Brazil's in Summer Time for reasons.
(Or Israel is the only country on summer time right now?)
Daylight Saving Time.
In Brazil it's weird, it goes one hour ahead. Normally I'm one hour ahead of something like NY, but now I'm two hours ahead, while normally I'm 4 hours behind London - now I'm just 3 hours.
Oh, Daylight Saving. That ends in November, here. I just assumed it was the same for everyone who used it.
1612 - 1858 AD
One of the greatest sources of diversity among humanity is how we choose to govern ourselves. States come in hundreds of different forms and if you get two humans in a room together, chances are you'll have five different opinions on the best way to run a state. From the republic to the absolute monarchy, from the theocracy to the junta, humans love to find new and innovative ways to coexist. As such, some of these government forms are... stranger than others and perhaps the oddest of these forms were a handful of states, though none of them were nominally sovereign so to speak, which arose at the dawn of the European industrial age. These states seemed normal in a variety of ways - they had armies which they used to exert force both internally and externally. They held territory across vast distances and employed a never ending stream of bureaucrats and officials to manage their holdings. The major difference with these states then, was the fact that they weren't states at all. They were corporations.
The East India Company was one of the largest, most powerful and most lucrative of these quasi-state companies. Unlike corporations today, the EIC and her contemporaries went through all the notions of normal statehood. The EIC frequently waged war, it had a territory of almost 5 million square miles from Multan to Malabar and it even levied taxes. The company started in employment under India's nominal suzerains towards the end of the 17th century; the Mughals. The rapidly collapsing empire hired the EIC to collect taxes and, in return, granted trading rights to the corporation. It turned out to be a disastrous move and, now essentially in control of most of India's trade and its taxes, the EIC began to work against the Mughals and started annexing portions of India, taking vast swathes of the subcontinent under official company rule. The portions left over were coerced into treaties with the EIC which gave it favourable trading rights and nominal overlordship of certain principalities, in return for greater autonomy - the famous princely states.
Despite this, the EIC began to face difficulties in the 19th century, facing bankruptcy and bailouts several times before, following rumours that their 'Sepoys' - native soldiers hired to do the company's dirty work - were being given pork and beef fat to grease their rifles, the region exploded. After almost a year of bitter fighting, the company held on to her possessions in India but was officially relinquished of its territory by the British government in 1858 following the government of India act.
Despite this, the EIC has left a legacy undeniable to even its most fervent critics. often acting autonomously of London, the company epitomised the period of European dominance in which a corporation came to control some 5 million square miles and some 285 million people. Careful diplomacy, fabulous wealth and the kind of raw pragmatism only a company could have gotten away with, the EIC is the best example of corporate capitalism getting totally out of control: ruthless, powerful and at times fantastically rich,
I guess greed is good after all.
East India Company
Leader: Robert Clive
UA: Company Rule: Gain Great Merchant points from worked luxury resources and conquering cities. During peace treaties, generate half of the Happiness and Gold that your enemy was producing at the beginning of the war*.
UU: Sepoy: Replaces the Rifleman. Can be instantly recruited in conquered cities at the cost of 1 Citizen. When recruited in this manner, the Sepoy has a 20% Combat bonus when fighting on the continent that it was recruited from.
UGP: Zamindar: Cannot conduct trade missions unlike the Great Merchant it replaces. The Zamindar can be expended in conquered cities to instantly build a courthouse and permanently increase their revenue.**
*If either of these values are negative, receive half of their absolute value instead.
**+10% Gold. +1 Gold from every worked luxury resource. +1 Merchant Specialist slot.
Leader: James Broun-Ramsay
Unique Ability: Doctrine of Lapse
May annex City-States when your alliance with them ends, but youll take an influence hit with other City-States. Plantations may be ordered to switch to a different crop, and at least one Plantation luxury will always be present in conquered cities.
Unique Rifleman: Sepoy
Sepoys are cheaper to build for each allied City-State, but start with more Experience for each former City-State controlled by you. +20% Combat Strength in City-State or former City-State territory.
Unique Great Merchant: Factor
The Factor spawns an improved luxury that is given to you when consumed for a Trade Mission. Trade Routes generate more Gold for each Factor ever born, and Factor Points are gained in the Capital per allied or conquered City-State.
East India Company
Charles Cornwallis
Cornwallis Code
Upon completing construction of a Courthouse it decreases the amount of Culture expended to adopt the next Social Policy by 5%. Purchasing a plot containing a Luxury Resource is instantly improved and provide and yield an additional +2 Gold.
Sepoy
Slightly cheaper than the Rifleman it replaces the Sepoy gains an additional +5 EXP in conquered Cities for every Building original to it.
Lodge
Gain an additional +2 Gold from Trade Routes. Trading Posts act like Forts within this City unlike the Arsenal it replaces.
The East India Company
UA: Deo Ducente, Nil Nocet: Great Merchants are generated faster for every City in a different Continent than your Capital. Upon expending a Great Merchant, gain an Unique Resource - the Stock, which can be sold off to other Civilizations.
UB: Company's Factory: Factory replacement, available earlier (at Navigation rather than Industrialization). Instead of +4 Production, it produces +5 Gold. +3 Great Merchant points for every Luxury.
UU: Sepoy: Musketman replacement. If a Great Merchant is expended in the same tile or in the tile adjacent to the Sepoy, it gains the ability to Sell Exotic Goods for Gold and Experience, as well as gaining a Combat Bonus in City-State territory.
The East India Company, as led by John Watts
Unique Ability: Deus Indicat
Each additional copy of a luxury resource you control grants you +0.5 happiness and +0.25 gold from resource diversity in trade routes for this luxury resource.
Unique Unit: Brig
The Unique Frigate of the East Indian civilisation. Replaces the Galleass and the Cargo Ship. Production cost of 195, up from 185 (on Standard speed).Combat strength of 20, down from 25. Movement of 6, up from 5. May establish sea trade routes unlike the Frigate. May be built even when there isn't a free trade route slot available, but cannot establish trade routes without one available. May only be based in coastal cities.
Unique Building: East India House
The Unique East India Company of the East India Company (lol). Does not require a Market in all cities. +2 Gold (down from 4), and an additional +4 Gold if you have a Market in all cities. Trade routes other players make to a city with an East India Company will generate an extra 4 Gold for the city owner and the trade route owner gains an additional 2 Gold for the trade route. +2 Happiness +50% to Sea trade routes' range originating from this city. +2 Gold when Sea trade routes connect to another civilisation. +50% to Land trade routes' range originating from all cities. Double Gold when Land trade routes connect to another civilisation in all cities.
City Names
Calcutta
Bantam
Surat
Madras
Bombay
Hirado