COTM 05 Spoiler2: Entering the Industrial Age

Jansku said:
Wow, there're at least two people that took a domination victory at the exact same date than me: 380AD. Cheers, Lord British & MiniMe :beer:

Firaxis score: 6035 (jason between 11000-12000)
Well done people !

And I am the one with the lowest Firaxis score (< 6000) :sad:
 
Open


My ancient age didn't contain too much of interest, so I'll detail it here quick before my MA report.

I set my goal for this one as a fast diplo victory, so I concentrated on a fast tech pace. I did fairly well as I was a Republic by 1300 BC and hit the MA by 775 BC.

Of interest was a bit of mischief I caused with my Chasquis. I managed to steal a few workers from the Aztecs and also took Rome's first produced settler, effectively crippling them for the rest of the game.

With thatdone, now I can get onto the MA.

Wars

To support a 4-turn tech pace, I naturally had to get more land. My first target was Greece. They were kind enough construct the Pyramids for me before I invaded. Also, in 210BC, Thermoplylae flipped to me, a nice bonus. In 150BC, the war began. I drove straight to Athens, and took it in 30BC. From there I took a few more cities, and then got a bunch in peace. During this war, I managed to trigger my GA by killing a warrior with a Chasqui.

Now that I had horses, I started to build them up. I didn't want my swords sitting idle, so I sent them up to Rome where war was declared in 260AD. I got a couple of cities, but nothing major. I did secure a source of ivory though. In 420 AD, I finally had enough horses to declare war on the Aztecs. They fell easily, even with their Great Wall.

Research

I started researching as fast as I could when I entered the MA. I got the techs at the following dates.

510BC-Monotheism
330BC-Theology
150BC-Education- My GA started one turn after this, so my entire core got Unis by the end of the GA, a great boost to research.
10AD-Banking
110AD-Engineering (Greece)
170-Astronomy
300-Gunpowder
340-Chemistry, Copernicus also complteted this turn.
380-Physics
420-Metallurgy
460-ToG
500-Magnetism, and I entered the IA.
 
Open

Domination win 330ad.

A pretty good result for me, but clearly outplayed by others. I went for medieval infantry and later knights, but in retrospect I was a little too slow.

I hooked up the horses north of the Aztec capital (in 310bc) rather than tackle the Greeks early on as my experience of hoplites, not to mention hoplites in a capital city on a hill, led me to believe attacking them with swordsmen would be very difficult, and near impossible with a bad RNG.

I built the temple of Artemis in 390bc, although clearly this could have waited until later. Rome built the Pyramids (in 210bc) and I captured it in 10bc. I think building it myself would have been better.

I triggered my Golden age in 670bc, to enable quicker research and the TOA build. I note that some triggered this a fair bit earlier but I am not sure which method is best.

I played until about 210ad with the intention of conquest, and then realized that despite having an overwhelming army and galleys heading towards Carthage it was going to take a long time to conquer, whereas with a bit of focus domination could be quick. I therefore piled everything into settler production and delivery and went from 47% to domination between 210 and 320ad. If I had focussed on domination earlier I could have been quicker, but still not in the 2nd century like some.

I built a chasqui scout right at the start (thereby delaying the granary)which in retrospect looks like the wrong play as I only found no useful huts, and captured no slaves. I destroyed two empty towns (one Aztec, one Indian) which would have been good for conquest but not for domination. However, the early chasqui could have worked well on a slightly different map/roll of the dice?

Perhaps rather unthinkingly I went for Republic. It seems pretty clearcut that for a short game with little research Monarchy would be better. I did have to pay a heavy upkeep as a result, and more cash for rushing settlers etc would have been nice. However, I suspect this won't have made a large difference to the finish date.

Anyway it was fun kicking the poor regent AI. After sgotm1, cotm1, gotm34 (+ a couple of civ2 games) and this I fear I will find it tough to deal with a competitive AI again.
 
