NukaNESIOT I: Regicide Roulette (V 0.1)

Awesome Quisani, Elodas sure has become the multi ethnic hotpot XD

6/18 orders are in, with 19 hours left :)
 
16/18 orders in, which are due in 3.5 hours now D:

Get them in stragglers! :)
 
"Regina de Mar" sailed soon after the voting was over. Once the announcement of Aubrey's coronation was given, there wasn't much reason for Claramente to stay; the Aubreys and the Neroans didn't care for each other, and usually only exchanged formalities. However, a ball in honour of the most amazing and beautiful Queen's recent coronation, and there's nothing quite like a nice ball one Neroan never misses if he can help it. And there was still that you can't be nice enough to your monarch, and because once good manners are gone, what is left?

Few things happened. People revolved into stupid dances with their stupid feet, some of the less agile flipped out in hilarious manners. Nobody laughed, as this was a dignified matter, although several nobles certainly did crack a grin. Pleasantries were exchanged between the Lusovines, as their High Lord Origen II was certainly a friendly gentleman and moreover, one of the few Houses that didn't outright despise them.

This would be a rather boring ball, of course. Despite all the cloth and silk and dresses and dashing gentlemen dancing or at least attempting to do so, nothing much happened. People sometimes just want to enjoy their days, instead of straight up plotting the death of their fellow nobles, normally by hiring some gentlemen with crossbows. However, suddenly, a certain lord came out of the nowhere.

"Duchess Claramente?"
"Lord-Castellan Jacque de Franz?"
"The very same."
"Well, in that case, I believe it would be true in my case, too."
"That is excellent in that case. But first, let me ask you something..."
"I'm all ears."
"What's your allegiance to the queen?"
"Are you inviting me to a plot?"
"No, why for I am a most loyal servant to the Queen! Certainly I wouldn't do so."
"In that case...?"
"Something is up. Going on. Things will happen. Perhaps.. ones related to the monarch and her closest nobles."
"Well, of course. Monarchs have an uncanny ability to attract events happening, especially after they die, or during their deaths. I don't see how this is news."
"Well, I think that you should know that. The next months will be interesting times, and the cunning will prosper.."'

That was all Claramente could think about when sailing forth to home. It was a threat, or perhaps a promise? Whatever it might be, only the future will show.
 
All orders are in. Update has begun and shall be up shortly.
 

Link to video.

In The Year of Our Lord, 1700
Under the Shade of a Forgotten Tower


The main difference between having a Queen and a King, in Elodas at least, is towers. There have been many postulations about the differences between having a King or a Queen ruling the country. Do Kings go to war more often? Is there better economic growth under Queens? Is the world more vile, sweet, forgiving, despicable, airheaded, passive aggressive, filled with wonder, or heroic for one or the other? For all the years of historical and psychological study that has been done on the subject though, there has emerged no discernible pattern. There have been Queens who have ordered the wholesale slaughter of cities, and Kings who have been too afraid to touch a sword, much less fight a war. Trying to put all the Kings and Queens into any one defined category or trait would be an exercise in futility, as there are no defined gender traits for the throne except for one small category: towers.

Towers. Quantity, height, thickness: all are significantly increased when they are built during the reign of a Queen. Especially so when said Queen is unmarried. During the reign of a Queen, it seems nobles are in a perpetual and frenzied race to build the tallest and thickest towers to impress her, in hopes of landing a political appointment, or better yet, a “political appointment”. In fact, a good three-quarter of the towers still standing in the Palast Rin were made during the reigns of Queens. The Countess Emma de Countiville, a poet during the 16th century, noted that if women followed the same pattern during the reign of Kings, courtiers would constantly be trapped in incredibly narrow and tight crevices

Our attention turns to one tower in particular today, the Azure Tower. The Azure Tower has a long and slightly relevant history in the Kingdom of Elodas, its important role being that very few know where the tower is or that it exists. It was first built in 1042 by a Lord Hugh Rouland in order to impress Queen Astrid, a woman who enjoyed granting favors to those who flattered her. Unfortunate for Lord Rouland, one of his chief dynastic and personal rivals, Lord Breigh, had built a far larger tower on the other side of the Palast, and Queen Astrid barely ever saw Rouland's tower, much less notice it, starting the long and proud Elodisian tradition of not caring about Azure Tower.

