Conquests 01: Spoiler 2 (End of middle ages)

When we last left our hero Mursilis, he was sitting at his desk sweating. “If I was on Alpha Centauri now, I’d be sipping a Vodka & Tonic in my air conditioned palace, waiting for one of my concubines to call me for dinner. Instead, here I sit in a hot, humid palace on the edge of a stinking river, where that @#$%^&* Ainwood dropped me. I’m mad as hell and I’m not going to take it anymore” he screamed to no one in particular, get me a map of Babylon and call in my generals, there’s pain to be dished out and I’m in the right mood for it.

The hot sun shone in through the skylight when the messenger arrived at Hammurabi’s Palace. “What is it this time? Come to offer alms from Mursilis” asked Hammurabi. His smirk was soon replaced by a quivering lower lip and his left eye-lid began to twitch, “War” he murmured “ but I’m not ready for war”. This became readily apparent as city after city quickly left his empire, each falling to the onslaught of the Hittite swordsmen. It was during the siege of Eridu that a great hero, Supplimumus rose from the ranks of an elite swordsmen unit and slay a dozen defenders with a single stroke (so the tale goes) and the city raised the banner of Mursilis from the highest tower.

With his capital fallen and the rest of his once mighty empire gone, Hammurabi sat shaking on a makeshift throne in Ellipi, his lone remaining city. His emissary was returning and he hoped his offer of peace and what was left of his gold would be sufficient. To his relief it was enough and to his surprise Mursilis had sent him the gift of the knowledge of currency. Now with his entry to the Middle Ages, one of his remaining thinkers had a brilliant idea, a religion based on a single god.

Mursilis was quite happy to hear that his pity on Babylon and his gift of Currency would be rewarded with a fair offer from Hammurabi of this single god theory for the now passé knowledge of engineering and a little gold. “I guess it was worth keeping him around after all” Mursilis chuckled. “Now, fill me in on what went on while I was working with my generals” he asked of his advisors, “You first” he said to the representative from the navy. The young naval officer began, “Well, your highness, things started out poorly, as our early vessels did not return. We did find evidence of their fate washing up on our western beaches, however our most recent captains were quite successful in reaching the distant shores. Our laborers are now building libraries thanks to a deal made with the Korea King, Wan Kong. We’ve also received reports of another country led by a man wearing a funny hat.” “Henry, that old sot, how’s he doing?” Mursilis laughed, “Quite well” replied the officer. “For that bit of good news, I’ve decided to put use of a new knowledge my wise men presented me with this morning, I will make you a Knight of the Realm, what’s your name young man?” he asked. “Bugsy” came the timid reply. “Well, from now on you shall be known as Sir Bugsy, anything else?” Mursilis asked. “Yes my liege, news of two other countries, one to the north of Henry, led by Mao and one to the south of King Kong, led by Shaka. Both are quite backwards and appear to be quite handicapped by their lack of quality land and resources.”

The ministers of science (discovery of Invention), culture (lots of new temples) and treasury (those marketplaces are really helping the income) completed their reports without incident and then General Grahamiam addressed the room “We’ve got troops sitting around with nothing to do, we need a plan” he boomed. When the ringing in Mursilis’ ears subsided, he spoke “I give you the plan of Lightning and Thunder, General. I want you to collect our faster troops, the newly trained knights, our elite Three Man Chariots and the Army of Swords on the southern edge of the continent. Then, collect the slower troops, the newly trained Medieval Infantry, the elite Swordsmen and the Trebuchets across the border from Sumer. Once there in place wait for my signal and then send the lightning units on sweep along the coast collecting the smaller Sumerian cities, while the thunder troops pound on the large ones into submission, now away with all of you, it’s time for my massage, someone call Joan and tell her to bring Cleo”.

