GOTM 34 Zulu (Open)
Civgeek
Ancient Times (4,000 BC 330 AD)
Pre-History: Im aiming for a 20K victory so need to quickly identify best location for 20K city and place priority on getting Colossus and Great Library. A good location will have food bonus, hills, forest, hopefully several bonus grassland, be on a river and the coast. I would prefer to not use the capital for the 20K city, just to have the palace pre-build available for flexibility (even on Regent). Overall I want to keep the tech pace slow, to maximize chances at wonders, and use militaristic trait to good advantage in trying to generate great leaders (so lots of wars, dont eliminate too many rival civs too early).
Opening Sequence: I decided to maximize scouting the first two turns, including using the settler and worker, in order to see if there was a good 20K location nearby. So. Scout S reveals grassland, bonus grassland, plain, forest and mountain with gold. Still cant determine if water to E is ocean. Worker N reveals forest and 4 plains with mountains to W; scout S to hills reveals 1 more bonus grassland and more plains with hills/mountains to S. Move settler W revealing bonus grassland, plains and mountains. Next turn scout moves E-NE, confirming water is a lake. Best location for capital seems to be SW of starting position. This will have 3 bonus grassland, numerous plains/river and both wines in expanded radius. No bonus food, but I would want to keep that for 20K city anyway; so move settler SE, worker SW and found Zimbabwe next turn. Production set to Scout-Scout-Warrior-Warrior-Settler. I always kick out two scouts in the opening when Im playing an expansionist civ; their unique value depreciates so rapidly you may as well get the best return you can for them in the very early game. Start researching Bronze Working (for Colossus) at maximum (15 turns), to be followed by Alphabet, Writing and Literature (for Great Library). Generated 290 shields in first 50 turns of production from this start, which is an average-to-good start for me. Not having any bonus food certainly hurts.
Exploration and Expansion: Basically the three scouts explored west and south, skirting the jungles to the north. Popped 4 huts, one rather late as it was hidden in a lone fogged tile Id by-passed earlier. Received, in order, Ceremonial Burial, settler (far to the W), deserted, maps). Sequence of contacts with other civs was as follows:
3300 BC Carthage
3100 BC Egypt
2270 BC Persia
Sadly there didnt appear to be an ideal location or even a good location - for a 20K city near the capital, so decided to go with a location at mouth of river NE from Zimbabwe. Ulundi was 2nd city; settled in 2670 BC. Not ideal location given lack of hills for Middle Age production, but enough bonus grassland and plains to get production up in to the 10-15 range fairly quickly and it is on a river and the ocean. The whales will also help. Started a temple right away, then Colossus. Other city placement was fairly haphazard after this as I went on a quest for bonus food, any bonus food, but I think it will work out fine once I either palace jump of build FP in the central area.
Military Endeavors: I decided an early war policy would be helpful, partly because of my lack of bonus food while both Egypt and Carthage had cattle near their capitals so they were expanding faster. Built a barracks in Zimbabwe right after the first settler, then started building archers. No Impi for now as I didnt want to trigger an early Golden Age.
First Egyptian War: The target for our first war was either Egypt or Carthage and given the tough Numidians, decided Egypt was a better opponent, especially after they tried to sneak a city adjacent to an iron source I wanted. I declared in 1525 BC, attacking with a small force of 4 archers and 2 warriors (no iron or horse hooked-up yet). Very quickly autorazed two Egyptian Pop 1 cities, during which an elite archer killed a wounded Egyptian warrior and generated Mpande. (2 elite attacks, 1 GL; wonder if that ratio will hold?

) At this point, 1350 BC, Egypts nose has been bloodied and I had a GL, so decide to sue for peace, getting Mysticism and Pi-Ramesses (which was sitting on Egypts iron) in the bargain. I didnt want to seriously weaken anybody at this point since I was planning on getting the Great Library and need the AIs actively trading their techs around. With a leader available, I decided to crank research to max to get Literature in 13 turns and use the leader to rush the Great Library. Colossus was 14 turns from finishing at this point so the timing worked out very nicely.
Second Egyptian War: The iron under Pi-Ramesses was useless to me until I had harbors, so I roaded to the iron in the mountian tile just east of Egypts core. Hooked it up in 800 BC and upgrade 8 warriors to swords. Where to send this army? At this point we were strong against everybody. Persia could use a war to slow down its expansion north, Carthage was leading in score, but has those Numidians, Egypt has some nice areas and capturing Thebes would stop her Oracle construction and provide me with horses. So Egypt it was. I declared war in 630 BC, attacking with 8 swords and 6 archers, including 2 elite archers. Other than a stiff defense at Memphis, where I lost four swords taking out two spears, Cleo didnt put up much of a struggle. Thebes fell in 470 BC and I had captured/razed the rest of the core by 370 BC. Sued for peace with Egypt respawing north of Persia. 5 elite attacks, no leaders.
Persian Infringements: Persia declared war on me in 250 BC, with several warriors sitting outside Ulundi.

