GOTM 38: First Spoiler

The side benefit of using the above sequences is that the wheat is available for another city for half the turns, so you can create another high food city as well. More food => more population => more power ;)
 
After preparing at length for COTM7, only to have terrible luck (conquered in 2950BC, despite having 3 warriors), I turned my attention to GOTM38 as an outlet for redemption. Realizing that the starting position was a dream come true (in stark contrast to COTM7), I did not put much planning into the opening series of movesone, as they were obvious: work towards a settler factory in the capital.

The first build orders given to Beijing were for 4 warriors, and in 3350BC, it began the Pyramids pre-build for a granary, which was completed in 2900BC, with the discovery of Pottery. The 4-turn settler factory then came online and did not cease its production of settlers until 390BC.

I now turn over this report to our empirical historian, Chen-Rou Li ;):

With the reports of our warriors that we were likely all alone, and fearing that our Civilization would fall behind terribly in the technological race, our 4th city, Nanking, replete with many bonus grassland tiles, was commissioned to begin production of the Great Library. Also, in order to get off the island and make contact with others (and trade techs in case the Great Library was not to be ours), we researched in earnest a direct path to Map Making. We discovered it in 1500BC, and began producing galleys in order to find out who that "green" civ was to our SE. In 1025, our first galley made landfall on the Grecian coast, and we were quite thankful that this coast was, in fact, Grecian, instead of Persian, as the Persians were rumored to be quite bloodthirsty. Our empire was relieved to know that the only "unknown" techs that Greece had were Iron Working and Mysticism . Upon meeting Greece, Babylon contacted us in 1000BC, having the same techs that Greece had. In 1000BC, also, we founded an embassy in Athens, spotting something that we want badly: horses!

QSC stats:
13 towns; 32 population; 2 settlers; 17 workers; 15 warriors; 2 galleys; 9 techs (lack 1 turn for Literature); lack 6 turns for the Pyramids (which is a pre-build for the Great Library); Lack 36 turns on Forbidden Palace (at 4 shields per turn); 1 embassy; 2 contacts; 331 gold

MapStat QSC Score: 3879

As of 1000BC, some primary objectives for our empire were:

1) Complete the Great Library; 2) (Contingent upon Great Library): turn off all research and stockpile gold for a mass warrior upgrade; 3) Conquer Greece (and their horses); 4) Seek out other tribes across the ocean; 5) Connect the gems in the South

Again, our empirical historian, Chen-Rou Li, will resume with his narrative ;) :

The Great Library was completed in 850BC, to the great joy of the empire. All research was turned off, and the training of veteran warriors began. In 825, we realize that we have two sources of iron on the island. Excellent! Gems were hooked up in 750BC, and in 510BC, two great things occur: (1) Tsingstao completes the Forbidden Palace and (2) we make contact with another tribe somewhere across the waters wide (I dare not say who it is or where they are located). We trade our way to contact with all tribes, and the entire world is revealed to us in 270BC via trade. Also, we enter the Middle Ages at this time.

In 150BC, with 2450 gold pieces in our treasury, we give our warriors swords and defensive armor at the cost of 40 gold pieces each. In 110BC, we complete the Great Lighthouse in Nanking, the same city that built us the Great Library. In 90BC, we learn Feudalism via the Great Library, so all of our swordsmen, poised for the invasion of Greece are brought back to be upgraded to Medieval Infantry. Our flourishing civilization finds itself in 50BC at this moment, and is fully prepared for the invasion of Greece, and subsequently, Babylon. We are still unsure as to which victory condition we will pursue.


Stats as of 50BC: 23 cities; 23 workers; 27 warriors (mp duty); 5 galleys; 45 Medieval Infantry (ready to attack); All Ancient Age techs and Feudalism; All contacts; 1 embassy; 8 temples; 4 libraries; 1 granary; 8 barracks; Forbidden Palace
 

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Thank you to Ainwood, Mistfit, Moth, and AlanH for explaining the 4 turn warrior/settler factory. Having fun with the game and looking forward to learning more.