“What a lovely day for a walk in the Hanging Gardens” though Gilgamesh as the emissary from the Hittites approached him. “Welcome to the land of art and culture, my good man, what has Mursilis to offer me today” he said. “War” was the one word reply from the man. And so it was to be as the mighty Mursilis had planned it. During the initial battle of he war, Muwatallis led an elite Chariot unit to victory and was proclaimed to be a Great Warrior of the Republic. “Don’t return him to the capital, I have plans for him” was the response from Mursilis. The next day saw the pounding of Sumer by mighty stones from the Trebuchet and the thunder of mace and sword soon saw the Hittite troops surveying their new city. “Quickly, build me remote palace for me Muwatallis” ordered Mursilis and in the blink of an eye their stood the Forbidden Palace next to the Temple of Artemis. Not to be outdone, the lightning struck again and this time Hatallis was to be declared a Great Warrior of the Republic for his daring leadership of an elite chariot unit in the capturing of Kish. The successes on the front were tempered by the losing of Akkad, an undefended city to a Sumerian archer who stepped off a galley next to the city. That mild set back was erased, as a newly formed Knight Army of Hattallis rampaged into Bad-tibira and a recently healed chariot took Akkad thank to the actions of Huzzyla the Great, who would be sent to Adana to record his heroic deeds in epic format for all times. The seemingly unstoppable Knight Army of Hattallis completed the capture of Ur that the thunder troops began and the Hanging Gardens and Pyramids were now proudly displayed as possessions of the great Hittite Empire. The war with the Sumerians was now all but over. The remaining six cities would quickly fall as would the cities of Umma (internal revolt killed the pike garrison) and Bad-tibira (lost to a horseman attack) and Gilgamesh would join Abu Bakr to live only in the history books. The great warrior, Anitta would arise from the knights during the final battle to crush the resistance in Umma and be sent to the capital to form an army. This army would lead to the building of a military planning headquarters for all the service branches.

“I’m disappointed” Mursilis said “All that effort to build the Knights Templar, Sun Tzu’s War Academy and Leonardo’s Workshop and there is only a single Babylonian city left to conquer. After the distant city of Ashur revolts, Hammurabi would join Gilgamesh and Abu Bakr in tales of old soldiers.

“You know how sea travel upsets my stomach” groaned Mursilis “This land should be enough for our future needs, thank the troops for their service and let them go home.

With the trade of Chemistry for the Printing Press, a new group of citizens were created. The birth of the media was at hand. “Call a press conference,” said Mursilis to his aides.

“Gentlemen, we are meant to be among the stars. We choose to go to the stars. We choose to go to the stars in my lifetime and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too” and so with the one speech the entire focus of a nation was to reach for the stars.

The economy was roaring and scientific discoveries were pouring in at a regular rate. The construction of a building to study the stars and a new master science university were constructed and time marched forward. The discovery of the working of metals and the completion of a wondrous economic trading center coincided with the end of the Hittite Republic’s stay in the Middle Ages and they began the Industrial Age as the #1 Largest Nation on the planet.
 
This is my first GOTM. How does the Jason scoring work? Is there a bonus for Early Victory?
If so, I should have really pushed a lot harder for the Domination/Conquest win that I am currently pursuing. The way things sit, I'll be finishing up using Tanks. Moderator Action: Sentence deleted .

Moderator Action: Please don't make references to IA techs and resources and activity in this spoiler thread
 
Hi

The Jason scoring system is explained here, and there's also an online calculator that you can use once the game is finished to see how different outcomes would have been scored.

Basically it replaces the in-game early finish bonus with one that rewards different victory conditions differently so that all victory conditions have roughly the same chance of getting a high score if played well. This means that a well milked histographic victory *should* give a similar score to a well played fast victory by any other means.
 
Predator

I accidentally deleted all my post qsc notes so all details are sketchy.
I got off to what in retrospect was a dire initial expansion, founding only 5 towns by 1000bc. I increased this figure fairly soon after by relieving the Arabs of their towns.

Unfortunately I went into Monarchy, which made research very slow. The AI were almost completely useless at research and contributed nothing after their initial medieval tech (they all got the same one, I can't remember which). I researched first for mil trad and then navigation. Part way through I researched lit so I could build libraries and Republic as I was fed up of monarchy. My initial revolt into monarchy had been a lucky 2 turns but I had about 6 or so turns to endure later when I went to Republic. I suppose I could have researched chivalry for knights, which would have speeded up the initial conquest, but I didn't.

The 3 man chariot was dreadful on this map, especially if you settled in the north and tried to attack the Sumerians, as there is a lot of mountain, marsh and jungle to road before you can get there. Ur built the Pyramids in my game (very nice) so I was very keen to take that city as quickly as possible. In retrospect swordsmen/medieval warriors would have been better.

Having trudged all the way to mil trad, the AI still hadn't developed monotheism so I had to do all the upper tier research myself as well. However, that was very quick as I was in Republic with a fairly good size empire by then and achieved 4 turn research. The damage was well and truely done by then, and it was interesting/galling to see how fast research could be.