COTM 05 – Inca (Open)
Civgeek
Aiming for Conquest Victory

Middle Ages (50 AD – 1010 AD)

I decided to go for a Conquest victory since I had won by Domination in COTM 04. Like everybody else, I could have achieved domination much earlier, especially after capturing ToA from the Aztecs, but decided to push on to a conquest. I suspect I could have had domination almost anytime after 500 AD. As it was, it took another 500 years to eliminate everybody. I took out the other AIs as follows:

Greece 130 BC (with swords)
Aztecs 270 AD (with swords/horses)
India 340 AD (sided with the Aztecs against Rome/Celts/Inca war machine)
Rome 470 AD (with knights/horses; kept Celts busy in war with Japan)
Celts 680 AD (with knights; only RoP backstab in the game)
Japan 950 AD (with knights; their lone hold out was on the eastern island)
Carthage 1000 AD (with knights; took 11 turns to clear their island)

Total army size was ~ 80 knights and I found once I had the reinforcements staged properly the long lines back to the core didn’t make much difference. I tried to stay as close to the domination limit as possible, but probably could have pushed this a bit more (was about 64% at the end). The long slog across the continent wasn’t that bad with enough hardy worker chain gangs to road for us. I started thinking of the barbarians that kept popping up to harass my supply lines as Japanese “partisans”. I did send an invasion fleet of ~15 galleys (loaded with MI) that arrived off Carthage’s shores just as Japan was being overrun (pure luck not any advance planning on my part) so that was useful. Unfortunately, in one of those “the Civ gods must be watching” moments, I got my first great leader on the final assault against Carthage the turn I eliminated them, so I never had an army all game. Ended-up with a score of 5,288 and 10,408 (Jason), breaking 10,000 for the first time so I was pretty satisfied with the result.

From other people’s spoilers, I can see a few ways to improve on this date, but I think it is obviously a map that lends itself to very fast domination victories.

General "I hope I haven't missed the whole war" finally decides to show up.
mjf_cotm05_03.JPG

mjf_cotm05_04.JPG
 
Wow, there're at least two people that took a domination victory at the exact same date than me: 380AD. Cheers, Lord British & MiniMe

Lol, I bet that doesn't happen very often. :) Will be interesting to compare our Jason scores! :)

Congratulations Darkness :clap: 190AD is an awesome achievement.
 
Civgeek said:
Ended-up with a score of 5,288 and 10,408 (Jason), breaking 10,000 for the first time so I was pretty satisfied with the result.

I bet if you were a little bit less stubborn (like me, for example :p) with your Conquest aim, you would break 11K easily.
 
Sorry for the noob question, but I won my game by domination victory kinda by surprise (I was so focussed on the war machine I didn't check on the dom limit for a few turns) and wasn't sure how post-game saving works, so I said continue so that I could save my game immediately.

Is there a way now to load the save game up and immediately go to the ending screen telling me how I rated and all that sort of thing?

Oh, and after ending the turn it was domination in 1690AD. Pretty slow I realise but I was having fun getting further in the techs than I ever had before, and I was so close to tanks I waited for them to arrive before taking the last handful of towns...just to experience them. ;)

Cheers,

Butz. groucho
 
[c3c] 1.22f - Open Class - Going for Spaceship

Ancient Age

Middle Ages - goal: expand toward domination limit

By the beginning of the MA, I knew I didn’t want to go for Dom, Conquest, or either of the cultural victory types. I was thinking Diplomacy or Spaceship. I eventually settled on Spaceship. I made couple “interesting” choices during the MA that would affect my possible launch date. The first was more of the nature of a horrible multi-GOTM mistake I have been making. Once I researched Feudalism, I gifted the Greeks Currency bring them into the MA and traded them Monarchy for Monotheism. I then began researching Theology like I have been doing in all the recent Regent and Monarch games. I have been wanting to the Sistine Chapel before anyone else. Only as I realized after building it in this game, I never build Cathedrals. I have been confusing it with Bach. :blush:

I didn’t have horses so I was going to go directly to Military Tradition. I built ToA in 50BC, So I wasn’t going to research Education until I had to. Which leads me to my second “choice”. I discovered MT in 650AD but only had one scientist producing beakers until 870AD when I began timing it’s completion with the last big expansion of borders to fill in my territory. I finally completed Education in 960AD after 30 turns of research. My thinking was longer milk vs. faster date. I’m not sure if it paid off or not. Assuming a 6 turn research of education, some raw numbers from expansion 710AD to 960AD:
Territory: 745 to 1199
Cities: 49 to 84
I am not sure how to quantify the score for the extra expansion from ToA vs. the lost turns. I know it would have taken a long time to reach 1199 building temples to fill in. Also, Carthage caught up so I was able to trade for Astronomy and Navigation.

Wars of Expansion

Rome Phony War - 30BC to 410BC
Reverse War Weariness, no action. I bribed Greece, India, and Aztecs into alliances against Rome to keep everyone busy and thin out the opposition forces.

