Turn 109, 150 BC: BabsTown has been founded.
Turn 109, 150 BC: In a gracious act of generosity, Gandhi has liberated BabsTown, which passed under Babylonian control.
Turn 109, 150 BC: You have trained a Spy in Delhi. Work has now begun on a Library.
Turn 109, 150 BC: You have trained Hindu Missionary in Deergold City. Work has now begun on a Forge.
Turn 109, 150 BC: SheepTown can no longer work on Hindu Missionary. The lost ℤ is converted into 31ℴ!
Turn 109, 150 BC: The borders of CowTown have expanded!
Turn 109, 150 BC: You have trained a Settler in Crabsville. Work has now begun on a Lighthouse.
Turn 109, 150 BC: The borders of Island have expanded!
Turn 109, 150 BC: You have constructed a Granary in Island. Work has now begun on a Lighthouse.
Turn 109, 150 BC: Tokugawa adopts Theocracy!
Turn 109, 150 BC: The Parthenon has been built in a far away land!
Turn 109, 150 BC: Socrates (Great Scientist) has been born in a far away land!
Turn 109, 150 BC: A Indian revolt has taken place in Trojan Horse!
Turn 110, 125 BC: Delhi can no longer work on Hindu Missionary. The lost ℤ is converted into 18ℴ!
Turn 111, 100 BC: HatsTown has been founded.
Turn 111, 100 BC: Hinduism has spread in HatsTown.
Turn 111, 100 BC: In a gracious act of generosity, Gandhi has liberated HatsTown, which passed under Egyptian control.
Turn 111, 100 BC: Hamsville has been founded.
Turn 111, 100 BC: Hinduism has spread in Hamsville.
Turn 112, 75 BC: Deergold City can hurry Scout for 1⇴ with 15ℤ overflow, 20ℴ added to the treasury, and +1⇤ for 27 turns.
Turn 112, 75 BC: SheepTown has grown to size 4.
Turn 112, 75 BC: SheepTown can hurry Hindu Missionary for 2⇴ with 33ℤ overflow and +1⇤ for 12 turns.
Turn 112, 75 BC: PigsGems has grown to size 4.
Turn 112, 75 BC: The borders of PigsGems are about to expand.
Turn 112, 75 BC: The borders of GhostTown are about to expand.
Turn 112, 75 BC: LizTown has been founded.
Turn 112, 75 BC: Hinduism has spread in LizTown.
Turn 112, 75 BC: Delhi will grow to size 7 on the next turn.
Turn 112, 75 BC: CowTown will grow to size 3 on the next turn.
Turn 112, 75 BC: You have trained a Scout in Deergold City. Work has now begun on a Forge.
Turn 112, 75 BC: The borders of PigsGems have expanded!
Turn 112, 75 BC: The borders of GhostTown have expanded!
Turn 112, 75 BC: Tokugawa has completed The Hanging Gardens!
Turn 112, 75 BC: A Spy has been stumbled upon while operating near the Indian city of GhostTown!
Turn 113, 50 BC: Delhi has grown to size 7.
Turn 113, 50 BC: Delhi can hurry Barracks for 1⇴ with 33ℤ overflow, 12ℴ added to the treasury, and +1⇤ for 30 turns.
Turn 113, 50 BC: CowTown has grown to size 3.
Turn 113, 50 BC: PigsGems will become unhappy on the next turn.
Turn 113, 50 BC: Crabsville can hurry Lighthouse for 1⇴ with 4ℤ overflow and +1⇤ for 10 turns.
Turn 113, 50 BC: Deal Canceled: Peace Treaty (10 Turns) to Hammuragawa for Peace Treaty (10 Turns)
Turn 113, 50 BC: PigsGems will grow to size 5 on the next turn.
Turn 113, 50 BC: Island will grow to size 2 on the next turn.
Turn 113, 50 BC: You have trained Hindu Missionary in SheepTown. Work has now begun on a Hindu Temple.
Turn 114, 25 BC: Delhi can hurry Settler for 2⇴ with 28ℤ overflow and +1⇤ for 29 turns.
Turn 114, 25 BC: Deergold City can hurry Forge for 1⇴ with 27ℤ overflow and +1⇤ for 25 turns.
Turn 114, 25 BC: CowTown can hurry Barracks for 1⇴ with 35ℤ overflow and +1⇤ for 26 turns.
Turn 114, 25 BC: PigsGems has grown to size 5.
Turn 114, 25 BC: Island has grown to size 2.
Turn 114, 25 BC: Elizagawa has 50 gold available for trade.
Turn 114, 25 BC: Elizagawa has no worst enemy.