HOF Mod Support/Suggestions

Status
Not open for further replies.
I would think that uninstalling and reinstalling the mod would be considerably less troublesome than the whole game. Probably easiest to try that first...
 
I would think that uninstalling and reinstalling the mod would be considerably less troublesome than the whole game. Probably easiest to try that first...


Sorry for my ignorance.... part of my original question was how to uninstall the mod. Is it as simple as deleting the HOF-2.08.003 folder in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods ?
 
Sorry for my ignorance.... part of my original question was how to uninstall the mod. Is it as simple as deleting the HOF-2.08.003 folder in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods ?
Yeah, nothing fancy there. ;) Just delete the folder.
 
The "Technologies" tab of the foreign advisor shows available techs and gold even for civilizations that I'm at war with, and won't talk to me. Isn't this a spoiler?
 
The "Technologies" tab of the foreign advisor shows available techs and gold even for civilizations that I'm at war with, and won't talk to me. Isn't this a spoiler?

It's been a while since I've played without the HoF mod, so I can't recall, but is that same information available when you play without mods? If not, than I would agree that its spoilerish. Else, its not a problem.
 
We have options to save the start and save on exit. The intermediate files are nice to have but not absolutely required. They are more for supporting info with a borderline submission and for your fellow HOF'ers, of course. ;) Without worrying about the intermediate files, do you still think this option would be useful? Anybody else have a thought on this?

Well, I think that it's more useful to see same years map if you want to compare things. Saves that can be 20+ rounds apart wont do that so well. Another option is to make saves for that even bit more often in case of quicker victory like conquest or domination on smaller maps

Of course I could have autosave option set to 1200, but really I dont want to keep that many saves. Specially (well usually if one thinks like this its not) it sounds like quite easy mod to make.

-Dracandross
 
could you link to the Mac versions of the HOF-Mod on the HOF page (I had to do quite some searching since I don't play the GOTMs (yet) - so if you don't look at the active GOTM/WOTM you won't find them) and there were some people asking for it in the DG threads...
 
could you link to the Mac versions of the HOF-Mod on the HOF page (I had to do quite some searching since I don't play the GOTMs (yet) - so if you don't look at the active GOTM/WOTM you won't find them) and there were some people asking for it in the DG threads...
The problem there is that if we put the Mac versions on HOF page, Mac users might assume they can play in the HOF. :(
 
Of course I could have autosave option set to 1200, but really I dont want to keep that many saves. Specially (well usually if one thinks like this its not) it sounds like quite easy mod to make.

in addition, saving 1200 wouldn't help if you're like me and switch between games before one is finished. unless you were meticulous about copying the autosaves before changing games.
 
I didn't realize that Mac players couldn't submit. Does it have something to do in the difference of the saves?
It's more due to the differences in the Windows/Mac Operating Systems. Cross-platform compatibility is pretty much impossible for the mod.
 
Could UN votes table have option of abstain votes until next election (ie automatically choose option none until 3 picks taken) to make time victory not so annoying.

Also if you pick wrong proposition coulda there be either confirmation or back to list option. At least at in options that it could be switched on if it confirmation sounds bad for some. Few times Ive picked wrong option as I pressed for example leaders name to chat with him just when screen popped and then picked something crazy for that situation.

-Dracandross
 
I had to clear some of the software on my computer and set it up again - this included a new install of Civ :sad: - Anyway I downloaded the MapFinder 1.5 install from the HOF page and got the following error when trying to run it (I have now installed 1.4 which runs fine):



To translate the German part: the error reads:
File or Assembly stdole, Version=..., Culture=neutral, PublicKeyToken=... or a dependency of it was not found. The System cannot find the requested file.
At AxMSFlex...
At Civ4...

... denotes nontranslated strings shown ion the pic

Note: I have .Net3.0 installed
 
I had to clear some of the software on my computer and set it up again - this included a new install of Civ :sad: - Anyway I downloaded the MapFinder 1.5 install from the HOF page and got the following error when trying to run it (I have now installed 1.4 which runs fine):



To translate the German part: the error reads:
File or Assembly stdole, Version=..., Culture=neutral, PublicKeyToken=... or a dependency of it was not found. The System cannot find the requested file.
At AxMSFlex...
At Civ4...

