Civ 5: Civilizations/Leaders Wanted!

Great ideas Beefie, chrissifniotis, Eagle Pursuit and Kurtbob ! :goodjob:

I especially like "Puppeted cities generate less unhappiness and +2 culture per turn and Annexed city-states get a free Courthouse & 10% bonus to food."

Would it be too powerful if the bonuses are combined to one UA ?
All that combined together? Yes, too powerful. Free Courthouses alone is pretty much a UA in and of itself, and a strong one at that. I was considering it for an Assyrian build.
 
That's very interesting, a lot like a rebutile to Babylon's Great Scientist bonus.


Yeah, although it is almost exact copy of Babylon's UA it is something I would really want to try out. It would play out completely differently of course being culture/happiness (golden ages) bonus.

Though history remembers Sargon as a great conqueror so Military bonus would be much deserved. Perhaps often suggested bonus; Militaristic City-State gifting units double the usual rate.


All that combined together? Yes, too powerful. Free Courthouses alone is pretty much a UA in and of itself, and a strong one at that. I was considering it for an Assyrian build.

Some kind of Puppet State bonus could be really fun as nothing (Civs, buildings nor wonders) have any kind of additional benefits to them.
 
Yeah, although it is almost exact copy of Babylon's UA it is something I would really want to try out. It would play out completely differently of course being culture/happiness (golden ages) bonus.
I'm curious about linking Sumeria to great artists. What's the connection?

Everything seems to mirror something that already exists, so I'm not sure what you're looking to pull off.
 
I'm curious about linking Sumeria to great artists. What's the connection?

Everything seems to mirror something that already exists, so I'm not sure what you're looking to pull off.


It might be a bit far fetch, I admit. The UA is just something that came to my mind when I read about Sumerian culture and their strong affection to music in particularly.

From Wikipedia: "There is considerable evidence that the Sumerians loved music, which seems to have been an important part of religious and civic life in Sumer. Lyres were popular in Sumer, among the best-known examples being the Lyres of Ur."

The concept might be fun to play with, but does it remind too much how the Celts and Persia play out? I mean UU with Faith from kills bonus, UB which gives additional Happiness and UA, if used that way, gives access to extra Golden Ages? Unique enough?
 
If you're looking for a military spin, how about this?

Free Great General upon discovering Bronze Working. Melee units generate Great Generals quicker. (ie Melee units gain Great Generals I)

Or if you're looking for a CS bonus;

Free Great General upon discovering Bronze Working. Militaristic City-States gift you a unit upon discovery as well as Gold. (In much the same way as Religious CSs give you Faith as well as Gold)

A similar rendition of the CS bonus was one I put up for the Anglo-Saxons;

Militaristic City-States gift you a free unit when allied to you for the first time. (Meaning that when you increase the influence of a militaristic CS past the point of it being your Ally, the same turn it gifts a unit into your borders.)
 
I don't think Sumeria should be militaristic. The militaristic UAs mentioned above would work for Assyria. I like the culture UAs and UBs but they are bit far fetched as was mentioned above. A river / agriculture / floodplain UA just seems so appropriate. Beefie's UA idea and Mardukes Lyres of Ur fit well. A UA focusing on the old Mesopotamian gods could also work.

Annuna: Shrines and temples produce +1 food. Buildings purchased with faith produce +2 food. +1 faith from river tiles during a golden age.

En of Enki: +1 food per specialist. Double faith produced by faith purchased buildings.

The Ziggurat screams for a hierarchy /centralized power / rule of priesthood bonus. The all mighty Wikipedia mentions the priesthood being a nessesity in organizing farmers for the harvest. Perhaps a food bonus would be appropriate for the ziggurat?

A courthouse replacement would also fit, but might be of limited use. Perhaps a maintenance free courthouse that reduces building maintenance in the city where it is built?

A ziggurat UI would be interesting as well, though I'm not sure how it would be implemented.
 
All hail Wikipedia. :bowdown:

I agree, even with Sargon as the leader it just makes sense to give Sumer a food/river/faith bonus.

I do like the idea of incorporating the mythos into a UA - I like Annuna, En of Enki seems a bit OP with the double faith.

Hm, I get the idea to link agriculture with the Ziggurat, but I don't think that seems right. Would it be OP if the Ziggurat adds 1 Faith on Farms within the radius?

As a UB a Ziggurat seems like it would act as a mini Holy Site. How does 2 Faith, no maintenance, only build on flat land sound?
 
