GreyFox
Make it so ...
Prelude
We are a mindless tribe of minions with absolutely no goal in life ... except to worship the RNG (Random Number Generator) God. RNG, in fact, dictates everything in a Civ4 game, from combat outcome to whether you have resources near your capital. So, this SG is an ultimate tribute to Him. The RNGod manifests Himself as all seven forms of religion.
Acknowledgment
The original game Fox-02: Praying to the RNG God was inspired by Chaos SG by Munterpipe and an earlier Civ3 SG LotR8b. Now it has returned, as a succession game companion to the new Deviant Minds single player Civ 4 event - A New Hope.
Background
After winning in Fox-02: Praying to the RNG God, the RNGod's Minions slowly grew complacent. Being influenced by desires and luxuries, they gradually turned their back to the ways of the Almighty RNGod, and eventually betrayed Him.
Raged with anger, with a stroke of random lightning, the RNGod plunged the world back into a time long forgotten. A time of random chaos, and a time where the mindless minions are ... well, mindless. So here begins the new epic journey of the RNGod's Minions, in their continuing mission to appease His Randomness, to seek out new objectives and new punishments, to boldly go where they had gone before ...
The Game
As the mindless minions, our first objective is to seek out the RNGod. This means acquiring (not necessarily founding) a religion. This first objective has no turn limit and no punishment.
After acquiring a religion, we will start praying to the RNGod on what to do next. RNGod will then tell us, by means of a dice roll, what are our objectives (a tribal objective and a personal objective). We will do our best to fulfill the objectives to appease the RNGod.
A personal objective is a minor objective for each player during one turnset. A tribal objective is a major objective for the players to achieve as a group with a time limit that spans a few turnsets. Failure to achieve any of the objectives and we would be punished.
The Variant
We will, under no circumstances, discuss among ourselves what victory conditions to aim for, and how to achieve victory. We may (and should) discuss how to achieve the current objective as decreed by the RNGod.
We may do other things that may seemingly be unrelated to the objective at hand, but that is actually all part of the grand plan of the RNGod .
Tribal (Major) Objectives
As soon as we acquire a religion, the product of (2d6) is used to determine the tribal objective. (Eg. if we rolled a 6 and a 3, the product is 18, and the objective is "Add (1d6)+10 xp to any single unit")
Time to complete a tribal objective is given by (1d6)x5 + 2015. (EDIT: This is increased to 20 around 1000BC)
Once a tribal objective is achieved, a new tribal objective should be determined on the same turn.
If we fail to accomplish a tribal objective within the time limit, we are punished. The punishment is determined by a dice roll. Note that the next tribal objective should be rolled on the next turn regardless of punishment.
Personal (Minor) Objectives
As soon as we acquire a religion, starting from the next player, one dice is rolled to determine a personal objective at the inherited turn of each player.
The personal objective must be completed within the turnset of the player. Failure to achieve it will result in a punishment in the first turn of the player's next turnset. The punishment is determined by a dice roll.
The Dice
These are standard 6-sided dice. If you don't have friend-of-wife like Rex Tyranus does, you may consider using the virtual dice roller here, courtesy of rex.
Game Settings
Version: Warlords 2.08
Difficulty: Prince
Map Size: Standard
Map Type: Random
Number of AIs: Standard
Options: Random Personalities, Raging Barb (maybe, will flip a coin)
Roster
I have reserved some spots for previous Fox-02 players and some Deviant Minds players. I will give them 24hrs to confirm their minions status. EDIT: Sorry, no more open spot left for grab.
-- GreyFox
-- Ozbenno
-- vra379971
-- Omni Paul
-- Ruff Hi
-- berserks01
-- Rex Tyrannus
Reporting Ground Rules
The most important rule is reports should be funny.
Also, you should provide adequate details (preferably screenshots) on how objective is achieved.
Normal SG etiquette applies. Standard 24hrs to post a got it, 48hrs to play and report.
--
We are a mindless tribe of minions with absolutely no goal in life ... except to worship the RNG (Random Number Generator) God. RNG, in fact, dictates everything in a Civ4 game, from combat outcome to whether you have resources near your capital. So, this SG is an ultimate tribute to Him. The RNGod manifests Himself as all seven forms of religion.
Acknowledgment
The original game Fox-02: Praying to the RNG God was inspired by Chaos SG by Munterpipe and an earlier Civ3 SG LotR8b. Now it has returned, as a succession game companion to the new Deviant Minds single player Civ 4 event - A New Hope.
Background
After winning in Fox-02: Praying to the RNG God, the RNGod's Minions slowly grew complacent. Being influenced by desires and luxuries, they gradually turned their back to the ways of the Almighty RNGod, and eventually betrayed Him.
Raged with anger, with a stroke of random lightning, the RNGod plunged the world back into a time long forgotten. A time of random chaos, and a time where the mindless minions are ... well, mindless. So here begins the new epic journey of the RNGod's Minions, in their continuing mission to appease His Randomness, to seek out new objectives and new punishments, to boldly go where they had gone before ...
The Game
As the mindless minions, our first objective is to seek out the RNGod. This means acquiring (not necessarily founding) a religion. This first objective has no turn limit and no punishment.