That is not to say that Azure Tower has no place in Elodasian history. Rather, it seems to have been a beacon for the comically inept to make their own history that is soon forgotten by the rest of the world. Lord Rouland himself gave the tower its first bit of history when he killed himself by jumping upon hearing that upon the advice of Prince Consort Breigh, Queen Astrid had declared him a traitor and intended to seize his lands. In 1543, when King Armand III outlawed dueling, the two great fencing rivals of the day, Lady Fiore La Croix and the Lord Sven Magyarvad agreed to duel atop the Azure Tower. The next day, Lady Fiore awoke with throngs of noble admirers who sought to congratulate her and to do anything they could to be in her good graces. Within two years, she had become the consort to the new King Armand IV. Soon, she became regent for her three year old son, but then later decided that her regency would go on “indefinitely”, and ended up ruling Elodas as Queen Regent for thirty-five years. The interesting thing about this entire story was that Fiore and Sven actually never dueled. Sven had arrived slightly inebriated, became frustrated that Fiore never arrived, and continued drinking as the night went on until he eventually stumbled off the tower and died. Fiore had intended to duel him, but after the challenge had been issued, Fiore realized she had no idea where the tower was, and after about an hour of searching, she went back to her quarters. When she was told the next morning about her “victory” over Sven, she immediately took advantage of her new found status. And, in 1628, the future King Harulus IV, facing treason charges and a warrant for his arrest, but needing to be close to the capital for when his cousin King Jean V died so he might seize the throne, simply lived within the Azure Tower for nine years without any issues. While a full scale manhunt scoured the country, the authorities never bothered to check the tower and Harulus lived in relative comfort while he waited for his cousin’s eventual insanity to claim his life.

And in the year 1700, Azure Tower once more had a chance to make history. The coronation of Queen Violla was intended as a lavish spectacle, in an attempt to show off Her new power and wealth. The nobility, obligated to stay in the capital, were surrounding themselves with new flunkies, who themselves were eager to partake in the luxuries of the new Queen’s court, and watched with eager eyes as the crown was placed upon Her head.

One particular flunkie though was not seen at the reception, as the Queen received pledges of fealty and gifts from Her subjects. Instead, this flunkie had walked to the not guarded at all Azure Tower, where earlier he had left a bow and a quiver of arrows. The guards were scanning for any threat to the Queen, but luckily for this would be assassin, his target had little interest in interacting with the Queen. The Lord Augustus Sonereal II seemed to prefer standing in the background of the party, seeming slightly angry for some reason. With no chance of collateral damage, the flunkie smiled and let his arrow fly…….

And missed. But a few feet over to the right, and the arrow would have impaled him. The flunkie intended to run, but then saw that no one, least of all Lord Sonereal, had noticed the arrow. Apprehensive, the flunkie determined to attempt to shoot again. And again, he missed. A third arrow was carried off by the wind. A fourth crashed into the pillar. Eventually, the frustrated flunkie broke the bow in half with twenty-eight arrows scattered across the feet of Lord Sonereal, with Sonereal none the wiser. The flunkie fled the party, and it would not be for another hour and a half that Lord Sonereal even noticed the arrows at his feet, when it was pointed out to him by two horrified guests.

But who might have done it would elude him. Captain Krats did a brief search, but in true Elodasian fashion, never bothered to check the Azure Tower. And though there were no casualties yet, there was no doubt that an intended murderer among them. And though they all expressed shock, in secret many of them were excited. After all, it seems like the game they were all there to play has started.

Now the only issue is to be the last one playing it…...

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OOC:

We have our first update done! Yayyyyyy! (I consider the first to be Update 0). Body count remains at 0.

Please stay tuned for the new rules that will be coming in shortly.

If this was enough time for orders I think I'll make the next orders be due Saturday, unless you need more time to plan.

I will be sending out a PM or other communique to anyone who spent money this turn and inform them of their current gold status. For the rest of you, if you did not spend money this turn, you can assume you have 130 GP.

Please let me know what you like/dislike about the update.

