Dancing Hoskuld
Deity
We have an XML load call error when starting the game from the Neanderthal civ.
There are two < in one of the tags.
We have an XML load call error when starting the game from the Neanderthal civ.
if (gc.getInfoTypeForStringWithHiddenAssert("CIVILIZATION_SPAIN") > 0):
coords.append(GeographicalCoordinate("CIVILIZATION_SPAIN", 40.413, -3.704))
I think the Woodsman line of promotions should extend to Ancient Forest.
Want me to do it?
1) You need to hold the hotkey then move the mouse off the unit then back on when looking at it on the map. I haven't seen any blanking out behavior so I'll be looking for it but my initial suspicion is that you might be holding down the key and not moving the mouse over with the key held down. I could be wrong. Those hovers are working perfectly on mind but it takes a little getting used to holding the key THEN moving the mouse off then back on to the unit. Sometimes hover help panels get stuck too so that may have something to do with a 'blank out' effect. I find when that happens it helps to try to 're-open' the panel as it originally was opened then moving off the panel again then trying what it was you were going for the first time.ERRORS: on new hover The Bad:
ALT - pic 1
CTRL - 2nd pic
shift - 3rd pic
building items also - pic 7
4-6 pics, some of the tech info i am getting now??
The Good:
I like the way is looks at least stuff is not in the way right now, just above does not work, and for me thats OK, but for some probably not.
On a different note/error: nvrmd, they were there the next turn, dont know why they were missing first off, but anyways . . . . . . .
Some units are not listed as build-able in the Capital city??? see pics 8-9 but are build-able in other cities, ie: these are iron units?? And i am importing/trading iron and iron wares from another civ, so should be in all cities.
1) You need to hold the hotkey then move the mouse off the unit then back on when looking at it on the map. I haven't seen any blanking out behavior so I'll be looking for it but my initial suspicion is that you might be holding down the key and not moving the mouse over with the key held down. I could be wrong. Those hovers are working perfectly on mind but it takes a little getting used to holding the key THEN moving the mouse off then back on to the unit.
No offense but thats what i did.
Right over the unit's pic is where you'll get the unit displays. Either that or on the unit's icon if you have him selected. If you have a group selected you can hover over the unit's icon you want to look at more carefully (the icons above the mission box on the 'main screen').I said:We're meant to hover over our unit in the unit help box for further info now rather than on the map.
Further review on the images show that you're looking at the plot itself. To keep the plot information from being the mess its always been I pulled some wires there and it should only now show some very basic information. Since plot hover info already has some hotkey assignments I wasn't sure how it would work if hotkeys were used in conjunction with the plot hover when it came to unit information displays.
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@AAranda
There are a few of the new Culture Neanderthal you made that have the wrong schema line ie:
"x-schema:Apache_CIV4CivilizationsSchema.xml" line in them.
Also when making new cultures dont use YOUR name for all, otherwise it will bleed over into other cultures (maybe) no need for taking a change though). So just pout your name if you want on the schema's. And the Civs name infront of the culture , thx.
AAranda_CIV4ArtDefinesSchema, OK
AAranda_CIV4CivilizationInfos, not ok, just put Neanderthal_CIV4CivilizationInfos
Also when making a NEW culture, the CvCultureLinkInterface.py needs to be updated also (i always forget also) Should have the closest Longitude and Latitude where you want them at.
Code:if (gc.getInfoTypeForStringWithHiddenAssert("CIVILIZATION_SPAIN") > 0): coords.append(GeographicalCoordinate("CIVILIZATION_SPAIN", 40.413, -3.704))
Also you need to post ALL your commits to the SVN thread, thx.
Is a long time without modding, so i may be wrong, but i think that no matter wathever you write before the _CIV4XXXXX as long as it matches inside the file ... and i know it doesn´t happened in some files, now fixed
Anyway, all files have been rename to plain CIV4XXXX, i never needed credits for my work, is just that i took as base a module with my name already in those files
P.D. As i said, i´m quite out of the mood. What is SVN?
The python file is to do with Culturally Linked Starts each civ needs to be defined in there with a unique latitude and longitude. We probably should get that moved into the XML and make it a bit more forgiving of duplicates.
Do you want me to make a new one with each new civ?
As is not inside the module should be added every time AFTER the civ is tested, I think
The python file is to do with Culturally Linked Starts each civ needs to be defined in there with a unique latitude and longitude. We probably should get that moved into the XML and make it a bit more forgiving of duplicates.
Why so troublesome... Just assign accordingly using the Artstyle?