himself into the attic within seconds. He looked around, noticing the bareness of it; only a few crates... he took out his knife, prying the lids off of them one-by-one. At the last one, he stopped; he felt a strange energy coming from it, and he prepared himself for the worse. He pried open the lid, peering inside...
"My God, it's a Meat Chunk!" Loki cried excidedly. A rather rare artifact, it was created by a manifestation of red chaos energy... and it would vastly improve the health of its bearer. "I must present this to Beard, quickly," Loki said as he climbed down the ladder.
 
Orders lock in 2 hours, 10 minutes, peeps~
 
le ordairs are locked
 
==Border Skirmishes==

Greece vs. Ottomans in Straun

OTTOMAN VICTORY - Army captured.

Crusaders vs. UBS

Crusaders win. Army captured.

==To Come==

Combine Invasion of Greece
 
No 10 paragraphs of epic battles and fighting?
 
Nope. I decided to simplify it this game around, rather than posting walls of numbers. I'm just waiting until someone gets completely owned by the RNG.
 
The Combine has, after due deliberation, decided to cleanse Mobius of its Greek neighbors. Crushing the Greeks would result in a massive victory.

First, the Combine attempts to establish control of the air!

15 air wings - or Gunships - attempt to destroy 5 Greek air wings.

5 Greek air wings destroyed; 2 Combine air wings destroyed.

Navally, the Combine is unopposed. But the Greek fleet arrives, marking them as the attacker in this battle, and a battle ensues - 25 Combine fleets against 5 Greeks.

3 Greek fleets destroyed, 2 Combine destroyed.

Now the Combine sends 20 ships on the offensive!

In total, the Greeks lose 5 ships, but so does the Combine.

The Combine has 8 gunships remaining for bombardment, and 17 fleets ready to bombard.

Each having a 20% chance of a successful hit, 5 hits are scored. The result is 5 population killed and 0.001 Industry destroyed.

Now for the big finale - 24 units attack the 10 units protecting Greece proper. Combine units are ordered not to execute any defeated armies, but instead to capture them. As such, there's a 33% chance defeated armies will retreat, and 66% chance they will become POWs.

In total, 10 Greek armies are defeated, whereas 9 Combine are. 7 Greek armies captured. 2 Combine armies destroyed, 5 captured, 2 retreat.

With that, the Combine captures 15 provinces.

In total, that's 300 population seized and .53 Industry seized. The Combine inherits 75% of this, the rest lost to war.

The Greek High Command has only 6 armies ready to counterattack.

With nothing left to lose, Greece orders a full-scale assault, all 6 armies moving out. They are enriched with black energy.

They avoid the Combine's forces in the homeland and instead go for the jugular overseas.

2 territories fall without a fight.

The remaining 5 go against 2 Combine armies. They have 10 attacks.

Combine forces are crushed after four attacks. The first defeated group retreated but attacked again.

In total, the Combine gains 1 POW. 1 Combine force retreats and another is captured.

In total, Greece gains 10 provinces.
 
I'm not sure this is an improvement.
 
It would stretch to China and back if I posted walls of numbers. :P
 
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The winds of war has reached Legate Nozomi's ears. Other than a few border skirmishes that has occurred between various factions. One skirmish has gained the attention of the Legate, the Combine-Greek War. "I'd figure the Combine would be up to no good, invading nations indiscriminately" Nozomi stated as she takes a drink of Nuka-Cola, "I do have to admit, I did laughed at the Combine in their attempt on re-creating the Seven Hour War on Mobius. Only to be driven back by the remaining Greek defense". Soon the Legate then collected herself in a professional matter "they may be pushovers now". Legate Nozomi then walked to the windows of her office, overlooking New Königsberg. "While they lick their wounds from the Greek offense, they may make an attempt at a counter-attack against the Greeks". Nozomi then sat in her chair.

