kumquatelvis
Prince
- Joined
- Feb 27, 2007
- Messages
- 310
I think it looks great. And that's a nasty hook he's wielding there.
seZ one question for you guys, are you limited to the animations already programmed into the game or can you make new ones? For things like archers I think re-using an animation is fine, but I've noticed in the past that some of the models look a little funny in combat because they're using pre-existing animations.
Not complaining just curious, I think the work you guys do is amazing
I have some experience with animating, creating units for Civ3. My program of choice however was Poser. So my question is, would it be possible for me to create animations for the models and then export them in a format that'd be compatible for you?seZereth said:the point is creating new animations takes ages, because no one of us has the experience in it.
I have some experience with animating, creating units for Civ3. My program of choice however was Poser. So my question is, would it be possible for me to create animations for the models and then export them in a format that'd be compatible for you?
If not, no worries. I'm still a huge fan of all the work you guys have put into FFH. It's what finally brought me over from Civ3.
Shadow is almost here, not only Sidar and Svartalfar and Malakim got new exciting art, but also the Balseraphs will show up with some new designs. here I present you the Freak, tortured, whipped, mutated, still the highlight of a Balseraph Arena fight. He uses a Chain with a Hook to do with his opponents what has been done to him by his masters and nature.
Ok, again i was very busy with life and such. So, here is my progress on the promised Bannor Warrior. the concept here was to make him look as organized and militarized as possible for almost stone age technology :] So, he wears a thick armor of leather over fur. He is the first in a series of some early units. I consider the texture and the model done (note: i adjusted the hair after taking the screenshot and consider no transparency working). Now he needs to be rigged, otherwise he will not animate. well it will take some time, but someone has to do it... and i will see when i have time to do so... Overall 700 triangles and one texture, still quiet good :]
After my 2 weeks break I can finally unleash the first Horseman... Buboes. This Model, including the Horse has been created completely from scratch. I packed a lot of details into his textures, especially the Sword is worth a close look Overall he uses 1468 Triangles and 1138 Vertices (for comparison: the warlords "mounted mongol swordsman" uses 1200t and 1000v) and he is rigged to the mongol´s animation. So, he does not have any special effects, but is performance wise very economically ;]
leave me some comments :]
the rider is basically finished, he will get a special sword and a new Horse... sorry for taking so long guys, but these days are busy and i cant work on the units as much as i want to :/
the screenshot uses no rendering, there is no shadow by an outside light source, this is blender, fully lit... all the shadows are on the texture...
leave me some comments :]
On this screenshot you can see the new Sheaim Horseman. He has two animal Skulls on his shoulders and an evil hairdress ;]
Because of Problems with my import/export scripts, I had to puppet master him, which is why I didnt change the Horses mesh (only a quick texture change). But he looks fine using the Keshik animation.
Look forward to version 0.23 including now 4 new Sheaim grafiks :]
My next project also involves number 4 and horseman... something that has waited for too long, considering it to be a key element in Fire. I dont expect to finish 100% by friday the 13th, but I will do my best.
here is the Sheaim Scout. again, 100% my creation. I will continue with creating tier2... a Sheaim Archer, Horseman and Hunter, after that i will go back to something else... Perhaps Elohim?
And I hope after t2 the difference between Sheaim and Doviello will be clearer (though grey fox pointed it already out really well)
small update o6.o6.o7
I finished the new look for the Nightmare
this has nothing to do with the next contest, I still need to finish 2 or 3 more Models until I can start working on the Contest stuff, but if you like you can try to do something along the lines of my nightmare picture above, choosing a unit from pedia and arranging some parts of screenshots to describe the unit (think of showing new players some art and let them read some mechanic examples connected to the unit). Then simply write the FfH version you took the description out somewhere on the picture and then post it here. If its good, we can set it up at the ffh wiki.
Prepare for the next contest
I will try to realize an idea and if it shows to be exciting and reproduceable with gimp, I will set it up for a competiton and the best artists will for sure get a place at the homepage.
And the winner may even decide what (and how) we create next, artwise that is. Or if he wants he can even request his alter ego (like a model with his face or whatever) being implemented in the mod in form of a unit (or respectively face of a Unit).
We will think of something motivating ;]
In the meantime, take a cam with you if you go for a walk through the woods or countryside.
And make sure to download gimp and get familiar with its tools ;]
And post comments about a reasonable prize you would like to earn for your best submission.
I could try to create something like a small tutorial for the next competition if people want it (just to show you that you can achieve great stuff with small effort)
I have set up a first competition involving the new Elohim units.
See this as a beta and please make sure to contribute in any form (pics or comments) if you generally support ideas like this and want to see more (improved) competitins in the future
to enter flying camera mode:
go to your civ4 directory
then open the _civ4config.ini
then use the find button looking for "camera" or scroll down manually until you found "allow camera flying"
set AllowFlying= from 0 to 1
Then ingame, when you ant to enter or leave the flying camera mode press Alt+Ctrl+F simultaniously
Awesome, 'nuff said.
Also, I'm picking up vibes from you that I should go to MDB, although maybe I'm just imagining it
Wow! That looks awesome! I don't care how it affects game-play - I'm using it!I created a new ancient Forest graphic, going more into fangorn direction
...The new Ancient forest proposal looks nice, but I'm still hoping that you can get multiple types of Ancient forests to work. the Fanghorn style seems like ti should probably be most common, but I would also like to see some of Lothloriens's Mallyrn, and would love to see some forests that cycle through the various seasons. If its possible for vanilla to have multiple forests types, then multiple ancient forests should be doable too, right?...