I took out the Sumerians with the hated chariots in the end , killing them off in 550ad. I then destroyed the respawned arabs in 640. The babylonians were well defended so I waited for cavalry for them but the start continent was mine at 810ad. For Regent this seems very slow.

The war on the other continent started in 900ad with attacks on the Zulu and Chinese simultaneously. The Zulu were destoyed in 1050 and the Chinese in 1080. I then attcked the Koreans and was most of the way through them when I won a domination victory in 1150ad.

That's my first completed conquests game. It was pretty good fun. The bad start position was a welcome change, even if I did make a pig's ear of it. The huge map settings were pretty good fun too, and certainly slowed me down, although it would have been more fun if I had had an early republic.
 
Thanks for the link to Jason scoring. I'm very anxious to see how I 'scored-out' with my very first GOTM.

Sorry about the mention of IA techs/resources. Oops.

In general, it seems to me that the majority of players made war with the Arabs first.

In my game, I was a very peaceful Expansionist (at least to begin with). I had ROP with everyone (Arab, Sumeria, Babylon) for a bit. The Sumerians were ahead and had built the Pyramids and Hanging Gardens. When the time came, I did not renew ROP with him. After a few turns he must have decided that he did not like that and declared war on me. I enlisted both Babylon and Arabia as allies for Techs and GPT (I had JUST hooked up the Iron and did not have many units). The back-stabbing Arabs made peace after about 8 turns of war. I was angry but also worried that Sumeria would enlist him against me. I quickly hooked up my spare luxuries and re-enlisted Arabia again, this time for luxury and GPT. Much better. Arabia did manage to take a couple outer Sumerian cities, but I captured like 95% of them and exterminated the Sumerians.
Babylon took the brunt of the war, losing 4 or 5 cities, which I was glad to absorb from the Sumerians.
 
al_thor: I think the reason most people attacked the Arabs first was to prevent a 2 front war (and also they had no iron). Once the Arabs were gone, all of your military (except for the coastal garrisons) could concentrate on your neighbors to the south.
 
denyd said:
al_thor: I think the reason most people attacked the Arabs first was to prevent a 2 front war (and also they had no iron). Once the Arabs were gone, all of your military (except for the coastal garrisons) could concentrate on your neighbors to the south.

My major reason to attack Arabs 1st was to get horses I and many other players didn't have
 
Predator


As I entered the MA in 110 BC, I was preparing an invasion force to capture horses from Arabia so I could build some three mans and enter my GA.

War

I declared war on Arabia in 10 AD with 16 swords. The war was a quick one, as I didn't have any real desire to take all of their land at the moment. I captured a few cities, razed one, and got two in peace negotiations in 90 AD. I finally had my supply of horses, as well.

After building some three man chariots, I declared war on them again in 430 AD, kicking off my GA. It was a fairly quick war, and this time I left them with just a tundra city in the NW corner.

By the end of the Middle Ages, I was preparing a force of knights to be upgraded to cavalry to take cut my neighbors down to size.

Research

As soon as I entered the MA, I gifted Sumeria and Babylon in. They got Feudalism and Engineering, so I set my research to Monotheism at max. I managed to procure those tech from them, but that was the end of their technological assistance for this age.

Overall I hit a bit of a research wall in the MA with the overpriced techs. The GA helped me greatly by allowing me to finally research at a 4-turn pace but also by helping me get Universities in all my major cities. Also assisting in my research were Mr. Copernicus and Mr. Newton, who both built institutions of learning in Hattusas.

All said, I was able to research the rest of the MA in either 4 or 5 turns, and I entered the Industrial Age in 770 AD.


Exploration

I contacted the other continent via a suicide galley in 170bc. They were even more backward than my neighbors were. I met the Zulu first, and Korea last. I wish I could have met Korea sooner, as I could have potentially gotten Monotheism from them instead of having to research it myself. All in all, they were no help to me in any way during this age.

