spaceman98
Plotting something
- Joined
- Sep 1, 2010
- Messages
- 3,639
or rather, out of entropy mana user town hands. Kennigit is probably town
The Prespurian Regent grows red with fury. His words are biting in their viciousness.
"Do you now, mister Axeman? Curious accusation indeed.
I note that others are trying to give it to Exar, who has not asked for it, has no use for it, and won't hand it back to us when he's done not using it.
Meanwhile, I can think of no other persons at this meeting who actually posses any kind of credibility for handling exotic forms of mana.
Do you believe that the Amurite Wizard who decided to let his mind wander off completely because apparently he was that bored, is one of the Demons in our midst? Perhaps a dangerous subversive, a rebel, a Usurper?
Is he dangerous?
I think it's quite clear that he's not dangerous. And when his mind graces us with its presence once again, I think he will be able to tell us more. And if he can't, he can be so good as to put the Entropy Mana up for a vote again, whereas pawning it off onto Exar who can make no use of it is beyond foolish.
Giving it to Kennigit who no longer wants it and could never explain why he needed it so badly is also risky and foolish."
"How much do you actually know, sir Axeman?
Are you prepared to act only in instances where we know for sure?
Is this the kind of cowardice I can expect from you in the future? Because you're starting to disgust and irritate me. And I am considering voting for you shortly, whether today if possible, or tomorrow if necessary, until the words out of your mouth begin to convince me you're actually interested in the best interests of this group, and that you have a spine, and a thinking mind perched atop it.
I am appalled by the lack of imagination and especially the lack of bravery coming from this Axeman of Glevum, and for that matter, I'm none too impressed with his supposed Governor and his nonsensical reasons for voting either.
People of Glevum, is this really the best you have to offer? I am beyond displeased."
Every time someone (me) says something you don't agree with, you get your panties in a bunch. I never said giving it to Kennigit was better. I never suggested giving it to Exar, who as we all know, has no use for it. All I did was bring up the lunacy of giving it to someone who hasn't said a peep. We know nothing about him so unless you know something concrete that we don't, you don't either. It's pure speculation he can do anything with it. Period. Convince me otherwise, don't threaten.
I have no better alternatives, otherwise I would have suggested something. I just thinking giving it to a guy who seemingly isn't playing is not productive. And you still haven't convinced me he's qualified. Besides lore, do you know anything about him? Mind you I'm not saying he can't, it's just you're seemingly so tunnel-visioned that he can.
What confuses me is how vehemently you [atpg] place your mistrust of me yet have complete faith in another.
The governor of Calcaria's statement:
I have some information that ChineseWarlord is a very peaceful fellow, though he cannot apparently be coerced into talking at the moment...
Meanwhile, I have come across some possible info on the vague diplomatic situation. Neutral seems to be more positive than Cautious. Which means things seem to be slowly worsening, as now two nations are cautious...
Name: Exar (NPC)
Role: Vampire King
Nation: Calabim
Race: Immortal
Alignment: Innocent
- Primary Victory Condition: Eliminate all threats.
- Secondary Victory Condition: Survive to the end game
Strength:
11 (21)
Affinity:
Death Mana (+1 Strength)
Law Mana
Orbs:
1x Death Mana Adds additional Strength to Natural abilities (Passive)
Spells:
- Death I Can Turn Raw Mana into Death Mana
- Death II Adds +1 health regeneration when complete lynch is performed (Requires 2 Death Mana)
- Death III Adds +2 health regeneration when complete lynch is performed (Requires 3 Death Mana)
Natural Abilities:
Complete Lynch - Causes 10 Damage to target and the Vampire King heals 2 strength.
Partial Lynch - Causes 5 Damage to target
Personal Objective:
Acquire 3 orbs of Death Mana.
Background:
Exar, the Immortal Vampire King, Son of the Calabim Emperor, Flauros, rules over the eastern part of the Calabim Empire. The land was conquered by himself and his armies in a distant past, forgotten by almost all save perhaps Exar himself. He is a well-respected leader and his immense power has kept the region stable and free from conflict.
Name: Exar (NPC)
Role: Vampire King
Nation: Calabim
Race: Immortal
Alignment: Innocent
- Primary Victory Condition: Eliminate all threats.
- Secondary Victory Condition: Survive to the end game
Strength:
12 (21)
Affinity:
Death Mana (+1 Strength)
Law Mana
Orbs:
1x Death Mana Adds additional Strength to Natural abilities (Passive)
Spells:
- Death I Can Turn Raw Mana into Death Mana
- Death II Adds +1 health regeneration when complete lynch is performed (Requires 2 Death Mana)
- Death III Adds +2 health regeneration when complete lynch is performed (Requires 3 Death Mana)
Natural Abilities:
Complete Lynch - Causes 10 Damage to target and the Vampire King heals 2 strength.
Partial Lynch - Causes 5 Damage to target
Personal Objective:
Acquire 3 orbs of Death Mana.
Background:
Exar, the Immortal Vampire King, Son of the Calabim Emperor, Flauros, rules over the eastern part of the Calabim Empire. The land was conquered by himself and his armies in a distant past, forgotten by almost all save perhaps Exar himself. He is a well-respected leader and his immense power has kept the region stable and free from conflict.
Sun mana for kennigit
Mind to me
MetaMagic to me