I don't think Sumeria should be militaristic. The militaristic UAs mentioned above would work for Assyria. I like the culture UAs and UBs but they are bit far fetched as was mentioned above. A river / agriculture / floodplain UA just seems so appropriate. Beefie's UA idea and Mardukes Lyres of Ur fit well. A UA focusing on the old Mesopotamian gods could also work.

I agree, even with Sargon as the leader it just makes sense to give Sumer a food/river/faith bonus.

Agreed.


The Ziggurat screams for a hierarchy /centralized power / rule of priesthood bonus. The all mighty Wikipedia mentions the priesthood being a nessesity in organizing farmers for the harvest. Perhaps a food bonus would be appropriate for the ziggurat?

A ziggurat UI would be interesting as well, though I'm not sure how it would be implemented.

Hm, I get the idea to link agriculture with the Ziggurat, but I don't think that seems right. Would it be OP if the Ziggurat adds 1 Faith on Farms within the radius?

As a UB a Ziggurat seems like it would act as a mini Holy Site. How does 2 Faith, no maintenance, only build on flat land sound?

Like it a lot! That would be pretty fun UI and, I'm sure, would look cool on map. How about if it would also provide +1 Food (but perhaps only +1 Faith as not to be OP)?

What you think about the Enkidu Warrior UU? +2 Strength, but more expensive. Gains Faith from kills but the bonus is lost when upgrading and Warriors get obsoleted pretty quickly. But with Enkidu you could potentially harvest lots of Faith points early in game from Barbarians etc. I think it would be a fun unit to start the game with and there is a real background for the unit, unlike for the Vulture (image in temple stele) or the Phalanx (army formation).

So how about:

Civilization: Sumeria
Capital: Ur
Leader: Sargon the Great
Music Theme: from Music of the Ancient World (with Lyres)
UU: Enkidu Warrior (IMAGE). Replaces Warrior. Cost: 50/100 (instead of 40/80). Combat: 10 (instead of 8). Movement: 2. Earns 50% of opponents' strength as Faith for kills.
UI: Ziggurat. Yields: +1 Faith, +1 Food. Prerequisite Techs: Writing. Can Be Built On: Flat land.
UA: Lyres of Ur. Receive free Great Artist when you discover Calender. Earn Great Artists 50% faster.

If were to stick with the Lyres of Ur UA. I removed the Flood Plains Culture yield to balance it a bit.

OR how about: Praise to Ishtar. Cities founded on rivers gain +10% Growth and produce +1 Faith. +1 Food per Specialist.
 
Good ideas, how about we go all out and make the Ziggurat a replacement of the Holy site!?!
Ziggurat: Yields +6 faith, +1 food and +1 culture, with an additional +1 food and +1 culture next to a river.

Be something really different than what's currently available, and would encourage Sumer players to fill out piety ASAP for that extra gold and culture from their ziggurats.
 
What you think about the Enkidu Warrior UU? +2 Strength, but more expensive. Gains Faith from kills but the bonus is lost when upgrading and Warriors get obsoleted pretty quickly. But with Enkidu you could potentially harvest lots of Faith points early in game from Barbarians etc. I think it would be a fun unit to start the game with and there is a real background for the unit, unlike for the Vulture (image in temple stele) or the phalanx

I like your Enkidu Warrior idea. It would be useful for a very short time, as you mentioned, but I think the added oomph of 10 combat and the faith from kills would make it an awesome barbarian hunter and potentially dangerous early rusher.

A holy site replacement would be quite fun. I feel a food and faith bonus would be appropriate.

Ziggurat: replaces holy site. 8 faith, 1 food. +1 food when you discover civil service.

Another idea would be giving units near the ziggurat a combat bonus or earning faith from combat while near the ziggurat. The ziggurat could also create religious pressure like a city, but I'm not sure if this could be modded.
 
ISRAEL (revised 1/21/15)

Leader: David
Capital: Jerusalem
UA: The Promised Land. Religion spreads from the capital five times more effectively (+30 pressure) to Israel's other cities.
UB: Synagogue. Requires Philosophy. Replaces Temple.
Cost: 70 :c5production:
Maintenance: 2
Cheaper to build than a temple. All specialists in this city generate +1 faith.
UU: IAI Kfir. Replaces Fighter.
Cost: 375 :c5production:
Ranged Strength: 45 :c5rangedstrength:
Range: 10
Has +2 greater operational range than a fighter, and can perform up two intercepts between turns as long it has at least 50% HP.


