COTM 10 - spoiler 2: The Industrial Revolution!

Open

I played this pretty fast, and quite carelessly even by my standards for a score of <10000 JPs :blush: , getting domination in 800ad.

I had a sluggish start despite build 2 early granaries which I think was the right thing to do. As is usual in c3c I did the republic slingshot, but wonder if going for monarchy would have been better. I rather unluckily lost a settler to a barb who appeared out of nowhere, just after the qsc, and really would have been struggling if Moscow hadn't been so good as to build the pyramids for me. I really drited until the keshiks came along and should have kicked off serious fighting much earlier.

In my game the Japanese almost completely destroyed the Chinese, and I only had to attack one lightly defended town on my side of their wall, so that never played much of a factor. I was quite lucky with AI wars, and the AI were very poorly developed in general in my game. When I attacked Russia and Korea in about 250ad on they had almost all size 1 towns. The Japanese were depleted from thier long war with China when I got to them. Really I should have taken advantage better.

I thought the Keshiks were great. I got them pretty late compared with some others (Golden Age 290AD). I did have a bit of a surprise when I disconnected iron, only to find Keshiks didn't need it. That meant I had vast amounts of money to waste in the conquest phase. I spent a lot on rushing settlers and Keshiks, but I suppose I could have researched to mil trad instead.
 
I enter Middle Ages in 610BC. I grant Russia and Korea to MA and they get Engineering and Monotheism. I can trade for Engineering but Korea are very secretive and refuse to trade, even for both republic and engineering.

I turn off research for a while to upgrade 12 warriors to swords. I want to prune the Koreans before they get Feudalism. I attack Korea in 290BC when a few swords are ready for action.

Yippie ... in 210BC Russia build Pyramids, and in addition to that their only city (apart from Moscow) was just annihilated by lava. It leaves a very nice spot for my a new city just next to the FP. I dont know why, but I am not sure the Russian will live much longer.

I trade for Literature in 150BC. Discover Feudalism in 110BC.

In 110BC I give temporary peace to Korea after having taken two towns (including capital) and auto razed another. They give me 3 additional towns. I only do it to get Monotheism so I can continue on Chivalry.

In 110BC I also go to war againts Russia to secure Pyramids. The Russians are history in 70BC and the Pyramids are mine!

Then things went wrong for a while. I have my feeble forces in Korea and suddenly the Chinese sneak attack with 6 Ancient Cavalry. I mobilize what I can but I have to abandon 1 town and I loose 3 others. It takes about 15 turns before control is back in my hands. Disaster, how can I repair this. I had of course to shut off all research and cash rush whatever I could. I discover Chivalry late, after 200AD but didnt note the year. I have about a dozen horsemen ready for upgrade. I shut off research after Chivalry.

Hmmm... when I establish embassy with Japanese I see they are only a few turns from completing Temple of Artemis.

I get my second leader around 230AD (first leader rushed FP in 630BC). I create an army but put only one Keshik in it. I want to transport it over to the next continent with a galley. I get two other leaders before flooding the next continent around 420AD. The poor portugese never knew what hit them. My initial wave lands near Lisbon to secure Lighthouse and then continue towards the celts. Second wave lands on the border between Celts and Vikings. They hit some celt cities and then continue north to position for the viking attack. The third wave hits Trondheim and the surrounding cities. I would have hit domination limit in 620AD interturn but chose to raze some cities and continue for conquest. I kill off celts as last civilization for CONQUEST in 660AD.

Here is a progress overview:
minime_cotm10_progress.JPG
 
Predator,

Gross miscalculations and underestimates characterized my game. In my head I knew in advance that the large number of land tiles would require a rather substantial force, but still I tried to conquer my continent with way too few troops, dragging out my war with Japan.

I also beelined heedlessly for Navigation, as if still on autopilot from another particular game, when in fact all continents seem reachable without Astronomy. Kudos to ainwood for making the map different in that respect to most previous ones.

My early palace jump (to the flood plains south of the starting position) resulted in a lack of coastal towns, so it took ages until I sailed past the Wall of China. This partly explains the second mess-up.

