New Beta Version - April 9th (4/9)

Status
Not open for further replies.
While I remember: the EUI icon for the events overview is missing; it's the 45 atlas, but I can't remember its exact name.
 
Works for me. Perhaps a bad install?

G

I noticed it last version, I'm pretty sure it was in this version, and TranquilSilence reported the issue too. I'll check with the hotfix soon.
 
Can't dl CBP right now, problem with MEGA. Will try again in 10 minutes?

Error I am getting is:
Spoiler :
An error occurred while loading MEGA.

Filename: https://mega.nz/#F!2c8UUDQK!44DLtvHQRZcwyPFqcMBe8g
Exception: SyntaxError: expected expression, got end of script

Please try again later. We apologize for the inconvenience.

BrowserID: mozilla/5.0 (windows nt 6.3; wow64; rv:45.0) gecko/20100101 firefox/45.0
45 min later, same error. Is it just me?
I posted this a few days ago, and didn't get any reply. (Gazebo is a busy man!) Still getting that same error, it still seems to be MEGA that is refusing to let me dl the beta patch. (and apparently, JUST the Beta patch. It lets me dl stable version 72 no problem?)
Very unfortunate, because I need it to play JFD Cities in Development, which I love. :)

If I have somehow managed to upset someone from MEGA by refusing to get a membership with them, I guess I'm sorry? :P

UPDATE: After doing some more poking and prodding, I have realized it is all of MEGA.NZ I can't get onto. MEGA.com I have no problem at all with. (same company, just hosted in US instead of NZ) So it may have to do with either my ISP (Shaw) or my country (Canada)?
 
I posted this a few days ago, and didn't get any reply. (Gazebo is a busy man!) Still getting that same error, it still seems to be MEGA that is refusing to let me dl the beta patch. (and apparently, JUST the Beta patch. It lets me dl stable version 72 no problem?)
Very unfortunate, because I need it to play JFD Cities in Development, which I love. :)

If I have somehow managed to upset someone from MEGA by refusing to get a membership with them, I guess I'm sorry? :P

Try a different browser, maybe? Clear your cookie cache?

G
 
Try a different browser, maybe? Clear your cookie cache?

G

Clearing the cache fixed nothing, but I tried in Chrome and that did the trick? (the install somehow wiped out CID, but that's easy to get back. :)
 
Also, meant to ask: how's the new Progress arrangement treating everyone? Also the UU changes?

G

As it happens it was the first policy tree I maxed out using this version - it's not been that before. It feels good but not OP.

\Skodkim
 
More a warning than a bug report (because I did something on purpose I could expect that it would cause trouble ;) )...if a barbarian/city-state leader shows up after you liberating a CS captured by barbs, don't try offering him vassalage on the trade-table...I did just out of curiosity and CTD's the game :)
 
More a warning than a bug report (because I did something on purpose I could expect that it would cause trouble ;) )...if a barbarian/city-state leader shows up after you liberating a CS captured by barbs, don't try offering him vassalage on the trade-table...I did just out of curiosity and CTD's the game :)

haha. You should report to Putmalk.

G
 
I'm stuck in middle of Industrial era of my current game. Almost right at the start of my turn, the "Next turn" button came up, but many units and cities still had actions to take. I tried to use all units and city actions, but still nothing comes up when I click "Next turn".

lua.log reports the following issue:

[53497.734] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[53509.437] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[53526.375] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[53542.812] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
 
I'm stuck in middle of Industrial era of my current game. Almost right at the start of my turn, the "Next turn" button came up, but many units and cities still had actions to take. I tried to use all units and city actions, but still nothing comes up when I click "Next turn".

lua.log reports the following issue:

I'd probably close and reopen game. The UI gets mad sometimes.

G
 
After the Windmill Modernization event, when choosing the +15% option, the windmill mouseover TOOLTIP in the city view fails with the following error: ".../Mods/(6a) Community Balance Patch - Compatibility Files (EUI)\LUA\EUI_tooltip_library.lua:809:wrong number of arguments to 'insert'.

My April 9th Beta is installed via the exectuable installation. No other strangeness in the game thus far. This isn't game breaking, obviously, however it's such a polished project I figured you'd want to know.
 
After the Windmill Modernization event, when choosing the +15% option, the windmill mouseover TOOLTIP in the city view fails with the following error: ".../Mods/(6a) Community Balance Patch - Compatibility Files (EUI)\LUA\EUI_tooltip_library.lua:809:wrong number of arguments to 'insert'.

My April 9th Beta is installed via the exectuable installation. No other strangeness in the game thus far. This isn't game breaking, obviously, however it's such a polished project I figured you'd want to know.

I'll give it a look, thanks!

G
 
Does any part of the CPP change city graphics? (ex: changing India to Middle Eastern instead of Asian)
 
Does any part of the CPP change city graphics? (ex: changing India to Middle Eastern instead of Asian)

It'll be some mod that's trying to add an improvement graphic to the same tile as the city, but the specific improvement is null, and so it's defaulting to the improvement at ID 0, which happens to be City Ruins. Look for mods that add improvements to the city tile, and any mods that might prevent those improvements from existing.
>assuming I'm remembering the issue right.
 
I made the change and the screen came again but with some choices but obviously it shouldn't show as well and I still couldn't close it. Can you upload your version of the file since you seemed to have edited properly?

Corporations Overview Lua is NOT playing well with JFD's modpacks, ExCE being my test, but I imagine this requires him to adjust for the new version of CBP on his end.

...

It does, and an ExCE update is upcoming to fix the issue.

This not _solely_ an ExCE issue. Just using the CP/CBP Beta release, the Corporations Overview is blocking the screen. As I was attempting to understand a CTD when running with JFD's mods, I have not tried the fix prescribed earlier on this thread. To be clear: I'm not using ExCE and I am seeing this behaviour.
 
It'll be some mod that's trying to add an improvement graphic to the same tile as the city, but the specific improvement is null, and so it's defaulting to the improvement at ID 0, which happens to be City Ruins. Look for mods that add improvements to the city tile, and any mods that might prevent those improvements from existing.
>assuming I'm remembering the issue right.

Suprisingly it's in the CP itself, not the CBP like I thought. I have no idea what it could be so I'll just have to do it the hard way.
 
This not _solely_ an ExCE issue. Just using the CP/CBP Beta release, the Corporations Overview is blocking the screen. As I was attempting to understand a CTD when running with JFD's mods, I have not tried the fix prescribed earlier on this thread. To be clear: I'm not using ExCE and I am seeing this behaviour.

Glad to see it's not just me. I also have the Corporations Overview blocking the screen and it cannot be closed. All I am running is the CP/CBP Beta installed via the auto-installer. I don't even have other mods installed.

Interestingly it didn't come up at first. It only showed up once I had founded a corporation, exited the game, then reopened the game later and loaded the save. Perhaps the reason this issue is less widely reported is that many players don't play all the way to the late game?
 
Status
Not open for further replies.
Back
Top Bottom