[Game thread] Smurf Mafia

I think visor said he's alright to be in.

also I'll probably extend deadline to accomodate for that. extended 3 hours for now.
 
End Night 8

Screams were heard throughout the night. It was a bloody night indeed, with many fights occuring.


Ninjacow's 3 heads was found scattered across the room, apparently blown off from his body (which seemed to just be obliterated into pieces)
Spoiler :

Ninjacow was Cerberus! He was Mafia! Mafia eliminated!


Robbiecon's body was found in bloody chunks. It was hardly a body, and had teeth marks in it.
Spoiler :

Robbiecon was alchemist smurf! He was Innocent!


In Ninjacow's room Smurfette was found huddled in a corner. She proclaimed "My saviour!.....erm, which one of you can I thank for this? :3" Vote for allocation of smurfette in green!

The harvest yielded 3 berries today!

4 players are alive! See opening post for updated list of living and dead



Vote for lynch in bold.

Each vote is worth 20 HP for 4-7 players alive, with an option to have "No contest" aka unanimous lynch. Please see the updates and rules (post 2) for that section copied from the rules. Only the top vote getter takes damage!

Vote for Berries in Blue



Allocation of Smurfette in green!

Monday october 29 7:00 PM EDT

[TIMER=10/29/2012 7:00 PM EDT; Day Phase Over][/TIMER]​
 
note I can make the day phase end in 24 hours if everyone votes and no one is going to change their vote. Visorslash has replaced jht I guess.
 
If you wanted to, you could just end it now and say the townies lynched ATPG, since that result is inevitable.
 
Anyways, got as far as I could. Ninjacow's death would have meant I was exposed as a SK, with even more townies alive.

No matter how good you play as a SK, there's nothing you can really do. The host confirming that factions were eliminated is the reason why I lost the game.

Without that data, I could have kept my cover and everyone else in the game would have been able to suspect at least one more mafioso out there. But it was impossible to convince anyone of that after NinjaCow died.

Little bits of data like that affect game balance. That little bit of data meant that the game was unwinnable for the SK regardless of how I played.

But I still had fun and screwed everyone over really well. As much as possible. Moral victory to me.
 
That little bit of data meant that the game was unwinnable for the SK

not necessarilly. There was discussion in the dead qt about game balance, and it could work different for SK
 
Oh come on, you didn't lose because of that reveal, you lost because of the forgotten Night 1 Kill and, to some extent, the bad luck and failures of the other anti-townies to do anything.
 
Oh come on, you didn't lose because of that reveal, you lost because of the forgotten Night 1 Kill and, to some extent, the bad luck and failures of the other anti-townies to do anything.

A missing kill N1 wouldn't affect the outcome today, as there would still be 2-1.

At any point in the game, if there's 3-4 people remaining-

1) The cult and mafia are eliminated (and both have to be eliminated for me to win)
2) The host informs the townies they're both eliminated
3) It's clear that the two "mafia" factions are defeated,
4) That means that there is not a third "mafia" faction remaining or else there wouldn't be a final day.

Therefore that means only a serial killer can remain.

As such, folks would immediately lynch me.

The cripping factor, which forced me to act, was the fact that it is revealed when a faction is defeated.

I could claim to still be a vig hunting scum, until the host informs the town that the major factions are gone.

There's no way for me to claim to still be townie if I'm the only killer remaining.

Listen, I know the game wasn't devastatingly broken for town, mafia, or the cult. And a lot of folks had fun (me included) and thought the game was fun. But revealing that factions are defeated severely limits my winning chances. That's a fact, it's not debatable.

Lest I be seen as whining for stating facts, I'll simply leave it at that. But I'm correct.
 
Alternatively, you could have not attracted so much attention to yourself, and people wouldn't even be sure you could kill at all.
 
so anyways, yeah I'll just do the end game update at the 24 hour point as I'm not particularly inclined to do it right this second.

