Disgustipated
Deity
Star Wars: The Old Republic (MMORPG)
Fairly enjoyable game, but suffers flaws all MMO's have. Too much combat, not enough roleplay. It's very addicting, and I had to quit because of hand pain. I made it to level 40 with my Jedi Guardian, and level 19 with my Commando. I also have a level 10 Consular.
Graphics: The graphics are pretty nice, but still don't seem to be much an improvement over KOTOR. Nar Shadaa is particularly nice, although sometimes there is too much clutter. Graphics have never been Bioware's strongpoint. I think they really need to develop a more efficient engine to run their games. 100 million for this seems a bit much. Grade: B-
Sound: Pretty good, but I'll be honest, I'm kind of sick of Star Wars sounds. It was never a strong part of the movies. I feel all MMO's are really lacking in exploring true surround sound and environmental effects. It's not a priority for them I guess. The game is missing ambient sounds like crickets chirping and whatnot (yes I realize the animals will make noises as you pass by, but they missed an opportunity to create a sound rich environment). Grade: B-
Gameplay: Gameplay is pretty good, and very addicting as I said. I'd say there are too many abilities to use and not enough action bar spots (except taking over your screen with the side bars). Other than a little sluggishness, gameplay is pretty good. Grade: A-
Story: Pretty good plot, not the best Bioware has to offer, but enough to keep me going. Guardian storyline was pretty good, Commando wasn't nearly as good (probably because they aren't a jedi ) I like the class story lines in an MMO. I'd like to see other MMO's take note of this. WOW eliminated class quests (most of those involved getting skills/spells like totems), and they should have expanded those, not gotten rid of them. Grade: A-
Music: similar to sound, but I like to grade these separately. Good dramatic Star Wars-esque like music. Pretty good stuff. I enjoyed most of the music. Grade: A
NPC's, I enjoy the NPC's, but they could have done more with them I think. I know it's difficult with an MMO vs a single player game, but not enough dialogues with your crew. Grade: C+
Bugs: Nothing major, but still several minor ones. One bad example is my companion getting dismissed every time I took a shuttle on Balmorra. A couple of times I waded into battle with no companion. Missing emotes (not really a bug, just missing content) are also present, but hardly game breaking. Grade: B-
Roleplay: I enjoy the affection system with your party, and the light side/dark side options are alright (kind of simplistic, but this is a limitation of Star Wars). Probably can't get much better in a MMO environment. Grade: B+
setting/immersion: Graphics aren't bad, but I still don't feel like the world is alive. I'm not sure if this is correctable, however, with today's technology. Grade: B
Interface: Needs work. Probably the weakest part of the game. A decent number of preferences you can change (which annoyingly get reset sometimes with a patch), but not enough flexibility. I want to move my windows around. I want to be able to open my character window (so I can see what I have equipped so I can see what mods I have and compare them to what I'm viewing on a vendor or Trade Network). Trade Network interface is workable at best. Not being able to easily compare mods is the most annoying feature since most of my gear is orange level. No good way to look for a group for a specific flash point or heroic area. It's very difficult to get heroic areas done in later areas. Which turns the game too much into a single player game. Grade: C-
Multiplayer: See my above gripe in interface. The groups don't seem as entertaining as in World of Warcraft. Maybe because it is 4 instead of 5 people. Grade: C
Final Score: B fun MMO', but still doesn't have the features World of Warcraft does. In their defense, WOW has many years of development over Bioware. Not enough group interaction, bad lfg system. These are my opinions, and many will disagree. I know people say MMO's shouldn't have a lfg system like World of Warcraft, but that's a discussion for elsewhere, not here.
Fairly enjoyable game, but suffers flaws all MMO's have. Too much combat, not enough roleplay. It's very addicting, and I had to quit because of hand pain. I made it to level 40 with my Jedi Guardian, and level 19 with my Commando. I also have a level 10 Consular.
Graphics: The graphics are pretty nice, but still don't seem to be much an improvement over KOTOR. Nar Shadaa is particularly nice, although sometimes there is too much clutter. Graphics have never been Bioware's strongpoint. I think they really need to develop a more efficient engine to run their games. 100 million for this seems a bit much. Grade: B-
Sound: Pretty good, but I'll be honest, I'm kind of sick of Star Wars sounds. It was never a strong part of the movies. I feel all MMO's are really lacking in exploring true surround sound and environmental effects. It's not a priority for them I guess. The game is missing ambient sounds like crickets chirping and whatnot (yes I realize the animals will make noises as you pass by, but they missed an opportunity to create a sound rich environment). Grade: B-
Gameplay: Gameplay is pretty good, and very addicting as I said. I'd say there are too many abilities to use and not enough action bar spots (except taking over your screen with the side bars). Other than a little sluggishness, gameplay is pretty good. Grade: A-
Story: Pretty good plot, not the best Bioware has to offer, but enough to keep me going. Guardian storyline was pretty good, Commando wasn't nearly as good (probably because they aren't a jedi ) I like the class story lines in an MMO. I'd like to see other MMO's take note of this. WOW eliminated class quests (most of those involved getting skills/spells like totems), and they should have expanded those, not gotten rid of them. Grade: A-
Music: similar to sound, but I like to grade these separately. Good dramatic Star Wars-esque like music. Pretty good stuff. I enjoyed most of the music. Grade: A
NPC's, I enjoy the NPC's, but they could have done more with them I think. I know it's difficult with an MMO vs a single player game, but not enough dialogues with your crew. Grade: C+
Bugs: Nothing major, but still several minor ones. One bad example is my companion getting dismissed every time I took a shuttle on Balmorra. A couple of times I waded into battle with no companion. Missing emotes (not really a bug, just missing content) are also present, but hardly game breaking. Grade: B-
Roleplay: I enjoy the affection system with your party, and the light side/dark side options are alright (kind of simplistic, but this is a limitation of Star Wars). Probably can't get much better in a MMO environment. Grade: B+
setting/immersion: Graphics aren't bad, but I still don't feel like the world is alive. I'm not sure if this is correctable, however, with today's technology. Grade: B
Interface: Needs work. Probably the weakest part of the game. A decent number of preferences you can change (which annoyingly get reset sometimes with a patch), but not enough flexibility. I want to move my windows around. I want to be able to open my character window (so I can see what I have equipped so I can see what mods I have and compare them to what I'm viewing on a vendor or Trade Network). Trade Network interface is workable at best. Not being able to easily compare mods is the most annoying feature since most of my gear is orange level. No good way to look for a group for a specific flash point or heroic area. It's very difficult to get heroic areas done in later areas. Which turns the game too much into a single player game. Grade: C-
Multiplayer: See my above gripe in interface. The groups don't seem as entertaining as in World of Warcraft. Maybe because it is 4 instead of 5 people. Grade: C
Final Score: B fun MMO', but still doesn't have the features World of Warcraft does. In their defense, WOW has many years of development over Bioware. Not enough group interaction, bad lfg system. These are my opinions, and many will disagree. I know people say MMO's shouldn't have a lfg system like World of Warcraft, but that's a discussion for elsewhere, not here.