Some other ideas:

UB: Iron Dome. Replaces Bomb Shelter. As Bomb Shelter, and adds +200% defense against siege units (effectively negating the devastating power of rocket artillery).
UB: Solar Flower Tower. Replaces Solar Plant. As Solar Plant, and sources of wheat also produce +1 :c5production:.
UU: Maccabee. Replaces spearman. Has +10% :c5strength: combat strength when near a city that has at least 1 follower of your religion. OR, +20% :c5strength: combat strength if there are more enemy units than friendly units within three tiles. (thanks to Morningcalm for turning me on to this UU).
 
Just wanted to post some unit ideas for Sumeria:

Sumeria had the earliest infantry and chariots in existence. You can find some pics of said infantry and chariots in this link:

http://forums.civfanatics.com/showthread.php?t=212539

I think our earlier ideas for Vultures, Phalanxes, and Enkidu Warriors fit the pic of Sumerian Heavy Infantry quite well.

Ideas:

The Sumerian unique unit could be a spearman replacement that comes earlier in the tree, say mining. Not sure what benefits that may bring, but it fits the first infantry theme.

I've read in an issue of Osprey, titled Ancient Armies of the Middle East, that the Sumerians relied upon infantry too much and were defeated by their Akkadian neighbors who used archers extensively.

First, I don't think this UU should have the cover promotion that has shown up in many ideas, including my own, since what I have read illustrates that the early Sumerians were inept at dealing with archers. Second, the Sumerians appear to have lacked archer units so it makes sense to justify an archer replacement that isn't a ranged unit. I see this as a great opportunity to come up with a very powerful melee unit that doesn't have to replace the warrior or spearman. This should open up many doors to unique abilities, prerequisite techs, and so forth. The only issue I see is how it will upgrade...and of course a lack of an early archer unit.

Example: Unique Unit (Vulture, Enkidu, Phalanx). Replaces Archer. Prerequisite: (Mining, Archery, Pottery, Animal Husbandry, Agriculture). Move 2. Combat X.

Vulture: Replaces Archer. Prerequisite: Pottery. Cost: 45. Move 2. Combat 10. Bonus while in empire's borders (20). Upgrades to Pikeman.

The Sumerians also had the earliest form of chariot, which was pulled by asses or mules. It was used to charge an enemy line and break it. The chariot could be an cheaper version of the chariot archer, that doesn't require horses, and has a melee attack. Something like:

Sumerian Chariot: Replaces chariot archer. Combat 8. Move 4. Begins with Shock I. Same penalties as chariot archer except may not melee attack.

The bonus here is a melee mounted unit that upgrades to a horseman. I'm not quite sure if the combat value or the promotion is high enough (especially since spearman are so powerful). Other ideas are welcome.
 
Didn't suggest a leader. Ben-Gurion?

Ben Gurion seems like the natural choice. The other option would be Golda Meir since she's a woman :mischief:

I like the set up of Israel as a modern civ (there are not enough of them), but your uniques seem quite passive and not really that strong. If you have only late game uniques, they need to be super strong. The Iron Dome shelter is awful since all it does is increase the obstacle for your enemies. But the best defense is still a good military so it doesn't save you ressources. Also not sure why a turtling civ would need larger range for its aircrafts, the normal range is good enough for defense already. I'd rather have them start with blitz and/or auto-repair f.e..

I'd take a Kibbutz UI over a Bomb shelter UB as well, maybe doubling (!) the yields of all improvements next to it (no Great Person Improvements) or something like that. It is a late game Unique after all. Otherwise, going with something regarding spies seems fine as well (pretty much the only new civ where a espionage bonus makes sense, no?).

I like your UA, though it could need some more punch as well. Defense isn't all that active nor does it entice you to play differently. And the rapid wide expansion (with not enough military) that a defense boost lends itself too goes against the National Wonder focus. (but that's okay, since it's a challenge for the player to balance those two out). So it needs something more for the NW part, maybe more yields or a free spy for some NW?
 
@Kurtbob
Good thinking :goodjob:

Sumer could have unique Chariot but if we do get also Hittites and they have their Heavy Chariot as UU then there is a surplus of Chariot units (which is one of the less needed units in the game). I think unique warrior would be much interesting as there is only one unique warrior so far the Aztec Jaguar Warrior.


ISRAEL

UA: Resolve. +15% :c5production: production towards the construciton of national wonders. Each national wonder increases the :c5strength: strength of cities by +4.
UU: IAI Nesher. Replaces fighter. As fighter, and its operational range is increased by 2.
UB: Iron Dome. Replaces bomb shelter. As bomb shelter, and grants +200% bonus to city :c5strength: against siege units.