I'll freely admit that faction reveal did hurt the SK; it was a tough game for the SK individually and I recognize that. But it was a tough game for any of the individual scum vs the town, but a lot of the balance is summed as

(a) the scum vs townies being very strong early on (i.e. scum free to kill the town very easily)
(b) the scum vs scum wasn't enough to just kill each other immediately. The scum all had high/higher HP than the town and could have survived respective attacks from other scum, whereas a 30 HP townie just gets slaughtered.
(c) the town was to grow in strength as time passed, due to some of the roles.

So in this permutation, when each scum faction didn't send in orders varying nights--n1 atpg, n2 mafia, n5? verarde had a chance to poison and convert but had no order-- and with the cult being unlucky/metagaming a bit (elaborated below), it didn't just hurt their individual chances but hurt the other scums quite a bit. Prolonging this game hurt the scum a lot.

There also is always the selection of kills that could have been changed too, but that's obviously a bit debatable and very much confirmation bias. The mafia (who chose to start with smurfette) didn't attempt to really make use of their benefits from smurfette for attack. The could have (potentially) done 90 damage to someone else, i.e. turn 3 kills into 4 (or even 5 if lucky on the selection). But they also missed night 2 iirc.

and atpg played the SK damn well, but if you hadn't particularly claimed "hey guys I'm a vigilante" there wasn't really anything that distinguished you from jht or azzaman, let's say. They were vanilla and you could claim vanilla, for the most part. And as you see you actually were very close to winning just through overpowering, if you hadn't traded smurfette away (or used the exotic berry better). Ninjacow would have survived if he had eaten an exotic berry, with everything else the exact same.

faction reveal
Spoiler :

I think it was necessary because of the cult; townies in all games have shown time and time again they love to not even care about entire factions of scum that they know about--this game they didn't even know there was a cult. The best example I think was when I was the SK Rathus Denmora in NOTW Sidar shade game, where the town basically didn't even know there was an entire other scum faction besides the one main one (invasion! and ritual of death). The entire invasion! faction was alive until I random killed one night 9 (and I think I killed one night 10) and the town basically didn't even know they existed.

i.e. townies just love to ignore the existence of scum, and cults do have the possibility to snowball out of control to the town. Particularly if like 2 cultees died without the cult leader; they may just assume the cult was eliminated.


Cult note

tl;dr cult got like 1/9 odds for him to have no conversions in first 2 attempts (n1 and n3). Since there were safeguards for him to survive at least n1, and he had relatively high HP to survive a town vigilante or early lynch. The cult having no convertees changes the game quite a bit.
Spoiler :

as will be stated on the quicktopics, in the 21 other roles (i.e. excluding the cultist himself), 7/21 were nonconverts. The 3 other scum and 4 selected townies--the cultist knew other scum were nonconvertible and was told a few townies were too. Roles were random, so a night 1 conversion attempt is really just a complete random selection. He failed n1 (1/3 odds). Then night 3, his next conversion attempt, like 5/18 roles were nonconvertible since Bsmith and Turquoiside died. He failed *Again*. That's 1/3 * ~1/3 = 1/9 odds for him to really get no converts in 2 conversion attempts (there are some things like roleblock, etc, that are more likely for the night 3 conversion obviously, but 1/3 is a good estimate).

similarly, he could have had like 2/3 * call it 12/18 (assume one nonconvert death in first 3) = 4/9, a good 44% chance to have 2 convertees by night 3. You can imagine how different the game would look cult size of 3 by day 4!

and the cult was very very obvious going to help all the scum vs town endgame even if he failed himself early on, as he did (1) poisonings overtime that don't immediate kill people (so as to kill weak townies quickly but scum, with their high HP, simply survive) and (2) townies lost their powers when converted to the cult.

Cult vs other scum was weak, but cult vs town was very strong. So it is unfortunate for game balance (for the SK and mafia) that the cult didn't get it's ball rolling, but this game really was like a 1/9 chance for NO conversions at the very least. That's something I didn't anticipate, nor should I have.
 
ATPG - when I saw you claiming a vigilante, my first thought was: he is a serial killer :D
 
I didn't think you were a serial killer at first, but then I died.

Maybe I would have figured it out if I'd lasted a bit longer.
 
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