If you liked the assassins, you'll LOVE the prostitutes! [Bad People Mod] preview

awesome :scan:

I think it'd be a great addition to represent those unscrupulous individuals who'd take advantage of the chaos to make a profit instead of trying to make things better.
Unlike their beloved leader, who just evicts a few farmers off their lands until enough people starve to death that the rest don't feel much like revolting anymore...

:king: <it's good to be king!
 
I think you should move the liberty technology´s gallow effect to the constitution. So when you discover the constitute it´s harder to get some one killed even if he/she is a bad person. Just a thought :p
 
TheLopez said:
yep you understood my idea correctly :D


Actually this idea is better. It is more realistic that "bad" people appear in a city because of unhappiness. I think it is better the way Lopez suggested rather than build them and send them to a foreign city? Is that what is done in times of war? French send prostitutes to Nazi Germany to make them weaker? The Germans take the girls and come back even more motivated to get some more when they reach Paris. ;)

The way it is now won't be appropriate for our Mod. But it sounds a good idea.

Cheers
Houman
 
That sounds right Houman, but a city filled with prostitutes might interfere with the carrying out of duties and thus hamper productivity. Anything can become bad if it is not 'used' in moderation. :lol:

What if soldiers decide a city is such a nice place and they would rather stay there? Problems in the ranks maybe? Venereal diseases? Hmmm, yes venereal diseases may need to be included.
 
RogerBacon, this mod of yours looks BRILLIANT!!!!

I have a challenge I would like to offer you: Do you think it would be possible to change existing Great People, such that they 'siphon off' benefits from foreign cities?
Here are a couple of examples I am thinking of:

A Great Merchant is joined to a foreign city-that city gains the Science benefit of that Great Person, wheras the civ which produced the unit gains the money and food-at that city's expense.

A Great Artist is joined to a foreign city-that city gains the monetary benefits of the artist, but the culture of the civ which produced it is what that city gains.

A Great Prophet is joined to a foreign city-that city gains the production and culture benefits of it, but the civ which produced it gets the monetary benefit-at that city's expense.

Those are the most obvious examples, but it is possible that such a system could work for Engineers and Scientists too. The overall idea is a sort of 'non-violent' means of waging war against another nation. The other civ can-of course-retaliate by closing borders, but at a potentially greater economic cost over all.

Anyway, hope you can help Roger :)!

Aussie_Lurker.
 
have all these changes been made, like drug resource and everything?

prostitution could be part of a new civic - when romans were big, prostitution was legal and taxed... it could bring +1 happiness and +1 gold if there is a prostitute unit in the city...

do u build these bad people or do they get born randomly like great people?

you can make a new religion called rastafarians and you can increase the chances of a drug baron being born, or if u are supposed to build them, 1 free drug baron...

or new civs like italy with a unique better mafia guy, rome could hav a unique prostitute unit....

the possibilities are endless.
 
This may be an unpopular position but...I don't think prostitutes should be "bad people". Most prostitutes are honest, working people (even though you may not agree with their trade).

The problem with prostitution in society is when is remains unregulated or strictly regulated in a way that 1) attracts other elements, 2) proves unsafe for prostitutes and/or clients

Prostitution and prostitutes, in and of themselves, are not "bad" by definition.
 
have all the good changes that people have said been made?????????
 
Well i think this is a great idea, but i think the concept should be "tweaked" a little bit. First thing, instead of recruiting "bad people" and send them to enemy cities there should be a little chance every turn that a bad person will spawn in a specific city. Civil unrest, poverty, hunger and the like should increase the chance of bad people spawning. some civics, researchs and building could also be assigned to change this factor.

eventually i think the gallows might be a bit drastic, and i'd personaly perfer something like police stations in modern times, and city guards in older times.

prostitutes and druglords could effect health (in a bad direction obviously)
Mafia, robbers and bandits could affect income, and happiness.
Corrupt city officals could affect income massively

the list could go on forever but lets end it here.. :P
 
This is a bit off-topic, but I need a little help...

I can see on the screen-shot that is not the original 7 religion that is used in the game, the ss comes from. And there seems to be more than one christian religion.
What game/mod does the ss comes from? I've tried to search the forums, to see if I could find the mod - but with no luck.

- Baskedyt
 
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