Wastelander
 
open class.
i decided to play a peaceful game (hopefully united national voting win) and so there is nothing special about my game. finish the great library and light house. squeeze in enough cities in my starting island. i didn't count how many cities i had but i started to build 'new beijing', 'new shanghai' and i had about 4-5 of them before i run out of space. greece did succeed in put one city in my island and i'm waiting for it to flip to me. currently the culture leader but doesn't have much military (~15 warrior and 1 spearman).
 
Open Class Civ1.29 on a MAC

I found myself with a extra amount of time available this month so I figured I'd try the GOTM for the first time in a long time. I looked at the start and then I read the pregame discussion. One thing that really struck me was someone who postulated that we would be alone as punishment for the nice start.

I proceeded on the basis of the fact that we were alone until proven otherwise.

Bejing was settled on the spot. Intial builds were war - war - war - granary. Research was set to pottery and then map making at maximum sustainable. After map making research was set to literacy. Then I build lots of libraries. Research was able to outpace the Ai's as I had lots of libraries.

I settled out at rings 3 and 6 like many others. It quickly appeared that that we were alone. I built settlers, warriors for MP/escort, workers and granaries. I started 2 wonder prebuilds aiming for collosus and great lighthouse. I missed both and had to settle for the great wall and the great library.

By 1475BC my first suicide galley set sail. We are an ignorant nation as we only know 6 techs. By 1350BC, China is the most technologically advanced and knows 5 nations and has most of their gold. At 1200BC (or there abouts) my second galley finds Greece. They introduce us to Babylon. Both of these scientific powers are backwards.

At 950BC (forgot the 1000BC save) I had 2 settlers, 7 workers, 15 warriors, 2 archers, 2 spears, 3 galleys, 13 towns with a population of 43. I had 5 granaries, 2 harbors and only 1 barracks. The archers were built to hunt barbarians.

The Great Wall triggered a golden age while I was in despotism (DOH!) and I lost 6 turns when I revolted to Republic.

It became clear that Greece had to go as they had horses and the collosus. I built vet warriors, catapults and spears and 5 galleys. After iron was connected and swords upgraded we hit Greece. A great leader arrived and he was used for the hanging gardens. That let us dial down the luxury rate.

Meanwhile the Babylonians declared war when I refused to introduce them to our overseas friends. My cats and swords shredded about 15 bowmen with about a dozen elite victories but no leaders. The destruction of this Babylonian force made peace cheap. I reduced Greece to 1 city and made peace. They will be kept around for cheap techs later.

It is about this point China entered the middle ages. I'm building horsemen for upgrade to riders. The remaining swords will be upgraded as well when I get that tech. Babylon is getting a visit soon. I hope they like Chinese food.
 
Hello everyone. This is my first attempt at a GOTM. My notes are a bit spotty and infrequent, but I’ll try to substitute quality for quantity.

Initial Strategy – As China, it would be best to engage in aggressive conquest once I meet my neighbors. The first priority will be to expand to several unit factory spots, research IW and HBR, acquire iron and horses, create a large number of swordsmen and horsemen, and begin to conquer the world. This method makes the best use of China’s traits, particularly if this is a pangea or large continent map.

4000BC – found Beijing
4000 BC – Founded Beijing
3700 BC – Mine and road on the cow. MP is in place in Bejing. Won’t scout yet because I need the MP.
3500 – Beijing’s culture expands. One warrior is away and scouting. Spice is nearby.
So far, a coast, two rivers, and special resources. Two warriors will follow the rivers.
2710 - AACK! Curse this starting location! Deserts! Jungles! An Island!



Ok, the positive – This island is mine! All mine! I get to settle the best parts and leave the AI grasping nuisance settlers in the gaps, if at all. Also, I just might be situated to snare an early contact monopoly if the suicide galleys work out.

Now, the negative – No early tech trades. No free cities from ancient age wars. No GLs. No 10% research gambit. I’m going to be a pathetic, backward nobody if I don’t make contact soon.

