In retrospect, I'll institute an XP bar.
100 XP will result in a new level.
-Lightning grants 100 XP
-Sabotaging a superweapon grants 100 XP
-Surviving an assassination/performing one grants a varying amount of XP
-Successful theft nets x XP, where x is the amount stolen.
-Every espionage mission foiled grants 2 XP per agent that was on the mission.
-Killing minor agents grants 5 XP.
A good strategy is to keep at least one Super on duty back home, as they will be able to intercept agents, even if by small odds, and thus increase their rank.
In line with that, two new espionage missions that will be available next turn:
-Steal Plans. If successful, any PMs the player sends me will be forwarded to you. This is useful to prevent sneak attacks.
-Infiltrate intelligence agency. If successful, you will find out all of their secret information - how many agents they have, any programs they have, their military level, etc.
I will be adding these to the rules on the front page.
Moar battles
==Fringe vs. Abhorrents==
2 vs. 1 in Mainland
1 beaten, 1 successful
3 vs. 1 on Angel Island
2 defeated, 1 successful
1 retreats; 2 killed
==Ottomans vs. Abhorrents==
The Turks bomb the crap out of the Abhorrents.
4 navies do their work first - no hits.
25 air wings bombard - 4 hits.
Another 20 air wings do the works - 5 hits.
The effect of this massive airstrike is that the Abhorrents are driven from most borders, which will focus their attention on other powers.
==Abhorrent Attack On Greece==
To the south, Greek colonists are under fire.
All three attacks fail. The Greeks emerge victorious!
==Combine War==
The Abhorrents have become a third faction in the war that is tearing Areggema apart. The former nation of Vichama would approve.
All 7 Abhorrent armies attack, choosing targets at random. 50% chance of the Combine or Greece.
2 attack the Combine, 5 attack Greece. Greece has prepped its defenses with red energy and so has +1 in all battles.
The Combine loses one of its fire Ixis - 19 population are killed.
The Greeks lose 1 army - 11 pop are killed.
The first battle is at sea - the Combine fleet attacks with 50 ships. They have to fight 30 Greek ships first, however. 22 of them are equipped with Dark Energy, giving them +1 in combat.
The Combine wins 16 battles and loses 34.
With that, the Combine still can't blockade the Greeks and make this war short and decisive. The Greeks turn their guns on the Combine armies - 6 hits. That in turn, evaporates the Combine's Ixis armies.
The Combine goes against the Greeks - it still has vast resources despite the setbacks. 10 armies go against 2 Greek forces in Central Areggema.
The Combine loses 2 battles but wins 3 as well. Both Greek armies retreat. A Greek army elsewhere is captured. 1 Combine captured, 1 destroyed.
With that, Combine forces are ordered to attack the main Greek colum of 21 soldiers with all the forces necessary. The Combine can muster nearly 30 armies for this pursuit.
First wave of 10 - 5 victories
Second wave of 10 - 4 victories
Third wave of 9 - 1 victory
In total, the Combine wins 10 battles and loses 19. 9 Greek armies are captured. 11 Combine armies destroyed; 3 captured; rest retreat.
2 provinces are seized.
But the Greeks are down and not out. With just one port still in their grasp, they make their move.
==Abhorrent Attack on Crusaders==
The Abhorrents kill one Crusader division. All civilians present killed.
==Lanayru vs. Abhorrents==
Lanayru goes against the Abhorrents. 2-4.
==Border Skirmish: Morgal vs. Ottomans==
4 battles; Turks are classed as the aggressors.
The Turks lose all 4 battles. 2 destroyed, 1 captured, 1 retreats.
==Abhorrents in N. Cademstar==
1 Khimerian loss; 1 Turkish loss