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1.22f - Open Class - Going for Spaceship
Ancient Age
Middle Ages - goal: expand toward domination limit
By the beginning of the MA, I knew I didnt want to go for Dom, Conquest, or either of the cultural victory types. I was thinking Diplomacy or Spaceship. I eventually settled on Spaceship. I made couple interesting choices during the MA that would affect my possible launch date. The first was more of the nature of a horrible multi-GOTM mistake I have been making. Once I researched Feudalism, I gifted the Greeks Currency bring them into the MA and traded them Monarchy for Monotheism. I then began researching Theology like I have been doing in all the recent Regent and Monarch games. I have been wanting to the Sistine Chapel before anyone else. Only as I realized after building it in this game, I never build Cathedrals. I have been confusing it with Bach.
I didnt have horses so I was going to go directly to Military Tradition. I built ToA in 50BC, So I wasnt going to research Education until I had to. Which leads me to my second choice. I discovered MT in 650AD but only had one scientist producing beakers until 870AD when I began timing its completion with the last big expansion of borders to fill in my territory. I finally completed Education in 960AD after 30 turns of research. My thinking was longer milk vs. faster date. Im not sure if it paid off or not. Assuming a 6 turn research of education, some raw numbers from expansion 710AD to 960AD:
Territory: 745 to 1199
Cities: 49 to 84
I am not sure how to quantify the score for the extra expansion from ToA vs. the lost turns. I know it would have taken a long time to reach 1199 building temples to fill in. Also, Carthage caught up so I was able to trade for Astronomy and Navigation.
Wars of Expansion
Rome Phony War - 30BC to 410BC
Reverse War Weariness, no action. I bribed Greece, India, and Aztecs into alliances against Rome to keep everyone busy and thin out the opposition forces.
Aztec War - 330AD to 520AD
GA, 2 Slaves, stop Aztec expansion; whats not to like.
The MA against Rome was over and I had been building up Med. Inf. along the border. I eliminated the Aztecs without too much trouble by 520AD using only Med. Inf. India was still at war with Rome but was happy to join up for another. In the end, I got the Celts help and they finished the last Aztec city north of their territory.
Indian War - 580AD to 680AD
Somewhere along the way India made peace with Rome, so after eliminating the Aztecs I was able to move on to India almost immediately. I invited Rome , now at peace, to help this time. Rome got Delhi, I got the rest.
During the India war I finished Chivalry, Metallurgy, and MT. I built a total of two knights before I got Cavalry. I wasted 4 turns on Chivalry to get Knights Templar.
Greek War - 730AD to 810AD
After a short pause to build some Cavalry and then on to Greece. (Rome joined up again.) I saved one isolated Greek city from the Romans for later trading possibilities.
Roman War - 820AD to 890AD
Rome was kind enough to declare war when I asked them to leave. It was mostly Horsemen and Ancient Cav against Cavalry. By 890AD, they were left with one city tucked away north of the Celts. I getting close to the Domination limit. So, I left them to rot and switched gears to milking and research.
In 1250AD, my future empire transported the spaceship back to my time after finishing the Time Travel Wonder. I launched immediately for a 20K Jason score. Just joking.

I wanted to see if anyone actually reads this far.
I discovered Magnetism in 1250AD. At that point I had 58% of the land, 98 cities, 727 pop, 7700+g, and a score of 2124.