When I reached the industrial age somewhere around 750 AD I still hadn't gone to work on the second continent. Seeing how my domination date would be poor I'm currently practicing my milking skills instead. We'll see if I bear it out and submit at all because I'm a rather slow player.

My build orders for unproductive cities are
Harbour - Temple - Aqueduct - Marketplace - Hospital prebuild (bank). My reasoning behind the temples was originally faster domination, later city size and an attempt to claim as many sea tiles as possible since they don't count towards domination but still help to increase city size. Obviously not all towns build temples or hospital prebuilds.

I will research to Communism (testing SPH) and Replaceable Parts and then probably stop. In reality this means researching Scientific Method, building ToE and choosing those two techs as my free ones. I believe cavalry will be enough to subdue the other civs.

PS. I hope the IA speculations are OK. None of them have actually happened yet - I'm not making up a pretty reconstruction.
 
Open

Long and short of it... after entering the Middle Ages in 230BC, I became a Republic the turn after, and went after Korea, who disappeared in two bursts (WW was becoming a real issue). After getting Keshiks, I had them out of the picture by about 400AD.

Next, China and Japan; both had powerful Militaries, Japan with the SoZ, China with Riders. What I didn't know, was that Japan had used Chinese Ivory for their nice statue, and that China were using Japanese Horses and Iron for their Riders.

Therefore my plan to weaken both by starting a war with Japan, taking their one city outside the Wall (which was on the furs), whilst building up forces to tackle China, worked spectacularly well.

After 20 turns, I switched the alliance around, and took out China. It took a while - my Keshiks had Muskets to deal with, and little in the way of artillery support.

When China finally fell, in about 900AD, I discovered I was at war with Japan! I hae no idea how or when that happened... if it was a slip of the finger, or if they'd declared on me, whatever, I don't recall it happening.

It just saved me the excuses of re-organising my forces, and I steamrollered Japan in a dozen or so turns, evicting them to an island somewhere.

Only the Celts had got a toe-hold on the continent, building a village in the far south before I culd get there.

I had of course met the other 3 Civs, and the Celts were by far the most powerful, extreme culture monsters, with Entremont building a string of Wonders.

Clearly they had to be neutered, and I re-started research, getting Navigation, then Physics, and Magnetism and ToG, so I could transport my 3 Armies across to the new world, get a beachead in the extremely weak Portugal, and press on into Celtic lands.

Thus I entered the IA in around 1250AD.
 
eldar said:
When China finally fell, in about 900AD, I discovered I was at war with Japan! I hae no idea how or when that happened... if it was a slip of the finger, or if they'd declared on me, whatever, I don't recall it happening.
You probably had signed an MA together with a peace treaty. If then the MA is broken by destroying the target civ, the peace treaty is also broken and you are at war without getting a pop-up message.
 
Predator,20k culture
In MA i did many mistakes,for example, i didn't optimise my 20k city production very fast and should have trigerred GA sooner too,also i built Shake's Theater(i should have built it before 700AD for faster culture doubling) and city improvements very late,but this is first my 20K culture attempt so the next time i hope i will improve my result..
Anyway,20K city culture buildings in MA:
Sistine Chapel 500AD,
Cathedral 520AD,
University 620AD,
Bach Cathedral 810AD,
Shakesphear Theater 1030AD,


I contacted other continent in 670AD after learning Printing Press


War campaigns
In 590AD i am forced to begin war campaign,as russians sneak attack us and raze 2 of my cities.By that time i had 18 horses but no funds for upgrading.I killed six approaching russian swords,three archers and guess what..on my first elite horse victory i get GL which waits one turn and forms fresh keshik army.
In 650AD all horses are upgraded to keshiks, i'm in my GA and all continental civs are in war with russians.During the war,which ended in 720AD,i captured eight russian cities,koreans and chinese captured one.Russians are kicked off the continent into one small island,but they are not destroyed just for thier scientific ability..
In 780 Military Tradition obtained,16 keshiks upgraded to cavalry.I positioned my troops and in 820AD i declared war on chinese,also signed military alliances with Japs and Koreans against chinese.On the first war turn i get GL which forms cavalry army,however, i lose my keshik army to elite musket..
In 950Ad i saw how vet korean longbow killed chinese wall guard losing one hp,good good rng...In 1030 i enter IA,chinese are nearly destroyed and my power is growing rapidly.
 