With faith civ's being popular these days, I started wondering if we had other game concepts lying around unused. Then I remembered national wonders. Problem was, the best civ's for such a concept are already in the game, and the ones left over kind of lack the infrastructure emphasis. Israel seemed the only natural fit I could think of. It's a civ with a combination of espionage, tech, commerce, culture, and faith, and national wonders augment all that stuff. There is nothing for national defense, however (the one NW I'd argue a small civ needs above all else!).Hence the second part of the UA.

As for the other uniques, sure they're later-era, but if we can have early-era UU's that fizzle out utterly, why not some late-game ones that keep someone from rolling your cities with bombers and rocket artillery? What, that can't happen?

"Resolve" is sort of a placeholder. Couldn't find any appropriate catchphrases or mottos for naming the UA. Suggestions welcome. Didn't suggest a leader. Ben-Gurion?

And yes, we all know Israel has controversial elements. Maybe just once it can go without saying. :cool:

Some kind of National Wonder bonus would be highly interesting. About your Resolve UA, does the Egypt's UA "Monument Builders: +20% Production towards Wonder construction" also give production bonus towards NW's? Can't remember at the moment.

How about something along these lines for Israel ? :

Crownlands. Eased building requirements for National Wonders; required building is needed to be build only in 4 cities also Capital city produces +X amount of gold per puppet city. If Austrian city is captured by another player, its citizens will resist for twice as long as usual.

That's a UA I once suggested for Austria-Hungary. Many thought back then that the eased building req. for NW's would be exciting as a ability.

In my opinion, if we are talking about modern Israel they should have Espionage and Defense bonuses and if Ancient then definitely a Faith bonus.

I dunno, I am perhaps leaning more towards Ancient Israel rather than Modern Israel. With David or Solomon as the leader.

These are the images in my mind when I'm thinking about Israel:


King David


King Solomon
The Visit of the Queen of Sheba to King Solomon
 
I'm sure those leaders won't create an controversy.
 
Thanks for the feedback.

Ben Gurion seems like the natural choice. The other option would be Golda Meir since she's a woman :mischief:

I like the set up of Israel as a modern civ (there are not enough of them), but your uniques seem quite passive and not really that strong. If you have only late game uniques, they need to be super strong. The Iron Dome shelter is awful since all it does is increase the obstacle for your enemies. But the best defense is still a good military so it doesn't save you ressources. Also not sure why a turtling civ would need larger range for its aircrafts, the normal range is good enough for defense already. I'd rather have them start with blitz and/or auto-repair f.e..
I share these concerns. Here are my thoughts.

The active part of the civ is the national wonders production boost. The rest encourage defense against aggression, which is always a tall civ's concern. It is also certainly appropriate to Israel, and almost feels odd without it. I don't stress ground units for a couple reasons. One is that we've already seen Ethiopia take that tact and execute it well. The other is that at the late era, infantry is basically just doing the mop-up in the wake of far more flexible defenses, aircraft and artillery.

The Iron Dome provides defensive measures against the only two things a civ at that tech level should have to worry about. The first is nukes, and the second is the unchecked ability of rocket artillery to obliterate the health of even the strongest cities in short order. Really, other defenses are kind of pointless as long as RA can open the door for a lone pikeman to step in and claim your cities.

Regarding the Nesher, a fighter has an operational range of 8. That's okay, but a tall civ isn't necessarily just four cities wide. Boosting operational range allows for broader interception. I'd probably prefer something more directly linked to interception, or perhaps assulting ground units, but of course, I'm not just making up the UU off the top off my head and giving whatever ability I'd like it to have. The Nesher is (was) a long-range fighter. At any rate, this is one I'll likely revisit. Whatever the case, a unique fighter should be comparable to the Zero in terms of strength. Blitz (Logistics) and air-repair are probably too powerful to tack onto each fighter.

I'd take a Kibbutz UI over a Bomb shelter UB as well, maybe doubling (!) the yields of all improvements next to it (no Great Person Improvements) or something like that. It is a late game Unique after all. Otherwise, going with something regarding spies seems fine as well (pretty much the only new civ where a espionage bonus makes sense, no?).

I like your UA, though it could need some more punch as well. Defense isn't all that active nor does it entice you to play differently. And the rapid wide expansion (with not enough military) that a defense boost lends itself too goes against the National Wonder focus. (but that's okay, since it's a challenge for the player to balance those two out). So it needs something more for the NW part, maybe more yields or a free spy for some NW?

The thing about NW's is that they can augment any active strategy, and hammering them out earlier than you otherwise would . Israel would be an ideal science or culture civ. Perhaps a bonus amount of culture or science whenever a NW is completed. Or perhaps leave the UA as-is, and come up with alternate for something like the research lab or a power plant.