Aztec War - 330AD to 520AD
GA, 2 Slaves, stop Aztec expansion; what’s not to like.
dsv_c05_330ad.JPG


The MA against Rome was over and I had been building up Med. Inf. along the border. I eliminated the Aztecs without too much trouble by 520AD using only Med. Inf. India was still at war with Rome but was happy to join up for another. In the end, I got the Celt’s help and they finished the last Aztec city north of their territory.
dsv_c05_530ad.JPG


Indian War - 580AD to 680AD
Somewhere along the way India made peace with Rome, so after eliminating the Aztecs I was able to move on to India almost immediately. I invited Rome , now at peace, to help this time. Rome got Delhi, I got the rest.
dsv_c05_690ad.JPG


During the India war I finished Chivalry, Metallurgy, and MT. I built a total of two knights before I got Cavalry. I wasted 4 turns on Chivalry to get Knights Templar.

Greek War - 730AD to 810AD
After a short pause to build some Cavalry and then on to Greece. (Rome joined up again.) I saved one isolated Greek city from the Romans for later trading possibilities.
dsv_c05_810ad.JPG


Roman War - 820AD to 890AD
Rome was kind enough to declare war when I asked them to leave. It was mostly Horsemen and Ancient Cav against Cavalry. By 890AD, they were left with one city tucked away north of the Celts. I getting close to the Domination limit. So, I left them to rot and switched gears to milking and research.
dsv_c05_900ad.JPG


In 1250AD, my future empire transported the spaceship back to my time after finishing the Time Travel Wonder. I launched immediately for a 20K Jason score. Just joking. :mischief: I wanted to see if anyone actually reads this far.

I discovered Magnetism in 1250AD. At that point I had 58% of the land, 98 cities, 727 pop, 7700+g, and a score of 2124.
dsv_c05_1250ad.JPG
 
solenoozerec said:
I bet if you were a little bit less stubborn (like me, for example :p) with your Conquest aim, you would break 11K easily.
Aaahhh, but if you can't be stubborn when fighting against a pixilated virtual enemy, when can you be? :D
 
dvandenberg said:
In 1250AD, my future empire transported the spaceship back to my time after finishing the Time Travel Wonder. I launched immediately for a 20K Jason score.
Only 20K? I would have thought the Time Travel Wonder would have allowed you to send C. scout time raiders back to 4000 BC to eliminate each of the other civs before they even had a chance to settle, allowing for a 4000 BC conquest victory. :lol:
 
@Teshik: You're not the only one who entered the Modern Ages.
I could have had a dom victory by the end of the Middle Ages, but decided to go for Diplo Victory (or Spaceship, if nobody loves me).
At the beginning of the MA I had my first war, because the Aztecs attacked me, but they didn't have Feud, so it was no problem for my MI to crush them fast.
I got ToA from them, so I avoided Edu.
No one else developed it until I reached Military Tradition. In the meantime (I got horses near a former Aztecs town), I crushed the Greek and later on India who only had 5 cities. I could have attacked Rome by that time, but decided to build wonders (the first wonder I built was SunTzus, and after Leos I built every single wonder until I've won) and Universities...But the tech pace was much too slow, because I had to research every single required tech after Education.
I think, if I went for Dom early on, I could have had a better Jason Score (won with 6654) But more in the next spoiler...
 
Jansku said:
Ctrl+shift+m. But it's weird that on my computer it also hides the cultural borders, but it doesn't do that on other machines (with the same version) :confused:
If you do CTRL-SHIFT-N that's the "clean map preferences" and you can choose what you want to see with CTRL-SHIFT-M :)
 




Middle Ages: 775BC-390AD (MA domination win)

Strategy: Although I had originally considered trying an AA Conquest, after seeing the enemies I decided it was a bad idea (for me). I later realized that the enemies were doing poorly at connecting the resources, but still think I wouldn’t have been any quicker, and probably slower at achieving a victory. I settled on an early MA, only to Chivalry, victory.
I planned on a small military group to consolidate and hold Aztec lands, with main force doing a sweep through Greeks, Romans, Indians, Celts and Japanese. I didn’t completely stick to this, but I didn’t attack Celts in full force until my main group circled around. I did start sending all new military forces through the Aztec lands when I realize most of my forces were bored on the Northern front. [A better strategy would have been two equal fronts (or more using galleys) as much of my military sat around bored just behind the front lines and never even fighting. Didn’t even get a chance to fight Japan, in fact, they were allies most of the time. Seems appropriate since I’m in Okinawa.]
Planned on capturing cities and filling in lands with Settlers. The Temple of Artemis made it easy to place them further apart. [Some cities I thought would be captured were destroyed. I thought that if they were size 2 or more once, they wouldn’t be destroyed if returned to size 1; but that didn’t hold true as many were back to size 1 before I attacked and were destroyed. I also needed a bigger reserve of settlers to settle land. Often had nobody waiting to land grab.]
Although I ended with over 60 workers, I don’t think I utilized them as efficiently as possible to get my reserve forces to the front. By the time I hit the Celts I was much better at this.

