Version 2.41 Official Release (compatible with previous saves from version 2.4)
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Bugfixes
AI
User Interface
Misc
Code
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Bugfixes
- Illusions can no longer pickup or take equipment; they also cannot be added to Flesh Golems or Wolf Packs
- Animals will no longer have a chance to be assigned a Religion when built
- Players will no longer receive double units when capturing a unit with the <Capture> tag (ie Workers and Settlers for example) due to Slavery or promotions that allow the converting of units (ie, Command promotions)
- Hidden Nationality units will no longer be able to gate into Vassal cities
- Fix for potential crash when automating a workboat
- Players created via InitNewEmpire() will no longer receive techs that are unable to ever research (Seafaring for example) (fix by Terkhen and Magister Cultuum)
- Rebel civs will no longer receive techs that they can never research (code by Magister Cultuum)
- Permanent terrain changes will now remove any temporary terrain counters on the affected plot(s) - fix for Bug #3599496
- Advanced Tactics: Summons and Hidden Nationality units can no longer be gifted
- Advanced Tactics: Super Forts can no longer be captured by units flagged as noCapture() (includes Hidden Nationality units and units with the <bNoCapture> tag
- Advanced Tactics: In order to count as a defender for Super Fort upgrading purposes, the unit must be able to pass the canDefend() function call
AI
- AI will now upgrade its Freaks again
- When valuing a new unit, the AI will now take into consideration the free promotions that unit receives
- AI should use Great Bards for Great Works less often
User Interface
- Unit help info displayed in mouseovers now includes the Defense Combat info for the unit if it's different from the combat strength
- Many updates to Spanish translations (and a few others) (code by Terkhen)
- Updates to DynamicCivNames (base code by lgfr - modified by Tholal)
- Implementation of the EmphasizeAvoidUnhealthyCitizens and EmphasizeAvoidAngryCitizens buttons (code from WildMana, adapted by lgfr)
Misc
- Addition of Dead Player Culture mod (code by Chronis - adaption for FFH by lfgr) (note: this should only affect gameplay when the Revolutions option is enabled)
Code
- Added the scenario files to the codebase for MNAI (really this time!)
- New code and debugging info for RevCivUtils (code by lfgr)
- Removed a reference to an event that doesn't exist in FFH2 (TheVedicAryans)
- Removed several unused text files
- Moved some text for Puppet States, Revolutions and Advanced Tactics into the appropriate files
- Fix for potential assert error when a unit tries to move after using a spell/ability that uses up their movement points