New priorities:
1 – Found several costal unit factories. I’ll aim for RCP3 and RCP6 cities, since any wider would put the second ring too far into the jungle.
2 – Research map making.
3 – Row like I’ve never rowed before.
4 – Connect spices to save the lux slider.
5 – Take advantage of being alone. Settle the entire continent before anyone gets astronomy. Even the jugles and deserts, just to avoid nuisance cities.



1670BC - A bunch of cities are up. Tech is key right now, so I’m focusing on grabbing inner ring cities at the expense of the southern half of the continent. Map making is on its way, so it won’t be long now. 4 costal cities = a bunch of suicide galleys.

1275BC – Contact! It is the greeks, as I thought. They aren’t very far ahead of us. After trading, I get BW and CB. They’re up mysticism and IW but have no iron. I’m researching Literature, but I have doubts about trading it for mysticism unless I’m 100% sure I’m not going to war. Even better, I get contact with Babylon and a map. Babylon trades me IW and their map for map making. Looking at my map, I find Iron. Colony time!

Interlude – Now that I have IW and neighbors, I can begin thinking of war. Greece is the logical first target because they have horses for my UU. They got a terrible starting location and should be easy to crush, even with their hoplites. I strongly suspect that Greece and Babylon have already squandered their golden ages because they're constantly at war.
Babylon will also have to go eventually, but I'll save them until I have riders. My goal for now should be to claim the Greece/Babylon continent for myself so I can meddle with the other continent without fear of costly wars at home.

1175 BC – I get a tantalizing glimpse of the other continent before my galley sinks. I’ll need a few more tries to actually make contact.

1000 BC – Still raising that army I was talking about. I’m building a veteran warrior army to upgrade once I build a colony on that iron resource in the middle of the jungle.

850BC – Finally make contact with the other continent. After trading with them, several of them are up monarchy. They also have better land than I do. I hate it when I start on the “third-world” continent.

430 BC – The war begins. Greece founded two cities on my continent, and one of them is taken immediately, along with one of their costal cities. Hoplites aren’t quite as bad as I thought.

410 BC – I hope this isn’t a banned exploit. In order to get some tech and gpt from zzzz, I declare “war” on the xxxx. Of course, since they can’t reach me and I can’t reach them without losing ~75% of my troops at sea, no fighting will actually take place. zzzz will go on to lose the war and most of its territory, but it doesn’t hurt me at all, and xxxx will forgive me by the time they get navigation.

250 BC – Athens has fallen. I now control the horses. Greece now consists of three puny cities. But since they don’t have much of anything to offer me for peace, I decide to wipe them out anyway. For reasons which I will not disclose yet, this turns out to be a good idea down the road.

230 BC – I begin preparing for war with Babylon. Several cities have been established as a base of operations. Shantung looks like a good FP location to give these cities some actual power so they can build their own infantry. This hurts the eventual performance of the Babylonian core cities in my hands, but at this point the primary goal is to take down Babylon ASAP.



170 BC – Much jungle remains to be cleared. I have revolted to Republic, seeing that the war with Greece is almost over. All the good spots are settled, and my settler pump has been building infrastructure in preparation for becoming a wonder pump. Once in Republic I’ll be able to produce on hills and mountains, paving the way for expensive MA units such as riders.