Attachments

  • 260AD.jpg
    260AD.jpg
    179.2 KB · Views: 432
klarius said:
You probably had signed an MA together with a peace treaty. If then the MA is broken by destroying the target civ, the peace treaty is also broken and you are at war without getting a pop-up message.

Yikes... that's a new one on me! It's true that the turn I signed peace with Japan, I then signed an alliance with them vs China... however my war vs. China was more than 20 turns. I know I never cancelled the Alliance (probably should have), but I never realised these things were linked like that.
 
I blew it. I took out China first anf then went for Korea. The Korean war was a bit wasteful for me. I did not make optimal use of my Keshiks: I did not keep them on the high ground. Instead I kept them in a SOD (20 keshiks + 18 trebs, one or two muskets). Still, all was doing fine until I needed to take a one turn break to heal in a small town located right next to the Korean capital that had a barracks in it. Can you say culture flip? There, I knew you could. The stupid town flipped on the second after I captured it. Game over.
 
Middle Ages:

I entered the middle ages in 390 BC, having just taken one Russian city and made an unsuccessful attack on Moscow. The war continued in a rather sporadic manner, as I captured two more cities before making another larger attack on Moscow in 70 BC. This battle was similarly unsuccessful due to the truly huge number of Russian spearmen, and I lost a few more units before making peace in exchange for three Russian cities plus a few gpt, leaving Russia with Moscow and one outlying town. I spent the next 20 turns rebuilding my army and doing research, before refusing to extend peace in 300 AD. I traded and researched my way to Chivalry in 360 and finally took Moscow in 450 with the help of keshiks and medieval infantry. Upon taking the city, I discovered what Cat had been up to all those years instead of building military. The city contained the Great Wall, the Mausoleum of Mauselos, and the Colossus. Presumably she would also have built the Oracle if the Portugese hadn’t beat her to it. Maybe losing most of her empire made her try for a 20k victory. The world will never know. The colossus at least would have been useful if the city hadn’t been over 50% corrupt. The remaining city fell in 490, leaving me free to go onto bigger and better things. Of course, at this date many other players were already fighting Celts and Vikings.

Now that I had Keshiks, I was ready to conquer the world. Realizing that my rivals would eventually develop gunpowder, I decided to make a beeline for military tradition in order to have cavalry for later campaigns. My first real conquest was Korea, started in 500:

korea.jpg


Because I wasn’t keen to have expensive attack 4 keshiks going up against fortified pikes in cities, my first goal was to take out the iron near Pyongyang. My Keshiks, backed up by trebuchets to deal with the pikes, made their way to Pyongyang and pillaged the iron, then captured the city. From there, they met up with another incvasion force to take Inch’on, then marched on Seoul. Once the capital had fallen, the army left behind the trebs and scattered in all directions to take out the small outlying cities. In 740, I had taken out all the continental cities and made peace in exchange for two island cities, leaving Korea with one island city, which I kept around in case I ever got to the IA.

Since this was the only campaign that saw extensive use of Keshiks, I’ll give my evaluation of them here. They aren’t all that impressive. Now they aren’t useless, like the F-15 or Man’O’War, but they aren’t one of the better units. Ignoring hills is neat, and it makes them good at pillaging and taking good defensive positions within enemy territory. But with a defense of 2, their survivability in enemy territory isn’t that good. Leaving the defense at 3 would have made them quite formidable, since they could penetrate quite far into hilly terrain and be hard to dislodge, but as it was, I wasn’t very excited.