... denotes nontranslated strings shown ion the pic

Note: I have .Net3.0 installed
Sorry, I was working on a change that would detect the need to use the text mode automatically. I forgot to hide it when it didn't work right. Open the ini file in the MF folder and type "Text" (no quotes) into the setting. It should work normally after that.
 
could you link to the Mac versions of the HOF-Mod on the HOF page (I had to do quite some searching since I don't play the GOTMs (yet) - so if you don't look at the active GOTM/WOTM you won't find them) and there were some people asking for it in the DG threads...

The Mac versions of the HoF Mod are linked in the Mac Civ4 forum and in the GOTM forums. They are only of use for Mac players in the GOTMs, or for Mac players wanting a standalone mod for their own Mac-only games. There is no point in linking them from the HoF pages as they do not conform with the requirements for HoF use, and they cannot be used for any other cross-platform activities such as the Demo game.

Superslug said:
It's more due to the differences in the Windows/Mac Operating Systems. Cross-platform compatibility is pretty much impossible for the mod.
Not really. The problem is that there is a custom DLL included in the mod, compiled with the Civ4 SDK. However, the Mac version of Civ4 is not currently written to handle custom DLLs. This is NOT an OS issue, and Firaxis and Aspyr COULD create a similar SDK to allow is to port and compile the mod for the Mac version of Civ4, but they haven't. If they did then I would be very happy to build a fully-compliant Mac version of the mod.
 
AlanH,

There's probably not a huge demand for this, but the programmer in me wonders if you are able to create a HoF mod for the Mac without custom DLLs, wouldn't the same be possible on Windows? Could your Mac code be ported to Windows, creating something that was cross-platform?

TIA
 
The HoF Mod subset that runs on the Mac version only uses the Python code to provide the enhanced adviser screens and event logging. It doesn't provide all the security features, which can only be accomplished using the custom DLL.
 
AlanH said:
Superslug said:
It's more due to the differences in the Windows/Mac Operating Systems. Cross-platform compatibility is pretty much impossible for the mod.
Not really. The problem is that there is a custom DLL included in the mod, compiled with the Civ4 SDK. However, the Mac version of Civ4 is not currently written to handle custom DLLs. This is NOT an OS issue, and Firaxis and Aspyr COULD create a similar SDK to allow is to port and compile the mod for the Mac version of Civ4, but they haven't. If they did then I would be very happy to build a fully-compliant Mac version of the mod.
:goodjob:
For Hall of Famers who wonder why I don't post too much in this thread, it's not to let Denniz work more, but less.
 
I have dotnet framework v3 installed.

Here is the sequence.

After I run MapFinder via Civ4 Vanilla, once it's reached the number of regenerations I usually permit, which is 25, I use Alt-X to stop, then exit Civ4 when it has stopped.

I then try to open MapFinder to look at the saves.

I run into Error-1.jpg (The one on the left - the loadgrids error)

Then when it loads, I get Error-2.jpg (The one on the right)

Any ideas, Denniz?
 
I have dotnet framework v3 installed.

Here is the sequence.

After I run MapFinder via Civ4 Vanilla, once it's reached the number of regenerations I usually permit, which is 25, I use Alt-X to stop, then exit Civ4 when it has stopped.

I then try to open MapFinder to look at the saves.

I run into Error-1.jpg (The one on the left - the loadgrids error)

Then when it loads, I get Error-2.jpg (The one on the right)

Any ideas, Denniz?
It looks like you downloaded version 1.5. Sorry, it's not quite ready for primetime, but I have been sick and haven't felt like messing with it.

Open the "Civ4MapFinder.ini" in the "Civ4_Map_Finder" folder and change "GridVersion" to "Text" (no quotes).

Edit: Okay, I have removed the link so no one else gets it until it is ready.
 
Status
Not open for further replies.
Back
Top Bottom