Overall goals:
– Conquer Babylon. They’re useless as a trading partner, and their lack of iron means that they will be very weak in the early MA. Since this is a GOTM I have to get a high population early on for scoring purposes. An early MA golden age is also a great way to deal with the high cost of advanced military units, as well as universities, banks, and several useful wonders. Once I field an army of riders, I will mow down their bowmen.
– Research Navigation or Magnetism in order to trade with the other continent. Once Babylon is down I will have monopolies on three luxuries. Trading opportunities will abound.
– Build wonders. Ironically, Sun Tzu is rather useless. On the home continent I have Barracks where I need them. On the colonial continent, I can buy them quickly in newly captured cities since I’m militaristic. All in all, I’d rather have Michelangelo or Bach to deal with war weariness. Even though China isn’t religious, temples are still a good investment if they cancel 6 unhappiness points. Leonardo is also somewhat useful since I’ll eventually have lots of obsolete, pre-gunpowder troops milling around far from home needing upgrades. My plan is to get one of the happiness wonders then go for either Leonardo or Copernicus using the GLs likely to be produced in Babylon.
– Build universities, banks, and eventually cathedrals in every large city on the home continent. Now that I’m a Republic, they’ll make a return on the investment and keep me from being utterly swamped in the cultural race. Imperialism requires that you be more culturally advanced than the savages you pick on.
– Military reform. Upgrade all the former MP and send them to the front. Disband a couple galleys to save on support costs.
– Meddle in other people’s affairs. Sign military alliances with the other continent to get money and forment costly wars over there. Make expensive gpt deals. Basically sabotage them and keep them form acting as a smooth, polished, human-hating AI team.


Sorry I don't have screenshots yet, but I'm trying to figure out how to upload them.
 
AdrianE said:
Open Class Civ1.29 on a MAC

By 1475BC my first suicide galley set sail. We are an ignorant nation as we only know 6 techs. By 1350BC, China is the most technologically advanced and knows 5 nations and has most of their gold. At 1200BC (or there abouts) my second galley finds Greece. They introduce us to Babylon. Both of these scientific powers are backwards.

I keep reading this. Why oh why couldn't the prng let one of my galleys (with the "help" of the Lighthouse) through before 50bc. :mad: Please bring back differential naval movement and remove this lottery. This seems to have ruined my unusually adequate start.

It appears that building warriors before a granary impedes growth in the qsc timescale by about 2 towns which is even more than I would have thought, but I did suspect it was an issue after the inca game in which I built a Chasqui first. Of course if there were any huts or neighbours then warriors first would have been correct.

I see I wasn't the only one to waste time early on researching the wheel. I am not sure about this as if there had been horses it would have been nice to build up a store of chariots early on. Clearly though the optimal strategy was to research pottery and then go the maps, but to benefit from it you then need to find the AI.

The greeks had a grim start spot, so little was gained by taking them out apart from horses. It would have been fun stating in their position. I had major problems with the babs though. They had big stacks of bowmen who seemed unduly successful in battle. I lost 10 horsemen (10!) taking their first two towns and was forced to halt for a while to recover, which was a blow as I had designs on their land for a new palace.
 
Offa said:
I see I wasn't the only one to waste time early on researching the wheel.

Well, I wasted time by not researching at all after discovering pottery. For some reason I was sure that there will be someone nearby and we will purchase all technologies that we need.
I suspected that we are alone, but I just refused to believe it until I got whole map of our island.
Only then I went streight forward to map making. At the end of the day it was not as bad as I intialy thought.
 
Predator
This is my first attempt to play predator and I am very proud of that, I know that it is silly, but anyway :D
I did not write a QSC timeline this time, because I was in a hurry, I had to finish this game before tomorrow (I will have no access to civilization until 3rd of January) and I finished it yesterday.

This is based on memory and saved files:
I settle at the spot and start building warriors for exploration.
I checked F11 and found no any civilization that would know pottery. So I decided to research pottery myself.
I sent my first warrior to the East Mountains and then after seeing a coast he turned south.

After discovering pottery I stopped my research in hope to find other civilizations and trade. I started to suspect that we may be on island. But for some reason I was not listening neither to my intuition nor to my mind. I do not remember at what date I finally believed that me are alone, but it was after a while. Then we started to research towards Map Making at maximum speed.

At 1000 BC we have
12 cities
25 pop
4 settlers
11 workers
30 warriors
3 galleys
221 gold
1 granary
1 barracks
7 barracks


At 750 BC we built our first city at the Greece and Babylonians island.