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House Argivoldos

The origin of House Argivoldos can be found in the lands of Astaris Marthia, that the Elodasians know as Orintia. In the year 1322, an Elodasian merchant called Orintus arrived at the coasts of Astaris Marthia by mistake, and returned to Elodas with fine jewelry, exotic fabric and a variant of wine who was known between elodasian people as krasis. He also brought a new substance unknown until then to the elodasians: the olive oil.
The nobles were fascinated by such luxury goods, and paid a fortune to Orintus to tell them where this land was. The merchant guided them to Orintia, as he called it, and soon the elodasian nobility stablished contact with the orintian city-states.
Trade flowed between Orintia and Elodas during more than a century, until a terrible war broke against diferent leagues of city-states. Eventually, the lord of the city of Amartheas, Andronikos Argivoldos, who was annexing the neighbouring city states, proposed a deal to the elodasian King, if the elodasian army helped him in conquering all Astaris Marthia, he will kneel to the crown of Elodas, and indeed he did.
Now, centuries later, the House Argivoldos and all the Orintians are considered as strange people with bizarre manners in the capital, rarely trusted, seen by many as nothing more than foreigners. Even so, no one dares to ignore House Argivoldos, as their commercial power and fortune are undisputed. You can hear a lot of things about the Argivoldos: they're unmatched poisoners, offer sacrifices to dark gods, the founder of the bloodline was born from a goat, they drink blood, they can control the weather with his will.... Of course, these rumors are not unknown to the House, but they don't deny it, it's too convenient to be feared in such a way.

Current Head of the House: Zaleo Argivoldos
Spoiler :
 
Welcome Calgori!

As promised, here are the new additional rules, and will be added to the front page shortly. You can assume all of these are in effect immediately.

Spoiler :
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Prestige is to put it mildly, how you win the game! It is your official scorecard to how close you are to actually winning this game. It is heavily accumulated when you wear the crown, but you can of course earn some prestige even when you are merely a Duke or a Countess. Prestige can be accumulated with gold or risking your life, and like gold, a portion is lost from one generation to the next. Prestige will be public up to a point, though in the later stages of the game, your numerical score will be hidden.

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Dueling: The epitome of civilized men and women is ceremonial murder. Legal, and often times encouraged, two men or women will line up against each other in the intent to fight or even kill one another for honor, sport, and revenge!

Challenge: To first start a duel, you need to challenge someone. You are allowed to challenge one person a turn, but can accept as many challenges as you’d like.

First, you must determine what kind of duel you will participate in. The first, and more common duel is to First Blood. This is considered a more sporting duel, and will have the effect of granting a good amount of prestige for the victor, and a fair bit of humiliation for the loser.

The second, and more deadly version, is to Death. Duels to the death are generally frowned upon, and if there is no provocation for it, then as an instigator, you will lose prestige, even if you are the victor. However, if the character or character’s family had previously killed or attempted to kill you or a member of your family, or another action of similar magnitude, you are free to challenge duels to the death, and you will gain a high amount of prestige for victory.

All challenges MUST be made in public, and must include the type of duel it will be. All acceptances must be made in public as well.
Some other notes on accepting duels:


-You are allowed to decline a duel with no penalty if you have a significantly amount of prestige over a player

-You are allowed to decline a duel with a slight penalty if they are of near equal prestige to you

-You are not allowed to decline a duel with a character that has a higher prestige than you.

-There is no penalty to fighting multiple duels in one turn in terms of succeeding in each duel individually.

-In the event that you are challenged to multiple duels, you are allowed to decline all but one without penalty. The duel with the highest prestige opponent takes precedence. If you choose to accept more than one duel, the second duel will go to the character with the second highest prestige. If you challenged an opponent and they accepted your duel beforehand, then they will be entered in the roster of your opponents, and prioritized by prestige order. If your opponent who you initially challenged had not yet accepted, your challenge may be rescinded without any penalty.

-If, under the above rule, a duel was postponed, the challenge will not be automatically reissued.

-If you decline five duels without accepting one (ever), you will no longer be allowed to challenge others to duels, but you will also no longer lose prestige for declining duels.

Here is an example of how a turn might work. A has 110 prestige and challenges B, with 175 prestige, to a duel. C, with 200 prestige, D, with 140 prestige, and F, with 40 prestige, all challenge A to a duel as well. A must this turn, duel C no matter what. If he chooses to duel a second opponent, B will come next (If B accepted), and then D. He can decline F’s challenge with no penalty, though A can duel him if he so chooses.


