TechGuy
Prince
When I compare the two games: Tora and Stuka, I like Tora better because the time scale is much more fine grained. Things such as worker job duration and naval movement reflects the weekly changes in unit deployment. In Stuka, I can do some really unexpected things within my own turn without interference... especially creating rails on the same turn... I do like the older version's time scale.
I also don't quite like the new naval movement system... it makes convoy interception very difficult and position prediction impossible.
I have some ideas about improving the scenario:
1) Add a great wonder in Paris called 'Liberation of Paris' that is only active when controlled by the Minor Allies government type. This wonder produces 1 infantry division per turn - this represents the remobilization of French forces after liberation. It would be interesting to have these 'bonus' objectives.
2) Remove construction crews or reduce its movement to only 1. This unit broke the Stuka game.
3) I'm still toying with the idea of a custom tech tree for each civ. There could be more historical flavour. For example, Mobile Warfare 2 for CW could be renamed Anglo-American Cooperation.
4) Perhaps there should be a tech that upgrades infantry (eg Military Reorganization, Assault Weapons, etc). Say German Infantry Corp 1941 upgrades to German Infantry Corp 1944. I know as the war went on, the basic infantryman has certainly become much deadlier (inventions such as the bazooka, panzerfaust, assault rifles, etc).
I also don't quite like the new naval movement system... it makes convoy interception very difficult and position prediction impossible.
I have some ideas about improving the scenario:
1) Add a great wonder in Paris called 'Liberation of Paris' that is only active when controlled by the Minor Allies government type. This wonder produces 1 infantry division per turn - this represents the remobilization of French forces after liberation. It would be interesting to have these 'bonus' objectives.
2) Remove construction crews or reduce its movement to only 1. This unit broke the Stuka game.
3) I'm still toying with the idea of a custom tech tree for each civ. There could be more historical flavour. For example, Mobile Warfare 2 for CW could be renamed Anglo-American Cooperation.
4) Perhaps there should be a tech that upgrades infantry (eg Military Reorganization, Assault Weapons, etc). Say German Infantry Corp 1941 upgrades to German Infantry Corp 1944. I know as the war went on, the basic infantryman has certainly become much deadlier (inventions such as the bazooka, panzerfaust, assault rifles, etc).