The Grandmaster has approved a full-scale reclamation of rebel land.
7 armies stand against 16.
1-4
3-2
3-2
The Crusaders win, but see the loss of 4 armies.
==Fall of Khimeria==
Khimeria, once poised to be the leading nation of the world, has collapsed. The industrial superpower, once supreme on its own continent and having abundant land, resources, and finances, has fallen to joint pressure from Abhorrents. Classic Sonic was reported to have led the Abhorrents to Black stockpiles, taking some for himself and giving the rest to them.
Meanwhile, the Robotnik Empire pressed a massive attack all over the nation, dividing its military and utterly crippling any response capability. Robotnik and the Abhorrents have each seized a large chunk of the nation, but intervention by other powers has restored order.
The Khimerian government, however, did good to disperse the energy, which now lies streamed across the continent. They have wished their successors better luck against the world's dual evils.
The White energy, meanwhile, has been launched in a Chaos Cloud, an experimental device the Khimerians were working on(and have destroyed the blueprints for to prevent their weaponisation by the Emperor). It has been distributed to Itzamna and the ERC.
In the wake of the fall of Khimeria, the Crusaders now are the world's foremost power, but by nowhere near as much a margin as their predecessor.
Tyo has been making quite a few enemies with his constant fighting with all of his neighbours, and with all his money in industry you have to wonder what is missing out on investment.
By the power of Enerjak, I abolished Khimeria and distributed its funds across the rest of the players. Its vast population and Industry were partially equally distributed, and then some adjusted additions were made, biased towards poorer players.
Well, they all survived and... I don't care that much, I now I'm going to perish soon... despite seemingly having the 3rd highest income... (What the hell happened?)
As the Bundesleet does its part to contain the world's dark energy crisis, the Black Arms have begun to flex their muscles, as have the Robotnik Empire's forces. Most notable was the fall of superpower Khimeria, its continent now split between the Black Arms, Robotnik and the nations of the world. Will competition over North Cademstar begin a downward spiral into war?
Morgal has, true to predictions, become the world's second most powerful nation.
Perhaps the most dramatic change is the fall of 01, which has gone from one of the world's wealthiest powers to its poorest nation in terms of overall GDP.
Global population: 21,741 * 10,000 = 217,410,000
Global economy: 21,754
==Notes==
Industry's cost now varies based on current economic position(think how it's cheaper to develop a poor nation).
Number 1 position - 30 per 0.01.
Number 2-4 - 25 per 0.01
Number 5-7 - 20 per 0.01
Number 8-10 - 15 per 0.01
Number 11-14 - 10 per 0.01
To prevent an exploit, it costs an extra 5 gold to mechanise pop. units. This prevents the exploit of mechanising them instead of soldiers or POWs.
POWs can riot now; this will be effective next turn. The percent chance is how many POWs you have. Either give them back, sell them, mechanise them or take the chance. A successful riot will result in a random amount escaping and returning to their former owners.
POWs also double as slave labor now, and will generate +0.0002 per POW per turn. Small, but it can add up, being akin to an RP bonus in its own right.
--
To would-be ragequitters: remember that spent right, a poor man's money is just as, if not more, valuable than a wealthy man's.
==POW Uprisings==
None.
==Angel Island==
Spoiler:
Landing on the island can be done with a fleet or an airforce. Airforces must be used if you intend to reach it from across the world. It is divided into several provinces.
Angel Island is divided into eight regions, each with ten provinces. The seven peripheral regions have a 10% chance of generating any unit of colored energy(non-black/non-gray) - this is a per province benefit. You also will get +1 gold for each province occupied directly into your treasury. The central region provides Gray energy by default.
If you occupy an entire region that chance becomes 100%, so you get a guaranteed 8 of some kind.
For one, you must first get the units there, and start on the coast and work your way in. If your navies/air wings are not present when your units must retreat, the units will be killed.
For two, there's only so much land to go around. You will have to compete with other players. You will also need to work together with them against the Abhorrents. So, yes, basically, Angel Island is a miniature SonRISK.
For three, the Abhorrents will try to push you back. These beings, twisted by black chaos energy, are all that seems to remain on the Island. They have five attacks a turn - this number can fluctuate. They constantly respawn, and attack your armies with the exact same military quality you have. Only Ixis Nations, or those who have Knuckles on their side, can counter this power. If your forces are captured after being defeated, they will be mutated into more Abhorrents. Abhorrents choose their target proportionally and at random.
Killing an Abhorrent force, however, has a 10% chance of giving you Black Chaos Energy. Don't ask how your forces get it. Seriously, don't.
5 attacks. Abhorrents now will have +2 in combat, being enhanced by the powers of Red Energy. Ixis states effectively negate this.
A second wave takes 1 province from the Crusaders(destroyed), 1 from Reikland(destroyed), 1 from Freedom(mutated), 1 from Greece(retreat), and 2 from 01(1 retreat, 1 destroyed).
Freedom loses another province, and another army is mutated; it is destroyed.
==Chaos Storm==
An event that rains down on a particular province and kills 25-100% therein. However, it will leave a random type of Chaos Energy in the province. This is a sort of consolation prize.
5 storms.
1 storm hits the Crusaders - 85%
3 storms hit Morgal - 93%
1 storm hits Reikland - 75%
==Good Events==
Spoiler:
Sonic!
Incapable of visiting Reikland, ERC, Greece.
Sonic is busy exploring UBS. As a hero, he will protect them from aggression, unless they initiate the war themselves. In which case, he will work AGAINST them. All people have a right to be free.
Shadow!
Incapable of visiting Morgal, 01, Bundesleet.
The former Black Arms elite has visited UBS. Any Chaos Energy - sans Black or White - they use will have twice as much effect.
Tails!
Incapable of visiting Ottomans, Freedom, Combine.
The youthful yet brilliant inventor has visited Itzamna. Any investments in research will be 150% as valuable.
Knuckles!
Incapable of visiting Greece, Ottomans, Morgal, Freedom.
Knuckles has visited Fringe. Any nationals present in Angel Island this turn will have +10% to their base 20% chance of generating Chaos Energy, and also have +2 against Abhorrents.
==Neutral Events==
Spoiler:
Lightning Lynx!
Lightning Lynx visits 5 nations and grants +1 experience to a Super Agent present there.
Crusaders, Itzamna, 01, UBS, Bundesleet
Silver!
Incapable of visiting Crusaders, ERC, 01.
Silver has visited Itzamna. Be warned - any wars on their territory will see this loose cannon attack both sides, with a 10% chance of rendering EACH army incapable of fighting.
Ixis Naugus!
Incapable of visiting Combine, Freedom, Morgal.
Ixis Naugus has visited Freedom. He has granted them 5 Fire soldiers. They await orders in the capital region.
==Evil Events==
Spoiler:
Classic Sonic has attacked Fringe, Bundesleet, Ottomans, 01. He has eaten 1 Black Chaos Energy of each, as well as causing general disarray and discord.
---
Robotnik has unleashed his swarm of robots and terrorists upon the world.
Bundesleet - 3% pop.
Freedom - 3% Ind.
The Emperor's standard Badnik hordes, however, do not attack...
Instead, using funds from an undisclosed source, a HORDE of new Badniks has been built, 60, exactly. 20 each are sent after the Ottomans, 01 and Combine.
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