Fighting the Duel-Once we have the challenges sorted out of the way, it’s time to actually fight the duel! When you are dueling, each character starts off at 50% vs 50% chances of winning. From here, you will select a “Dueling Style” which will function as a rock paper scissors style fight. The available styles are “Attack”, “Defense” and “Balanced”. Attack will beat Balanced, Balanced will beat Defense, and Defense will beat Attack. The “winning” dueling style will add 15 additional percent points to winning the duel, and it will be 65% to 35% chances. There also may be modifiers at play that can lessen or raise your advantage (See Categories: Rewards, Cheating)


Rewards-Why fight in a duel you might ask? Well the big thing is prestige of course. Duels are risky, but if you have no money to build a fountain or the friends to get elected sovereign, duels are a free way to potentially earn prestige, though how much will depend on the type of duel it is, and your relative prestige against one another. You can also do things such as gable on your own duels (or duels of others!)

The other big reward is experience. If you win 3 duels, you will gain the modifier “Expert Duelist”, which will be a 15 point increase in your chances of victory against other duelists. If you have won 5 duels, with AT LEAST 2 of them being duels to the death, you will gain the title “Masterful Duelist”, which will be a 25 point (total) increase in your chances of victory.

Aside from those, the only other reward from dueling comes from random events, and perhaps can help foil assassination plots. After all, if you’ve survived the fury of the rapier, perhaps you might be able to dodge an arrow or two.

Cheating-There are some instances that, for whatever reason, you might not want to “play fair” in these duels. Luckily, nothing about this game is “fair”, and cheating is wide open for use in duels, and there are cheating options for any type of duel and outcome you wish to seek!

Cheap Tricks-Employ a variety of dirty tactics to defeat your opponent. Sand in their eyes, use of outside interferers, anything you can think of really! This will add a 5-15% chance of your victory, but is seen by everyone. You will lose prestige for the duel, and you will double the prestige loss if you lose the duel. While the duel will not be stopped, your character will be tainted with the brush of a cheater, and no character will lose prestige for refusing to duel you. Be sure to only use this in a duel you must win.
Cost: 5 GP

Paralysis Drop-Before a duel begins, many tend to take a swig of water or wine or mead. However, if the Paralysis drop is in there, the duel will end as quickly as it started. The limbs go numb, and the muscles stop functioning, making it a near guaranteed victory. Of course, using this tactic will severely damage your prestige. Has a higher chance of success than normal food poisoning
Cost: 15 GP

Assassin-A special assassin only used during duels, this should only be used in certain extenuating circumstances. While this assassin is a guarantee of success for both your victory, and for your opponents death, your character might be treated as if he is dead, and will suffer the largest possible prestige drop possible in the game. As a small consolidation, this assassin is specially trained to hide as your dueling second, and will only initiate his attack if it seems as if you are going to lose. This is a 100% guarantee kill unless your opponent ALSO hires an assassin. The assassins will cancel one another out, and the duel will proceed normally.
Cost: 50 GP

Throwing the Duel-Not technically cheating, but deserves a special mention. If you so wish, you may “throw” a duel for whatever reason. Simply indicate that you wish to do so, and you will lose the duel, taking a normal prestige hit. There may be a small chance of discovery though, and if it is discovered, both you and the victor will suffer further prestige hits.
Cost: Free!

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Moderator Note: Yes I am aware that it might be ridiculous that a 26 year old seasoned military officer is dueling at the same level (initially at least) as a 56 year old silver baron, but there is little I can or will do about it. I am also aware that some of you have characters that are far too old to reasonably be expected to duel. In this case, in game you will have a “second” so to speak to duel for you, such as a son or daughter. If that character is beaten and killed, your character will be “eliminated” so to speak (heart attack from the shock, depression from watching your child die, the disgrace for letting your child die for you, ect. w.e you want), and will count as a normal death

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New Position:

Master Architect-Another minister available to the monarch, the Master Architect is in charge of ensuring both the capital and the Palast Rin have buildings that are not in danger of collapse, still in style, and do not unnecessarily clutter the city or Palast. The Master Architect makes all buildings for the monarch 25% cheaper. However, this position usually does not draw a royal salary. Instead, the Master Architect usually makes his income from bribes; any character (aside from the monarch) must have a building permit to construct any structures, and often the Master Architect charges around 10% (or more!) the cost of the building that is being created for “administrative work”. Also, the Master Architect can, if deemed necessary, destroy buildings (aside from those held by the monarch of course) by paying 75% of the cost (rounded up) of said building. The character who owned the building will lose 50% of the prestige (rounded down) from the loss.

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Structures-An easy, safe, non lethal way to gain prestige is by building! Elodasians love buildings, and the capital is oft called the city of monuments for good reason. Though permission is needed from the crown or its ministers to build one, if one can afford the cost of these structures, they will have their name etched into the history of Elodas.