However, they were easily defeated by the garrison swords, and other than a few archers that was the bulk of his attack force. I used a couple of elite swords coming back from Egypt to capture Arbela and then sued for peace as I could see Immortals approaching and wanted to avoid giving him a Golden Age. 2 elite attacks, no leaders.
The Carthaginian Campaign: It seemed obvious that a minor campaign against Carthage was going to develop towards the end of the Ancient Age or early in the Middle Ages, even if just to bloody him a bit. However, after he completed both the Pyramids and the Great Wall in Carthage, I decided perhaps conquering his core was more beneficial. I built-up my swords/horsemen (thanks to those fine Egyptian stallions now available in Zimbabwe) until I was strong against him. However the timing was difficult. I gained Republic in 250 AD while I was still average, so I decided to switch governments and wait until after the anarchy (4-turns; shortest Ive had in several games). I also built a couple of Impi hoping for a successful defense against a counter-attack and a Golden Age. After positioning troops, I declared in 310 AD by disconnecting his iron with a scout. The next turn Rusicade fell, but costs me 3 elite swords and redlined 3 other elites.

Utica fell, but cost me 2 veteran swords. Numidians behind walls with the Great Wall are tough! However, a courageous Impi warrior on a slaving raid successfully held off a counter-attacking Numidian Mercenary to start our Golden Age the same turn I entered the Middle Ages. As the Middle Ages dawn, the Carthaginian Campaign rages on. 10 elite attacks, no leaders so far (so for Ancient Times I was 1 for 19 in leader opportunities).
Technology and Trading: Research priority was to allow key wonders, then Republic, then to advance to Middle Ages. I didnt engage in a lot of trading as I wanted to keep tech pace slow and once I had the Great Library, I basically shut down research for a while. I did trade to acquire a few key techs early (Alphabet to get jump on Literature, Wheel and Iron Working to find out where resources where, Masonry for Palace). Techs were gained as follows:
4000 BC Warrior Code/Pottery (Start; start res Bronze Working at max)
3750 BC Ceremonial Burial (GH)
3300 BC Alphabet (from Carthage for War. Cod. and Pot.)
3200 BC Bronze Working (start Writ. at min)
3100 BC Masonry (from Egypt for Pot. And 5 gold)
2270 BC The Wheel (from Persia for 75 gold)
1990 BC Iron Working (from Persia for Alphabet and 70 gold)
1600 BC Writing (start Lit. at min.)
1350 BC Mysticism (from Egypt in peace settlement)
1050 BC Literature (started min then went max with GL; start Phil at min)
1000 BC Map-Making (from Great Library)
1000 BC Horseback Riding (from Great Library)
950 BC Code of Laws (from Great Library)
650 BC Mathematics (from Great Library)
310 BC Construction (from Great Library)
250 BC Philosophy
230 BC Polytheism (from Great Library; start Mon. at max (Hanging Gardens))
10 BC Monarchy (start Republic at max)
250 AD Republic (start Cur. at max.)
330 AD Currency (enter MA; start Feud. at max since Persia has Mon.)
Ended up researching more than I would have liked after getting the Great Library, but Persia and Carthage stopped trading with each other for some reason and Egypt dropped of the tech chart after I conquered their core. However, my plan is to delay contact with the other continent(s) as long as possible in to the Middle Ages, to hopefully slingshot several techs past Education once we do meet, before the Great Library becomes obsolete.
Wonders and 20K Status: A 20K victory is all about building wonders. Ulundi focused on nothing but wonders. and the occasional culture building for the entire Ancient Times. With the help of one great leader this resulted in:
1050 BC Colossus
1025 BC Great Library (leader)
290 BC Great Lighthouse
190 AD Hanging Gardens
The Lighthouse was a consolation as we lost out on the Oracle (to another continent civ) and Pyramids and Great Wall (Carthage). Actually didnt want the Great Wall as it would have triggered a Golden Age. Also was able to squeeze in a temple, library and coliseum before the Middle Ages. As of 330 AD Ulundis culture is at 1404 and 36/turn. AlanHs indispensable spreadsheet tool shows 2050 AD culture of 17,980, so still some work to be done.
Outlook: Looking good so far. Getting four Ancient wonders, two before 1000 BC including the Great Library is a very solid start. Militarily dont have much to worry about from any neighbors, so the challenge in the Middle Ages will be to manage construction of key wonders such as Sistine Chapel and Bachs Cathedral. Starting out with our Golden Age will help, so I will probably also go for Shakespeare Theatre as well. The lack of luxuries (only two right now) is a bit of a concern.
QSC Stats
5 cities, 14 pop, 5 workers, 3 scouts, 10 warriors, 6 archers;
1 temple, 1 barracks;
13 techs (1st + 2nd (-Mathematics) + Literature, Map-Making and Horseback Riding);
Contacts with Carthage, Egypt and Persia, embassies with all;
306g.
Middle Ages 20 cities, Pop 90, leading in histograph score (413) and culture, tied for power.