nikof
Warlord
- Joined
- Jun 1, 2004
- Messages
- 164
GOTM 39, Germany - Predator, vanilla 1.29f
Goal - 20k Culture victory.
4000 - I'm happy with the start position, and settle first to show the surrounding tiles, to see if there are BGs to improve.
- science to 100% on POT, in case no scouts come by selling guides on how to mix mud and water.
- build 2 Warriors, work the game forest, MM for cash on the 4th and 8th turn.
- worker moves E, NE without roading, to road and then mine BG.
3800 - warrior scouts W looking for 20k location.
3600 - start prebuilding Settler.
3500 - polite Zulu scout comes knocking. Sell BW for POT, 10g. Switch production to Granary, research to CB at 40%.
3450 - worker finishes, moves 2 squares back to chop game. City now working game, and 2/2/1 BG.
3400 - polite England contact. Won't sell Alpha. Gives 10g for WC.
3200 - Zulu pikeman sighting!
3100 - cautious Greek pikeman. CB would cost more to buy than to finish research. MM off game to forest, to slow growth until granary completes.
3000 - Stop researching CB, because Zulu learned it and now cheaper to buy. 0% research, +5gpt.
2950 - I am the wealthiest. Granary completes, switch to settler, working game and improved BG.
2900 - despite having governor emphasizing production, growth to pop3 lands on BG not forest. That will delay my settler 1 turn.
Switch MM to more food.
2850 - chop goes to settler. Irrigate.
2750 - complete Settler, start Warrior. Buy CB from GRE, 23g. (It would get cheaper, but don't want my gold extorted.) GRE polite.
2670 - Annoyed Arab pikeman, has ALPHA, MAS, MYST.
- found Josephberg NW,NW of Berlin. This will be my 20k city. River, lots of grass, a few forests/hills for AA/MA production. Build Temple, work forest until more tiles are improved. Berlin will provide the pop growth.
- both Warrs have stayed near home until now - time to send one W to make friends.
- Berlin, newly pop2, works 2xBG (1 improved) to get warrior this turn.
- buy ALPHA from ENG, CB+50g.
- game is irrigated, now road.
2630 - Berlin warr-warr; work game,mBG.
2550 - worker done road, moves to grass between the 2 cities to mine, road.
2510 - Berlin warr. Will now produce workers every 3 turns until further notice. Joberg will get the extra food every 3rd turn.
2430 - idiot governor chooses unimproved grass over forest. Some emphasis on production!
2390 - cautious Yankee scout, has MAS (as does everyone but Zulu). Decide it's time to make Saliddin happier; buy MAS for 54g+1gpt. Now cautious.
- new worker SW to road, mine.
2270 - new worker joins Joberg.
2230 - Joberg grows to pop3. (MM food last turn).
- worker, under threat from barb in 2, moves NE of Berlin to road.
2150 - worker NE of Joberg (still a barb threat) to road.
- 2nd warr to Joberg to defend, lux slide 10% to keep Berlin happy.
IT - Joberg defended.
2110 - Berline Archer - worker. Lux 0%.
2070 - worker to SE BG to mine, road.
- rush last 18 shields of Joberg temple for 1 citizen. But I couldn't rush 22 shields for 2 citizens last turn.
- buy WHEEL from Rome, 55g+1gpt. Cautious. Pretty pony next to Berlin, thanks staff!
2030 - Joberg temple - Pyramids.
- buy Yankee worker, 10g+1gpt. Polite. Worker to BG N,N of Berlin.
- exploring warr finds Ottomans. Give WHEEL for MYST, 3g. Cautious.
- change Joberg to Oracle - in 75
.
1990 - Berline riots.
- another worker to BG to mine.
Pause to take stock. Settle the wheat? No, producing the settler would slow growth in Joberg. I'll continue with single-mindedness.
- Joberg MM to +2f, 2s. Will get a couple of natural growth population points, then at pop7 all growth will come from Berlin workers.
1950 - Nottingham (English) founded fairly close to Joberg. New worker to mine BG N,NE of Joberg.
1910 - exploring Warr finds polite Keltoi near their borders. Up IW.
1870 - Joberg borders expand. New worker goes to mine same BG. 4 workers, 1 slave are doing improvements. All future workers will join Joberg. Basic worker plan now:
- worker moves, roads, moves to a new position to road.
- is followed behind by a worker/slave pair on the new road, to mine.
- another set of 2 workers does a more standard move-mine-road.
1790 - Joberg grows, and joined by new worker. Pop4.
- the 8 civs I have contact with now have IW. Buy from USA for 35g+3gpt.
1725 - Joberg joined for pop5. Lux to 10%. Workers move on road to mine G.
- With 2 mBG, and pop3, Berlin can now be a 6-turn warrior-worker-worker factory.
1675 - new warrior heads S into vast unknown.
1625 - new worker joins Joberg, pop6. Lux 20%.
1600 - Joberg grows to pop7. Set to 0 growth, net 10spt. Oracle in 25. Lux 30%.
1575 - Joberg joined, pop8. Lux 40%.
1500 - Joberg joined, pop9. Lux okay at 40%.
1425 - Joberg joined, pop10. Lux still 40%.
1375 - Joberg joined, pop 11. Lux 40%.
1300 - Buy worker, 5g, terr map from ROM for 1gpt (keep him happy?), WM.
1275 - Joberg joined, POPULATION 12. Lux stable at 40%. Amusingly, I'm 7th of 9 in score. Horses hooked up. Berlin to barracks.
- buy WRIT, from Arabs, for WM, 55g + 3gpt. Goes cautious.
1225 - Arabs shake me down for TM, 20g.
1175 - Berlin barracks - settler
1125 - ORACLE completed.
- London embassy - about 90s in bin, GL in 40 turns, 7spt, grow in 6.
- I can do Pyramids, or GL once buy tech, in 27.
1050 - Berlin settler - settler.
1025 - found Leipzig to claim spices. Barracks.
1000 - Zimbabwe embassy - it's pop7, will complete Pyramids in 7.
950 - my warrior scouting south hits a USA settler/archer pair. USA is about to be destroyed by ROM. I DOW, and try to opportunistically grab the settler.
- but get my hat handed to me.
925 - ROM, ZULU are at war. Nice!
900 - found Hamburg.
875 - spices hooked up.
850 - LIT from ARABs. Change Joberg to GL. MATH from OTTO for LIT, 20g. HBR, 2g from KELT for LIT.
- ZULU finish PYRAMIDS. Look, a future conquest target!
- ARAB cascade to GL.
825 - ZULU want alliance against ROME. Decline.
775 - USA give peace+9g.
750 - GRE extorts TM, 25g.
710 - found Konigsberg, claim cow to S.
650 - GRE, ZULU hit Middle Ages. GL completes in 7 for me, so I ignore their techs. Ah, but people have foreign contacts now.
- buy contacts, China, Japan, Korea. They are all up 2-4 techs on me.
630 - OTTO shakes us down. Found Frankfurt.
510 - finish LIBRARY. Most other civs lose their invested shields.
490 - get all the AA techs except MON, REP. How annoying - no revolution yet.
- doing some trading... okay, I'm not done yet, but I bought a map & want to join the thread.
Currently upgrading warriors to swordsmen, and building horsemen.
The time for war draws near...
Goal - 20k Culture victory.
4000 - I'm happy with the start position, and settle first to show the surrounding tiles, to see if there are BGs to improve.
- science to 100% on POT, in case no scouts come by selling guides on how to mix mud and water.
- build 2 Warriors, work the game forest, MM for cash on the 4th and 8th turn.
- worker moves E, NE without roading, to road and then mine BG.
3800 - warrior scouts W looking for 20k location.
3600 - start prebuilding Settler.
3500 - polite Zulu scout comes knocking. Sell BW for POT, 10g. Switch production to Granary, research to CB at 40%.
3450 - worker finishes, moves 2 squares back to chop game. City now working game, and 2/2/1 BG.
3400 - polite England contact. Won't sell Alpha. Gives 10g for WC.
3200 - Zulu pikeman sighting!