Other Stuff

I don't have anything else, except for the mind boggling fact that not one of the AI managed to build a harbor during this age (and half of the next age). I desired their luxuries badly, but there was no way for me to get them unless I went and took them :evil:
 
Well this is my first GOTM and my first time on Regent so my game really reflects that. Going into the Middle Ages my civilization had about 20% of the continent. The Sumerians had a little over 40% and the Babs and Arabs also had about 20% each. Sumerias culture was overwhelming and there military was huge.
I needed to expand my empire so i attacked the Babylonians who were the weakest at the time. I conquered 3 of there northern citys and then asked for peace. A few turns later the Babylonians declared war on me and took back one of there cities with a good size force of knights (more thatn i could handle) I asked the SUmerians for help and they agreed. In that next turn many many many Sumerians knights crossed the border killing off all the Babylonian Knighst and leaving a beaten up spearmen defending the city that i had conquered and they took back. So on my turn i retook the city. I still had no horses so i was fighting with crusaders (thank god i built that wonder) and medieval infantry. The sumerians kept on weakening the Babylonians but refraied from taking ths cities which i took the next turn. The war soon ended. I had gotten a total of 5 of the 8 babylonian cities including Akkad, Nineveh, and Babylon (Temple of Artemis). The Sumerians had the other ones. At the end of the war i had negotiations with the Portuguese who gave me horses and saltpeter for a heafty sum and world map. I began to build my forces up because i was running low on troops.
I began to see something along my border with Sumeria. It seemed that they were getting ready to invade me since ther were so much stronger than I. So i took action and declared war on the Arabs and signed an MA with SUmeria against them. In this long drawn out war my troop were all almost all killed. I had one of my sities captured but it culture flipped back to me. The Arabs were soon finished off and i also conquered the city of Mecca (Sistine Chapel). At the end of this war i owned about 45% of the continent. The other 55% was all Sumerian. The Sumerians were also a lot stronger. I was also leading the tech race :)
The turn after the Arab War (around 1500's) the Sumerians entered my land (we had a RoP but they moved next to my cities declaring war). I was very weak from the last war and many of my cities by there border were less defended than the ones by the old arabs. The Sumerians utterly and completely desroyed me. I payed a lot of money for peace and i was left with 7 cities and i was completely landlocked. I felt betrayed :( I now had no horses or saltpeter. My tech rate severely suffered because of this and i had just begun to research an industrial age tech. But the important thing was that i was still alive. I was a parasite living off the beast Sumeria. But i would hold on until the end. In next spoiler u''' find out what i do!
 
Open class (first gotm)

Ancient Age: Terribly slow expansion, but starting to come around.

Into the Middle Ages: ~680 AD: I buy my way in, acquiring Feudalism from Korea for Literature, 800 gold, and 33 gpt. I buy monotheism from Shaka for Feud., lit., the rest of my gold (not very much), and gpt. Currently at war against Arabia. The Pyramids have been built in Mecca, so that's the primary goal. The secondary goal, of course, is their destruction. My swordsmen sweep through their lands... slowly. Soon the pyramids, and horses, are mine, and arabia has only a few cities remaining, which I preserve to use 3-man chariots on to trigger a republic golden age.

The 800 Years War: 1100 AD: Arabia is crushed and I being producing knights like they're going out of style. (In fact, since research is so slow, knights won't be out of style for half a millenium.) I turn my full attention to Sumeria, which has built the Great Wall, but is still living in the Ancient Era, so no pikemen to worry about. The Knights of the Hittite Table sear through the Sumerian lands like adrenaline through the veins of bloodthirsty Mursilis. We get a leader; he builds an army; the army inexplicably gets killed fighting spearmen. By 1300 AD I begin to feel sorry for Gilgamesh; by 1345 he has one city left and I'm seriously thinking of palace-jumping to take advantage of his lands. (Built the forbidden palace in Mecca with a leader a while ago.) Having never moved my palace for strategic reasons before, and being somewhat attached to the current capital location (all that forest chopping! good times!) I choose not to. Once Sumeria is disposed off, Babylon, my erstwhile allies, are quick to fall.

1550 AD : I own the continent and start to think about the future. I dream of raising my children under a different-colored sky, with new constellations, and fewer annoying Portugese invasions (get your horsemen off my land!). We being making plans for a three-man-chariot that will take us to the stars.
 
swordsman_small.gif


Link to Ancient Age spoiler

My goal in this game was a conquest victory. From fairly early on I planned to use Knights. I figured that Three-Man Chariots would be too weak and would suffer a high loss ratio. Cavalry seemed like over-kill. Knights, and especially Knight Armies, would be strong enough against Regent level opponents. Cavalry can move faster but that didn't seem like enough reason to wait through the extra research required. I didn't plan to take over any land before I had Knights - until then I might as well let my rivals build up gold to pay me and cities for me to capture :) I built some libraries to maintain good cultural strength (as well as improving research of course) so that I'd be able to capture cities later on without much fear of flips.

