Played turns

SABER sends 20 gold. FREE sends 50 gold and world map.
Sent our worldmap to FREE with accept.

The Bayou worker -> worker.
The Gulag worker -> settler.

The babe galley combo has disappeared. They must have entered the open sea. cowards! :gripe:
So they are empty for sure. Or they are suicide-ship-chaining... :confused:
Spoiler :

New nameless worker from The Bayou heads for The New Yard to join next turn.

The Squeeze is founded on the northwest coast, starting a settler, hiring a scientist. +5gpt, +3 bpt.
My Minime joins The Aerie to size 7, +9gpt. :smug:

1550 gold in treasury, +120gpt.

Spoiler :
 
SABER sends 20 gold. FREE sends 50 gold.

The Admirality gets a BG and a regular grassland.
Nameless worker makes The New Yard a city and generates 9gpt.

Galleys move toward shallows.
workers work.
riders ride.
Switch some towns to workers.

Take a look at our island:
Spoiler :


Our continent did not earn a picture this turn. :shake:
our treasury: 1740g at 126gpt. :smug:

That's 17 turns at full speed research! I can already smell the smog-poisoned air of the Industrial Ages. Lovely! :D
 
FREE sends 50 gold, we accept.

The Gulag worker -> settler. The Igloo uni -> market. The Bayou worker -> worker. The Hideaway worker -> worker.
The Institute, The New Yard and The Nursery riot.

To appease their leader, our people offer to expand our palace. I choose to extend the residence for retired chairmen:


We've got an AC in TA.
The new workers are named Chamnix, RickFGS, and Whomp.

Another BABE galley appeared in the SW:


Set sci to 60%. This will end the riots.
 
FREE sends 50 gold, we accept. :thanx:

The Treasury builds university, now doing 48bpt at 60% science. -> Palace
The Nursery horseman -> temple
The Pier caravel -> granary (frigate prebuild)

MM The Admirality to 12spt to get the harbor next.
The Chamber has to do 21spt (unhappy if we'd work the forest), but with 69 to go we'll do three perfect 23er turns for the finish... ;)
MM The Gulag and The Bayou to growth.

Science to 70% to get Metallurgy in three turns 336bpt. That's in #147 :eek:, so I'll have to tune my frigate planning - frigates in 10 (3+6+1)... :rolleyes:
No more AC in #148 though - unless we want to delay for two turns again :shake:
(Checked #118, can't tell if tech comes before AC.)

1659g in treasury @-116gpt.

Check diplomatic options:
FREE has all our techs,
GONG has all our techs :confused:
SABER lack Astronomy and Chemistry
BABE lack Education.

At the very end: Double check happiness :shifty:

Spoiler :
 
No more money from our allies. :(

The Admirality harbor -> horseman (one more before frigate?)
The Bayou worker -> worker

BABE galleys moved on:
Those 3 on the north coast moved 3NW-N. Those 4 south went 3SW.
Near SCI I found another couple. Probably loaded with settlers.
Spoiler :



3 turns to Cope's.
Spoiler :

Price for Metallurgy dropped from 1728 to 1536 beakers :eek:
Who has it? Neither SABER nor FREE :shifty:
386 beakers to go. At 40% :rolleyes: :wallbash:
Turn all scientists to taxmen.
 
The Institute university -> market
The Ways caravel -> granary

Metallurgy in one turn, 193 beakers missing.
Cope's in two :shifty: Don't panic, The Chamber will do 22 shields this turn and with the mined cow 24 next.

to remember next turn:
Spoiler :
Silo BG -> Arboretum
Treasury all workers water BG.
The Squeeze switch to wonder so chop -> The Marina


all towns happy. :)
worker and settler factories set up to growth.
specialists are all taxmen.
198bpt, 5 sacrificed for security :scared:

our empire:
Spoiler :
 
Physics from FREE, Metallurgy self researched.
SoZ obsolete. :salute:
However it still has more than symbolic value, it generates 2 extra commerce every turn from tourism.

The Gulag settler -> settler.
The Silo university -> market.
The Bayou worker -> worker.
Switch The Arboretum to duct, The Admirality to uni, The Squeeze to MoM :D (to direct the chop to The Marina)

BABE and GONG both know Metallurgy.
Sent Metallurgy to FREE with accept.

Magnetism in 6. With Cope, I think we can do it in 5. 408bpt is definetely in range!

workers work, blockade rolls.

Spoiler :
 
Copernicus built! :bounce:

Spoiler :


The Chamber Cope's -> university (chop assisted in 4)
The Shallows worker -> caravel

workers work, sailors sail.
All is quiet and happy in Councilland. :)
The only BABE in sight is injured (why?). No woman, no cry :band:

Spoiler :
 
The Bayou worker -> worker
The Arboretum aqueduct -> market

I'll do 2 five-turn-settlers in The Gulag to let it grow a bit.
(I did not want to steal shields from TS, TA or TC). :mischief:
It also does maximum beakers that way.