3100 - cautious Greek pikeman. CB would cost more to buy than to finish research. MM off game to forest, to slow growth until granary completes.
3000 - Stop researching CB, because Zulu learned it and now cheaper to buy. 0% research, +5gpt.
2950 - I am the wealthiest. Granary completes, switch to settler, working game and improved BG.
2900 - despite having governor emphasizing production, growth to pop3 lands on BG not forest. That will delay my settler 1 turn.

2850 - chop goes to settler. Irrigate.
2750 - complete Settler, start Warrior. Buy CB from GRE, 23g. (It would get cheaper, but don't want my gold extorted.) GRE polite.
2670 - Annoyed Arab pikeman, has ALPHA, MAS, MYST.
- found Josephberg NW,NW of Berlin. This will be my 20k city. River, lots of grass, a few forests/hills for AA/MA production. Build Temple, work forest until more tiles are improved. Berlin will provide the pop growth.
- both Warrs have stayed near home until now - time to send one W to make friends.
- Berlin, newly pop2, works 2xBG (1 improved) to get warrior this turn.
- buy ALPHA from ENG, CB+50g.
- game is irrigated, now road.
2630 - Berlin warr-warr; work game,mBG.
2550 - worker done road, moves to grass between the 2 cities to mine, road.
2510 - Berlin warr. Will now produce workers every 3 turns until further notice. Joberg will get the extra food every 3rd turn.
2430 - idiot governor chooses unimproved grass over forest. Some emphasis on production!
2390 - cautious Yankee scout, has MAS (as does everyone but Zulu). Decide it's time to make Saliddin happier; buy MAS for 54g+1gpt. Now cautious.
- new worker SW to road, mine.
2270 - new worker joins Joberg.
2230 - Joberg grows to pop3. (MM food last turn).
- worker, under threat from barb in 2, moves NE of Berlin to road.
2150 - worker NE of Joberg (still a barb threat) to road.
- 2nd warr to Joberg to defend, lux slide 10% to keep Berlin happy.
IT - Joberg defended.
2110 - Berline Archer - worker. Lux 0%.
2070 - worker to SE BG to mine, road.
- rush last 18 shields of Joberg temple for 1 citizen. But I couldn't rush 22 shields for 2 citizens last turn.

