Anclia/NPC
Primitive
Colour: Bright Blue (0 255 255)
Capital: Ancal
Population: 500,000
Technological Advancement: Antiquated
Economy: 7 (5/2/0)
Demonyms: Anclian (people, culture, language)
Government: Monarchy
Stability: 6
Religion: Polytheism
Ferocity: 8
Available Conventional Soldiers: Lancer, Crossbow, Musket
Description: Anclia has long been a target of Asgarnian conquests and raids, to the extent that it holds less than half of its former lands in the present day. Of course, a contributing factor to this decline has been its long-standing feud with neighbours and fellow raid targets Onkasa, although reports suggest the feud is about to end.
Asgarnia/Lord_Herobrine
Steam
Colour: Forest Green (72 136 24)
Capital: Asgarn
Population: 500,000
Technological Advancement: Prototyping
Economy: 6 (6/0/0)
Demonyms: Asgarnian (culture, language), Asgrish (people)
Government: Monarchy
Stability: 6
Religion: Asgarnism (nationalist worship)
Available Engines: Terracraft (Land), Airship (Air)
Available Conventional Soldiers: Lancer, Musket, Light Infantry
Description: The Asgarnian kingdom is a state well known for its diehard extremists and zealots. The Asgarnian code teaching to put their community as high priority, and their country up in the stars, is born into them and flexed throughout their lives. They are conquerors and pillagers by vocation, a fact which may mean war is brewing...
Dài Khộl/Bair_the_Normal
Steam
Colour: Deep Red (103 0 0)
Capital: Sàkhộn Pràh Thộng
Population: 500,000
Technological Advancement: Prototyping
Economy: 6 (5/1/0)
Demonyms: Khộlla (language), Khộllaedàn (people, culture)
Government: Elective Monarchy (partial)
Stability: 6
Religion: Saekhi (balance)
Available Engines: The Tortoise (Land), Marecraft (Sea)
Available Conventional Soldiers: Hunter, Musket, Pikeman
Description: Ocean-looking nation based on a strong, but expensive, military and advanced domestic techniques. Their royal family and bureaucracy are skilled at both diplomacy and deceit.
Dai Sanqi/NPC
Primitive
Colour: Light Peach (255 209 159)
Capital: Sanqi'nan
Population: 480,000
Technological Advancement: Outdated
Economy: 7 (5/2/0)
Demonyms: Sanqi (people, culture, language)
Government: Monarchy
Stability: 6
Religion: Saekhi
Ferocity: 8
Available Conventional Soldiers: Crossbow, Pikeman, Musket
Description: The driving force of Sanqi technology and economy has long been its border skirmishes with it neighbour, Dai Khol, border skirmishes in which, until recently, Dai Sanqi had the upper hand.
Ganthari/NPC
Primitive
Colour: Olive Green (159 174 112)
Capital: Ganthari
Population: 500,000
Technological Advancement: Outdated
Economy: 7 (7/0/0)
Demonyms: Ganthari (people, culture), Ganthar (language, same as Jedorran and Siali)
Government: City Council (non-democratic council)
Stability: 4
Religion: Kamunism (polytheistic), Theratra minority
Ferocity: 7
Available Conventional Soldiers: Crossbow, Axemen, Spearmen
Description: Originally a coalition of small towns in close proximity, Ganthari eventually grew into a single city. Through warfare and the stolen Jedorran invention of the crossbow, it soon became one of the three major cities on the Ganthari Plains (respectively known in the other cities as the Plains of Sialamesc and the Jedorran Plains), all of which are locked in a constant state of infighting and war.
Gazna/NPC
Primitive
Colour: Blue-Green (0 216 119)
Capital: Gazna
Population: 510,000
Technological Advancement: Antiquated
Economy: 5 (4/1/0)
Demonyms: Gaznian (people, culture, language)
Government: Elective Monarchy (democratic monarchy)
Stability: 6
Religion: Spirit Worship
Ferocity: 8
Available Conventional Soldiers: Light Infantry, Crossbow, Spearman
Description: Gazna is an... opportunistic country. That is to say, it has taken advantage of the border wars between Dai Sanqi and Dai Khol for centuries, and has grown into a formidable, although technologically backward, power.
Jedorra/Patchy
Steam
Colour: Brown (150 103 82)
Capital: Jedorra
Population: 500,000
Technological Advancement: Prototyping
Economy: 8 (7/1/0)
Demonyms: Jedorran (language (same as Siali and Ganthar), people, culture)
Government: Monarchy
Stability: 5
Religion: Kamunism (polytheistic)
Available Engines: The Tortoise (Land), Airship (Air)
Available Conventional Soldiers: Axemen, Crossbow, Lancer
Description: A somewhat war-like nation based around tribute of the conquered people to the rulers until the conquered people gain citizenship. It is one of the three major cities on the Jedorran Plains (respectively known in the other cities as the Plains of Sialamesc and the Ganthari Plains), all of which are locked in a constant state of infighting and war.
Movadimn/thomas.berubeg
Steam
Colour: Purple (163 55 159)
Capital: Melorn
Population: 500,000
Technological Advancement: Prototyping
Economy: 6 (4/2/0)
Demonyms: Mobadi (culture, people, language)
Government: Theocratic Council
Stability: 6
Religion: Theratra (spiritualism)
Available Engines: Aerocraft, Airship (Air)
Available Conventional Soldiers: Light Infantry, Musket, Pikeman
Description: Monastic mountain-dwelling herdsmen and farmers, headed by an order of Theratran monks and nuns. Although they have a small economy and poor land, they are a powerful spiritual and diplomatic force in the area.
Onkasa/NPC
Primitive
Colour: Hot Pink (252 0 182)
Capital: Onq
Population: 500,000
Technological Advancement: Outdated
Economy: 8 (4/4/0)
Demonyms: Onkasan (people, culture, language)
Government: High Council
Stability: 7
Religion: Polytheism
Ferocity: 7
Available Conventional Soldiers: Light Infantry, Pikeman, Crossbow
Description: Although they are a common target of Asgarnian raids, Onkasans have used the knowledge of raids gained from their neighbours to raid others; many Onkasans are bandits and theives, and many of these report to the king of Onkasa himself. This practice has had the effect of netting Onkasa several large lump sums of gold to boost their economy, as well as causing a feud with their neighbours in Anclia.
Sialamesc/NPC
Primitive
Colour: Purple-Grey (181 109 132)
Capital: Sialamesc
Population: 500,000
Technological Advancement: Outdated
Economy: 9 (7/2/0)
Demonyms: Sialan (people, culture), Siali (language, same as Jedorran and Ganthar)
Government: Monarchy
Stability: 5
Religion: Theratra (spiritualism)
Ferocity: 6
Available Conventional Soldiers: Light Infantry, Musket, Crossbow
Description: Sialamesc, one of the three major cities on the Southern Plains (known by different names in each major city), inhabit the foothills of the Mobadi Mountains to their south. As such, although they fight with the other major plains cities almost constantly, Sialan culture has always had something of a spiritual quality to it, perhaps owing to their devotion to the Mobadi religion of Theratra.
Zay'na/NPC
Steam
Colour: Bright Green (193 255 71)
Capital: Ayazi
Population: 450,000
Technological Advancement: Prototyping
Economy: 5 (5/0/0)
Demonyms: Zaynese (language/culture/people)
Government: High Council (primitive democracy)
Stability: 7
Religion: Theratra
Available Engines: Ram, Tower (Land)
Available Conventional Soldiers: Hunter, Pikemen, Light Cavalry
Description: A partially tribal, mountain-based society, of the same religion as the Mobadi, who they are probably descended from or related to.