Fountain-An impressive fountain, it is a true display of Elodasian (or more likely Pierramontian) engineering. Synchronized water flows, fill it with wine or mead, the fountain is the early and easy way to get your foot into the buildings arms race.
Cost: 25 GP
Grants: 5 Prestige

Statue-What better way to immortalize yourself than to create a statue? Be it on horseback, sword in hand, or holding a scroll or scepter, the statue can help immortalize your role in the history of Elodas.
Cost: 50 GP
Grants: 13 Prestige

Garden-The garden is a fixture of palace life. Parties, courtships, and murder plots can all be held in the luxurious gardens, and you will be the toast of the palace for your creation. How ironic would it be if you were killed while relaxing here though?
Cost: 75 GP
Cost: 25 Prestige

Tower-The ultimate in statements of your power and wealth, the tower is one of the lasting impressions one can make on the capital’s landscape. Impressive and practical, the tower shows that you are atop of both the world and society.
Cost: 100 GP
Grants: 50 Prestige


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Events: One last way to earn prestige of course is events! What kind of palace would it be if we didn’t have events? Though there are only a few right now, there may be more added in the future!

Coronation (Monarch only, only upon election)-You only get one, so to speak. A coronation is your chance to showcase your wealth and power, and is the best time to do so. Make it count! (1 GP Spent=1 Prestige Gained)

Masquerade Ball-The people of Elodas love to dance, and one of the most fashionable things to do is to hold a masquerade. Though not particularly prestigious in itself (you are all expected to hold parties as nobles) is the fact that you can deny entry to certain persons, giving them a prestige hit. Don’t be too surprised though if you have a duel challenge waiting for you soon. The biggest possibility of a masquerade though, is the opportunity to murder someone. With a mask on, plots are much more likely to succeed and much less likely to be discovered. Have fun! When holding a Ball, please announce so in the thread, and if you intend to go, please RSVP inside your orders.
Cost: 15 GP
Grants: +1 Prestige, -3 Prestige to those who do not attend, -5 Prestige to any who are denied entry.

The Great Hunt-A strong tradition of Elodas is hunting the great boars and stags of the forest. Though it can be dangerous to hunt, from both accidents and “accidents”, it still is an excellent pastime. The host is the “Master/Mistress of the Hunt” and they are allowed to invite any character they so choose (and can pay for) for a chance to ride with them and have a shot at glory. The more characters that are in your party, the higher your prestige gain (or loss!) will be. Of course, too large a party and you may never find the Great White Bull or one of the other legendarily deadly creatures that is rumored to lurk the forests, and too small a party and you may not be able to kill it! The ultimate chance at prestige though is if the King or Queen accompanies you and you alone on a hunt. Who knows what can happen! A character can only join up to one hunt per turn
Cost: 5 GP per character that joins the hunt (can be paid for by the Host) (Max: 10)
If the Monarch is hosting or is a part of the hunt: 10 GP per character
Gains:
For Participants: A chance of anywhere +3 to -3 Prestige (Up to +5 if the Monarch is present) depending on the success of the Hunt.
For Master of the Hunt: A chance of anywhere from +10 to -10 Prestige Depending on the Success of the Hunt and who joins the Hunt.
If a Great Beast is Found: The Master of the Hunt determines who may kill it, for an additional 3 to 10 bonus points of prestige.
If the Monarch Hosts the Hunt: If they choose to invite just one person, that character will gain +10 prestige. The monarch will gain prestige only from the success of the hunt. If inviting more than one character, normal rules regarding prestige apply once more.
 
I suggest the creation of a war system between the kingdom and AI nations for earning prestige and GP

Basically, the monarch can declare wars to foreign countries that could function similarly to the duels. Great victories will increase the prestige, while major defeats will seriously decrease it. Also, the monarch can give the control of conquered provinces to a House, increasing his income (1 or 2 GP per extra province, indifferently of province location or size) The monarch can also revoke this provinces and give them to another house. Maybe noble houses can decide to join the war, sharing the prestige earned or lost, or even dying in the battlefield, who knows.

This is just an idea that came to my mind while I was tidying my room, so don't take it too seriously...
 
