phaethon16
King
- Joined
- Mar 20, 2013
- Messages
- 722
Oh, I thought you were posting a new idea. That makes more sense. Yeah, you're right. That does sort of need to be updated now that Morocco sort of covers the desert trade spectrum of the game.
On another note, I get where you're coming from when you say that the Viet Minh should be related to ideologies, and I looked over your comment again, and you have some good suggestions about what one could do if you wanted to make the Viet Minh more ideology related, like how you could access them by founding an ideology. My only hesitation is that I feel as if it might be stereotypical to associate that one part of Vietnamese history with ideology, rather than making it part of their game play as a whole. What if though I made their base cost the same as any other Great War Infantry, but if more than two ideology tenets were adopted the cost would go down? That would sort of tie into the UA a little, and it wouldn't be too related to ideology. What do you think?
On another note, I get where you're coming from when you say that the Viet Minh should be related to ideologies, and I looked over your comment again, and you have some good suggestions about what one could do if you wanted to make the Viet Minh more ideology related, like how you could access them by founding an ideology. My only hesitation is that I feel as if it might be stereotypical to associate that one part of Vietnamese history with ideology, rather than making it part of their game play as a whole. What if though I made their base cost the same as any other Great War Infantry, but if more than two ideology tenets were adopted the cost would go down? That would sort of tie into the UA a little, and it wouldn't be too related to ideology. What do you think?
Vietnam
Capital: Hanoi
Leader: Trung Trac
UA: Ascending Dragon. Newly created units gain +3 experience for every 2 social policies you have adopted, and +2 experience for each individual ideological tenet you adopt.
UU: Viet Minh. Replaces Great War Infantry. Attacks become ranged, with a range of one when in rough terrain. It costs less, has a weaker normal attack, and has an extra movement point.
Cost: 300
Strength: 44
Moves: 3
UB: Water Puppet Theater. Replaces Colosseum. The Water Puppet Theater provides +2, and an additional + and + for each adjacent source of water. (For example, a lake and a river would each count as separate, but if one river wraps around a city it only counts as one.)