I started sending out suicide galleys immediately after learning Map Making in 650BC. The first two sank. The third one had a successful crossing to the west and met Korea in 450BC. Korea was surprisingly advanced. I traded with her for Mathematics and saw that she also knew Currency. Soon after that I met Portugal and saw that she had Construction. Trading for that got me into the Middle Ages at 370BC. I gifted Korea and Sumeria into the Middle Ages. They got Monotheism and Feudalism respectively and I traded for those.

At the same date, 370BC, Babylon had declared war on me. I don't know why, we were on good terms and I hadn't left a defenseless town exposed. This war was a bit premature for me. I had recently connected horses and had just one Three-Man Chariot. For a few turns I used all cash to rush military units to handle both Babylon and a barbarian uprising. In 270BC one of my units triggered a Golden Age.

I didn't attack Babylon, hadn't the strength for a good invasion. Eventually she tired of the war and I gave her peace for two towns. I then gifted her into the Middle Ages and she got Engineering as her free tech, which I immediately traded for of course.

I learned Chivalry in 70BC but then waited a while before connecting iron, building Three-Man Chariots and saving funds for upgrades. In 170AD I connected iron and spent the 2400g I'd accumulated to upgrade 20 of my 21 chariots.

In the meantime I'd completed my Forbidden Palace and my exploring galleys had met Zululand and China. My world at 170AD before I began war:

sirplebc01-2a.jpg


I started research again at this time. Usually I follow the bottom research path in the Middle Ages, going for Military Tradition as quickly as possible. In this game I took a very different approach. I wanted the ability to build larger boats to carry small armies and I wanted to be able to connect remote luxuries to the homeland.

I researched Theology in 6 turns, Education in 6, Astronomy in 7, and Navigation in 6, learning it in 480AD. And that was it for my research in this game.

In 190AD I began war as well as research. I attacked Arabia first. I captured all cities as I went, my culture was high enough for this to be safe.

In 280AD I got my first leader. He immediately formed an army. I decided to put just two Knights into each army for the moment. That way I'd be able to eventually transport the armies to distant lands in Caravels. Each leader I got would form an army consisting of the elite* Knight who produced the leader plus a veteran Knight. That would result in a 5-4-3 unit with 9hp - quite strong enough to handle any opposition I'd face at this time (i.e. Ancient Times units.)

I immediately set my strongest city to work on Heroic Epic. I'd rather use every leader for an army than rush builds with them.

In 290AD I finished off Arabia and started on Sumeria. When Sumeria was down to one city in 430AD I started on Babylon. In 540AD both were assimilated - I owned the entire home continent. I'd produced two more leaders during these wars and thus had 3 armies at this point. I had 25 Knights, 6 of which were in the armies.

I obtained the remote Civs' maps when I learned Navigation in 480AD and was happy to see that they were all connected by land:

sirplebc01-2b.jpg


There was a 1 tile island off China's east coast which would be a nuisance later on if settled by a rival. I sent a settler to claim it and while I was at it sent another to claim the larger island beside it. I also sent some ships out to explore the uncharted waters.

I decided on an invasion route of Portugal, then Korea, then China and Zululand and began assembling a fleet. In 570AD the fleet sailed, carrying 3 2-Knight armies and 14 additional Knights. On the next turn I declared war and they landed in Portugal. On the following turn I joined a 3rd Knight to each army, making them in effect 6-4-3 units with 13hp. Each leader I produced on the remote continent would immediately form a similar 3-Knight army.

During the invasion of the remote continent I used part of my income to increase happiness and used the rest to rush various builds. I rushed settlers at home to fill in the land between captured cities. I rushed some barracks and a harbor on the remote continent and then rushed Knights there. My fleet ferried back and forth delivering additional Knights to the remote continent as quickly as the homeland could produce them.

Led by my armies the invasion went smoothly. The armies could easily destroy the strongest fortified defenders, leaving weaker enemy units to be cleaned up by individual Knights, often elite ones. Highlights of the invasion:

590AD: Begin the attack on Portugal. Got leader#4. Korea completes Sun Tzu's - I change my plan of attack to take over this useful wonder soon.

600AD: Portugal attacks with more Ancient Cavalry than I expected. Not enough to be a problem though.

620AD: I've taken Statue of Zeus and a supply of ivory from Portugal. Now I'll be getting an Ancient Cavalry every five turns.

630AD: I declare war on Korea. Two armies and a few Knights will try to quickly take Sun Tzu's and Temple of Artemis from her. (Korea had built Temple of Artemis a bit earlier and her culture was now growing rapidly. I wanted to put a stop to that.) The remainder of my force continues through Portugal.

