New Patch Incoming!

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http://www.civilization.com/en/news...civilization-beyond-earth-winter-2015-update/

INFORMATION ON THE CIVILIZATION: BEYOND EARTH WINTER 2015 UPDATE

DATE: Feb 20, 2015POSTED BY: David Hinkle

We’re preparing another update for Civilization: Beyond Earth. This update has two major purposes: Further balance updates and improvements to the game, and laying the groundwork for integration with Sid Meier’s Starships.

Both the Starships and Beyond Earth teams have been interested in the idea of having two separate games able to pass information between them, and what that might mean for players. This is our first experiment with this cross-game connectivity. We’re handling this through my2K. If you log into your my2K account within Starships or Beyond Earth, then we will be able to establish a connection between the two games. If you don't already have a my2K account, you'll need to create one. For now, this system works for Beyond Earth and Starships, but may extend to future titles as well. The first time you log into your my2K account from Beyond Earth, you will get an exclusive map: the Glacier planet. The my2K system has been used on other 2K titles previously, including Firaxis’ Haunted Hollow.

Along with this connectivity, we’ve added “Incoming Transmission” to the main title screen of the game. Key information and updates about the game will appear in this menu location.

In terms of game balance, the Wonders have undergone major revisions. One of the most consistent pieces of feedback the team received was that certain Wonders were built only rarely, and players reported that some felt like marginal upgrades over other resource buildings. The Beyond Earth team took a general cost pass on all the Wonders in the game, and changed the effects of most of them. Complete notes on the changes are below.

Additional gameplay balance changes were made as a result of the changes to the Wonders, but also in response to systems reported as too powerful. Trade routes in particular have undergone two important changes. First of all, trade routes are still one of the primary resource generators for a given city. Now, trade routes will be unlocked primarily through city population. Constructing a Trade Depot allows trade routes to be built and gives the city one trade route slot. Other trade routes now unlock at population thresholds. This prevents players from using small cities as massive trade hubs during the middle- and late-game. Secondly, there is now an “auto-renew route” option, as requested by many players.

Friendly aliens no longer prevent citizens from working plots, much to the joy of Harmony factions, who understand that nothing tills the soil quite like Siege Worms, and that Wolf Beetles are the mascots for many Academies.

The team also took the opportunity to fix bugs, adjust the AI, and add user interface changes.

We’d like to thank you for your continued feedback on Beyond Earth, and we hope that you enjoy these updates.

[LOCALIZATION]
- Added support for Simplified Chinese

[WONDERS]
- General cost pass on all Wonders
- Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
- Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
- Mass Driver - Gives +1 city strike range and +25% city strike damage
- Gene Vault - Gives free worker to new cities
- Ectogenesis Pod - Gives 1 Food per 4 pop in its city
- Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
- Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
- Cynosure - Gain +1 Science for every 3 population in its city
- Ansible - Affinity XP is gained 25% faster
- Stellar Codex - +8 Orbital Coverage range
- Master Control - Free Maintenance and +1 Movement for Workers
- Precog Project - Military Units can achieve two additional levels of Veterancy
- Human Hive - City immune to Covert Operations
- Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
- Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
- Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
- New Terran Myth - +2 Culture from Trade Routes
- Markov Eclipse - Military Units attack at full strength even when damaged
- Promethean - City no longer produces Unhealth
- Nanothermite - All air, ranged, and city bombard attacks 25% stronger
- Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
- Xenonova - Penalties due to Unhealth reduced by 50%
- Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
- Armasail - City suffers 50% less damage from ranged attacks
- Deep Memory - +1 Culture for every 3 Population in every City
- Tectonic Anvil - +5 Production from Canyons
- Crawler - +25% Production for buildings and wonders
- Daedelus Ladder - All City Yields +10%
- Resurrection Device - Benefits from positive Health effects increased by 50%

[GENERAL BALANCE]
- Domination victory is now won by controlling all original player capitals including your own.
- Veterancy Promotions: All combat boost promotions add +10% strength
- Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
- Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
- Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue - City Intrigue decreases faster when an Agent is present
- Virtues: Settler Clans virtue now gives +1 population in new cities
- Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
- Trade Routes: Added option to auto-renew Trade Routes
- Covert Ops: Lowered intrigue level required for affinity covert ops
- Friendly aliens no longer prevent city citizens from working plots

[UI]
- Added tech filters for Units and Orbital categories
- Victory progress tooltips show explicit status of quest objectives
- Re-enabling yield for canyon plots (2 production, not improvable)
- Added "Incoming Transmission" on main menu for in-game messaging

[AI]
- Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
- Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
- Fixed an issue where non-Harmony AI players were not clearing Miasma properly
- AI is now more selective about desiring alliances
- AI will now form alliances to counter a strong shared neighbor.

[OTHER]
- Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks
- Added Glacier map that unlocks when signing in to my2K for the first time

[BUGS]
- Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
- Fixed an issue where AI aircraft city UI was displaying in Fog of War
- Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
- Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
- Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
- Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
- Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
- Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
- Fixed misc crashes as reported by Steam error reporting
- Additional misc bug fixes
 
Looks like some pretty big changes. Love the pop based trade routes and auto-renew options! YES!!!!! And all the wonders now have real wonder-like cool abilities!! WOW!
 
