A perennial favorite of mine, France.
Revision 401, Monarch, Normal, 3000 BC.
Score: 7939
Finish Date: 1808
General strategy is as follows:
Leave behind one Longbowman in Paris. Send everybody towards the Italian peninsula and raze every city except Rome.
Whip out a Galley in Burduglia, and send your second Settler to Ireland; found the city 1N of Dublin.
Then, keep pumping out Galleys till you have 2-3, and maybe a Trireme to accompany if you happen to have time to spare.
If you want to, with your surviving Italian units, go to Greece as well.
I razed two cities there (Dyracchion & Athens) while keeping Sparte for myself.
I usually don't do this though.
Tech order should be:
Meditation -> Aesthetics -> your choice (any combination of Literature, Drama, Aesthetics, Music, Guilds)
-> Patronage -> Liberalism (prereq techs) -> Compass -> Optics -> Liberalism.
You'll need to fit Engineering somewhere in there.
Trade for any of the above techs as necessary.
Build order for Paris should be:
Apostolic Palace -> Catholic Church -> Catholic Monastery -> Salon -> Orthodox Church ->
Orthodox Monastery -> Library -> Sistine Chapel -> Notre Dame -> anything else until you can build Versailles
Run Artists whenever you feel is necessary (75-90% of the time).
Okay, so back to the timeline:
Wait for England's 10 turn peace to go away, and on the 8th-9th turn, hire some mercs.
Supplement them with Knights if necessary. Cataphracts will help immensely. Crossbowmen are secondary in value.
Make sure to make peace with the Vikings around this time or during your invasion of England.
Load up your boys and go to town. Keep London, burn down everything else.
Don't be intimidated by the Heavy Swordsmen; Combat 1 + Shock cavalry units will take care of them.
Ship your boys back home and get ready to invade Spain.
They'll be weak after their typical confrontation with the Moors so you need to capitalize on their weakness.
Keep Madrid. Burn down everything else. Prepare yourself to attack Portugal.
If they have Ponte Delgada, try to capitulate them. Keep no Portuguese cities.
If the Moors happen to still be on Iberia, you need to take them out as well.
From there on, it's really all autopilot. Get Lib and Astro, destroy the Dutch, plop down your cities in the American triangle,
and a few in Quebec. And just wait. You can attack or vassalize Poland or Vikings, but you need to leave Germany alone.
If they DoW you, fight a defensive war. Almost everything they have flips to the Prussians later. It's not worth it.
At the end, I had a 32 turn Golden Age carrying me all the way to the end with gusto:
-2 GPs sacrificed (8 turns)
-3 GPs sacrificed (8 turns)
-Taj Mahal (8 turns)
-2/3 Triumphal Arch (8 turns)
Some highlights in this particular game of mine:
-Vassals: Poland, Vikings, Ethiopia, Khmer, Aztecs
-The Turks mysteriously died a few turns within spawning. I'm assuming they started at war with the Arabs,
left their capital, and the Arabs swooped in and ended them. The Arabs soon followed suit, and when the Iranians spawned,
they almost immediately collapsed. Egypt withered away as well around that time.
The Middle-East was quite barren for some time until the Turks respawned and everyone else wanted a slice of the pie.
(At one point, the Turks, the Polish, the Mughals, and the Chinese all had a piece of either the Levant, Mesopotamia or Persia)
It was good for me anyways, because I settled Constantinople.
-I didn't attack the Prussians. Normally, in a French game, I try and reverse the bad fortunes of the Franco-Prussian War,
but in this game, since the Vikings & the Polish voluntarily vassalized to me, there was no need.
-Kammu leads Japan all the way to the present time. They do A LOT better with Kammu at the helm instead of Tokugawa.
It's similar to the old England situation where the old Alfred was everybody's doormat.
-Some thoughts: I reiterate that it really feels like France is one of the few civs without a UP.
The effect is very, very, VERY barely noticeable. It's not like they need a buff, but they could get something fun going for them.