>>The Save<<
Preflight:
MM to get banks in 2 in Delphia and Olive. Lose a turn on an arty in River and some bpt, no biggie.
Set some Tadpole towns back to growth, they can support more scientists. Switch taxmen to scientists elsewhere to recover Steel in 1.
Switch New Heim to US as a prebuild for Magellan.
Turn
off Always Renegotiate Deals.
IBT: Research Steel, continue on Medicine.
Build worker, 4 courts, factory, bank, arty, inf.
960 AD (1):
Implement the resource disconnection against The Vest. Sure enough the deal to Spain ends. In hindsight this may have been stupid, maybe India won't want to trade for Carthaginian silks now with Carthage's rep trashed.
Anyway, Spain has nothing to give us for our silks, so no deal yet.
Science at 50%, will go down even further later on.
Save game at this point, continue tomorrow.
IBT: Ottos want to buy our WM for 2 gp. They now have Navigation.
Indian archer captures 2 workers!

Why were they unprotected?
Build temple, 2 banks, 5 inf, court, 2 arty, uni, temple, library
Pollution at Albu.
Fur deal runs out (and 70 gpt).
970 AD (2): Bombard the archer down to red, takes 3 arty. Kill him with eSword flawlessly.
Spain has Nationalism as expected. They have started up the silk trade with Carthage again, I'll just have to disconnect at the right time then. She would pay Furs, Nav and 53 gpt (all) for Steam, but I'll wait for Medicine.
Cape Smurkz is the only town to be adversly affected by the lost happiness, have to hire a specialist.
Join some workers to towns, prefer natives.
Sci to 40%
IBT: WLTK ends all over.
Build settler, inf.
980 AD (3):
MMing. Settle Testtube near Washington.
IBT: Build bank, 2 inf, library, 2 arty.
990 AD (4): zzzz
IBT: Medicine comes in, go for Combustion.
Build 5 inf, worker, court, temple, 2 arty.
1000 AD (5):
Sell Medicine to Spain for Navigation, WM, Furs, 80 gp and 55 gpt (out of 57).
Sell Medicine to Ottos for 76 gp and 22 gpt, probably what they get from Spain for Nationalism.
Science to 70%. Join a few workers more. Build two fortresses out of sheer boredom.
Switch New Heim to Magellan, ETA 6 with some MMing.
IBT: Build worker, market, bank, 3 arty, inf, uni.
Lots of towns are back in WLTKD.
Palace expands.
1010 AD (6):
Spain has free 4 gpt. Not enough to warrant a silk deal. Dyes keep running at 17 gpt, won't renew it yet.
IBT: Trade embargo against us between India and Ottomans end. Phew, finally!

Build factory, temple, 2 arty, 2 inf.
1020 AD (7):
Spain now has 14 gpt to spare. Resign the dyes deal at 22 gpt (instead of 17).
Sci down to 60%.
IBT: Build 2 settlers, 3 inf, temple, 3 arty, court, SE, 2 markets
1030 AD (8): zzzz
IBT: Research Combustion, continue on Mass Production.
Build 2 inf, market.
Pollution at Sages.
1040 AD (9): zzzz
IBT: Build 4 arty, 2 inf, market, uni.
SingSing wants to join us again.
1050 AD (10):
Join a few workers. Leave most workers for next player.
EDIT: Roster:
- WarDance
- zyxy
- Niklas - Just Played
- CommandoBob - UP!
- ControlFreak - On Deck!
- Methos - ghosting
Don't have time to write more now, will add some hand-off notes tomorrow.