- upgrade 3 (veteran) warriors to MDI for 270 gold.
This has to wait some turns... but we should draw those warriors (plus some regulars) to the Admirality.
- switch The Institute to (regular) horse. This will cost us a few shields, but not many (6, IIRC).
I agree to press the panic buttom here. This is one of the few actions that also work immediately.
- use the remaining settler to found on a 1 tile island, simply because a mainland location couldn't be defended in case of an attack.
IIRC BABE should come from S-SW. I don't think they sail around our whole island to land where we are about to found our final towns.
- build a road connection between The Admiralty and The Ways.
Roads all around the coast are good. We'll want to seize our home field advantage and have our units at speed 6 while the BABEs do 1-2 tiles per turn.
So roads are more important than mines and irrigations right now. clearing jungles should be delayed.
- keep workers away from the shores, unless protected.
If we got enough units around, workers should block strategical important tiles. I recall someone telling that workers can't block landings in C3C. This sounds strange to me. How does this work? Is the worker captured?
I never saw this happen, can anyone confirm or disprove?
- move galleys to the most likely point(s) of attack. If the above map is right, that would probably be via SABER, so either from the NW or the SW.
If they really attack now, their force might be rather small, like 5 loaded galleys. They might try to sail a rather indirect route where we won't detect them too early so they could launch a surprise attack. I wonder if they also discovered the distribution of the continents...
I would focus defenses on the SouthEast, where we have a decent roadnet and our most valuable towns. The North and West are quite undefensible at our current troop levels and the state of our road network.
Should we ask them to leave our shores before their scout maps our coast?
Should we ask SABER to do the same?
I still wonder why they should have told SABER about their intention to attack us. I can't find any advantage of such a move...
Re their anarchy - they might have timed the attack with the end of their anarchy so they would have their Golden Age right after founding a republic. For such a move, only SABER and The Council are designated victims. No chance to counter such an assault with an own Golden Age.
Their first force might be small, just enough to trigger a Golden Age and cause some chaos...
edit: One more thing we could do right now: In The Igloo (18 shields in stock) we could get a reg spear by disbanding a reg warrior. A pike might help giving our horses shelter...