I do not remember when a war with Greece started and do not know why (I guess because we are bloody predator now), but at 170BC we were at this war and we were succeeding. For some reason Babylonians started a war against poor Greeks, so we just joined them.


And this is what left of Greece in 30BC:


I do not remember when we went into MA, but at 230AD we were there and there was no Greece anymore.
To be continued after 3rd of January.

And most importantly Merry Christmas to all Catholics and their derivatives and do not forget to wish me happy Christmas on 7th of January. Though New Year Eve is my favorite holiday as I think it is for most former Soviets.
 
PTW 1.29 Predator

Early Building

I settled on the spot, revealing enough goodies for a warrior/settler pump. As always, I started researching pottery at 100%. I do not like to take chances this one. My initial build was <warrior><granary><worker><barracks>. The pump was completed in 2900 just as Beijing grew to size 5, so the first warrior popped out the next year.

I planned on a building an RCP of 4, with a second truncated ring at 7. With Beijing pumping out settlers and warriors, the new cities concentrated on infrastructure and workers. 16 cities, nine granaries and 18 workers were built by 975 BC.

Canton also built a barracks to make archers for pest control. It just built two, though. A third came out of the capital. It is possible to build an archer, a worker and a settler in six turns instead of a warrior and a settler in four. This one immediately died in an attack on a conscript barb. A veteran warrior also went down to the bugger! A third warrior finally took it out. Predator barbarians can be nasty.

I continued quietly building until the continent was full. There were 23 cities in 530 BC.

Early Research

After learning pottery I put 100% research on The Wheel, planning on early horse war, with horses to be upgraded to riders for later adventures. Of course, that plan quickly changed when I discovered that we had neither horses nor victims on the continent. Naturally, my priority became galleys. I learned MapMaking in 1350BC. Next priority was the Republic, but I researched literature first in order to give more things for our cities to build and to expand borders. Literature came in 1125BC.

First Contact

I met the Greeks in 1050. They knew Bronze Working and Ceremonial Burial (surprise!) but not Horseback Riding nor Math nor any tech past Writing. They also had contact with the Babs. I decided to wait a couple of rounds before trading in case either I find the Babs or they contact me. Sure enough, they appeared in 1000BC and a round of trading ensued. I trade Literature to Greeks for BW + CB + WM + 30g; Literature + WM + 20g to Babs for WM + IW; WM to Greeks for Mysticism + 10g. Four techs and 20g for literature. Not bad!

There are horses near Ellipi and Athens, iron at a couple of locations on our island and dyes unclaimed to the south on their continent Surely Ainwood wouldn’t leave us alone on an island with neither horses nor iron! I immediately sent out a galley, a worker and a couple of support personnel to claim the dyes, which came online in 510 BC.

QSC stats
16 cities, pop 37, 86g, in game score of 343, just behind the Babs
2 barracks and 8 granaries (and another due next turn)
3 settlers, 18 workers, 15 warriors, 2 archers and 2 galleys
All first and second level techs except math + literature, philosophy and map making.

Muffed switch to the Republic

As hoped, Babylon built the Great Library in 610 BC. At this point, I was one turn away from learning the republic and five turns from the building Great Lighthouse. I decided to delay my government switch until the Lighthouse was built in order to ensure that I got it instead of anyone else. This would also give me a chance research Math at the 4-turn rate and go single-scientist on currency through the anarchy. Finally, it would delay things long enough to get a harbour ripped out by the dyes. This certainly would help during the anarchy.

So in between 530BC and 510BC, I learnt Math and revolted, drawing a 5-turn anarchy. Then I discovered the awful truth: no Lighthouse! It hadn’t been built before the revolt. I did get the harbour though, which was nice. Fortunately I got the Lighthouse too. It was finished the turn after Chinese Republic was formed in 410BC. Whew!

More contacts

I sent out two suicide galleys in 310BC. One sunk but the other discovered civ1. Civs2, 3, and 4 bought contact with me the following year. This meant I knew everyone since I received a message a long time ago that civ5 was dead.