After acquiring a religion, we will start praying to the RNGod on what to do next. RNGod will then tell us, by means of a dice roll, what are our objectives (a tribal objective and a personal objective). We will do our best to fulfill the objectives to appease the RNGod.
A personal objective is a minor objective for each player during one turnset. A tribal objective is a major objective for the players to achieve as a group with a time limit that spans a few turnsets. Failure to achieve any of the objectives and we would be punished.
The Variant
We will, under no circumstances, discuss among ourselves what victory conditions to aim for, and how to achieve victory. We may (and should) discuss how to achieve the current objective as decreed by the RNGod.
We may do other things that may seemingly be unrelated to the objective at hand, but that is actually all part of the grand plan of the RNGod .
Tribal (Major) Objectives
As soon as we acquire a religion, the product of (2d6) is used to determine the tribal objective. (Eg. if we rolled a 6 and a 3, the product is 18, and the objective is "Add (1d6)+10 xp to any single unit")
Code:
Prod Prob Objective
---- ---- ---------
1 1/36 Start a Golden Age
2 2/36 Build a Wonder or Project
3 2/36 Learn 2 techs that enable a wonder or religion
4 3/36 Kill (1d6)x5 enemies [1]
5 2/36 Promote a single unit (1d6) times [2]
6 4/36 Capture or found (1d6) more cities
8 2/36 Learn 2 techs in the next age or future tech
9 1/36 Capture a capitol or size (1d6)+5 city
10 2/36 Ensure at least 3 Civs are at war (need not be us)
OR Spread the same religion to 3 other Civs
12 4/36 Spread any religion to (1d6)+3 cities
15 2/36 Pillage (1d6)x3 cottages (no matter whose)
16 1/36 Capture cities from 3 different Civs [1]
18 2/36 Add (1d6)+10 xp to a single unit [2]
20 2/36 Get something for free from other Civ [3]
24 2/36 Learn 2 techs that allows new unit
25 1/36 Capture a city with world wonder or shrine
30 2/36 Learn 2 tech no one knows
36 1/36 Culturally flip a city
OR Obtain (1d6)+2 more new resources
Footnote:
---------
[1] Barbarians are counted as enemies
[2] The unit must be identified at the begining
[3] Must be via diplo screen. Peace treaty is okay.
Time to complete a tribal objective is given by (1d6)x5 + 20
Once a tribal objective is achieved, a new tribal objective should be determined on the same turn.
If we fail to accomplish a tribal objective within the time limit, we are punished. The punishment is determined by a dice roll. Note that the next tribal objective should be rolled on the next turn regardless of punishment.
Code:
Roll Punishment
---- ----------
1 Destroy (2d6) own improvements
2 Whip all cities [1]
3 Move (1d6) units to the northmost reachable point, another (1d6) to the southmost reachable point.
OR Get (1d6) units to circumnavigate the globe
4 Change all civics to most basic form [2]
5 Empty all cities for (1d6) turns
6 Gift away a (1d6: 1,2=city, 3,4=tech, 5,6=great persons) [3]
Footnote:
---------
[1] Must revolt to slavery if possible. Escape punishment if it is not.
If city is not whippable, it must be whipped as it becomes whippable.
[2] Eg: Free Market -> Decentralization.
[3] Escape punishment if no AI is willing to accept any city/tech/GP,
or if we do not have anything to gift away in 10 turns.
Personal (Minor) Objectives
As soon as we acquire a religion, starting from the next player, one dice is rolled to determine a personal objective at the inherited turn of each player.
Code:
Roll Objective
---- ---------
1 Kill (1d6) enemies [1]
2 Capture or found a city
3 Learn a tech
4 Spread a religion
5 Get an AI Civ to improve attitude towards us [2]
OR Get a cultural pop
6 Increase (1d6)x100 gold
OR Increase (1d6)x3 exp points (per military screen)
Footnote:
---------
[1] Barbarians are counted as enemies
[2] Eg. Annoyed -> Cautious, Pleased -> Friendly
The personal objective must be completed within the turnset of the player. Failure to achieve it will result in a punishment in the first turn of the player's next turnset. The punishment is determined by a dice roll.
Code:
Roll Punishment
---- ----------
1 All workers to stay inside cities simultaneously for 1 turn
2 Empty (1d6) cities of units for 1 turn
3 Change civis or state religion
4 whip away (1d6) pop
5 Play (1d6) turns less
6 Jump up and down 10 times, really! :)
The Dice
These are standard 6-sided dice. If you don't have friend-of-wife like Rex Tyranus does, you may consider using the virtual dice roller here, courtesy of rex.
Game Settings
Version: Warlords 2.08
Difficulty: Prince
Map Size: Standard
Map Type: Random
Number of AIs: Standard
Options: Random Personalities, Raging Barb (maybe, will flip a coin)
Roster
I have reserved some spots for previous Fox-02 players and some Deviant Minds players. I will give them 24hrs to confirm their minions status. EDIT: Sorry, no more open spot left for grab.
-- GreyFox
-- Ozbenno
-- vra379971
-- Omni Paul
-- Ruff Hi
-- berserks01
-- Rex Tyrannus
Reporting Ground Rules
The most important rule is reports should be funny.
Also, you should provide adequate details (preferably screenshots) on how objective is achieved.
Normal SG etiquette applies. Standard 24hrs to post a got it, 48hrs to play and report.
--