660AD: A 5th leader appears.

680AD: I've taken Temple Of Artemis from Korea. New units arriving from the homeland and some units previously attacking Portugal supplement the forces invading Korea.

690AD: I've taken Sun Tzu's from Korea.

710AD: My military is up to 50 Knights now and continues to grow rapidly.

720AD: Leader #6 appears. I've reduced Portugal to one island town. I'll ferry 3 Knights to the island but wait till her borders expand before capturing it:

sirplebc01-2c.jpg


730AD: Leader #7 appears.

740AD: Korea is down to 2 cities. Begin war on China. I send 3 armies and some Knights northward into China. I start positioning the rest of my troops to invade Zululand. I'll be tricky with that invasion - Zululand's capital is deep within her territory and has The Great Wall. I send 2 armies and a couple of Knights through the jungle to position for an assault directly on the Zulu capital. My other forces will attack Zululand from the north after the advance force takes over The Great Wall.

760AD: Korea eliminated.

770AD: At last I have a full complement of eight luxuries :)

780AD: Built the Pentagon. Unnecessary but useful. All armies will get an additional veteran Knight when they're next in range of one. I declare war on the Zulu and move into their territory. Leader #8 appears.

790AD: My advance forces have taken the Zulu capital and The Great Wall. I've also taken Hanging Gardens from China this turn.

820AD: Finally Portugal's island capital expands its borders and my Knights on the island take it. Portugal is no more.

830AD: Leader #9 appears. I've eliminated China. I'm 58 tiles from domination and must watch my step now to avoid triggering an unwanted domination victory.

860AD: I capture the last Zulu city:

870AD: Conquest victory!

sirplebc01-2d.jpg


The strongest defenders I encountered were a few Korean Pikemen - my Knight armies just blitzed through most of what they encountered.

My tech tree at the end of the game seems amusing so I'll close with that image:

sirplebc01-2e.jpg
 
The MA started off at the end of the war with the arabs, and in the middle of a war with sumeria. I had a much larger army and began upgrading my horses to knights as soon as chivalry was gained. I had a lot of problems with the sumerian UU, and lost quite a few swords, and knights. So I decided to get a MA with babylon. All they wanted was lit. The babs ended up not taking a single city, but losing one to sumeria. Some help huh. Gained my first GL in my first battle with Sum, and used it for an army. I went straight for Military tradition, and by the time sumeria was conquered I used cav to conquer Babylon. Babylon was by far the easiest. I had made contact with the other civs, and made ROP with them. Sent 8 knights over to explore the land and as they were traveling along Korea attacked them with no warning. Luckily I already had more cavalry and 3 armies on the way over. By the time I hit the IA I had captured 3 korean cities and had a MA with China against Korea.
I promise next time I will keep a better record, as I don't have a good enough memory to write a decent spoiler without them.
BTW entered IA in about 1350 AD.
 
Nice work, Sir Pleb!

I'm assuming you turned research off once you reached Chivalry? I guess not since you have caravels.

Are you pop-rushing units early, after some expansion? I'm trying to understand where you're arms build-up occurs and how: pop-rushing or gold-rushing. Pop-rushing I can see because we start out in despotism, and if settlements are growing then there are people to pop. But, if you're gold-rushing, where are you getting the gpt to do so, w/ out gold producing buildings (marketplaces) and corruption reducing buildings (courthouses)?
 
Open
--------------------

670 AD - 20 Turns into Middle ages - Feudalism, Monotheism, and Chivalry - working on Theology. Everybody peaceful. No wars to date. I try to keep RoP with everyone until I want to go to war.

dsv_ma1.jpg


dsv_ma2.jpg


Of the AA Wonders, I have none. But, between the Arabs & Sumerians the continent has GL, GW, HG, Pyramids, and Mausoleum. I will try to do better.

