I would think that uninstalling and reinstalling the mod would be considerably less troublesome than the whole game. Probably easiest to try that first...
Yeah, nothing fancy there.Sorry for my ignorance.... part of my original question was how to uninstall the mod. Is it as simple as deleting the HOF-2.08.003 folder in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods ?
The "Technologies" tab of the foreign advisor shows available techs and gold even for civilizations that I'm at war with, and won't talk to me. Isn't this a spoiler?
We have options to save the start and save on exit. The intermediate files are nice to have but not absolutely required. They are more for supporting info with a borderline submission and for your fellow HOF'ers, of course.Without worrying about the intermediate files, do you still think this option would be useful? Anybody else have a thought on this?
The problem there is that if we put the Mac versions on HOF page, Mac users might assume they can play in the HOF.could you link to the Mac versions of the HOF-Mod on the HOF page (I had to do quite some searching since I don't play the GOTMs (yet) - so if you don't look at the active GOTM/WOTM you won't find them) and there were some people asking for it in the DG threads...
The problem there is that if we put the Mac versions on HOF page, Mac users might assume they can play in the HOF.![]()
Of course I could have autosave option set to 1200, but really I dont want to keep that many saves. Specially (well usually if one thinks like this its not) it sounds like quite easy mod to make.
It's more due to the differences in the Windows/Mac Operating Systems. Cross-platform compatibility is pretty much impossible for the mod.I didn't realize that Mac players couldn't submit. Does it have something to do in the difference of the saves?
Sorry, I was working on a change that would detect the need to use the text mode automatically. I forgot to hide it when it didn't work right. Open the ini file in the MF folder and type "Text" (no quotes) into the setting. It should work normally after that.I had to clear some of the software on my computer and set it up again - this included a new install of Civ- Anyway I downloaded the MapFinder 1.5 install from the HOF page and got the following error when trying to run it (I have now installed 1.4 which runs fine):
To translate the German part: the error reads:
File or Assembly stdole, Version=..., Culture=neutral, PublicKeyToken=... or a dependency of it was not found. The System cannot find the requested file.
At AxMSFlex...
At Civ4...
... denotes nontranslated strings shown ion the pic
Note: I have .Net3.0 installed
could you link to the Mac versions of the HOF-Mod on the HOF page (I had to do quite some searching since I don't play the GOTMs (yet) - so if you don't look at the active GOTM/WOTM you won't find them) and there were some people asking for it in the DG threads...
Not really. The problem is that there is a custom DLL included in the mod, compiled with the Civ4 SDK. However, the Mac version of Civ4 is not currently written to handle custom DLLs. This is NOT an OS issue, and Firaxis and Aspyr COULD create a similar SDK to allow is to port and compile the mod for the Mac version of Civ4, but they haven't. If they did then I would be very happy to build a fully-compliant Mac version of the mod.Superslug said:It's more due to the differences in the Windows/Mac Operating Systems. Cross-platform compatibility is pretty much impossible for the mod.
AlanH said:Not really. The problem is that there is a custom DLL included in the mod, compiled with the Civ4 SDK. However, the Mac version of Civ4 is not currently written to handle custom DLLs. This is NOT an OS issue, and Firaxis and Aspyr COULD create a similar SDK to allow is to port and compile the mod for the Mac version of Civ4, but they haven't. If they did then I would be very happy to build a fully-compliant Mac version of the mod.Superslug said:It's more due to the differences in the Windows/Mac Operating Systems. Cross-platform compatibility is pretty much impossible for the mod.
It looks like you downloaded version 1.5. Sorry, it's not quite ready for primetime, but I have been sick and haven't felt like messing with it.I have dotnet framework v3 installed.
Here is the sequence.
After I run MapFinder via Civ4 Vanilla, once it's reached the number of regenerations I usually permit, which is 25, I use Alt-X to stop, then exit Civ4 when it has stopped.
I then try to open MapFinder to look at the saves.
I run into Error-1.jpg (The one on the left - the loadgrids error)
Then when it loads, I get Error-2.jpg (The one on the right)
Any ideas, Denniz?