Meanwhile, back home, I had been concentrating on settling the area north of the desert. By the end of the Korean war, I had managed to take most of this land, with a few scattered foreign cities, mostly Chinese, added to the mix. The emphasis was on high-shield cities with a combination of grasslands and hills/mountains, as well as connecting the luxuries that were hidden in the tundra. The Mongol homeland consisted mainly of the starting river valley, and the green valley to the east. With the addition of the former Russian lands, this made up most of the productive non-corrupt radius of the Mongol empire, and was thus all that was needed to take on the word. Technologically, I had focused on the military branch of the tree. I went all the way to mil. tradition and then went 0% science, 0% luxuries, in order to rake in lots of gold for rushing production and upgrading my Korean War veterans to cavalry and cannons. Finally, I spent my golden age building the Knights Templar in Karakorum. Since I never planned on getting steam power, it would never go obsolete. I ultimately ended up getting 18 crusaders from it over 90 turns. This was probably a waste, since I would have gotten more use out of more early keshiks.


The discovery of military tradition coincided with the end of the Korean war, so I quickly declared against China. China was a democracy with several cities encroaching on my territory, so my plan was to quickly take a bunch of small, accessible cities to give them a quick shot of war weariness. The main action of the war was centered around the small river valley with the floodplain wheat:

dv_battle.jpg


I initially moved a large force of Keshiks and cannons toward Macao from Ereen. China responded by taking Ereen with riders, so I had to take Macao, then turn around and face the Chinese invasion force. There were a few tense turns as I faced several waves of riders and ancient cavalry. When the dust cleared the Chinese army was in ruins and I was free to storm over their lands. The great wall was useless against my cannons, though I could see it slowing down a force of unaided keshiks if I’d tried that. The war was also made easier by my enlistment of the Japanese, who attacked China from the rear and took several cities. This turned out to be a mistake in the long run, though, as I had overestimated China and underestimated Japan. About the only good it really did was to use up the Japanese golden age before I had to face them. They even chickened out of the war in exchange for Chinese technology (banking and democracy). Mao himself escaped with a single settler on a boat. Eventually I got a message that the Chinese were destroyed, so I suppose the boat sunk or encountered a barbarian galley.


Having taken out China, Japan was the next logical target. However, I had sold them tech for gpt during their golden age and could not attack for another 10 turns without a rep hit, so I rush-built a few caravels and sailed to Portugal. This war was short and sweet. Portugal was so small and primitive that they were no trouble at all, and I declared on Japan partway through the Portugese campaign, confident that I could handle both at once. This turned out to be partly true, as Japan posed the greatest challenge of any adversary I faced. While I had pretty much steamrollered Korea and China, Japan had reached military tradition and had built up a number of cavalry, which actually managed to take back several cities and fight my forces to a standstill until finally being overwhelmed in a war of attrition. What really turned the tide was my use of explorers to pillage the Japanese source of saltpeter, thus removing their ability to make more cavalry after the initial charge. If they’d been half-intelligent, they would have rebuilt the road on the saltpeter and guarded it more heavily, but AI’s don’t do that it seems. Even after the defeat of the Japanese cavalry, progress into Japanese territory was hindered by the constant risk of counterattack by Samurai, which could not be dealt with by resource denial because Japan had a source of iron deep within their lands. Because Japan was so far ahead in culture, I was forced to raze cities, further slowing my progress. The few small colonies I did keep (on islands or the other continent) flipped with alarming regularity. Japan’s many widely scattered colonies were the key to their survivability. Just when I was about to kill them off for good, there would always be a last-minute culture flip or a unit coming out of nowhere to take an undefended city. Finally, in 1285, 25 turns after the war began, I had wiped them off the face of the earth.

With Japan and Portugal dispatched, I was nearing domination. Only the Celts and Vikings remained. The choice was really a no-brainer. The Celts had cavalry, culture, and a large continent-spanning empire. The Vikings had berserks and a lot of frozen tundra. Since the Celts had only 20% of the land, I could get domination without having to fight them at all. I landed troops on two opposite shores of Scandinavia, with the southern forces engaging the Viking army while the northern invaders started taking cities. Cavalry and armies were the real heroes of this war, as the Vikings had apparently only recently discovered gunpowder and their cities were defended mostly by eminently blitzable spearmen. The huge stack of cannons that had served me so well against China and Japan was left without much to do at all. I was quite surprised, however, to see a stack of blue archers emerge from Celtic lands near the end of the war and attempt to take back their homeland. My theory is that they had trekked all the way north from two distant Viking tundra colonies, unaware that the war was pretty much over. This would explain why I found those colonies pretty much undefended. In any case, they had to predate the Viking discovery of Invention:

archers.jpg


Despite the efforts of these brave, doomed archers. Scandinavia fell quickly and after plugging a few holes in my territory I had a domination win. The final stats were.