Assigned some scientists to shave a turn from Magnetism. :bounce:
379 + 14 x 3 = 421 bpt currently. Magnetism in 3!

Spoiler :
 
The Meeting Room temple -> aqueduct

The Red Tape founded on Dyes. Starts building library. :dunno:
Join worker to The Arboretum -> size 7.

Magnetism in two :bounce:

Sent 50g to SABER with accept
no BABE ships.

1022 gold @-119 gpt.

our Land:
Spoiler :
 
Spoiler :

Banking and Theorie of Gravity from FREE! :bounce: :bounce: :bounce: :bounce:

Dark Middle Ages, you're almost gone! :p

Bayou worker -> worker
Hideaway worker -> caravel
The Sqeeze worker -> library

Spoiler :

Our people love their senate. I chose to plant some trees to chop them for a more expensive improvement. :mischief: :D

SABER sends a couple of ships - hopefully loaded with some barrels of their tasty wine... :dance: :smug:

Spoiler :


Micromanagement
The Ways and The Pier are each one shield short of completing the frigate in two turns :wallbash:
In the Ways I can fix it by sacrificing vet warrior Ulsan.
In The Pier there's no cure :mad:
No chance to get 8spt with 4 citizens there. :dunno:

Research
Magnetism due next turn, we do 394+10*3 beakers, 3 of them insurance :shifty:

Double- and triple-check happiness... :crazyeye:

Our empire
Spoiler :


edit: I think I forgot to send 50g to SABER... :blush:
 
Good News!
Spoiler :


And bad news
Spoiler :

Guess which tech is missing?


The Chamber university -> temple
The Gulag settler -> settler

loving people
Spoiler :

I chose a new building on the right flank addressing the need for more bureacrazy in the new era


sacrificing for the community
worker joins The Marina to size 7.
Disband warrior in The Ways to build frigate next turn.
Disband a reg horse in The Institue (temple in 2), two in The Meeting Room (duct in 26), two in The Igloo (market next).
One in The Marina (frigate next ;) ).

MMing
Research to zero proves to be a surprising challenge:
To lose no beakers to the wrong tech I hire some taxmen and a couple of less known guys:
Hire a policeman in The Nursery (equal to a clown but cooler). It allows to use a fifth tile -> 2f+1s instead of 3g. :cool:
Another cop also in The Arboretum, frees a shield and a buck from corruption. :smug:
In the end: 678g in Treasury, +149gpt.
Bored workers plant a forest near the Chamber (That's the one I had added to the Palace lately).

trading
Send Magnetism and Dyes to FREE.
Can not send Dyes to SABER. :confused:
Does that depend on our ship placement? :hmm:

military
After disbanding six reg horses and a vet warrior:
Our military strength is weak to BABE, average to SABER and GONG and strong to FREE.

our beautiful industrial land
(hey where are the rails and factories?!?)
Spoiler :
 
Ugh we got nationalism.
 
FREE sends Spices and Steam Power :thanks:
We got coal already hooked up. :cool:

The Admirality university -> temple
The Igloo market -> Hwach'a ;)
The Bayou worker -> worker
The Ways, Chamsuri's Cove frigate -> frigate
The Aerie university -> temple
The New Yard , The Marina frigate -> library

The people love their government and expand our palace... :sleep:

Frigates King donsig I, Archduke Franz Niklas II, Tzar Paulski the Final and Prime Minister dl leave their docks and start their search for BABE ships :hammer:
A caravel heads for SABER's coast looking for a harbor.

Workers start railroading. The first railway was inaugurated near The Treasury in an emotional ceremony. [party] :salute:
Its impact on the productivity instantly promises to finish the Newton's University in 10 turns. :goodjob:

sent 50g to SABER (for the first time :blush: )
sent Nationalism to FREE.

BABE has a second town on our SCI :gripe: - but no coal
King donsig I will be in position to strike next turn!
Spoiler :


Increased happiness allows me to draft a rifle in The Chamber, disbanding right aways and thus shaving a turn off the temple. It will grow to size 12 right away again. Let's make best use of the excess food!

Upgrade two muskets in The Nursery to board next turn.

We stall research but invest a lone scientist in MT just to do it in 3 if we want to...
I discover a new toy: I hire cops whereever I can get an extra shield and 1g rather then a taxman for 2g. :old:
Disband three more reg horses in The Meeting Room to speed up the duct.
Not sure if we should disband more? :hmm:

Military Tradition in 50 turns, 707g in Treasury @+148gpt.

our land:
Spoiler :
 
The Chamber temple -> market
The Institue temple -> market
The Pier frigate Kaiser Sir danilot -> harbor

The proud King donsig I fires at a mounted warrior, doing two hit points of damage. :sniper: :run:



GONG caravels sail the Oceans without knowledge of Magnetism - I bet they know Navigation. :hmm:
Two GONG ships sail before our shores, they are strong compared to us in military... :dubious: I start to prepare a blockade... :shifty:
edit: One galley south (visible on the map) and one caravel to the east (just out of sight of our ships) further from the coast.