Middle Age Wonder’s
900 AD - Knight Templar - Hittites :)
990 AD - Sun Tzu’s Art of War - Hittites :)
1060 AD - Sistine Chapel - Hittites :)
1090 AD - Leonardo’s Workshop - China :(
1275 AD - Copernicus’s Observatory - Arabs :(
1335 AD - Smith’s Trading Company - Hittites :)
1360 AD - JS Bach’s Cathedral - Arabs (Just missed it by one!) :mad:
1365 AD - Newton’s University - Hittites :crazyeye:

1290 AD - the lucky galley has been busy. Still no wars but the RoP burned me when it comes to Saltpeter.

dsv_ma3.jpg


The Babylonians have my Saltpeter. I’ve been trying to get it with culture by rushing improvements. Nothing. The hell with it, I’ll get it the other way.

dsv_ma4.jpg


1395 AD - Magnetism in 4 turns. Last MA tech. Got the Saltpeter. While I’m at it I will go ahead and clean out the Babylonians.

dsv_ma5.jpg


dsv_ma6.jpg


I am going to try to trigger my GA after the beginning of the IA. I guess I should mention I am going for Spaceship victory.
 
Ancient Age Spoiler 1

swordsman_small.gif
[c3c]

This is my first Predator game, at any level. I did win the last couple emperor games in the Open division, so I felt this is where I should start and finish. My initial difficulties however were more a result of the starting location, IMO, than the AI Predator bonuses. I don't know if other Predator players feel the same way?

I didn't note exactly when I entered the Middle Ages, probably some time before 1200 AD. I had just been fighting off a second war of agression by Sumeria. I don't know why I was so rattled. They were very agressive toward Arabia, Babylon, and myself. Fighting one, making peace, then declaring war on the next. Playing much like a human, whittling away at the surrounding civs to cripple them early.

Well, in 1395 AD, I paid Sumeria for peace (5 gpt & 18 gold) which was very humiliating, but I felt vulnerable. I had a sparse amount of units compared to Sumeria's overwhelming numbers. I played cat and mouse w/ a stack of 50 Sumerian mixed forces for several turns, losing 2 settlements in the process.

Mini Map 1395 AD
djb_cotm1_mini_map_1395ad1.jpg


Hittite-Sumerian Border 1395 AD
djb_cotm1_hittite_sumerian_border_1395ad.jpg



Also, this same year, I reach Gunpowder and have 3 sources of iron to Sumeria's none. They would later get a source after destroying Babylon in 1475 AD.

A couple mistakes I made was staying in despotism too long to complete GWs and not beelining my research to republic. I spent some time in a monarchy to gold-rush units to fight Sumeria, couldn't wait at the time for republic. I became a republic in 1465 AD. Even w/ two periods of anarchy, I was able to take over the tech lead.

I met my first civ (Zulu) off of the mainland in 1445 AD and traded up the tech tree w/ them. A few turns later and I had communications w/ all the civs. I do trade a source of iron to Sumeria for gems & Education, plus gold. Knowing they're about to finish off Babylon and gain a source of iron, I thought I'd go ahead and get something while I could.

The histograph in 1465 AD showed the Hittites in second, almost 300 points behind Sumeria.

In 1505 AD, my sentries spot Sumerian forces moving northward, into Hittitian territory. Stacks of Sumerian forces. :( I don't know why, but Sumeria has no horsemen or knights; in fact, in spite of having horses and iron, Sumeria would not build them. I never see a horseman, and I encounter maybe 3 - 4 knights during the coming conflict. This means, Sumeria is at least 3 turns from being able to "surprise" attack. I spend those turns stationing a couple stacks of knights w/ medieval infantry in support. Once ready, I hail Gilgamesh and demand he remove his forces, which leads to Sumeria declaring war.

Quickly, I'm able to liberate two of my townships that were captured by Sumeria in the first Hittite-Sumerian War. Now, here is the beauty of the this AI. Sumeria had +50 units one tile from Kisurra; however, because I sent 3 knights on a feint in eastern theatre of war, Sumeria moved every single last unit out of Hittitian lands, to face this grave threat in the east. :crazyeye:

This cat-n-mouse play continues until I research Metallurgy in 1535 AD. I trade it around (for techs) quickly so Sumeria will get it ASAP via a third-party. The effect is to make the Great Wall, which is in Sumeria's possession, obsolete.

In 1540, a second Hittitian MGL is generated in defense of Adana. This same turn the Great Wall becomes obsolete (see walls disappear from Sumerian settlements), and oddly enough, Sumeria is willing to pay 140 gold for peace. :)

In 1565 AD, the HNSA (Hittitian National Security Agency) recommends the establishment of diplomatic ties w/ Sumeria's only two trading partners. In the event of future Sumerian aggression, alliances can be quickly secured w/ these two civs. ;)

For the remainder of the Middle Ages, I continue to try and shore up infrastructure while producing sufficient forces to severely hurt Sumeria in the next war. No need to beat around the bush here, Sumeria declaring war again is a sure thing. They still have a massive army compared to me. Its funny the effect a big gun will do in the hands of a person who supposedly is timid (Sumeria has a +2 aggression level).