Like how all wonders fulfill the meaning of the term now. (Armasail excluded maybe) Before the patch many wonders were even weaker than some profane buildings. Happy to see they finally fixed one of the most blatant issues... after 4 months. At least that's a step in the right direction. But since the leaders, the tech web and the virtues and any other system in the game all need the same kind of rework, I'll keep passing for now.

So will trade depots now be available to build without any prequisites?
 
Judging by the naming scheme, they are only going to do quarterly patches. So don't expect more than that.
 
Oh, cool.
I did expect them to finally implement the Daedalus Ladder and New Terran Myth, but the many changes to wonders are a welcome addition. More unique effects and fewer percentage bonuses. That's how wonders are supposed to be.
There are only two things I dislike:
1. The Orbital duration from Quantum Computer. Apparently they still haven't realized that +x orbital duration is a penalty and not a bonus for some satellites.
2. The only changes to virtues are nerfs to two of the already weaker ones. now there's no reason at all to take the right branch on Knowledge.
 
I like the wonder changes at first glance, with many of them receiving truly unique effects to separate them from regular buildings. The trade route system certainly seems to buff tall play and nerf wide play, which was probably needed (although I did like how much easier it was to play wide than it is in Civ V).

I am disappointed there is no mention of restoring the post turn 100 quests that were removed in the last patch. Hopefully this was fixed but just forgot to make the patch notes.
 
- Cynosure - Gain +1 Science for every 3 population in its city
Am I reading this wrong? This sounds more useless than this wonder's current implementation. This is worse than a standard Civ 5 library. In order to reach the modest but immediate current benefit of +7 Science, you would need it to be in a city that has a population of 27 21. Useless.
 
Am I reading this wrong? This sounds more useless than this wonder's current implementation. This is worse than a standard Civ 5 library. In order to reach the modest but immediate current benefit of +7 Science, you would need it to be in a city that has a population of 27. Useless.

Your math is off, you need 21 pop (7*3=21).
 
Am I reading this wrong? This sounds more useless than this wonder's current implementation. This is worse than a standard Civ 5 library. In order to reach the modest but immediate current benefit of +7 Science, you would need it to be in a city that has a population of 27. Useless.

Oh, I thought this was an additional effect? If those are the complete 'new' effects, some wonders are still awful... Wow... If that's true, they didn't even get this one right...
 
We’re handling this through my2K. If you log into your my2K account within Starships or Beyond Earth, then we will be able to establish a connection between the two games. If you don't already have a my2K account, you'll need to create one. For now, this system works for Beyond Earth and Starships, but may extend to future titles as well. The first time you log into your my2K account from Beyond Earth, you will get an exclusive map: the Glacier planet. The my2K system has been used on other 2K titles previously, including Firaxis’ Haunted Hollow.
I'm a big fan of being forced to register for additional accounts, because hey, we all know, you can never have enough accounts and passwords to manage. NOT.

So now that the negativity is out of the way... :>

...that patch sounds like a lot of fun. With some Exceptions the Wonders actually sound like they can now support interesting strategies that may not be the "fastest way to victory", but at least become somewhat viable. -> Love it.

Trade Routes: Yes, good idea, though I really wonder how many trade routes that will be. If we suddenly have 6 trade routes per city, then that will become REALLY annoying during war. And it doesn't seem they change anything about the way the trade route yields work now, so meh.

Some of the most annoying bugs getting fixed is great.

And the fact that they don't do anything against that "Rush to victory" that starts in the middle of the game, really sucks.

But overall I'm really looking forward to this.
 
FWIW, the my2K thing is literally just an email address and password. It's pretty painless and you get a free map to boot!

Thanks for the feedback so far, guys. The devs see this stuff so keep it coming! :)
 
Yeah not a fan of an extra account, but that seems to be where things are heading. Free map type will always sucker me in anyway :p

Still excited that they are patching with an eye towards fixing bugs and improving the game!
 
I'm going to presume to speak on behalf of casual players everywhere when I say: Thank you for the auto-renew option!
 
Your math is off, you need 21 pop (7*3=21).
:blush: I guess I was too hasty in my gamer rage to add correctly! Post fixed.

Still, I don't think requiring 21 pop to get a bonus that used to occur anyway is much better than requiring 27; it's essentially worthless either way. I can only hope that the notes are wrong and that it's supposed to be +1 Science per 3 pop in every city, similar to the +1 Culture per 3 pop in every city for the new Deep Memory wonder. This might be worthwhile for a population-focused player, although it still sounds a little weak.
 
Wow... what does the elephant in the room have to do to get noticed? Take a dump on your couch and sit on your wife?

Nothing done to nerf AU
 
Pretty sure these bonuses are added to what is already there, if not, then most of these wonders would be quite useless.

And yes, AU + Loadout still needs an overhaul, too.
 
I already saw "my2K" in Evolve.
Can you please tell us about the purpose of my2K?
Can you please tell us where and how we can create an account?

We have a pretty comprehensive FAQ about my2K on the 2K Support site that should be able to answer your questions: http://support.2k.com/hc/en-us/articles/201335163-my2K-Frequently-Asked-Questions

I can't really talk about the nuts and bolts (I'm not a programmer) of my2K but to my knowledge it's how Starships and Beyond Earth communicate with each other, to facilitate the unlocks between both games. As for what those unlocks are, well, Sid wants you to discover those on your own. ;)
 
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