I suggest the creation of a war system between the kingdom and AI nations for earning prestige and GP

Basically, the monarch can declare wars to foreign countries that could function similarly to the duels. Great victories will increase the prestige, while major defeats will seriously decrease it. Also, the monarch can give the control of conquered provinces to a House, increasing his income (1 or 2 GP per extra province, indifferently of province location or size) The monarch can also revoke this provinces and give them to another house. Maybe noble houses can decide to join the war, sharing the prestige earned or lost, or even dying in the battlefield, who knows.

This is just an idea that came to my mind while I was tidying my room, so don't take it too seriously...

As nuke told me, this [declaring war] is already in the game but I will not enter in the subject after all, I don't know what is "secret" or not. In addition I agree with the idea of houses and territories.
 
I would like to petition her majesty, Queen Violla I, Protector of the Realm, Guardian of the Fourth Wall, Lady of the Light, that I, High Lord Origen II, be appointed as the Master Architect of the capital. You may know that I and my household have extensive experience in the administration and construction of buildings from our intensive material development of the Ruma Islands in the recent past, and I would be honored should you allow me to use my skills for the betterment of your long and prosperous reign!
 
And missed. But a few feet over to the right, and the arrow would have impaled him. THe flunkie intended to run, but then saw that no one, least of all Lord Sonereal, had noticed the arrow. Apprehensive, the flunkie determined to attempt to shoot again. And again, he missed. A third arrow was carried off by the wind. A fourth crashed into the pillar. Eventually, the frustrated flunkie broke the bow in half with twenty-eight arrows scattered across the feet of Lord Sonereal, with Sonereal none the wiser. The flunkie fled the party, and it would not be for another hour and a half that Lord Sonereal even noticed the arrows at his feet, when it was pointed out to him by two horrified guests.

 
I am making a formal request that tax receipts and tax expenditures be made public this year and every year for the purposes of transparency.
 
To Augustus II of House Sonreal I give the Spice Monopoly;

To William of House Armagh I give the Tea Monopoly;

To Kaori of House Seretis I give the Salt Monopoly.
 
Sent Gold PMs to everyone who needed them I believe, please message me if you would like a count of how much gold you have.
 
I suggest the creation of a war system between the kingdom and AI nations for earning prestige and GP

Basically, the monarch can declare wars to foreign countries that could function similarly to the duels. Great victories will increase the prestige, while major defeats will seriously decrease it. Also, the monarch can give the control of conquered provinces to a House, increasing his income (1 or 2 GP per extra province, indifferently of province location or size) The monarch can also revoke this provinces and give them to another house. Maybe noble houses can decide to join the war, sharing the prestige earned or lost, or even dying in the battlefield, who knows.

This is just an idea that came to my mind while I was tidying my room, so don't take it too seriously...

I have some mechanics planned for this, though they are not relevant at this current time :)
 
To her Royal Highness

I am requesting, for the Greater glorification of the Kingdom and its Queen, the right to build The Black Tower onto my residence in the Royal Capital.

Sincerely, Lord Udyr, Chief of House Catullus, Duke of Tryndamere, and Bearlord of the North.
 
House von Merchentag
Patriarch: Gustav von Merchentag (age 30)
Background: A fairly mysterious house, with a most turbulent past. Very little is known, but family history involves many various kinds of stab wound.
 
In response to the recent monopoly handout, the nobility from the Duchy of Altmarc present at the capital have become outraged at not being given adequate attention from the kingdom's monarch.

*edited. apparently, leaving costs money. that noise
 
I have some mechanics planned for this, though they are not relevant at this current time :)

(OOC: Great :c5happy:)

I, Zaleo Argivoldos, Pillar of the Elodasian Crown in Orintia, if I may, I would like to request humbly to your Grace to be appointed as the Master Architect. As every elodasian knows, our people is famous for a long history of architectural marvels. The Orintians have been building up breathtaking temples of marble since the dawn of times and our sculptures are observed and imitated in the whole civilized world as a paragon of beauty. For this reason, I beg your Gracious Majesty to honor with this ministry, not only me, not only my family, yet my whole folk, the most loyal of your subjects, who submitted to your crown willingly and since then never caused a single tribulation to the Kingdom we call home.
 
To Augustus II of House Sonreal I give the Spice Monopoly;

To William of House Armagh I give the Tea Monopoly;

To Kaori of House Seretis I give the Salt Monopoly.


Kaori (wheezingly), "We thank the queen and, in time, shall build the tallest, fattest tower to your honor we can"
 
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