Sent Dyes and Gems to GONG without accept - just to beat our limping foreign ministry... ;)

our land:
Spoiler :
 
SABER sends Wines (without accept) - we send Dyes right back (with accept). The deal is pending... :shifty:
GONG sends Furs & Silks (w/a) - we send back Dyes and Gems (w/a). The deal is sealed! :thumbsup:
I like this Magnetism stuff :smug:

The Bayou worker -> worker
Switch Chamsuri's Cove from worker (at size 7 :wallbash: ) to frigate.
Disband a reg horse in The Silo to shave a turn off the market.

The King donsig I hits another MW and knocks of one hp :rolleyes:
SCI is still blocked.

Our ships reach "SABER's" SCI. It's also blocked. :ack:
The Prime Minister dl hits a warrior in disgust -> warrior 2/3.
I decide to keep our caravels (with two rifles) in the shadow, waiting for a chance.
Spoiler :


Lux slider to 0.8.2.
:eek: The only specialist necessary (apart from one-tile-islands) is in The Chamber due to drafting unhappiness :wallbash:
Sorry, folks, I could not imagine that the other cities are that happy... :blush:
Keep policeman in The Nursery, 5th shield over growth in the size 6 town building duct.

I double-check happiness, all quiet. :smug:

Our military is weak to BABE and GONG, average to SABER and strong to FREE.

We are doing 506bpt @-122gpt. Treasury 951 gold.
Industrialization: 3600 beakers, we should get it in 7.

our land:
Spoiler :
 
no builds this turn. :(

Rail two hills for the Treasury to get 28spt - Newton (140 left) in 5 (switch back to Palace prebuild for carmouflage).
Spoiler :


H(a)unt some BABEs:

Spoiler :
near 11-tile-island north-east of Councilland:
3/3 frigate shells 4/4 MW -> 3/4 MW

near 11-tile-island north-east of SABERland:
3/3 frigate shells 3/3 warrior -> 2/3 warrior
(also face three galleys but refuse to attack - shall I?)

Encounter an injured galley near FREE island (SE of land of The Council):
caravel 4/4 vs. 2/3 galley -> caravel 3/4 :hammer:
(I'd love to find out what it was carrying...)


2 reg horses disbanded in The Marina (lib in 5)
4 reg horses disbanded in The New Yard (lib next turn)

We are average to FREE, SABER and weak to BABE, GONG. 9 vet horses left, 4 regular.

The Beach founded 2N of Chamsuri's Cove. (Any better names? :dunno: )

Discover FREE also knows how to block the shores:

They got at least 56 workers (we 41)... :shifty:

Our land
Spoiler :
 
The Gulag settler -> worker in two (grow to size 6 for 1-turn-workers)
The Silo market -> bank (?)
The Bayou worker -> worker
The New Yard library -> harbor (?)

disband another (last for now) reg horse in The Greenhouse to finish lib next turn.
Rail The Gulag for +10fpt, The Igloo to 16spt for granary next turn.

BABEs also know how to block their homeland shores...


Did not see this too often before:
Two Iron sources back-to-back. They are really blessed... :p


luxury slider to 0.9.1, hire two clowns in The Chamber. Why did I build a temple before the market... :hammer2:
578bpt @-110gpt. 723 gold in Treasury. Unit support down to 62gpt.



157 battle log (sent to BABE)
near 11-tile-island NW of Councilland:
3/3 frigate misses: 4/4 MW

near 11-tile-island SE of BABEland:
3/3 frigate hits -> 2/3 warrior
 
The Igloo: granary -> worker
The Greenhouse: library -> harbor (whales ahead)

naval battles
encounter a BABE galley :evil:
King donsig I and an unnamed caravel solve the problem. :smug:

Spoiler :


King donsig I hits: galley 1/3
caravel 4/4 vs galley 1/3 -> caravel 2/4

Archduke Franz Niklas II hits: MW 2/4

Kaiser Sir danilot misses: warrior 3/3.
Prime Minister dl hits: warrior 1/3.

We meet FREE exploring BABE's coast
Spoiler :


War weariness is gone [party]
Does that mean BABE lost their war happiness? Wotan will not be pleased :shifty:
We have to sacrifice some food in The Chamber to lower the lux slider :(
(1 shield was missing - I should have railed a mine rather than the fp :blush: )
Science at 100% :woohoo: Everbody else is happy!!

Chairman Paul's dilemma (self imposed)
Spoiler :


Newtons in three. :bounce:
Spoiler :


2566 beakers to go. 618+18bpt -> no chance for 3, but 4 turns left and lots of gold in the final turn(s).

our land
Spoiler :


turn 158 battle log (sent to BABE)
near 11-tile-island NW of Councilland:
frigate 3/3 hits: galley 1/3
caravel 4/4 vs galley 1/3 -> caravel 2/4
frigate 3/3 hits: MW 2/4

near 11-tile-island SE of BABEland:
frigate 3/3 misses: warrior 3/3.
frigate 3/3 hits: warrior 1/3.
 
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