Win date – 1360 AD (possibly my earliest civ3 win ever, which says something about my playing style)
Firaxis Score - 5030
Jason Score – 7964


From looking at the other spoilers, this is an obscenely late domination win by the standards of any good player. From what I can tell, I did several things wrong:

- Founding my capital in a forest-less location, thus slowing my first granary.
- Wasting lots of troops on Moscow before I had any chance of taking it.
- Building too many cannons and infantry in a cav vs. musket game.
- Rushing lots of settlers and temples to fill gaps in my territory while wars were still ongoing.
- Choosing Monarchy over Republic.
- Not moving my palace.

The last one in particular interests me because I deliberately chose not to move the palace with a MGL because all the lands outside my core were primitive war-ravaged wastes that would take a while to build up enough to offset the loss of production in my core. Really, I think it was the cannons, and my own casualty-averse perfectionism that killed me. Simply rushing a horde of cavalry and throwing them at anything that moved would probably have led to a quicker (if messier) victory. How many of you used cannons/trebs? Were they worth slowing down your army for?
 
well finished and submitted my game. Alas it is quite poor. I don't know what I did wrong at this point as I have not read the spoilers. The great wall was not a problem. the UU did not add much to abilities. Could not finish game before 1948. Jason is below 3000. Barbs were an annoyance but biggest problem was dealing with low production and getting growth.

PF
 
Gato Loco said:
How many of you used cannons/trebs? Were they worth slowing down your army for?

I used trebs. I never got to cannons. I lost my whole SOD in a culture flip and then I quit. At that point a victory would have been slow and painful.

My trebs worked OK but where I went wrong was sending out half hassard stacks of 5-6 keshiks trying to take over the tundra towns and ancillary objectives instead of sticking to mass and objective. I absolutely crushed China. Then I went after Korea and by then time I did they had iron, knights, and muskets in small amounts. So I was faced with a traditional war and I was evenly matched. If I had been a bit more careful and dedicated to one putrpose I may have prevailed.

One thing that helped and yet hurt me was my total lack of culture. I forgoed science and culture for the sake of keshiks. This allowed me to beat China but hurt me in Korea because of the 2 turn culture flip that cost me my army. Beware culture is a powerful beast, capable of destroying the most powerful army in a single turn.
 
Tired of being stuck at a low skill level. How do you all improve your games from month to month?

Do you carefully read all the spoilers?
Do you look for one or two new play ideas?
Do you revisit the academy?
Do you try to mirror games of better players?

or what?

thanks for the suggestions....

PF
 
planetfall said:
Tired of being stuck at a low skill level. How do you all improve your games from month to month?

Do you carefully read all the spoilers?
Do you look for one or two new play ideas?
Do you revisit the academy?
Do you try to mirror games of better players?

or what?

thanks for the suggestions....

PF

Most importantly I suggest to take somebody's QSC log (you need to choose one that resulted in a good game and also is well written) and simply play it.
 
planetfall said:
QSC doesn't come out for about a week, right?
QSC for each game is published at the same time as the full results of that game, but you can go back to previous games.
 
The time had come for Temujin to expand his empire. The Korean nation to the southeast was to be his next conquest. As he called his generals in to plan the attacks, he longed for his days in the saddle.

As his troops were moving to their assigned positions, word from his lone sea captain detailed meetings with the inhabitants of the other continent on this world. The Celts were the strongest of the three; the Portuguese seemed to have the lead in science, while the Vikings appeared to be the weak sister on that island. News also came that China had completed the Great Library and that Japan had established cities on the other continent.