I promptly built embassies. They know every AE tech except Literature, Republic and Currency. Two civs are almost finished the Hanging Gardens and the other two are building coliseums. One of them is doing it in a size one city! More AI idiocy. A round of trading ensues in which Literature buys Construction, Polytheism and Horseback Riding.

In 270BC, three foreign civs discovered Currency and entered the Middle Ages.

The Greek War

The same year, I upgraded 10 warriors to swordsmen in preparation for an attack on Greece. I had ROPs with Greece and Babylon which were due to expire next turn, so I planned to go in honourably. But then it didn’t expire! I waited another turn and it still didn’t. So screw it. I went ahead and attacked, bringing the Babs in. Thermopylae fell in the first round of the war. Another city, whose name I didn’t write down, was razed next. Then, in 70BC it was Athen’s turn and the horses were mine. A rushed harbour will bring them on line next.

The same year, I traded the Republic to the XXX for currency and entered the Middle Ages. Strangely, my ROP with the Babylonians is still in effect. It’s real too. At one point the Babs attacked the Greeks through the territory of my dyes city. What’s more, my reputation hasn’t taken a hit either. They have been polite to me from the beginning of the war.

My general plan is to continue the Greek war until they are reduced to a single city – Corinth in the desert corner. Once a ME tech is known on the other continent, I’ll then gift both civs into the ME in order to get techs to trade to the other continent. Then it will be the Babs turn to feel Chinese steel. Without Iron, they are not going to be much of a threat so it makes no difference whether they get feudalism, or even chivalry.

After that, it will be horses and marketplaces. Nothing else. The Chinese will sweep across the oceans and Ride through the other continent. I’d like to get at least one Rider into the Babylonian war to launch my GA.

QSC report here
 
Offa said:
I see I wasn't the only one to waste time early on researching the wheel. I am not sure about this as if there had been horses it would have been nice to build up a store of chariots early on. Clearly though the optimal strategy was to research pottery and then go the maps, but to benefit from it you then need to find the AI.

Yep. That was my thought too. At least I started with Pottery before wasting my time on the side track. Furthermore, I never noticed the comment in the pre-game thread about the implications of the Conquest Class bonuses. I simply assumed that there would be someone one the other side of the jungle. My bad.
 
This is my first time trying to play the Game of the Month, and in fact my first time setting foot in an Emperor game period. At any rate, once I got the save and the modpack all set up, I got ready to go. Almost immediately I made a very dumb mistake:

Turn one:

Built 1st city with settler, moved worker up to cow. Beijing set to build warrior, research set to alphabet(intended beeline to Republic). So far, so good, as I don't think there are much better moves

Turn two:

Time to get this worker doing something. But before I start irrigating the cow, I notice that my worker has a lot of commands that shouldn't be available yet. "Build Airfield?" I think to myself. "I can't POSSIBLY be able to do that yet!" Naturally, I click on the Build Airfield command to see what would happen. Curiosity kills the worker, and I have cows grazing on the tarmac.

Now at this point, I feel quite stupid. So I try to find the first rival civ I come across with my first warrior, get into a war, and get killed. I wanted to have some fun before I restarted. Of course, that wasn't happening as any who have played this game well know. So now that I went and spoiled the game for myself, should I bother starting over? Or just wait until GOTM 39 comes around? Or follow the spoilers thread and use this game to gain experience with Emperor-level games in general?

EDIT: Maybe this belongs in the Stories and Tales section. Could somebody move it?

Moderator Action: Merged with the spoiler thread. Can you please e-mail me your save to gotm@civfanatics.net ? - this is a very strange bug!

In regards to restarting, unfortunately I don't think you can submit (if you developed the game far enough to find a rival civ to attack)! But you can certainly replay and compare how you went for the emperor experience. :)
 
Abegweit said:
I had ROPs with Greece and Babylon which were due to expire next turn, so I planned to go in honourably. But then it didn’t expire! I waited another turn and it still didn’t. So screw it.