- buy WHEEL from Rome, 55g+1gpt. Cautious. Pretty pony next to Berlin, thanks staff!
2030 - Joberg temple - Pyramids.
- buy Yankee worker, 10g+1gpt. Polite. Worker to BG N,N of Berlin.
- exploring warr finds Ottomans. Give WHEEL for MYST, 3g. Cautious.
- change Joberg to Oracle - in 75

1990 - Berline riots.

- another worker to BG to mine.
Pause to take stock. Settle the wheat? No, producing the settler would slow growth in Joberg. I'll continue with single-mindedness.
- Joberg MM to +2f, 2s. Will get a couple of natural growth population points, then at pop7 all growth will come from Berlin workers.
1950 - Nottingham (English) founded fairly close to Joberg. New worker to mine BG N,NE of Joberg.
1910 - exploring Warr finds polite Keltoi near their borders. Up IW.
1870 - Joberg borders expand. New worker goes to mine same BG. 4 workers, 1 slave are doing improvements. All future workers will join Joberg. Basic worker plan now:
- worker moves, roads, moves to a new position to road.
- is followed behind by a worker/slave pair on the new road, to mine.
- another set of 2 workers does a more standard move-mine-road.
1790 - Joberg grows, and joined by new worker. Pop4.
- the 8 civs I have contact with now have IW. Buy from USA for 35g+3gpt.
1725 - Joberg joined for pop5. Lux to 10%. Workers move on road to mine G.
- With 2 mBG, and pop3, Berlin can now be a 6-turn warrior-worker-worker factory.
1675 - new warrior heads S into vast unknown.
1625 - new worker joins Joberg, pop6. Lux 20%.
1600 - Joberg grows to pop7. Set to 0 growth, net 10spt. Oracle in 25. Lux 30%.
1575 - Joberg joined, pop8. Lux 40%.
1500 - Joberg joined, pop9. Lux okay at 40%.
1425 - Joberg joined, pop10. Lux still 40%.
1375 - Joberg joined, pop 11. Lux 40%.
1300 - Buy worker, 5g, terr map from ROM for 1gpt (keep him happy?), WM.
1275 - Joberg joined, POPULATION 12. Lux stable at 40%. Amusingly, I'm 7th of 9 in score. Horses hooked up. Berlin to barracks.
- buy WRIT, from Arabs, for WM, 55g + 3gpt. Goes cautious.
1225 - Arabs shake me down for TM, 20g.
1175 - Berlin barracks - settler
1125 - ORACLE completed.
- London embassy - about 90s in bin, GL in 40 turns, 7spt, grow in 6.
- I can do Pyramids, or GL once buy tech, in 27.
1050 - Berlin settler - settler.
1025 - found Leipzig to claim spices. Barracks.
1000 - Zimbabwe embassy - it's pop7, will complete Pyramids in 7.

950 - my warrior scouting south hits a USA settler/archer pair. USA is about to be destroyed by ROM. I DOW, and try to opportunistically grab the settler.
- but get my hat handed to me.

925 - ROM, ZULU are at war. Nice!
900 - found Hamburg.
875 - spices hooked up.
850 - LIT from ARABs. Change Joberg to GL. MATH from OTTO for LIT, 20g. HBR, 2g from KELT for LIT.
- ZULU finish PYRAMIDS. Look, a future conquest target!
- ARAB cascade to GL.
825 - ZULU want alliance against ROME. Decline.
775 - USA give peace+9g.
750 - GRE extorts TM, 25g.
710 - found Konigsberg, claim cow to S.
650 - GRE, ZULU hit Middle Ages. GL completes in 7 for me, so I ignore their techs. Ah, but people have foreign contacts now.
- buy contacts, China, Japan, Korea. They are all up 2-4 techs on me.
630 - OTTO shakes us down. Found Frankfurt.
510 - finish LIBRARY. Most other civs lose their invested shields.
490 - get all the AA techs except MON, REP. How annoying - no revolution yet.
- doing some trading... okay, I'm not done yet, but I bought a map & want to join the thread.
Currently upgrading warriors to swordsmen, and building horsemen.
The time for war draws near...