Major Units at end: 61/5 Workers, 49 Knights, 32 Med Inf, 6 Galleys; some other minor stuff to include 4 unused Settlers


Research: having already gotten Monotheism during trade w/ Greece in 775BC, I only researched Feudalism & Chivalry; then did Engineering at min (i.e. 1 specialist), but was still 9 turns away at the end of the game

Non-War Events:
510BC – start building Temple of Artemis in Tiwaaku (didn’t write down completion date, but during GA)
10BC – 5 turns after Temple of Artemis puts a temple in each cities, domination tile control jumps from 447 to 700
370BC – connect horses beyond Aztec territory; switch all MedInf to Horsemen (later to Knights)
350BC – start Golden Age (had to build additional ChS to do this; two of them died attacked a mere warrior in 370BC so I )
10BC – Rome builds Statue of Zeus (no big deal in end & I even captured it & made my own Ancient Cavalry)
110AD – increased luxury to 50% as I don’t know what to do with my money
340AD – increased luxury to 100% as game is nearing the end

Wars
1075BC-510BC Aztec, first war, peace for city+7gold; this peace treaty was my worst nightmare; I had captured Pyramids in Technochtitan in 510BC, in 230BC it deposed, causing me to have to recapture it; at this level I should have just eliminated them
370BC-30BC Greece War, eliminated
150BC – Carthage attacks major unguarded city (MachuPicchu): I take it back next turn; made peace at some point, but didn’t write down date; I thought a ROP agreement would keep them at bay, next time I’ll ensure I put in military units
90BC-30BC Aztec second war, eliminated
30AD-210AD Roman war, eliminated
190AD-280AD Indian war, eliminated
50AD-380AD Celt war (to stop them from connecting iron initially), eliminated last turn; Japan was our ally during this entire endeavor
 
Butzull said:
Is there a way now to load the save game up and immediately go to the ending screen telling me how I rated and all that sort of thing?
Only if you have Autosave switched on as far as I know, then you can go back tp the last turn autosave and rerun the victory parade.
 
Butzull said:
Sorry for the noob question, but I won my game by domination victory kinda by surprise (I was so focussed on the war machine I didn't check on the dom limit for a few turns) and wasn't sure how post-game saving works, so I said continue so that I could save my game immediately.

Is there a way now to load the save game up and immediately go to the ending screen telling me how I rated and all that sort of thing?

Oh, and after ending the turn it was domination in 1690AD. Pretty slow I realise but I was having fun getting further in the techs than I ever had before, and I was so close to tanks I waited for them to arrive before taking the last handful of towns...just to experience them. ;)

Cheers,

Butz. groucho


Hey Butzull, welcome to the COTM! :)

If I'm reading your post correctly, after you got the message you won, you:
- Chose: 'Let me play a few more turns'
- Then Saved

If so:
Just follow this link:
http://gotm.civfanatics.net/submit/gotm.php

This will take you to the Submission page and follow the instructions for submitting your game. Then you'll get an automated response, telling you your finish date, Firaxis score, Jason score, time played, etc...

Hope this helps. :)
 
@Lord Brittish: Thanks... :blush:

But I got beaten by Florian K by three turns (see ancient era spoiler)... :( ;)
 
Darkness said:
Then you'll get an automated response, telling you your finish date, Firaxis score, Jason score, time played, etc...
That's true. It's also sent to you by email. But I assumed you wanted to see the original victory parade again, plus replay, guy with hammer, etc..
 
AlanH said:
That's true. It's also sent to you by email. But I assumed you wanted to see the original victory parade again, plus replay, guy with hammer, etc..

That's also a possiblity. But in that case I have no idea... ;)
 
I just ended up my first Conquests game (not played before) and first COTM.:crazyeye:
I learn Conquests specific through the game. Of course, I made mistakes.
I not built FP, because I expect GL but Greece, Rome, India, Aztecs were going out and I hadn't GL. I have only 1 GL at the end of game. Bad luck.
Massive barbs appeared on my north and east boards and cut off me from the dyes, I never connect it. I didn't find any goody huts and I don't know how SirPleb find 7. :(

But I win and happy with it. :)
I slightly lose to Florian K and Darkness with 11910 Jason (170AD Domination).
 
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