In 1635 AD, I trade ToG & 109 gold to Sumeria for Magnetism, Sumeria & I enter the Industrial Age together.

With Sumeria's lackluster performance in our last war, I'm no longer concerned with Gilgamesh. As Hittitian cavalry are trained, I eagerly await Sumeria's next spell of arrogance.

Assessment/Outlook:
As I mentioned above, Sumeria is now at the other end of my scope. The civs on the western continent have been very friendly. I expect this to continue as long as Sumeria is around. I played this age better than the Ancient Age. That was horrendous. I think the difference here for me and my "style" of play is that I accepted peace overtures from Sumeria where other players would put them under their boot. For some reason, I lack the faith.

At this point, I'm undecided as to what victory condition to go for. I do not intend to go the diplomatic route, so its probably either space race or domination.

Mini Map 1670 AD --- Slightly into my Industial Age.
djb_cotm1_mini_map_1670ad.jpg
 
Ugh ... Just ugh. That's really all I can say.

If you remember my last spoiler post, I hit the Middle Ages late -- it was somewhere around 1000-1200 A.D. Due to a series of conflicts with the Arabs, I had been bogged down in the northern part of the continent. For some reason, the RNG was in love with the Arabs, and despite throwing lots of swordsmen at them, by the time we hit the Middle Ages, they still had four cities and a ton of units left. More problematic, the Summerians expanded throughout the southern two-thirds of the continent. To make matters worse, they built most of the Great Wonders of the Ancient Age.

Therefore, I spent the early Middle Ages finishing the Arabs off. It wasn't pretty, but I did it. Then, calamity struck: the only saltpeter on the continent was in Summerian territory. A few well-placed cities took care of that:
attachment.php


But what to do about the Summerians? The answer was simple: work toward cavalry, amass an army of knights and trebuchets in the meantime, then, when the time is right, upgrade them and pour into Summerian territory.

Easier said than done. The Summerians have such a lead by the time I get cavalry that they are able to trade for gunpowder with one of the jerks on the other continent. Instead of rolling over their pikemen and knights, as I expected to, I'm dealing with the same cavalry/musketman force I have. I pull everyone else into the war to cut the Summerians off from gunpowder, but that backfires on me half a dozen turns later when I'm pinned down and have to sue for peace to avoide letting my 15-or-so cannon fall into Summerian hands. So now I've only captured two Summerian cities and everyone else is mad at me. Well, not everyone -- the Zulu and the Babylonians have joined the Arabs in the pages of the history books. So, if worst comes to worst, I'm still finishing no worse than fifth place.

I spend the rest of the Middle Ages building up cavalry and musketmen, and just before we hit the Industrial Era, it's back to war. Here's how things look now, as my cannon/cavalry forces are starting to go into it with Summeria's Riflemen.
attachment.php


My hope is to overwhelm them with sheer numbers -- keep throwing Cavs at them and whittle them down. The good news is, I haven't lost a city yet to the Summerians (at least, not for a full turn). The bad news is, those Summerians are tough.

Here's hoping that for the next spoiler thread, everything on my continent will be a beautiful Hittite teal. Then I can guard my shores and turn my scientists loose on a space program. Or possibly start loading the tanks on transports and sending them to the shores of Portugal. One thing's for sure, though -- after the First Summerian War fiasco, I doubt anyone's voting me Secretary General!

By the way -- what am I doing wrong with my attachments? I have them surrounded by [IMGx] and [/IMGx] tags (without the x, of course), so why are they showing up as links?
 

Attachments

  • Gunpowder.jpg
    Gunpowder.jpg
    54.4 KB · Views: 96
  • Industrial minimap.jpg
    Industrial minimap.jpg
    11.1 KB · Views: 107
[/QUOTE]I decided to put just two Knights into each army for the moment. That way I'd be able to eventually transport the armies to distant lands in Caravels.
What a great idea, Sir Pleb. I waited a long time before sending my armies to the other continent because I hadn't thought of this.
 
Bought settlers like mad trying to disband a few of the smaller towns in portugal, korea and zulu. It worked, down at a safe 61% again. I had amassed a large quantity of Cavalry on the chinese border, no point in holding back.

Is it better to win by conquest than domination, I don't grasp why you wouldn't want to win as fast as possible?

cheers,
john
 
Back
Top Bottom