Possibly you don't have flagged "always renegotiate deals" in the preferences. If you do any deal including rop will expire after 20 turns, with or without a proposition for renewal.
You can also select the rop deal under "active" in the foreign advisor screen and than "clear table". This will also end the rop deal.

p.s. i think you mentioned one of the xxx civs in your post
 
Ah. Thanks for the info. I've turned the option on.

I see that AlanH has corrected my boo-boo. Good.
 
Open 1.29 [civ3mac]

Okay, I'm trying to complete another one of these darn things, thanks to the holiday break. Did not take notes. Did not make any goals, except survival.

Got on pretty well with my neighbors. Thanks for the luxury resources ainwood. I was able to keep up in tech with Greece and Babylon up to the Middle Ages. Reached republic first, then traded it, for several techs, with Greece and Babylon. Preparing for a war with Greece to take control of starting landmass, then plan to move east and assimilate Greece comepletely. Hope to eventually move my capital to Athens.

Entered MA in 350 AD.
 

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Open PTW 1.27f

Goal

I enjoyed my last space game and towards the end I was wondering if I could have done better if I'd played for space from the start. So for this game I'm going to put more of an emphasis on speeding up the tech pace then my usual conquer most of the world and then pick a win condition style.

Opening

My first move was to send the worker north to the cattle. As I suspected nothing was revealed that would make me want to move the settler so I founded Beijing on the spot. The terrain around Beijing is chock full of goodies! The world is warm and arid and since the land around Beijing is so good I decide to build a tight size 3 ring. A quick check of the other civs shows no likely neighbors with Pottery. My goal is to set up the settler factory ASAP so I start with Pottery at 100%. I believe my starting production was 2 Warriors, Granary, Worker, Barracks, Warrior/Settler.

Meeting the Neighbors(?)

By 2900 Warrior1 has reached the southern coast and spotted the east coast without finding anyone. :( I hope for a land bridge but the best we can come up with is a glimpse of land to the east. I continued max research (80% most of the way through the AA techs) targetting first Map Making and then the Republic. In 1200 Map Making is researched and with some prebuilds immediately get some Galleys into the water. In 1100 we finally meet our first neighbor, Greece. We hold off trading right away as the only tech Greece needs is MM. In 875 we contact the Babylonians and finally begin a round of trading, giving up Philosophy, Literature and our world map to get the Wheel, Bronze Working, Ceremonial Burial, Iron Working, Mysticism, Horseback Riding, 233g and the map of Greece/Babs. We've got Iron but if we want to play with the Riders it looks like we'll have to pay Alexander a visit.

Meeting the Neighbors Part Two

In 170bc we finally get a suicide galley across and trade for nearly all of the rest of the AA techs along with 400g. One turn later we research Polytheism and enter the Middle Ages.

Plans For the Middle Ages

Conquer Greece and Babylon of course! Well, to a point anyway. I plan on leaving both civs with 1 poor town so I can use them for their free techs. It'll be a tough Swords vs Hoplite battle in Greece but luckily their terrain is poor so they haven't grown much. Once the horses are secured I figure the Riders should be able to make quick work of the Babylonians. Babylon looks to be my choice for a second core and I'd like to get this up quickly to boost my research.

1000bc stats

17 cities (pop 33)
2 Settlers
12 Workers
21 Warriors
3 Galleys
6 Barracks
3 Granary

Tech

3350bc - Pottery (guessing the date here)
1700bc - Alphabet
1450bc - Writing
1200bc - Map Making
1000bc - Literature
900bc - Philosophy
875bc - The Wheel from Babylon (for Phil, wm)
875bc - Bronze Working, Ceremonial Burial from Greece (for Phil, wm)
875bc - Iron Working, Mysticism from Greece (for Lit)
875bc - Horseback Riding from Babylon (for Lit)
750bc - Code of Laws
500bc - the Republic (5 turn anarchy)
150bc - Currency, Construction from far lands
130bc - Polytheism

China at 1000bc

 
I finished the game in about 14 hours, but I didn't keep notes.