Nozomi turned to her East Company Defense Force generals and admirals, "We just might have to bolster our own defenses then. Build forts in key strategic areas, recruit more soldiers, build more ships, planes, and tanks". Nozomi then turned to her foreign adviser "We also must seek out friends who would come in our time of need". Nozomi then stood up, leaning her father's Surface Marshal baton on her desk

"What about the Greater Reikland?" asked her foreign adviser, Willfred. Nozomi replied "I have plans to establish closer relations with them". "What about the Reikland's proposed sphere of influence?" asked Willfred. Nozomi turns to him and states "we may not be neighbors, but the East Republic Company will accept and respect the Reikland's proposed sphere of influence". Legate Nozomi then turned to Willfred, "I want my party to compose mainly of humans. With Emperor Karl Franz being cautious of the native Mobians, I don't want to risk a faux pas". "Well, you can never know with these Mobians, so unpredictable" Rear Admiral Maddox said in reply. Legate Nozomi then turned to Maddox, "I understand you are from an ex-Imperial planet, but I don't want to hear any more humanocentric propaganda crap the Empire spoon fed you when you were a young lieutenant in the Galactic Navy". Maddox then quickly apologized to Nozomi.

"There's another faction we cannot ignore" Nozomi stated as she looks on the map within her region "the Itzamna". "The Itzamna?" her Cabinet replied. "Yes, the Itzamna, a powerful Ixus faction that specializes on terra combat. If we can manage to gain a closer relationship with them, they may prove to be an asset if and when the Combine decides to go ape-poop against everyone" Nozomi answered as she studies the map, then continued "I just hope they'd let us claim that yellow chaos energy close to us or formulate a compromise to allow access to that energy".

(OOC: Yeah, I tried to pose Nozomi in a Colonel Santiago from SM:AC stance :p)
 
Turn IV: Mobius Total War

Spoiler :
mobiustotalchaos.png

mtcstats.png


The Year is 1219.

The malevolent Combine briefly soared to superpower status in its surprise attack against the Greeks, but the Greek High Command made wise use of its limited resources to be able to prevent certain defeat. While the Combine still can vastly outspend the Greeks, Greece will drag them down for quite some time.

Many nations have employed highly-skilled agents, the likes of which could one day hope to tango with the heroes and villains of Mobius.

Meanwhile, rapid economic expansion has begun to slow - it seems the bubble has burst.

==Announcements==

Population will start growing by 1% per turn. On turn 5, growth will be entirely randomised

Industry now costs TWENTY gold, rather than TEN, to raise by 0.01.

Remember that you can embargo nations, which will hurt their trade income, and support other nations with gifts of gold or chaos energy.

==Rankings==

Analysts believe that in terms of troop quality, the Crusaders are the strongest nation on Mobius.

Once minor Khimeria now is the world's foremost economy.

The Ottomans command the largest army.

The Combine commands the largest navy.

The ER Company commands the largest air force.

==Good Events==

Spoiler :
sonicemeraldhill.png


Has visited Khimeria!

Incapable of visiting Reikland.

Sonic is busy exploring. As a hero, he will protect them from aggression, unless they initiate the war themselves. In which case, he will work AGAINST them. All people have a right to be free.

Shadow_rivals.png


Has visited 01.

Incapable of visiting Morgal.

The former Black Arms elite has visited . Any Chaos Energy they use will have twice as much effect.

Tailstinkertoy.jpg


Has visited Ottomans.

Incapable of visiting Khimeria.

The youthful yet brilliant inventor has set up shop in Any investments in research will be 50% as valuable.

knucklessad.png


Has visited Ottomans.

Incapable of visiting Greece.

Knuckles has visited. Any nationals present in Angel Island this turn will have +10% to their chance of generating Chaos Energy, and also have +2 against Abhorrents.


==Neutral Events==

Spoiler :
1325969642.taniciusfox_lightninglynx.png


Lightning Lynx visits nations and grants +1 experience to a Super Agent present there.

Has visited the Ottomans.

SilverArchie.png


Silver has visited Crusaders. Be warned - any wars on Crusader territory will see this loose cannon attack both sides.

Ixis_Naugus.jpg


Ixis Naugus has visited the Combine. He has granted them 5 Fire Soldiers - these would be very useful at breaking Morgal's monopoly on Ixis power, but would be horribly useless against the Turkish Aqua users.


==Evil Events==

==Angel Island==

Spoiler :
Landing on the island can be done with a fleet or an airforce. Airforces must be used if you intend to reach it from across the world. It is divided into several provinces.

