GOTM 39 Turnlog Germany 100k Culture
This time I plan to aim for a 100k culture victory. The most important goal will therefore to build as many libraries as soon as possible, along with other culture buildings. This will be achieved in the following ways:
Research Pottery, CB, IW are all immediate priorities, then Lit. By the time I get pottery I should have contact (if this is a true Pangea) and know whether I can make a beeline directly for Lit.
Expansion Only +2 food bonus. This will slow early expansion. Because Im going for 100k, I want a tight (ICS maybe?) city placement to cram in as many libraries and temples as possible during the ancient age. Since Ill be building culture improvements, expanding borders should be easy.
War The map will be very cramped. This means I will want an early war to capture more territory. A couple cities should become unit pumps for an ancient age war. . Eliminating two neighbors quickly will allow more space for libraries.
Infrastructure Duh. Libraries and temples are the first build priority for any city that can realistically build them, except maybe the unit pumps. I shouldnt be afraid to poprush my culture buildings, especially in captured cities.
4000BC Explore with worker.
Since I uncover two BGs with the worker, I settle in place rather than wasting a turn to uncover a bunch of random tiles. This city spot is still shield-poor and not exceptionally food-rich, and I expect to make a lot of workers here. My initial plan will be to mine/road a BG in preparation for the border expansion, then go and cut the forest once I have a chance of using it to help build a granary.
3950 BC 1 culture worker builds road
3800 BC 4 Culture, Worker moves NE, Berlin warrior > warrior
3600 BC 8 Culture, Berlin warrior > warrior
3550 BC 9 Culture, Meet English, Buy pottery for 23g, research IW at min. research
3350 13 Culture Berlin war > war
3250 15 Culture, Berlin war > Granary, meet Zulu
2900 22 Culture, meet Arabs
2850 23 Culture, meet Ottomans, buy CB for 36 gold
2710 32 Culture, Berlin Granary > Settler
2590 38 Culture, Meet Celts and Romans, finished irrigating game
2550 39 Culture, Trade alphabet + 5g for wheel with Celts. Berlin has horses
2470 44 Culture, Get Mysticism from a goody hut, sell it to Celts for 43g. The celts are a good friend.
2430 46 Culture, Berlin Settler > Settler. I want to build a temple but I need a third city first.
Ill build two rings here at positions 3 and 6. The two food-bonus spaces will take up the settler slack so the capital can build a temple and library. Settling the jungle to the south can wait as Id rather not sink all my workers into hacking vines just yet.
2150 60 Culture, Meet Greece and sell them the wheel for 45 gold.
1990 68 Culture, Found Corn River on the corn + cows space as a second settler factory.
1910 72 Culture, Second city begins Granary. I conduct a series of trades in which I buy writing and contact with the Americans from the Zulu and then sell writing to the Americans. I paid 200g plus masonry and the wheel but I really want to get to literature.
1870 74 culture, Set lux to 10% because Berlin is growing.
1790 80 Culture, Berlin Temple > worker. My first culture building! Also finish IW research Lit at 100%. There is iron on a hill to the SW.
1725 88 Culture, Berlin worker > worker
1675 96 Culture, Berlin worker > barracks. The English are weak and have wines. Now that I have IW I plan to take them out eventually.
1600 108 Culture, Berlin Barracks > warrior (note: At this point Im not recording every last build anymore. My notes get less frequent as my empire grows.)
1400 140 Culture, poprush temple in Corn River
1375 146 Culture, Celts send some menacing archers into my territory. I decline to expel them in an effort to keep the peace as my army is still small. Instead I send a couple units into nearby cities and cross my fingers. They decline to attack. It appears theyre going after Greece or Rome.
1100 230 Culture, Zulus declare war just as I was massing swordsmen on the border with England. Lucky for England. I was planning to go to war to get wines and land. The Zulu have both of those too.
1025 257 Culture, Destroy Ulundi with Swordsmen.
825 341 Culture, Still pumping settlers from my two food-rich cities. Ive obtained Polytheism and CoL through trades and start researching Republic at minimum. I dont plan to be at war constantly so I wont go for Monarchy.
800 354 Culture, destroy Ishandlwana.
750 380 Culture, Found a city on top of a burned Zulu city. I now have wines.
670 432 Culture, Zimbabwe builds Oracle. Great, the city Im about to take builds the most useless wonder ever. Better that than swordsmen I guess.
550 537 Culture, Capture Zimbabwe
510 581 Culture, Greece contacts the other continent and I buy contact with China. I also trade CoL for construction.
390 740 culture, thanks to bungling on my part, the Zulu retake Zimbabwe. And since Im trading my extra Iron to the Ottomans, I cant build more swordsmen until the deal expires.
330 836 Culture, Destroy Mpondo
310 868 Culture, Buy Currency from Greece, propelling me into the Middle ages.
Ok, this is a lousy start. Ive clearly hit the early middle age slump. The big mistake was building culture buildings so early. That really hindered my ability to get settlers and units out as soon as possible. If Id waited until my early expansion was over, I would have sacrificed a bit of early culture for a much more culture later on. Plus I messed up big time by letting the Zulu liberate Zimbabwe. Well see how the Middle ages turn out
(QSC map)