It was a good map. I filled the continent, farmed some barbs, micromanaged a horde of workers, and build TGL. Spotting the closest horses in Greek territory, archers, swords and MI invaded as the Babs were closing in for the kill. Of course war with Hammi soon followed the Greek conquest. It seemed that my swords defended against the bowmen better than the MI. The Bab war went slowly as I used up the old units and waited for the Riders.
 
PTW, Open

After dying quickly in GOTM 37 and COTM 7, I had high hopes of being able to win this game. So far, so good.

I settled in place and started researching ceremonial burial, thinking I'd go for 20K if anything looked feasible. I built 3 warriors, a settler, a barracks, a settler, and finally a granary. The granary was delayed because I researched the wheel after CB. This didn't turn out so well since we were alone on the continent. The first settler went SW to settle on the coast, by the river, among all the BG. Shanghai immediately started a temple as I thought I'd see if I could get 20K out of it.

I didn't get warriors out of it, but I did manage to keep settlers spewing out of Beijing every 4 turns. This is the first time I've ever managed that, even when a settler+warrior factory was possible, so I'm pleased. I managed to not mess it up until 570 BC, and I got it back on track right away. Consequently, by 1000 BC, I had 11 cities (pop 26) and a settler. This is about twice my usual count, so I'm pretty happy.

My research went: CB, wheel, pottery, alphabet, writing, map making, lit, math, (trade for mysticism, bronze working, horseback riding, iron working), currency.

Shanghai built a temple (2150 BC), the great light house (1000 BC, after cascading from the pyramids, a mere 6 turns before I learned literature), a library (825 BC), and the great library (370 BC) before the GLib brought us to the middle ages in 270 BC after meeting some far away neighbors.

At the end of the ancient ages, I've met everyone, nearly filled by continent, and had no wars. I'm strong militarily, and planning on going to war fairly soon, but not until I've finished filling in my land. I hope to get some great leaders to help out in Shanghai. The AA didn't go really well there, but it didn't go horribly, either. I'm leaving the AA pretty early, so my middle age wonders should have nice built dates. In GOTM 36 I got all the good culture wonders, but about 200 years later than this time around. I'm hopeful that this time I can get my 20K before anybody else wins.
 
Well I'm still surviving but I feel at this point thats about all I can do. I wiped the Greeks off the planet a long time ago but unfortunatly I'm so far behind on techs compared to the rest of the world it would be suicide to try to attack anyone else.
Perhaps I didnt use my knowledge of the other civ's appropriatly, I should have held off trading communication longer I guess. I see alot of people talk about gifting other civ's into the next tech era. How is this beneficial? I'm under the impression that its better to trade techs than to study them. What do you do when your behind a couple of techs and can't trade them? In this case however I'm probably at least TEN tech's behind. Maybe more. :sad:
Please advise.
 
Banthafodder said:
Perhaps I didnt use my knowledge of the other civ's appropriatly, I should have held off trading communication longer I guess. I see alot of people talk about gifting other civ's into the next tech era. How is this beneficial? I'm under the impression that its better to trade techs than to study them. What do you do when your behind a couple of techs and can't trade them? In this case however I'm probably at least TEN tech's behind. Maybe more. :sad:
Please advise.

Never say die. I enjoyed this GOTM very much. It was a real nail biter for me because I was behind in tech as well. But, trust in the AI to squander any advantage it has in techs.

People gift techs to scientific trait civs to lower research rates for a tech that the scientific civ will likely get for free when moving into the next age. I usually trade techs for techs, and other reasons as well. If you can get a relatively important tech before the others, trade it around for profit (techs, resources, gpt, etc.).

It's never over until it's over. You can try and build the UN, have a palace prebuild in place to switch over. But, you'll need to make some ground on the tech tree first. Don't worry about the techs that lead to dead-ends. Go for the techs that move you through the age. Again, if you can get one of these before some of the other civs, trade it for important techs.
 
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