The Korea defenders in Pyongyang, Pusan and Inchon were no match for the Mongol horsemen and the cities fell quickly. With Korea not yet done with Sun Tzu’s Academy, Temujin was content to sign peace with Wang Kong for the four Korean cities.

At last Korea completed the War Academy, just a few years after Moscow, now Temujin’s most productive city completed the Knights Templar and began sending veteran crusaders to the front lines.

The year 670 AD would be a momentous one for many reasons, first the declaration of war on Korea and the signing of an alliance with Japan (who had been moving troops that direction) against Korea. Then the victory by Xena (and elite horsewoman) and the birth of Chagatai (MGL #3), who would lead the First Keshik Army of the Mongols. The fall of Seoul with its War Academy completed the good news for that year. The bad news came as treacherous Japan broke the alliance and sneak attacked a Mongol city, but the brace musket defenders (on a hill, behind city walls) held off the two samurai and three archer attackers with the lose of only a single musket. A quick alliance with China against Japan put an end to the Japanese threat once the existing invaders were dealt with. With a victory by the Keshik Army and the capture of Wonson, the Mongol Golden Age had begun. Four more Korean cities would be captured and Korea would be exiled from the main island before a peace treaty was signed. Peace would also be signed with Portugal, who Japan had allied with, though no Portuguese units were ever seen.
The sad news of the demise of Korea (and the 17gpt they were paying) at the hands of Portugal was the only other news of import during the remainder of the Mongol Golden Age as Temujin insisted that the builders and scientists would be given a priority to the resources during this period. As the end of his fifth millennia was about to conclude (1000 AD) a couple of items of import occurred, Moscow completed Leonardo’s Workshop and with the discovery of Military Tradition, all of the non-elite Keshiks were given rifles and taught to become cavalrymen. With the rest of the continent trailing in both technology and resources, Temujin decided to push his advantages and called for his generals.

The Great Wall would provide an obstacle for the Mongol forces, but with the war with Japan continuing, most of the Chinese defenders were in eastern China. The five Chinese cities on the Mongol side of the wall were defended only by spearmen and a few pikes and the Mongol Cavalry rolled over them with few casualties. The final of the five, Tsingtao, gave the Mongol Cavalry an unhindered path to the Chinese core and all but Beijing and Macao (a tundra city beyond Japan) feel to the Mongol attackers. Once again Temujin was betrayed by the Japanese, who had signed an alliance against China, only to sign peace the following year and then declare on us just as the war with China was ending. This time, however the Temujin was going to make Tokugawa pay for his past indiscretions. With the bulk of his forces already at the Japanese border, four Japanese cities fell to the Mongol Cavalry, though the determined Samurai killed many brave horsemen before succumbing. Once again an Elite Mongol fighter (Thor, a swordsman) became a Great Leader (#4) and with the capture of Osaka, Temujin now controlled the Sistine Chapel. With Thor commanding a Cavalry Army, four more Japanese cities fell and soon the Japanese capital was under siege. Attacks by a Swordsman, Keshik & Cavalry Army, were followed up by a pair of elite cavalry victories and Kyoto with the Oracle, Hanging Gardens, Mausoleum of Mausollos and Copernicus’ Observatory now flew the flag of the Mongol Monarchy. With Japan exiled from the island, only two Chinese cites remained and Temujin decided to honor his peace treaty for the remaining five years.

Once the treaty had expired (and all of the Japanese cities had expanded culturally), the remains of China were swept from the planet. The knowledge of Education, Astronomy and Navigation were discovered in the Great Library of Beijing. The Statue of Zeus in the city stood as a memory of the Ancient Cavalrymen who died defending the city.

With the conquest of the entire continent Temujin, sat in his summer palace (Moscow was a much nicer city than Karakorum) and watched the sun set on the western horizon. Suddenly there was a bright flash and Bede, the messenger from Mursilis appeared. “You lazy Mongol, there is still another continent for you to conquer, so get off you fat butt and get planning. You’ll need a better navy to get your troops across the sea, so get those scientists moving. You’ve got a lot of battle tested troops waiting for orders while you lollygag around like some forum moderator. Now get busy” he shouted and then disappeared in puff of greasy black smoke”.

