PTW 1.29 Predator
Early Building
I settled on the spot, revealing enough goodies for a warrior/settler pump. As always, I started researching pottery at 100%. I do not like to take chances this one. My initial build was <warrior><granary><worker><barracks>. The pump was completed in 2900 just as Beijing grew to size 5, so the first warrior popped out the next year.
I planned on a building an RCP of 4, with a second truncated ring at 7. With Beijing pumping out settlers and warriors, the new cities concentrated on infrastructure and workers. 16 cities, nine granaries and 18 workers were built by 975 BC.
Canton also built a barracks to make archers for pest control. It just built two, though. A third came out of the capital. It is possible to build an archer, a worker and a settler in six turns instead of a warrior and a settler in four. This one immediately died in an attack on a conscript barb. A veteran warrior also went down to the bugger! A third warrior finally took it out. Predator barbarians can be nasty.
I continued quietly building until the continent was full. There were 23 cities in 530 BC.
Early Research
After learning pottery I put 100% research on The Wheel, planning on early horse war, with horses to be upgraded to riders for later adventures. Of course, that plan quickly changed when I discovered that we had neither horses nor victims on the continent. Naturally, my priority became galleys. I learned MapMaking in 1350BC. Next priority was the Republic, but I researched literature first in order to give more things for our cities to build and to expand borders. Literature came in 1125BC.
First Contact
I met the Greeks in 1050. They knew Bronze Working and Ceremonial Burial (surprise!) but not Horseback Riding nor Math nor any tech past Writing. They also had contact with the Babs. I decided to wait a couple of rounds before trading in case either I find the Babs or they contact me. Sure enough, they appeared in 1000BC and a round of trading ensued. I trade Literature to Greeks for BW + CB + WM + 30g; Literature + WM + 20g to Babs for WM + IW; WM to Greeks for Mysticism + 10g. Four techs and 20g for literature. Not bad!
There are horses near Ellipi and Athens, iron at a couple of locations on our island and dyes unclaimed to the south on their continent Surely Ainwood wouldnt leave us alone on an island with neither horses nor iron! I immediately sent out a galley, a worker and a couple of support personnel to claim the dyes, which came online in 510 BC.
QSC stats
16 cities, pop 37, 86g, in game score of 343, just behind the Babs
2 barracks and 8 granaries (and another due next turn)
3 settlers, 18 workers, 15 warriors, 2 archers and 2 galleys
All first and second level techs except math + literature, philosophy and map making.
Muffed switch to the Republic
As hoped, Babylon built the Great Library in 610 BC. At this point, I was one turn away from learning the republic and five turns from the building Great Lighthouse. I decided to delay my government switch until the Lighthouse was built in order to ensure that I got it instead of anyone else. This would also give me a chance research Math at the 4-turn rate and go single-scientist on currency through the anarchy. Finally, it would delay things long enough to get a harbour ripped out by the dyes. This certainly would help during the anarchy.
So in between 530BC and 510BC, I learnt Math and revolted, drawing a 5-turn anarchy. Then I discovered the awful truth: no Lighthouse! It hadnt been built before the revolt. I did get the harbour though, which was nice. Fortunately I got the Lighthouse too. It was finished the turn after Chinese Republic was formed in 410BC. Whew!
More contacts
I sent out two suicide galleys in 310BC. One sunk but the other discovered civ1. Civs2, 3, and 4 bought contact with me the following year. This meant I knew everyone since I received a message a long time ago that civ5 was dead.
I promptly built embassies. They know every AE tech except Literature, Republic and Currency. Two civs are almost finished the Hanging Gardens and the other two are building coliseums. One of them is doing it in a size one city! More AI idiocy. A round of trading ensues in which Literature buys Construction, Polytheism and Horseback Riding.
In 270BC, three foreign civs discovered Currency and entered the Middle Ages.
The Greek War
The same year, I upgraded 10 warriors to swordsmen in preparation for an attack on Greece. I had ROPs with Greece and Babylon which were due to expire next turn, so I planned to go in honourably. But then it didnt expire! I waited another turn and it still didnt. So screw it. I went ahead and attacked, bringing the Babs in. Thermopylae fell in the first round of the war. Another city, whose name I didnt write down, was razed next. Then, in 70BC it was Athens turn and the horses were mine. A rushed harbour will bring them on line next.
The same year, I traded the Republic to the XXX for currency and entered the Middle Ages. Strangely, my ROP with the Babylonians is still in effect. Its real too. At one point the Babs attacked the Greeks through the territory of my dyes city. Whats more, my reputation hasnt taken a hit either. They have been polite to me from the beginning of the war.
My general plan is to continue the Greek war until they are reduced to a single city Corinth in the desert corner. Once a ME tech is known on the other continent, Ill then gift both civs into the ME in order to get techs to trade to the other continent. Then it will be the Babs turn to feel Chinese steel. Without Iron, they are not going to be much of a threat so it makes no difference whether they get feudalism, or even chivalry.
After that, it will be horses and marketplaces. Nothing else. The Chinese will sweep across the oceans and Ride through the other continent. Id like to get at least one Rider into the Babylonian war to launch my GA.
QSC report
here