Angel Island is divided into eight regions, each with ten provinces. The seven peripheral regions have a 10% chance of generating any unit of colored energy(non-black/non-gray) - this is a per province benefit. You also will get +1 gold for each province occupied directly into your treasury. The central region provides Gray energy by default.

If you occupy an entire region that chance becomes 100%, so you get a guaranteed 8 of some kind.

For one, you must first get the units there, and start on the coast and work your way in. If your navies/air wings are not present when your units must retreat, the units will be killed.

For two, there's only so much land to go around. You will have to compete with other players. You will also need to work together with them against the Abhorrents. So, yes, basically, Angel Island is a miniature SonRISK.

For three, the Abhorrents will try to push you back. These beings, twisted by black chaos energy, are all that seems to remain on the Island. They have five attacks a turn - this number can fluctuate. They constantly respawn, and attack your armies with the exact same military quality you have. Only Ixis Nations, or those who have Knuckles on their side, can counter this power. If your forces are captured after being defeated, they will be mutated into more Abhorrents. Abhorrents choose their target proportionally and at random.

Killing an Abhorrent force, however, has a 10% chance of giving you Black Chaos Energy. Don't ask how your forces get it. Seriously, don't.


Angel Island has deposited tech credits into the accounts of all present. This is what the "TC" stand for.

Reikland - 1 GR
Ottomans - 1 WH 2 BL

==Chaos Storm==

fireraining2.png


An event that rains down on a particular province and kills 5-100% therein. However, it will leave a random type of Chaos Energy in the province. This is a sort of consolation prize.

2 Chaos Storms have hit Khimeria. Of 30 citizens, 25 were killed. 1 White and 1 Gray have landed in the spots.

==Chaos Energy==

There are 1864 provinces. 784 of those are settled. That is, a 42% chance Chaos Energy will land in inhabited areas.

If it lands in a major power's land, it will be noted. If not, you can see it on the map as a square of that color. Claim it and the Chaos Energy is yours.

22 Dark Chaos - Khimeria(2), UBS, Fringe, Lanayru(2), Crusaders
2 White Chaos -
5 Grey Chaos - Combine, Fringe, Reikland
4 Red - UBS, Itzamna, Combine
4 Green - Lanayru
4 Blue - Freedom
4 Yellow -
4 Cyan -
4 Violet - UBS, Ottomans

==Black Ops==

Spoiler :
1 Super Agent attacks Greece's intel forces - 1 Greek Agent killed.

19 agents steal from Greece. 1 Greek agent killed.

44 stolen.

1 Super Agent attempts to reduce the Combine's population - success. 1% killed.

1 Super Agent attempts to damage the Combine's industrial base - success. 1% destroyed.

4 revolts incited in the Combine - 1 successful. Defects to Greece.

6 revolts incited in Greece - 3 defect to the Combine.

2 attempts to steal from the Turks.


==Abhorrents!==

Spoiler :
abhorrentattack.png


If you use a unit of Black Energy, 5 attacks take place. If you own a unit of it, 1 attack will take place. Storing energy prevents attacks. Abhorrents outside Angel Island wipe out any army present, and kill 50-100% of the province's population. You will also lose the province, which will turn near-black to indicate their presence - if you do not eliminate the Abhorrents, they will continue attacking until the whole world is black.

Abhorrents ALWAYS target your armies. They are the ultimate reaping of what one has sown with dark chaos.

15 attack Khimeria - 8 lost

12 attack the Crusaders - 5 lost

12 attack Greece - 8 lost

11 attack Ottomans - 4 lost

10 attack the Combine - 5 lost

4 attack Fringe - 1 lost

3 attack Lanayru - 2 lost

2 attack 01 - 1 lost

1 attacks UBS

1 attacks Morgal

1 attacks Reikland - 1 lost

On Angel Island, 5 Abhorrents attack.

Itzamna
Fringe - 1 lost
Reikland
Ottomans
Greece


sonicguitar.png


Rock it dudes!
 
286
200-M2
85-17 armies
bank 1

Build 11 of the new armies near the rebel encampment and begin attack. Air Support is also to be granted.
Spoiler :
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