“What’s a forum moderator?” Temujin wondered briefly then called to his aides to get them moving on this new agenda.

His six new galleons were sailing with the tide, fully laden with cavalry men and horses for the Mongol city of Ise on the other continent. They would have time to return and pickup three loads of crusaders, a load of muskets and the Sword & Keshik Armies before the festivities began. Due to its size (4 units) the First Cavalry Army would be left behind to patrol the shores in case of any invasions.

The declaration of war caught the Vikings by surprise and the Alesund spearmen had no chance against the Mongol Elite cavalry. Once again the mighty Mongol cavalry assaulted another nations capital only this time a pair of Great Leaders (#5 & #6) were born and each formed cavalry armies to complete the capture of Trondheim with the Great Lighthouse. Five more Viking cities fell and they were exiled from their home island and signed peace ceding their other remaining city to the Mongols.

For the final time, Temujin declared war on Japan and the four remaining Japanese cities fell without incident. At this point Temujin looked at the world map and wondered aloud how much more would he need before he had conquered enough. Bede’s booming voice echoed from all around the room, “You have enough people, but still need 134 square miles, though 168 are unclaimed not all are reachable for you. Another war will be necessary”.

So after building temples in the needed cities, Temujin was still 79 short and his troops were positioned, Temujin declared war on Portugal and his troops move quickly to six Portuguese cities and raze a pair that he replaced with his own. The countdown had reached 6 when the second of two crusaders killed the final defender in Viseu and the Mongols had passed their goal by a single mile. Now all that was needed was to survive the Portugal counterattack and a pair of muskets easily repelled a trio of Portuguese knights and Bede appeared to congratulate Temujin and lead him back to Alpha Centaur in 1485 AD.

(Editors note: Domination Victory in 1485 AD – Firaxis score 5413 – Jason score 7770)
 
AlanH said:
QSC for each game is published at the same time as the full results of that game, but you can go back to previous games.

Yes I know, but recently only played part of cotm09 and cotm10. 10 is a good one to attempt to figure out what to do differently.
 
Ancient Age

After an disasterous Ancient Age that (mercifully) ended in 400 AD, the Mongols had quite a bit of catching up to do. I began by switching to Republic and building horsemen to upgrade (though I upgraded very few, as money was tight). Meanwhile, China declared war on Russia and began to obliterate them. I joined the war late in a desperate attempt to start my GA so that I wouldn't be overwhelmed by China, but the only unit that saw action lost. After a while I finally amassed a sufficient force (about 28 keshiks) and declared war on the Koreans. Once the GA started the keshiks came quickly, and I overran the Koreans with little loss. I also got 2 leaders, both of which formed keshik armies. Flips were a problem, but I left a few troops behind to deal with them. Korea is now off the continent (except for a city that recently flipped to them), and I shall eliminate them when the treaty expires. Luckily for me, they settled the iron island to the southeast, so I should be getting iron soon. I entered the Industrial Age in 1405, 6 turns after the first civ to do so.

Here's a screenshot:

mongol_industrial.jpg


My economy has improved, so I think I can avoid war with China/Japan and still keep up. Those two are duking it out now; hopefully this will significantly weaken the Chinese military. I'm still a little nervous about being surrounded by the Chinese, so I won't disband my army too much. I want to increase my research rate, so I'll try to trade for more luxuries and decrease the lux tax rate.

It took a while, and there were some tense moments, but it seems that I'm back in the mix.... :)
 
planetfall said:
Tired of being stuck at a low skill level. How do you all improve your games from month to month?

You should also join some SG's. I use to be stuck in the middle of the pack, here at GOTM, until I started playing some SG's and especially SGOTM. I have learned alot and have vastly improved my play style.

Others have already mentioned getting timelines from the QSC, but you should also download & review the final save files from some of the top players. Dianthus' Veiwer program will replay the games for you and you can watch their early growth and how/when they attacked other civs. I have found this to be very helpful.
 
Back
Top Bottom