One possibility is a unique national wonder, perhaps the Mossad replacing the NIA.

Some kind of National Wonder bonus would be highly interesting. About your Resolve UA, does the Egypt's UA "Monument Builders: +20% Production towards Wonder construction" also give production bonus towards NW's? Can't remember at the moment

How about something along these lines for Israel ? :

That's a UA I once suggested for Austria-Hungary. Many thought back then that the eased building req. for NW's would be exciting as a ability.

In my opinion, if we are talking about modern Israel they should have Espionage and Defense bonuses and if Ancient then definitely a Faith bonus.
Rather than slacken the requirements to further empower the four-city strategy, I'd just as soon simply give a production bonus to constructing the buildings linked to NW's.

As to ancient versus modern, I wouldn't mind splitting the difference and including an old-world unique and a modern unique, and then having the UA's bonus to National Wonders cover the spread. Then a more historical leader could be chosen, like David or Solomon, and it wouldn't be a jarring contrast of ancient leader and hi-tech defenses.
 
Rather than slacken the requirements to further empower the four-city strategy, I'd just as soon simply give a production bonus to constructing the buildings linked to NW's.

That would be a UA that encourages expansion with benefits of small empire in large. With a perk of only needing 4 of a certain building to unlock the national wonder related to it. Nevertheless, one should also keep in mind that many of the National Wonders are more rewarding for larger cities: building the Hanging Gardens (+10 food), and getting the Tradition finisher (+2 food and 15% growth in every city), along with a few Maritime allies may be a smart. With vast land and population, happiness should by all means be absolutely critical: the Circus Maximus (+5 happiness), the Notre-Dame (+10 happiness), and the Forbidden Palace (-25% unhappiness from cities) may be vital.


As to ancient versus modern, I wouldn't mind splitting the difference and including an old-world unique and a modern unique, and then having the UA's bonus to National Wonders cover the spread. Then a more historical leader could be chosen, like David or Solomon, and it wouldn't be a jarring contrast of ancient leader and hi-tech defenses.

Agreed. I think best solution would be a ancient UU and modern UU (or UB/UI) and UA which has bonuses for both ie. Faith/Espionage or Faith/Science.
 
How about an Ark of the Covenant UU? :)

-replaces the Great General
-can only have one Ark at a time (if additional are spawned they become regular great generals)
-causes -10% combat strength to all enemies within 2 tiles radius in addition to regular great general aura
-if destroyed it blows up like an atomic bomb, damaging or destoying all enemy units within 2 tiles radius (they didn't close their eyes)
-cannot form citadel


one of the weirder things (or apt, depending on your perspective of the Middle East politics) is that it would encourage going into Autocracy because that allows you to buy an Ark with Faith.
 
That would be a UA that encourages expansion with benefits of small empire in large.
Right. That's why I didn't go with it. Also, it essentially would mirror Rome's UA (although I'm not sure many folks pick up on how they synergize).

Come to think of it though, only requiring four cities to have a building in order to build a national wonder favors wide empires to an exen more extreme degree. A four-city empire gets no benefit at all, right? While a twenty-four-city empire would benefit enormously.

That's how national wonders work. For the wide empire, the challeng is in getting the requisite buildings, and for the tall empire it's actually finding a place in its limited queue to build the wonder.

How about getting great person points from national wonders? They don't normally award them like world wonders.

With a perk of only needing 4 of a certain building to unlock the national wonder related to it. Nevertheless, one should also keep in mind that many of the National Wonders are more rewarding for larger cities: building the Hanging Gardens (+10 food), and getting the Tradition finisher (+2 food and 15% growth in every city), along with a few Maritime allies may be a smart. With vast land and population, happiness should by all means be absolutely critical: the Circus Maximus (+5 happiness), the Notre-Dame (+10 happiness), and the Forbidden Palace (-25% unhappiness from cities) may be vital.
Notre Dame is the only national wonder there, but maybe instead of just defense from completing a national wonder, +4 empire-wide defense and +3 happiness?
 
Each national wonder increases the strength of cities by +4.
How about getting great person points from national wonder
Perhaps a bonus amount of culture or science whenever a NW is completed.
Each national wonder gives +4 empire-wide defense and +3 happiness?

I think you are onto something good ;)

Each national wonder increases the strength of cities by +4 and Receive a tech boost each time a National Wonder is built in the Israeli city would be pretty interesting.

Some Espionage bonuses could be:

- Assigning a spy to a city state gives you access to that city state's resources as if they were an ally.
- Spies are less likely to be detected.
- Instead of one, Israel earns two additional spies as they move into each new era.
 
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